
Marilis |

Marilis rushes to back Gruhx up and attacks the ogrekin.
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
She grumbles at her poor attack, but keeps her guard up.
So I'm gonna try something here. Opportune Parry and Riposte allows me to spend an AoO to try and parry an enemy's attack, but it needs to be declared between the enemy declaring an attack and actually rolling the attack roll. For the sake of rolling this before the enemy (and saving us all a day's worth of back and forth posting) I'll just roll my parry right now just in case the enemy attacks me.
Opportune Parry: 1d20 + 8 ⇒ (13) + 8 = 21
Riposte: 1d20 + 8 ⇒ (20) + 8 = 28
Riposte Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Arren Naïlo |

Arren approaches the creature to Gruhx's right while muttering something under his breath, and drawing his sword.
Move and cast True Strike

GM Nayr |

Gruhx roars in anger, seeming to lose himself in his fury. He turns to the creature to his northeast and slashes twice!
Rage - gets 6 temp HP and fast healing 1
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
He hits, but the creature doesn't go down!
Gruhx 7(13)/32(38)

GM Nayr |

The creature Gruhx just hits responds with a jab of its shortspear and then a lurching bite!
Shortspear: 1d20 + 7 ⇒ (3) + 7 = 10
Bite: 1d20 + 2 ⇒ (4) + 2 = 6
Both attacks miss! His ally, seeing the massive Trox still standing, discounts Marilis and attacks!
Shortspear: 1d20 + 7 ⇒ (1) + 7 = 8
Bite: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Gruhx 3(9)/32(38). You guys are up!

Pip Muzak |

Pip moves up and taps the angry Gruhx on the ankle, "Easy there bud, we gotcha. Just keep hitting the bad guys."
Move, Cast CLW on Gruhx healing him for 1d8 + 3 ⇒ (8) + 3 = 11

Marilis |

Marilis smirks, noting she doesn't have the beast's attention, and swiftly steps around to his flank, her guard still up.
Opportune Parry: 1d20 + 8 ⇒ (4) + 8 = 12
She then attacks!
Attack: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Arren Naïlo |

Arren sends a chill through his hand and closes in on his target, slashing at its upper body.
Attack with True Strike: 1d20 + 4 + 2 + 20 ⇒ (1) + 4 + 2 + 20 = 27
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Damage Chill Touch: 1d6 ⇒ 4
The target should also take 1 point of strength damage unless they succeed on a DC 13 fortitude save.
Cast Chill Touch, Move, Attack, and hold charge on Chill Touch (because as far as I've understood it that's something I can do?).

Oren Fireshade |

Oren continues to blast the creatures from his safe perch.
Move Action: Gather Power (1 burn).
Standard Action: Sand Blast (The one on the right)
Sand Blast /w PBS vs. AC: 1d20 + 5 ⇒ (6) + 5 = 11
Slashing Damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14

GM Nayr |

Arren - if you move there, you'll incur an attack of opportunity as far as I can tell from the route. Did you want to do that? You could move to right in front of the Ogrekin - to the south of it, without incurring if you like.
Oren looses a blast, but it misses! Marilis moves into position and strikes, stabbing through the armor of the creature and digging deep in its hide. It yowls in pain and turns its attention to her.

Arren Naïlo |

Ah, yes! I'd much prefer that if that's alright. Sorry!

GM Nayr |

Arren moves in to the south of the eastern Ogrekin and lashes out with stored arcane energy. The strike hits the big humanoid center mass, and a radius of crackling cold bursts out, seeming to stop its hard. It falls to the ground, dead.
Gruhx, seeing one remaining enemy, turns his focus on him and roars! He lashes out again with both claws, trying to rend his foe in two. It dies in an un-describable shower of tissue and gore.
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Combat over! What do you do?

