The Night March of Kalkamedes
(Inactive)
Game Master
Matthais777
Plunder and Peril Ship 1 Plunder and Peril Ship 2
Some basic info to get started-
Name:
Character Name:
Pathfinder #:
Level,Class,Race:
Initiative:
Perception/Senses:
Dayjob/Downtime Use:
Marching Order Position:
Things I as GM should know about your character beforehand (Blindsense, Telepathy, trapsense, bonus under a full moon, ect like abilities):
M various
CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used
Forum Handle: Christopher Huisjen (or GM Aest)
Character Name: Jian-Wei Ai
PFS#: 156771-3
Faction: Grand Lodge
XP: 8
Day Job Roll: N/A
Good to be here. I don't think you neeed to know much.
True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none
Name: Mat_H
Character Name: Dolora Oldfur
Pathfinder #: 341357-1
Level,Class,Race: Halfling Fractured Mind Spiritualist 2
Faction: Dark Archive
Initiative: +1
Perception/Senses: +6
Dayjob/Downtime Use: Perform Fortune Telling (+4)
Marching Order Position: TBD
The one thing you might need to know is that with the creepy doll racial ability Dolora doesn't have a penalty to Intimidate for being smaller than her opponent. (She might occasionally try to demoralize in combat as her phantom has bonuses when attacking something under a fear effect)
Day Job: 1d20 + 4 ⇒ (13) + 4 = 17
True Neutral Female Phantom 2 | HP 13/13 | Ecto: AC 16 (T 14/FF 12) DR 5/Slashing | Incorp: AC 16 (T 16/FF 12) special | Init:Shared | Perc +5 | F+4 R+2 W+3 | Current Form: Incorporeal
I'm here too. Most of everything is the same as Dolora but in the off chance I'm out and about...
Initiative: +2
Perception: +5
Senses: Darkvision 60'
So we have levels 4, 4, 3, 2 locked in with OG3 I assume bringing a level 1 skald. (Correct me if I'm wrong and you are starting at higher level due to GM credits or other.)
That would give us 14 total levels. If I were to also play a level 1, that would be 15 which is an APL of 2.5. Since we are exactly .5, we get to choose to round down or up, which means it is still possible we can play 1-2.
If it was only one PC playing up I'd be OK, but I'm a bit hesitant to play up with two or more low level PCs even with the 4-player adjustment.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
OG3:
lvl 2.
working on build tonight will post later.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Lawful Evil Kobold Fighter 4 (Sheet) | HP: 33/34 | AC: 22 (13 T, 20 F) | CMD: 18 | F: 5, R: 3, W: 2 | Init: 2 | Perc: 7 | Speed 20 |
I'm going to use my field-commissioned kobold boon from True Dragons of Absalom to play Pethjun, the kobold fighter, in this adventure.
Name: Michael Hallet
Character Name:Angritt
Pathfinder #: 2608-19
Level,Class,Race: Kobold Fighter 4
Initiative: +2
Perception/Senses: +7; darkvision 60 ft.
Dayjob/Downtime Use: Craft (traps): 1d20 + 8 ⇒ (14) + 8 = 22
Marching Order Position: 1st or 2nd
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Name: OG3
Character Name: Flix mon Klesh
Pathfinder: 175185-11
Class: Ganzi, Skald (Fated Champion, Boaster) 2.1 (Lvl 2 from Boon and 1 GM credit. Ganzi race from GM boon as well. All can be provided on request.)
Init: +2
Perception: +3 Darkvision 60ft.
Dayjob: Perform Oratory: 1d20 + 8 ⇒ (19) + 8 = 27
Marching order: looks like up front with Pethjun
Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft
Will post my info when I get home tonight...
Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft
Name: Otha
Character Name: Mythryndyr
Pathfinder #: 369913-2
Level,Class,Race: Half-Elven Sniper 4
Initiative: +7
Perception/Senses: +10 / low-light vision
Dayjob/Downtime Use: N/A
Marching Order Position: 3rd or 4th
Myth provides ranged support, scouting, and rogue abilities (doesn't have trapfinding though, so can't disable magical traps).
