GM Tealk's - Standard - Daughters of Fury (Inactive)

Game Master Tealk

Maps!


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The Exchange

Male Human Cleric of Sarenrae/4|HP:31/31|AC21,T12,F121|F+6,R+3,W+8|INIT+0|Diplo+8|Heal+10|Know (Arc)+5|Know (Hist)+5|Know (Nob)+5|Know (Planes)+6|Know (Rel)+6|Perc+3|Sense Mot+9|Spellcraft+5|

Daylin nods at this, and goes off to approach the adults.

"Hello!" he calls out as he walks up to them. "This is the Border Ranch, is it not? We have a message from Terrin Shaw and the Mayor."

We'll see how they react to this preliminary approach before saying any more. Also, if someone else wants to take the lead on talking to these folks, Daylin would let them.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Torvald steps out of hiding and gives the kids a friendly wave, but keeps his eyes on the skies and surrounding trees and fields--orcs or devils or other things could appear with little warning.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Dark Archive

Gnome 8 | Psychic
Tag:
N Gnome Psychic 8 | HP: 49/49 | AC 12*; TC 11; FF 12* | CMB +1; CMD 11 | Fort +5; Ref +4; Will +11 | Init +5 | Perc: +17; SM +7; 20 ft | Spells per level- 8/ 8/ 6/ 4

Evermore hides behind the group, and waits patiently for the response. Inside, he is glad that Daylin is being so patient with these guys, maybe thus approach is better then forcing them to leave.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha also waits for the response of the family.

Sovereign Court

Map

the Lady responds "Yes this is the Border Ranch, what message do you bring?"

Though as if almost on cue Torvald and hear sounds of something approaching, and its more then one from the volume

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Does it sound like hoofbeats? Flapping wings? Bestial howls?

"We're about to have company!" Tovald shouts suddenly, pointing in the direction of the approaching creatures and drawing a bomb flask.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

From the farm, behind us, off to the side, are we surrounded? Details dwarf!
Are we in farm fields, woods, or what?

Grand Lodge

AC:23 T:15 F:18| HP 31/31 | CMD:22 | F:+6 R:+3 W:+3 | Init:+3 Surprise | Perc: -1 | Loot

"I was getting stiff from all the walking anyway. Stay in your house these guys tend to make a mess."

Dark Archive

Gnome 8 | Psychic
Tag:
N Gnome Psychic 8 | HP: 49/49 | AC 12*; TC 11; FF 12* | CMB +1; CMD 11 | Fort +5; Ref +4; Will +11 | Init +5 | Perc: +17; SM +7; 20 ft | Spells per level- 8/ 8/ 6/ 4

Hearing the warnings from Torvald and Ehm, Evermore freaks out. "Ah? Where? I will turn invisibile and disappear!" as he once again covers himself in his blanket.

You hear him whisper to himself, "I know they look delicious. Shhh, just don't come out in front of the family!"

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha is ducking behind some farm equipment, hay, or somesuch to hide and get the jump on any enemies approaching (trying to get a surprise round or at least act in the surprise round).
Stealth: 1d20 + 8 ⇒ (5) + 8 = 13
Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Sovereign Court

Map

The lady taking head of the dwarfs warning calls for the children and others to grab what is needed and prepare to leave

The sound of snarls, foot marches and orcish being spoken makes things evident as they come into view

you are traveling on a road to the farmhouse, so I would say the surrounding area is farmland, while there is a more traveled road, also I will attempt to get the map uploaded sunday/monday at the local library

The Exchange

Male Human Cleric of Sarenrae/4|HP:31/31|AC21,T12,F121|F+6,R+3,W+8|INIT+0|Diplo+8|Heal+10|Know (Arc)+5|Know (Hist)+5|Know (Nob)+5|Know (Planes)+6|Know (Rel)+6|Perc+3|Sense Mot+9|Spellcraft+5|

Daylin pulls out a wand and cast 'Shield of Faith' on himself, then prepares to face the orcs.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Drinking my elixir of Shield

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

I better put up some defenses also.
shock shield

Dark Archive

Gnome 8 | Psychic
Tag:
N Gnome Psychic 8 | HP: 49/49 | AC 12*; TC 11; FF 12* | CMB +1; CMD 11 | Fort +5; Ref +4; Will +11 | Init +5 | Perc: +17; SM +7; 20 ft | Spells per level- 8/ 8/ 6/ 4

what are defences? does my blanket count as soft cover?

