Jade Regent

Game Master Nayr Trebrot

Players guide

Loot sheet

Caravan sheet

Crit generator

Player handout 1

Relationships

Initiatives - Spiderkin:
Marilis - 22
Arren - 18
Humanoid spider - 15
Pip - 10
Giant spider - 8
Gruhx - 4
Oren - 3


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Nice - black and white!


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

So let's get a final tally here.

Who feels that we should head back to Sandpoint, and who wants to investigate these stories of 'Bone Men'?

Oren wants to look into the potential threat (once they've had a chance to rest, of course).


Male NG Fetchling Hunter (Packmaster) 2 | HP: 9/17| AC: 15(11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +4, W: +1; | Init: +1 | Perc: +5 | Speed 20ft | Active conditions: Medium Encumbrance | Ammo: 20 arrows
Black:
| HP: 17/20| AC: 14(12 Tch, 12 Fl)

Madir is generally neutral, but definitely feels they shouldn't rush in if rest and recovery is needed.


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

Right, but I'm making the assumption that we rest, if needed.


Male CG Snowborn Half-elf Witch 2 | HP 13/15 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +1, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None

I'm in favor of investigating these bone men. Tallvar's only real concern is that we're rested and healed enough not to get immediately ganked by whatever's lurking in the wilds. If we can do that without going all the way back to Sandpoint first, all the better.


General consensus then is to rest? If so, lemme know to what extent you're checking out the village, where you plan to sleep, and watches and such. Then, some general perception checks if you please


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

We should probably check the last couple of rooms/huts that we haven't checked yet, though we could do that after resting. We should probably find a room where we can either fit Gruhx, or at least be able to communicate with him readily.


The "throne" room may be the best - gruhx already tore the wall apart, so you can communicate freely with him while he stays outside. Aside from that, the watchtowers are a bit taller than the other buildings, but aren't wide enough to fit everyone inside.


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

That was kind of my thought, too, but I wasn't 100% sure.


Sorry guys, caught a nasty bug. On some meds, so hope to be back to posting tomorrow.


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

No worries. Take care of yourself. We'll still be here.


Male NG Fetchling Hunter (Packmaster) 2 | HP: 9/17| AC: 15(11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +4, W: +1; | Init: +1 | Perc: +5 | Speed 20ft | Active conditions: Medium Encumbrance | Ammo: 20 arrows
Black:
| HP: 17/20| AC: 14(12 Tch, 12 Fl)

Might not be active in the coming days, family emergency. Feel free to bot me the second I'm dragging things down


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

Everyone still with us?


Trox Bloodrager 3 | Mods: None | HP: 32 (-8)| AC 16, Tch 11, Fl 14 | CMD: 19 (21 vs Grapple) | F: +6, R: +3, W: +0; +2 vs Fear | Speed 30ft | Blood Rage: 8/11 | Perc: +4 (Darkvision/Tremorsense), SM: -1 | Init: +2

Sorry didnt realize we were all up. Will get a post in today after wife's OB appointment


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

*cheer*


Hope you guys are all good and healthy out there.

Tallvar, you're up! If there's anything you want Eli do, please let me know; if not, he'll be working on healing Madir.


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

Mostly good here.

Been working from home now, and hardly left my house since. :p

Because of all the craziness, all my in-person games have converted over to Fantasy Grounds (I run 2/3 of them), so had a lot to keep myself occupied.


Trox Bloodrager 3 | Mods: None | HP: 32 (-8)| AC 16, Tch 11, Fl 14 | CMD: 19 (21 vs Grapple) | F: +6, R: +3, W: +0; +2 vs Fear | Speed 30ft | Blood Rage: 8/11 | Perc: +4 (Darkvision/Tremorsense), SM: -1 | Init: +2

Doing ok here. Busy as balls though.

I run a dispatch center for an ambulance service in Illinois. I'm not allowed to work from home, though I've offered. ;-)


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|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

I work IT call center for the for the health system in Alberta, Canada. They pretty much told me in no uncertain terms that I'm working from home. :p


Same here - working from home...fun now that my kids are off school till the end of May.

Nice, glad you can still enjoy those games!

Be safe Gruhx! And thanks for still working; I'd bet you're helping a lot of people there.


Male NG Fetchling Hunter (Packmaster) 2 | HP: 9/17| AC: 15(11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +4, W: +1; | Init: +1 | Perc: +5 | Speed 20ft | Active conditions: Medium Encumbrance | Ammo: 20 arrows
Black:
| HP: 17/20| AC: 14(12 Tch, 12 Fl)

I just started a gig in software development, and the entire operation has been relegated to work from home. I can't deny, I've never been much of an outside person, but I can kinda feel the cabin fever coming up.

Good luck, Gruhx! That's extremely laudable work!


I hear ya' Madir! I work from home all of the time, but not going out at all sure is interesting.


Cultist Henchman 1

Hey everyone! GM Nayr has graciously agreed to let me join you in your jade adventures!

I understand you're down a cleric. I currently see a hunter, bloodrager, kineticist, and a witch. I'm considering bringing in a divine caster, but in the form of a Storm Druid. This archetype employs a lot of crowd control and damage (at higher levels), but still allows for support/buff/heals as needed.

What do we think?


Welcome!

So, in this AP, you'll be picking one of the main NPC's to have a relationship of some sort with. They're all in the player's guide - Sandru, Shalelu, Koya, and Ameiko. Do you have any idea with whom you'll have a contact?

Just wondering so I can start figuring how you jump in.

Thanks, and glad you showed up!


Cultist Henchman 1

For a druid, I think Shalelu is the obvious choice!


