5E Ghosts of Saltmarsh

Game Master TPJ

Starting with The Sinister Secret of Saltmarsh and going from there.


“GOLD OFFERED TO ANY BRAVE ENOUGH INVESTIGATE HAUNTED HOUSE NEAR SALTMARSH!”

“Inquiries answered at The Wicker Goat Tavern in Saltmarsh.”

So reads a posting that has appeared in several inns and taverns in and near the fishing village of Saltmarsh along the southern coast of Keoland.

The parchment is crisp and white and the ink appears barely dried.

You might be a wandering adventurer, or mercenary. Perhaps you are a local resident in the region, or even a citizen of the fishing town itself. But the posting and promise of reward has caught your eye.

Perhaps you are puzzled at the thought of a haunted house. Maybe you’ve heard whispers over the last decade or so of such a horror in your very community. Maybe you just really need some fast gold. Nevertheless you’re intrigued enough to seek out more information and make your way to The Wicker Goat.

-----

Player Resources

Saltmarsh Map

Map Legend:


    1. City Gate
    2. Barracks and Jail
    3. The Wicker Goat (T)
    4.
    5. Mining Company Headquarters
    6.
    7.
    8. Empty Net (T)
    9. Green Market (S)
    10. Sharkfin Bridge
    11. Kester's Leather Goods (S)
    12. Hoolwatch Tower
    13. The Snapping Line (T)
    14. Council Hall
    15. Weekly Market
    16.
    17. The Dwarven Anvil (S)
    18. Fishmongers' Plants
    19.
    20.
    21. Mariners' Guildhall
    22.
    23. Carpenters' Guildhall
    24.
    25.
    26. Temple of Procan
    27. Saltmarsh Cemetery
    28. Winston's Store (S)
    29.
    30.


S=Shop
T=Tavern/Inn


Greyhawk Deities