Pip Muzak |

Pip looks at the carnage, "Dang big man, you blew him up like a fireball against a squirrel. There are just pieces scattered all over."
He tosses a stabilize at all three bodies, or at least the pieces he can see.
The halfling then heals Gruhx again twice and then looks around, "Where too next? Where those things came from or somewhere else?"
2x CLW: 2d8 + 6 ⇒ (2, 8) + 6 = 16

Arren Naïlo |

Arren places his sword back on his hip, and gestures toward the largest remaining piece of the ogrekin as Pip stabilizes it. "Will you be stitching this one back together or will he have to make do as a bicep from now on?"
He then looks around the courtyard, weighing their options.
Perception: 1d20 + 2 + 3 ⇒ (16) + 2 + 3 = 21

Oren Fireshade |

Satisfied that the fighting is over, Oren climbs down from the wall and joins the others. "We need to get inside before others come looking."
He points towards the door at the north end of the courtyard, specifically at the birdman slumped against it, "That one may have been going for backup, so perhaps we should avoid that door, for now."

Marilis |

Marilis nods in agreement. "Good call." She then moves upward, sword still in hand. "There's three doors over here, wanna pick one of those?"

Pip Muzak |

Pip points to the one to the southwest, "Let's just take the one there. It's far from the door we are avoiding."

Arren Naïlo |

Arren heads over to the others and places a careful hand on Gruhx's arm. "Probably best we don't shout like that out here, my friend. We don't want to draw too much attention to ourselves."

Marilis |

"Well, we already crashed through the door and fought a bunch of guys, I'm guessing they'll be on guard either way."

GM Nayr |

Gruhx grins. Okey dokey. He then turns towards the door, watching Marilis open it. The walls of what appear to be a wooden stable are gray with age and sag ominously, yet the building seems relatively sound. An old forge sits to the south, while five empty horse stalls stand to the north.
Before you can get far into the room, you hear a scuttling sound, and a spider the size of a large dog comes out of the darkness inside! Behind it staggers out a humanoid version with purple skin and scythe-like claws for arms...with the face of a spider!
Humanoid: 1d20 + 7 ⇒ (8) + 7 = 15
Spider: 1d20 + 3 ⇒ (5) + 3 = 8
Arren: 1d20 + 3 ⇒ (15) + 3 = 18
Pip: 1d20 - 2 ⇒ (12) - 2 = 10
Oren: 1d20 + 2 ⇒ (2) + 2 = 4
Gruhx: 1d20 + 2 ⇒ (1) + 2 = 3
Marilis: 1d20 + 4 ⇒ (18) + 4 = 22
Marilis and Arren are up!

Marilis |

So sorry! I missed that it was my turn!
"Some real charmers in here, huh?"
Marilis wastes no time and moves in to attack the spider. "It's a bit cramped in here, though..."
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage (Precise Strike): 1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Arren Naïlo |

Somehow we both did! Apologies!
Arren follows right behind Marilis and imbues his blade with energy once more, before striking at the spider's legs.
Attack + Magic Weapon: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage + Magic Weapon: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
"Perhaps we'd be better off drawing these guys out?"
Move, Cast Magic Weapon

GM Nayr |

Marilis and Arren slip inside quickly slashing at the spider. Both of them hit, slicing off legs and cutting deep gashes along the huge arachnid body.
The humanoid creature, seeing its pet being destroyed, lets out an odd squeal and moves in to attack Marilis with fangs and claws.
Bite: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Claw 1: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw 2: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
12 damage to Marilis; could I get a fort save please? Pip is up!

Pip Muzak |

Pip steps back and blesses his allies. The dank spidery scent is washed away with the fresh smell of trimmed foliage (aka cut grass).
5-ft, Cast Bless, +1 to hit for everyone in the group.

Arren Naïlo |

Arren keeps the spider within his reach as it moves away, and takes a wide, poorly aimed swing at it.
Attack + Morale Bonus: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Oren Fireshade |

Oren gathers in a modicum of extra energy from the wind and stone around him before blasting at the Ettercap from behind his friends.
Move Action: Gather Power - 1 burn
Standard Action: (Using Extended Range; 120 ft.)
Sand Blast w/Bless vs. AC: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Slashing Damage: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Instead, he winds up sand-blasting the door frame, stripping a layer or two from the wood.