Sovereign Court

Map

1d4 ⇒ 3

1d4 ⇒ 2

the children and the adults finish packing in a hurry, they manage to gather their things and return before the enemy arrives, however as they near, you can make out more orcish then anything else being shouted, but unable to determine the size of the group.

you all have one turn, you can flee with the family away from the fight, or attack and see how many you face

The Exchange

Male Human Cleric of Sarenrae/4|HP:31/31|AC21,T12,F121|F+6,R+3,W+8|INIT+0|Diplo+8|Heal+10|Know (Arc)+5|Know (Hist)+5|Know (Nob)+5|Know (Planes)+6|Know (Rel)+6|Perc+3|Sense Mot+9|Spellcraft+5|

Daylin stands firm, shield and morning star in hand, his magical shielding spell simmering about him like the corona of an eclipsed sun.

"Let them come." he says evenly to his companions. "These are no devils or supernatural terrors. These just marauding brutes, ranging abroad to pillage the innocent. They'll not see my back."

"The Light is with us."

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

Is there any cover available? A fence or rock or stump would do.

Hunkering down with a bomb in hand, Torvald waves in the direction of the fleeing ranchers without taking his eyes off the oncoming orcs' direction.

"They didn't get much warning, if we drive the orcs back it'll give these folk a head start."

Move Action to seek cover, Reading Attack to throw when the orcs become visible. I have not included any bonuses for Precise Shot, please add if they're within 30ft
Readied Attack: 1d20 + 6 ⇒ (16) + 6 = 22 Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10 Splash 6, Ref14 for half

Grand Lodge

AC:23 T:15 F:18| HP 31/31 | CMD:22 | F:+6 R:+3 W:+3 | Init:+3 Surprise | Perc: -1 | Loot

Magnu will cast shield and get in front with his whip drawn.

He cracks his whip in the air. "Here filth."

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

We will paint the fields with your charred squishy bits!

Sovereign Court

Map

As the sound approaches, you dont see anything, its as if the sound went on by everyone, no footsteps, a few minutes pass and no sign of any orcs.

The Exchange

Male Human Cleric of Sarenrae/4|HP:31/31|AC21,T12,F121|F+6,R+3,W+8|INIT+0|Diplo+8|Heal+10|Know (Arc)+5|Know (Hist)+5|Know (Nob)+5|Know (Planes)+6|Know (Rel)+6|Perc+3|Sense Mot+9|Spellcraft+5|

As the magical shield around him winks out and the sound of the orc raiders fades off, Daylin stows his weapons and relaxes.

"Well, as much as I'd like to think we scared them off, I don't think they even came close enough to know we're here." he says with a good-natured chuckle. He glances at the sky and rubs his chin, then becomes more serious. "Normally I'd say we should try and follow them, but that's not our mission today."

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Maybe we should catch up and check on the refugees.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

"Where's our next stop? If there's an orcish raiding party in the area we need to warn folks as quickly as possible!"

What direction was the unseen orc band headed, relative to our next stop?

Sovereign Court

Map

the unseen orc band was coming right at you at the farm

the Family members are making their way to the main town. after consulting the map you can gather if there is nothing in the way you would be able to get to the second stop in probably 3 hours maybe 4.

Silver Crusade

Mutagen:
+4Con, -2Cha l hp30/30 l AC21, T12, FF19 l Fort +7 // +4 Str, -2Int l AC21, T12, FF19 // +4Dex, -2Wis AC23, T14, FF19 l Ref +8, Will +2
Dwarf Trap-Breaker3 l hp 24/24 l AC19, T12, FF17 l F +5 R +6 W +3 Ini +2 l Bombs 8/8 l Perc +7* SM +1

But they walked past right? Were they headed in the same direction as the fleeing family? Towards the next stop on our map? Somewhere else?

Sovereign Court

Map

it was just like ghost sound, no actual force or things there

Grand Lodge

AC:23 T:15 F:18| HP 31/31 | CMD:22 | F:+6 R:+3 W:+3 | Init:+3 Surprise | Perc: -1 | Loot

"Scared'em away. Let's go the next farmstead."

The Exchange

Male Human Cleric of Sarenrae/4|HP:31/31|AC21,T12,F121|F+6,R+3,W+8|INIT+0|Diplo+8|Heal+10|Know (Arc)+5|Know (Hist)+5|Know (Nob)+5|Know (Planes)+6|Know (Rel)+6|Perc+3|Sense Mot+9|Spellcraft+5|

Daylin nods, looks around one last time, then turns and walks back to the road.

"Scouts maybe." he says, partly to himself. "Orcs usually raid at night. Strange them letting us hear them like that though. Normally they have the sense to move quietly when they're hunting in enemy territory."