Myth is finishing up the last encounter in another scenario. Should end almost anytime as there's only one minor enemy combatant left standing...

Male Human Samurai-4 HP 32 /32 AC 24 ( Touch 14 Flat 21) / Fort +6 | Ref +4 | Will +3 / CMB +8 | CMD 22 / Init +2 / Perception +2
Name: Buckshot Bob
Character Name: Angie Sen
Pathfinder #: :38898-3 Grand Lodge
Level,Class,Race: Level 4, Samurai, Human-Tien
Initiative: +2
Perception/Senses: +2
Dayjob/Downtime Use: Profession Sailor: 1d20 + 6 ⇒ (18) + 6 = 24
Marching Order Position: Front maybe behind a rouge type. But since it looks like we have many front liners, I can be in the back with a bow if need be.
Things I as GM should know about your character beforehand (Blindsense, Telepathy, trapsense, bonus under a full moon, ect like abilities):
Boon Scenario #3-02 Sewer Dragons of Absalom Kobold friend: Token grants +2 to all Diplomancy checks wth humanoids of the reptilian subtype
BoonSeason 6 Boon #10: Haunt Specialist: Gain +2 bouns on all saving throws to resist effects created by a Haunt. +2 bonus on skill checks to notice a haunt and on initiative checks to act in the surprise round when the haunt manifests.
Varisian Caravaner Boon: +1 bonus on attack rolls Vs. creatures with the Goblinoid subtype.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Get up front with us, Angie. I have all this sweet Raging Song to hand out :)
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Looking at a monday start, GM? Just want to make sure I'm checking on the thread since it's not on my campaign tab yet.
Plunder and Peril Ship 1 Plunder and Peril Ship 2
Whaaaaa?
Sorry everyone, the forums are playing tricks on me!
I was so confused why nobody had posted... O.o
I guess it duplicated the discussion thread... somehow?
Well, it's all fixed now. I think. >.> Either way, here is the game thread... Let's begin the nightmarch
Get yourself introduced to each other, and i'll get us started.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
@Pethjun very interesting character! I assume the boon lets you around alignment restrictions? That's neat.
Lawful Evil Kobold Fighter 4 (Sheet) | HP: 33/34 | AC: 22 (13 T, 20 F) | CMD: 18 | F: 5, R: 3, W: 2 | Init: 2 | Perc: 7 | Speed 20 |
There is a special where you all play kobold pregens. The boon for that adventure is that you can take the pregen you played and play it in one normal scenario. It doesn't say anything about changing the alignment on the sheet, so I left it as it is.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Lawful Evil Kobold Fighter 4 (Sheet) | HP: 33/34 | AC: 22 (13 T, 20 F) | CMD: 18 | F: 5, R: 3, W: 2 | Init: 2 | Perc: 7 | Speed 20 |
It's a really fun adventure if you can find someone to run it for you. The only drawback is that it has to be run by a 5-star GM.
True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none
Normally Dolora's phantom comes out for the first time unexpectedly when Dolora gets scared or the situation gets dangerous. I think this is the first time she's ever purposely manifested it. I guess her pathfinder training is starting to pay off with some level of control XD
CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used
Figured I'd give it a shot, just in case it worked. My roll isn't great, and I guess Kalkamedes gets an AoO as well, technically.
True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none
If the fire actually seems to work, Dolora has a couple of her own, or we could always torch it manually depending on how far he has to travel through it.
Male Human Samurai-4 HP 32 /32 AC 24 ( Touch 14 Flat 21) / Fort +6 | Ref +4 | Will +3 / CMB +8 | CMD 22 / Init +2 / Perception +2
That's if we can slow him down enough for it to burn
Lawful Evil Kobold Fighter 4 (Sheet) | HP: 33/34 | AC: 22 (13 T, 20 F) | CMD: 18 | F: 5, R: 3, W: 2 | Init: 2 | Perc: 7 | Speed 20 |
I have a potion of fly if someone thinks they can grapple him and carry him over the brambles.