Sweet! That makes my life way easier;)


HP 17/17 | AC 15 T 12 FF 13 | F +4 R +2 W +7 | CMB +2 CMD 14 | Init +8 Perc +9 | Storm Burst 7/7 | Wand CLW 43

Here's Wicked's storm druid, Beniamir (Ben). Crunch and fluff are fairly done. Just let me know if you spot any issues or have recommendations. We can also figure out how he is introduced to the party.


Male NG Fetchling Hunter (Packmaster) 2 | HP: 9/17| AC: 15(11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +4, W: +1; | Init: +1 | Perc: +5 | Speed 20ft | Active conditions: Medium Encumbrance | Ammo: 20 arrows
Black:
| HP: 17/20| AC: 14(12 Tch, 12 Fl)

Welcome!


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

Welcome Beniamir!

Glad to have a new face in the group. :)

Druids are always a solid choice.


Male CG Snowborn Half-elf Witch 2 | HP 13/15 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +1, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None

Welcome aboard!


Trox Bloodrager 3 | Mods: None | HP: 32 (-8)| AC 16, Tch 11, Fl 14 | CMD: 19 (21 vs Grapple) | F: +6, R: +3, W: +0; +2 vs Fear | Speed 30ft | Blood Rage: 8/11 | Perc: +4 (Darkvision/Tremorsense), SM: -1 | Init: +2

Welcome to the team!

Glad to have you. :-)

As for character's go, my standard response is always...play want you want.


Looking good Ben, thanks for the interest!


Question, for the original group! You captured Chief Gutwad, but I don't know what you did with him. Is he in Gruhx's pocket?


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

That is a good question, actually. I'm pretty sure we dragged him along, and then he kinda got forgotten about. I would think that maybe we would tie him to a stalagmite at the entrance, or something like that.


I dig it!


Tallvar and Madir/White are up!


Male NG Fetchling Hunter (Packmaster) 2 | HP: 9/17| AC: 15(11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +4, W: +1; | Init: +1 | Perc: +5 | Speed 20ft | Active conditions: Medium Encumbrance | Ammo: 20 arrows
Black:
| HP: 17/20| AC: 14(12 Tch, 12 Fl)

Apologies! I lost track there for a little bit.


Male NG Fetchling Hunter (Packmaster) 2 | HP: 9/17| AC: 15(11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +4, W: +1; | Init: +1 | Perc: +5 | Speed 20ft | Active conditions: Medium Encumbrance | Ammo: 20 arrows
Black:
| HP: 17/20| AC: 14(12 Tch, 12 Fl)

So, the question right now is Is The Tiger Dead? Eli channeled healing twice, and I'm pretty sure I neglected to add the first channel to her hit points back then. This would mean that including the other channel just now, White had 7 HP, putting her on a -10 this round. Is this agreeable, GM? I understand it's a very convenient circumstance haha


Male CG Snowborn Half-elf Witch 2 | HP 13/15 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +1, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None

If she's not dead I'd be happy to run over and stabilize her.


HP 17/17 | AC 15 T 12 FF 13 | F +4 R +2 W +7 | CMB +2 CMD 14 | Init +8 Perc +9 | Storm Burst 7/7 | Wand CLW 43

Stabilize has a range of close (25 ft. + 5 ft./2 levels). You don't have to move at all :).


Male NG Fetchling Hunter (Packmaster) 2 | HP: 9/17| AC: 15(11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +4, W: +1; | Init: +1 | Perc: +5 | Speed 20ft | Active conditions: Medium Encumbrance | Ammo: 20 arrows
Black:
| HP: 17/20| AC: 14(12 Tch, 12 Fl)

Please do! :) I ran by it all again and I'm pretty sure she survived that hit, but if something doesn't happen in 2 rounds it's game over for her.


Yup, I'm good with that. Save the kitty!


HP 17/17 | AC 15 T 12 FF 13 | F +4 R +2 W +7 | CMB +2 CMD 14 | Init +8 Perc +9 | Storm Burst 7/7 | Wand CLW 43

Undead can be crit :). You might be thinking of oozes, which can't.


Dangit, right!


Happy Easter everyone!


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

Same to you! :)


Male CG Snowborn Half-elf Witch 2 | HP 13/15 | AC 11 T 11 FF 10 | CMB +0, CMD 11 | F: +1, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None

Just checking in to let you all know I'm still around and planning to get back to posting soon. Going through a bit of an episode lately, but it's being handled.


|LG| Dwarf (Ouat Caste) Kineticist (Psammokinectic) 3 | HP 23/28 | AC 16; TAC 12; FFAC 14 | Fort +6; Ref +5; Will +3; +2 vs. poison, spells, and spell-like abilities | Init: +2 | Perc: Perception +8 (+10 to notice unusual stonework), SM: +2; Darkvision 60 ft. | Speed 20 ft | Burn: 0/6 (0 nonleathal damage); Ki: 5/5 | Active conditions: 20% miss chance to physical ranged attacks. |

Sorry for being absent the last few days. I've been having some dental issues, which has been causing me a lot of pain, but I'm slowly on the mend. Working on catching things up.


Male NG Fetchling Hunter (Packmaster) 2 | HP: 9/17| AC: 15(11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +5, R: +4, W: +1; | Init: +1 | Perc: +5 | Speed 20ft | Active conditions: Medium Encumbrance | Ammo: 20 arrows
Black:
| HP: 17/20| AC: 14(12 Tch, 12 Fl)

Take care, you two!


Indeed! Tallvar, good to hear from you! Come back when you can; completely understood.

Oren, hope you heal up fast!

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