Marilis |

While the poison courses through her, causing her to lose a bit of control of her muscles, she nonetheless tries to strike back!
The poison affects my score, not my modifier, right? This shouldn't affect my rolls then, for now.
Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage (Precise Strike): 1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Fort save: 1d20 + 3 ⇒ (5) + 3 = 8

GM Nayr |

Right!
Marilis slams her blade home in the ettercap, bringing out a hiss of pain and anger. As the creature moves to respond, Gruhx draws out his massive sling and loads it.
The spider creature lashes out at Marilis with fangs and scythe-like arms.
Bite: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
It then takes a step back.
Dex damage: 1d2 ⇒ 1
Pip is up!

Pip Muzak |

Pip rushes into the room as it seems Gruhx is trying ranged attacks out. He nods at Marilis, "I can help with that. Let me wash the wound out first."
Move, Heal to Treat Marilis' Poison. If it beats the DC, she gets +4 on her next save.
Heal: 1d20 + 11 ⇒ (6) + 11 = 17

Oren Fireshade |

Once more, Oren gathers more energy, trying to get in a shot at the venomous creature.
5-Foot Move
Move Action: Gather Power - 1 burn
Standard Action: (Using Extended Range; 120 ft.)
Sand Blast w/Bless vs. AC: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Slashing Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10

Marilis |

Fort: 1d20 + 3 + 4 ⇒ (14) + 3 + 4 = 21
"Thanks, Pip, I owe you one." Marilis mutters. She tries to swipe again, though the poison and her heavy wounds are definitely still making her moves sluggish.
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage (Precise Strike): 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12
She then takes a few steps back, hoping to build some distance between her and the ettercap, but her back is against the wall.

GM Nayr |

Oren's blast fires out through the doorway and slams into the hideous man-spider, scouring strange knobs of flesh from its appendages. Its mandibles click as it emits a terrible screech!
Marilis is still a bit shaken from the poison, and her blade misses its mark. She shakes her head at the poison.
One more save will fix you up!

Arren Naïlo |

Arren charges at the spider once again, and imbues his blade with energy before slashing at the spider before him.
Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Pool Strike, cold damage: 2d6 ⇒ (5, 5) = 10

GM Nayr |

Arren moves forward and slashes at the spider. His blade only cuts a superficial wound, but the ensuing blast of cold freezes the arachnid from the inside! It falls, quite dead.
The humanoid spider creature straps towards Marilis, biting and clawing with rage and hunger.
Bite: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d6 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d4 + 2 ⇒ (4) + 2 = 6
Everyone is up

Pip Muzak |

The halfling keeps diligently working on the poison.
Pull out heal kit, Heal to Treat Marilis' Poison. If it beats the DC, she gets +4 on her next save.
Heal + kit: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32

Marilis |

Real quick, that last attack has me at -2, so I'm down D: Still want to treat the poison or want to take your action doing something else?
With the humanoid spider's latest attack, Marilis falls to the ground.
Death save DC 12: 1d20 + 2 ⇒ (15) + 2 = 17

Pip Muzak |

Oh no, definitely not. A healer's primary job is to treat the most dangerous condition first. And uh... that would be the blood pooling onto the ground.
Pip quickly moves into flanking with his remaining ally in the room and raises his holy symbol high, "Bless us with healing and strength to show we deserve to survive this fight!"
Move (this provokes from the spider) & Channel Positive for 2d6 ⇒ (4, 2) = 6 healing to everyone in the group (Except Orren who is out of sight). This healing ignores all the enemies (assuming there are four or less).
___________
I see two enemies on the map and neither next to Marilis. Does the humanoid thing have reach? That would explain how it hit Marilis. But if it does then Pip's move ALSO provokes from it. I'm hoping it was just an oversight and it didn't get moved.

Pip Muzak |

Adjusted my route. Pip provokes from the other thing but will now provide flanking for Arren if he steps up.

Arren Naïlo |

Not sure if I understood flanking correctly when reading through the rules, but it seeeeems like it gets me a +2 to hit in melee? If that's wrong, ignore the +2 bonus to the following roll (not that I think it'll make much difference either way)
Arren looks over his shoulder as the spider falls and, shocked and horrified at the current state of Marilis, makes a desperate lunge toward the humanoid.
Attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Damage: 1d6 + 1 ⇒ (6) + 1 = 7