True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none
Dolora isn't the best for throwing distances, but she does have 3 alchemists fire. I'm debating whether to throw one or hand them off to someone else but I need a bit of help before I decide and post.
For the life of me I can't figure out what action handing out flasks would be. Would that be a move or a standard action, and what action would the person taking the flask use?
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Manipulating a held item is usually a move action .
CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used
Sorry, it's been a rough last week of school, and I've been sick on top of that. I'll try to have a post up soon, if we're waiting for me.
Plunder and Peril Ship 1 Plunder and Peril Ship 2
Sorry to do this to you guys, but i'm off to vacation tomorrow! I'll have very limited posting access, so we'll have to pick up again on tuesday. Make your posts between now and then, and we'll pick up again when I get back.
True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none
In terms of the chronicle sheet, this will be the first time I use one in PbP instead of at a table. What is the procedure? I've already marked off the box but should I scan it and provide it to the GM or is this done on the honor system when the game is online?
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Using a boon from a sheet? I'd let the GM know what and where from and provide a scan if requested.
True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none
I already mentioned it in Gameplay. GM if you need a scan, I hit the road this morning and I'm on vacation until the 22nd so I can get it to you when I return. (I can get you the sheet whenever, but if you want a scan that shows I checked the box off then I'd need to scan it when I get back.) It's the feather fall SLA from 9-10 Signs in Senghor.
Plunder and Peril Ship 1 Plunder and Peril Ship 2
Eh, get it to me before we end, and i don't need a full scan, just a quick pic for my own records will do. I trust ya, but as a VA i get held to a certain standard of record keeping.
Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft
We got anyone that can make wild empathy checks or is anyone skilled in Handle Animal?
Lawful Evil Kobold Fighter 4 (Sheet) | HP: 33/34 | AC: 22 (13 T, 20 F) | CMD: 18 | F: 5, R: 3, W: 2 | Init: 2 | Perc: 7 | Speed 20 |
I will be away from Wednesday night through Sunday night. I may not be able to post during that time.
True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none
Back home. I need a long nap then I'll be posting regularly again.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Plunder and Peril Ship 1 Plunder and Peril Ship 2
Sorry, didn't get the update from Dolora for some reason, posting right away.
Male Human Samurai-4 HP 32 /32 AC 24 ( Touch 14 Flat 21) / Fort +6 | Ref +4 | Will +3 / CMB +8 | CMD 22 / Init +2 / Perception +2
True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none
I used my wand for both Flix and myself. I'll try and get the other two injured folk next time we can pause in our escort of Kalkamedes, unless Flix knocks that out with his.
Lawful Evil Kobold Fighter 4 (Sheet) | HP: 33/34 | AC: 22 (13 T, 20 F) | CMD: 18 | F: 5, R: 3, W: 2 | Init: 2 | Perc: 7 | Speed 20 |
I'll be at a convention tomorrow through Sunday. I might have time to post in the evenings, but if I am holding things up, please bot me.
True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none
Note: I didn't take UMD, and ray of enfeeblement isn't on the spiritualist list, so if we are going to use said wand someone else is gonna have to actually wield it.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
I've got UMD +7 if we have no better option.
Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft
Flix, I’d say go ahead and give it a shot as you seem to be our best shot...
Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft
True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none
I was wondering that myself
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
People still trickling back from GenCon and likely with the con crud. I'd give it a few days.
Plunder and Peril Ship 1 Plunder and Peril Ship 2
Flix hit the nail on the head. I died from gencon, and still haven't gotten rid of the negative levels.
True Neutral Female Halfling Spiritualist (Fractured Mind) 2 | HP 17/17 | AC 17 (T13/FF15) | Init +2 | Perc +6 | Speed 20' | CMB +1 | CMD 13 (FF 11) | F+5 R+3 W+4 (+mods) | Spell Slots 3/3 | Active Conditions: none
This fight is gonna get rough if too many people disappeared. Who is actually still here?
