WOIN O.L.D. Game (Inactive)

Game Master Daniel Stewart


Character Generation

The City-States of Iuria

Character Sheet

WOIN Rules Reference Document

Religion:

The Pantheons are as follows:

Rinthungi: The people of the north follow a monotheistic religion that worships the god Hast. The great cathedrals to Hast can be found in every city centre and one day a week is given over to worship. The church is commanded by the Grand Bishop and the Council of Curates. All other religions are considered heresy and punishable by torture and death. The Scarlet Inquisition is constantly on the watch for foreign corruption and many visitors to Rinthungii cities have fallen afoul of the church.

Ankhu: A polytheistic people, the main gods and goddesses of the Ankhui people are as follows:

Asu - Sun god and chief of the pantheon.
Ippon - Moon Goddess and protector of women and children. Wife of Asu.
Zarast - Lord of the Wastes and Storms. Brother of Asu and giver of magic.
Kanna - Goddess of the springs and oasis. Also worshiped by the Jungle People in a more savage incarnation.

Darini: Also a polytheistic people, their gods are considered great heroes of myth who transformed into gods.

Danu - god of the sea
Corris - female deity of magic and the night
Petra - female deity of women and the land
Minster - God of War

Magic:

Magic is viewed in different ways depending on where you are.

In the north, you could be considered a witch if not sanctioned by the city-state, or if you are you most likely are considered a valuable possession tightly tied with one of the ruling families. In the dark Boreal forest of the north, rumour holds that small enclaves of elves and dwarves may have users of magic within them. Occasionally an attack on woodsmen or a patrol will report magic-using enemies, but they are far and few.

In the south, most of their wielders of magic are considered holy men and women with divine-gifted abilities. They are afforded great respect, even by the rulers of the Cities. In the far jungles, wild "shamen" and "witch-doctors" are rumoured to exist, but if so, they are rare and do not venture far from their forest homes.

Finally, the most magically active people are from the island to the east. It is thought this is where magic was first practiced. The island is thought to be overrun by wizards, sorcerers and summoners, but the truth is that magically active individuals are only slightly more common here than anywhere else. The biggest difference is that the City-state here actively recruits magically active people into their bureaucracy. These people are trained in "wizard schools" and owe their loyalty and position to the rules of the City-States. On the mainland, the method of teaching is still a master/student and each harbours their own secrets.

Money:

Money systems for each of the 3 lands are pretty standard, only the names of the coins and their actual, physical appearance differs. The main currency is silver-based with copper and gold coins.

Rinthungi
copper pfennig
silver schilling
gold mark

Ankhu
copper fals
silver dinar
gold dirham

Darini
copper farthing
silver pence
gold crown

exchange is the same in all areas as well:
4 copper = 1 silver
20 silver = 1 gold

Large amounts of money can usually be arranged through usury notes. These early banks lend and store money for a small fee, and can issue 'notes' from one branch to another for large transactions. These notes can be surrendered to a Usurer in the same territory for the full price, and in another land for anywhere between 1-5% off the total (a fee kept by the Usurer)

All starting money is in copper, and the prices in the book are in silver.