0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15
Dar is at a loss. He will tap the step with his club where weed did, and then maybe at some other holes to see if the trap is at least temporarily disarmed.
Weed thinks that with a very challenging Acrobatics check party members can avoid the spikes. Alternatively, Weed could try and disable the trap again.
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)
weed stares at the trap and its mechanism through the gaping holes in his hand.....
keep in mind my dex is down and this makes it harder to disable device....
more bad rolls and i will never be able to cup water in my hands and take a drink from the river....people will mock me and say there goes weed with the cup around his neck.....
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
"If you don't want to try again Weed then let's go another way."
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
Follow Dar and whoever else heads down the stairs.
The party advances down the winding stairs, descending a couple of hundred feet until the staircase ends in a well build wood door. The sound of water falling is much louder now. and it seems like a dull roar is emanating from beyond the wooden barrier.
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
“Anyone going to check and open the door or should I do it?”
After a good look at the door Weed and the party determine it is safe to open and do so. Beyond the door is a carved stone bridge that leads into a massive cavern. Water falls from above in a ring, crashing into darkness and fury below. You can just make out what looks to be a large circular platform (at the end of the bridge) behind the wall of falling water, and some type of pulsing redish light in its center. The noise in this area is intense and you have to shout to be heard.
The path (carved stone bridge) heads out into the massive cavern and through the curtain of falling water that rushes from above. Your best estimation is that this chamber is directly at the heart of the island and several hundred feet below sea level. It looks like it might be used somehow to flood the room with the ship and allow it to get to the surface. You know that there was no obvious water source above you and surmise that the waterfall must have some magics to it.
0:DM, Light, Mend, Spark; 1(5+D):Blessx3, Burn Disarm, Comp Lang, Longstd;2(4+D)Bull Str x2, Shld Othr, Brst of Rad, Loc Obj; 3rd(3+D)Blind/Deaf, Prayer, Resist Energy Com, Fly; 4(2+D) B of Fx2, Dim Door
Weed feels confident that walking across unaided will require some significant dexterity to avoid falling into whatever lies below. Even with aid or magic the way will be treacherous.
Dardanius readies the rope, doing his best to secure himself in case of mishap, and make his way across the stone bridge to the edge of the waterfall. While the middle section was quite slippery, he finds that strangely the part by the waterfall itself is not so bad. Maybe the slick mosses can only grow further away from the thunder and spray. What lies beyond the waterfall is still thoroughly obscured; only the red pulse of light from whatever lies beyond can be seen.
Dardanius does his best to use hand signals back to the party as the the thunder of the waterfall is too great for verbal communication to be of use.
Aasimar Paladin (Hunter) 11; Move 30'; AC 24; HP 101; INIT +4; PERCEPT +14
Combat:
Longbow +22/1d8+5; Rapier +16/1d6+4
Saves:
Fort +17; Ref +15; Will +15
Dar turns keeping his head on a swivel between the waterfall and the party. He points to himself, gestures forward into the waterfall twice, then gestures with elbows near his torso at an acute angel and palms facing upward.