Lawful Evil Kobold Fighter 4 (Sheet) | HP: 33/34 | AC: 22 (13 T, 20 F) | CMD: 18 | F: 5, R: 3, W: 2 | Init: 2 | Perc: 7 | Speed 20 |
Recent threads in Play-by-Post Discussion

A Pathfinder Society Scenario designed for levels 1–5.
A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.
This is a super fun one! It also has one of the most unique items in all of pathfinder as a reward, so bear that in mind when selecting who you want to take with.
As always for me, first come first serve, at least 1 post a day for week days.
Please note, I'm considered a "Deadly" GM, since I don't pull punches or manipulate the game to keep people alive. If tactics say the monster leaves you alone when you fall unconscious, it leaves you alone. If it says it eats you, it eats you. Just another thing to keep in mind if you don't like risk in your game.
Dolora and her phantom would love to come along!!! No problem with deadly here.
Lvl2 Fractured Mind spiritualist
I think you just happen to pick some of the more deadly scenarios. I think I've played in one or two of your games before and I think they were all Season 4 and let's just say Season 4 has a bit of a reputation.
This is one of the season 4 scenarios I haven't played, so I could join in. I do have quite a few options at this level so I can fill in a gap as needed.
Skald 4
Oracle/Unchained Rogue 4
Bard 3
Bloodrager 3
Warpriest 3
Unchained Rogue 2
Druid 2
Shaman 2
Gunslinger/Wizard 2
Brawler 1
Shifter 1
Paladin 1
The Balrog is L3, and versatile and competent but not particularly optimized. I'd be happy to bring him if we are going low tier. Ftr2/Brd1.
Hi, I'm Ai!
Ai is level 3 and good at...some things. She's a mesmerist focused on casting, and also a priestess of the great god Picoperi!
My sword is yours if you find me honorable enough
Samurai-level 4
Myth will be free in just another day or so and would be interested...level 4 Sniper.
And I can vouch for Starson's killer GM rep...I've only had one PFS character that perma-died and it was under this guy...but he's fair. I've played in several of his scenarios and they were all fun, even they one...
@Michael Hallet, Sadly, my luck with killer scenarios has continued. I've had two TPK's in season 10, would have been 3 if some players hadn't made the smart decision to run for the hills, and had both groups of players in my skull and shackles campaign mode have someone (Not the whole group thankfully) die to bad luck. (Lightning bolt + heights and flubbing both your save and your balance is bad yall.)
Otha, is your goal to play every variation of archer in PFS?
Because if so, I approve of this attempt, let me know how it goes.
Looks like we've got our six! If the Balrog and Dolora Oldfur are comfortable going up?
thanks for running it!
i'm putting together something new for this. will be ready shortly.
I am completely OK with going up. It will finally get me to that elusive 3 since everyone else is always going high tier on the 1-5s. As long as the others are ok with me being the gimp of the group.
No, I'm out if we are playing high tier. As I said, not particularly optimized.
Alright, so I'll include OG3 on the list since he's the one who asked me to run it. The balrog doesn't want high tier, so he'll step aside (Look forward to having you in another game!), I think our team looks like this:
Dolora Oldfur
OG3's Character
Mythryndyr
Angie Sen
Jian-Wei Ai
and whoever Michael Hallet is bringing.
The discussion thread is Here!
GM_Starson wrote: Otha, is your goal to play every variation of archer in PFS?
Because if so, I approve of this attempt, let me know how it goes.
Love me some Elven archers...of all the fantasy books I read through and movies I saw, my favorite characters were the dudes with the longbows...Legolas, Menion Leah, Durin & Dayel, Beleg, Fro, etc. were always my heroes and I guess that hasn't changed even in my old age.
All my PFS characters are range based to some degree...I think you've GM'ed at least 3 of 'em and this'll make four...you did manage to kill off one of 'em, but that was when he abandoned his bow to dive into the water to save an important NPC...bad things happen when archers drop their bows...
Been a while, but lookin' forward to playing in another of your scenarios...
Recent threads in Recruitment
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