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

Akaasha ponders this and falls into marching order to the next homestead.

Sovereign Court

Map

you make it to the next farm a little more then 3 hours, you are greeted by an aged dwarven male and a quiet human female that seems more interested in keeping him from harm

Grand Lodge

AC:23 T:15 F:18| HP 31/31 | CMD:22 | F:+6 R:+3 W:+3 | Init:+3 Surprise | Perc: -1 | Loot

"You should take what you need and leave here. Mayor Proum wants all the people of the homesteads within the walls of Arwyll Stead until the current danger has passed."

Sovereign Court

Map

he Dwarf looks at Magnus direction a bit, and you can tell he is trying to set up some deterrents for would be looters "Aye, we've heard rumors of attacks and possible dangers, if ye'd help set up some traps with me we both can be on our way there"

if aiding I need EITHER Craft Traps, or Sleight of Hand from everyone helping

Dark Archive

Gnome 8 | Psychic
Tag:
N Gnome Psychic 8 | HP: 49/49 | AC 12*; TC 11; FF 12* | CMB +1; CMD 11 | Fort +5; Ref +4; Will +11 | Init +5 | Perc: +17; SM +7; 20 ft | Spells per level- 8/ 8/ 6/ 4

Evermore reluctantly slumbers over, "I...I doubt I will be much help, but you can probably put some of this..." as he tears a hole in his blanket and lets the feathers from within fall to the ground, "over the traps, it might help conceal them." He starts collecting them, slowly, to help with the process.

Craft, Traps, untrained (aid): 1d20 + 5 ⇒ (6) + 5 = 11

He looks at what he had just done, and realises his crutial mistake. He turns to the party and whispers, "I don't have my blanket any more..." He looks sad.

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"Hmmmm. . .I don't get called upon too often to do this. I will give it a try. My name is Akaasha, by the way. "
assist Sleight of Hand: 1d20 + 2 ⇒ (13) + 2 = 15 Akaasha takes some of the spilled feathers, then thinks the better of it and drops those back down, looking for leaves or somesuch to cover the Dwarf's traps.
"Farmers, you would do well to listen to my friends and hurry. Devils be about!"

The Exchange

Male Human Cleric of Sarenrae/4|HP:31/31|AC21,T12,F121|F+6,R+3,W+8|INIT+0|Diplo+8|Heal+10|Know (Arc)+5|Know (Hist)+5|Know (Nob)+5|Know (Planes)+6|Know (Rel)+6|Perc+3|Sense Mot+9|Spellcraft+5|

Not having any skills with making traps, Daylin takes the opportunity to sit under a nearby tree and rest his feet. He pulls out some rations and begins to have lunch.

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Seems to have eaten my post from Wednesday.

Brasle fraxen farmers geethen fults traps wechytan time...
Ehm stomps about muttering under his breath about the delays. But he does give a shot at helping.
craft traps untrained: 1d20 + 3 ⇒ (20) + 3 = 23

Grand Lodge

AC:23 T:15 F:18| HP 31/31 | CMD:22 | F:+6 R:+3 W:+3 | Init:+3 Surprise | Perc: -1 | Loot

"In my younger days when I was a wizard at the Arcanamirium we used to make deadly traps to prank the Professors most of the time the goal was to make them waste a clone. Do I still have a clone body somewhere?"

Craft Traps: 1d20 + 3 ⇒ (14) + 3 = 17

Sovereign Court

Map

1d100 ⇒ 20

it takes about an hour to finish setting the traps, "Thank ye very much for yer assistance, it would have taken me much longer to set all of them" he shifts his pack around for a moment and pulls out 4 of the alchemical traps handing one to Magnu, Ehm, Akaasha, and Evermore "use it as you need, hopefully they will be helpful" afterwards, he and his bodyguard make his way to town

Alchemical Mine Trap
Effect alchemical explosion (1d6+1 fire damage, Reflex DC 13
half); multiple targets (all targets in a 10-ft. square)

Set and Arm Craft Trap Check DC 15

Dark Archive

Gnome 8 | Psychic
Tag:
N Gnome Psychic 8 | HP: 49/49 | AC 12*; TC 11; FF 12* | CMB +1; CMD 11 | Fort +5; Ref +4; Will +11 | Init +5 | Perc: +17; SM +7; 20 ft | Spells per level- 8/ 8/ 6/ 4

"What are we going to do with these?" he says as he tries putting it over his head, and fitting the trap like a hat. His dark comes to quickly, as he whispers to himself, "With this, we will kill your enemies, little gnome. Shhhhh."

Where to next?

Sovereign Court

Map

with the map you know the next area is about the same distance away,

1d100 ⇒ 61
1d100 ⇒ 44

which upon traveling you make it free of any issues

A male elf and a female human live on this ranch.

as you approach, you don't see anyone out side the homestead, but someone appears to be exiting the homestead upon your arrival, sees the group and waits

The Exchange

gunslinger (pistolero) 1/alchemist (sabatour) 8, HP:86, AC:20, Touch:14, Flat Footed: 17 F:+15, R:+14, W:+6, Init:+3, Perc:+15(+2vs magical traps, +2 with heightened awareness)

Hey guys. See that. Is it an orc? Is it a demon?!?
perception: 1d20 + 9 ⇒ (11) + 9 = 20

Sovereign Court

Map

You can tell its an elf

The Exchange

Male Human Cleric of Sarenrae/4|HP:31/31|AC21,T12,F121|F+6,R+3,W+8|INIT+0|Diplo+8|Heal+10|Know (Arc)+5|Know (Hist)+5|Know (Nob)+5|Know (Planes)+6|Know (Rel)+6|Perc+3|Sense Mot+9|Spellcraft+5|

Daylin begins walking toward the house. He holds up a hand in greeting.

”Hello! We’ve come with a message from town! May we come onto your land and speak with you?”

Grand Lodge

AC:23 T:15 F:18| HP 31/31 | CMD:22 | F:+6 R:+3 W:+3 | Init:+3 Surprise | Perc: -1 | Loot

"Mayor Proum sent us."

Dark Archive

Gnome 8 | Psychic
Tag:
N Gnome Psychic 8 | HP: 49/49 | AC 12*; TC 11; FF 12* | CMB +1; CMD 11 | Fort +5; Ref +4; Will +11 | Init +5 | Perc: +17; SM +7; 20 ft | Spells per level- 8/ 8/ 6/ 4

From the fence, and behind Daylin, the little gnome suggests a faster course of action. "We are evacuating the people to come back to us into town. It's not safe here anymore. Will you come with us?"

Sovereign Court

Map

the Elf speaks up "My name is Pelengren,and I would gladly travel to town, but my wife Rosette has fallen ill. I haven't been able to travel out to get herbs that are needed to treat her."

Agreeing to help:

if you have access to Remove Disease you will be able to treat her completely

Knowledge Nature, Profession Herbalism Check

watch over the wife so Pelengren can gather herbs

those with a spell component pouch can offer the necessary herbs out of hand. with consequences

Dark Archive

Gnome 8 | Psychic
Tag:
N Gnome Psychic 8 | HP: 49/49 | AC 12*; TC 11; FF 12* | CMB +1; CMD 11 | Fort +5; Ref +4; Will +11 | Init +5 | Perc: +17; SM +7; 20 ft | Spells per level- 8/ 8/ 6/ 4

The gnome looks at the party's Sarenite, "Do you think you could help her, Daylin? With your magic...? There must be something we can do to help!"

He does his best by helping to identify the cause of the disease, and perhaps identifying some useful herbs that we can gather to help her condition.

Kn Nature: 1d20 + 11 ⇒ (1) + 11 = 12

He turns to the man, "Pelengren, once we have stabilised her, you need to get her back to town where you both will be safe. There is something bad coming, and we don't have time to waste."

The Exchange

Male Human Cleric of Sarenrae/4|HP:31/31|AC21,T12,F121|F+6,R+3,W+8|INIT+0|Diplo+8|Heal+10|Know (Arc)+5|Know (Hist)+5|Know (Nob)+5|Know (Planes)+6|Know (Rel)+6|Perc+3|Sense Mot+9|Spellcraft+5|
Evermore Q'Strip wrote:

The gnome looks at the party's Sarenite, "Do you think you could help her, Daylin? With your magic...? There must be something we can do to help!"

Daylin sighs lightly. "I suspect this good man is right. Often even magic requires certain components or herbs to be effective. But certainly I would be willing to examine her and do whatever I can."

Daylin will offer his healing expertise, and will also open his spell component bag to offer whatever herbs might assist the woman.

Heal: 1d20 + 10 ⇒ (12) + 10 = 22

Scarab Sages

male Sylph Kineticist/5 |HP 43/43 | AC16/touch12/ff14 | CMB +3 CMD 15 | Fort +7 Ref +6 Will +1 | Init +2 |

"Let me take a look at her. Perhaps I can also help"
Knowledge Nature: 1d20 + 9 ⇒ (14) + 9 = 23

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