[Outpost II] Mysteries Under Moonlight (Standard Alpha) (Inactive)

Game Master chadius

Slides

Blessing of Ashava:
Ashava’s blessing has granted a temporary form of lycanthropy that is fully under your control. This has no influence on your character’s alignment, personality, or motivations unless you would like to make this a transformative experience for your character. The blessing has the following effects.

You can change shape. You have three forms—your typical form, a wolf form, and a hybrid form. You can shift to any of your three forms as a move action. If this PC has earned the Celestial Lycanthropy boon from #10–05: Mysteries Under Moonlight, Part 1, you gain that boon’s benefits for free for this entire scenario.

HYBRID FORM
If you shift to your hybrid form, you gain the following benefits.
Senses: Your senses sharpen, granting you darkvision (60 feet), low-light vision, and scent.
Defenses: You gain DR 5/silver and a +2 bonus to natural armor.
Attacks: You gain a bite attack that deals 1d6 points of damage if you are Medium or 1d4 if you are Small. If the bite attack hits, you can attempt a combat maneuver check to trip your target as a free action.
Pack Leader: You can communicate and empathize with wolves. You can use Diplomacy to alter a wolf’s attitude, and you gain a +4 racial bonus on the check when doing so.

WOLF FORM
If you shift to your wolf form, you gain all of the benefits listed for the hybrid form as well as the following two effects.
Speed: Your base speed increases to 50 feet.
Wolf Shape: All of the gear that you are carrying or wearing melds into your body until you switch to another form. All items that give constant bonuses still give their bonuses, except armor, which does not function. Unless you have other feats or class features that would allow you to do so, you cannot speak, cast spells, or manipulate objects that would require the use of hands.


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Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Dylph does believe they're real...he lets out a frightened howl, along with a half-hearted bite at the haunt...

Bite: 1d20 + 4 ⇒ (4) + 4 = 8
Damage+Sneak: 1d6 + 1 ⇒ (4) + 1 = 5

...that fails miserably...

"I do believe in spooks, I do believe in spooks, I do, I do, I do..."


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The Sentinel lashes out at his own nightmares, trying to cleanse the mists before they can overtake him.

Fran:
Your mother crawls forward, reaching out her hand. You know she's not real. But... you reach out your hand anyway. Your father lurches from behind, pulls a dagger and moans "Die... monster..." Make a DC 16 will save to ignore the illusion. If you fail, make a DC 16 Fort Save or you'll take 6d6 negative damage and be shaken and fatigued for 24 hours. You get a +2 bonus to these checks for answering truthfully.

Dylph:
You try to bite the mist and almost trip over your toga. A cucumber beans you right in the head. "Ewww, gross!" Several women laugh in your direction. You look up to see what is happening, but there are too many fruits thrown your way. Wait, those are stones! Sharps stones!Make a DC 16 will save to ignore the illusion. If you fail, make a DC 16 Fort Save or you'll take 6d6 negative damage and be shaken and fatigued for 24 hours. You get a +2 bonus to these checks for answering truthfully.

Abaal:
You hesitate and look to your allies, only to realize you are stuck in a prison. You can't hear anyone else. It seems like you are all alone. Your muscle mass is gone, and you blade is broken. Loneliness sets in quickly, wearing away as you wither away. Make a DC 16 will save to ignore the illusion. If you fail, make a DC 16 Fort Save or you'll take 6d6 negative damage and be shaken and fatigued for 24 hours.

The Sentinel:
Your ectoplasm clears some of the mists away, but your son cries out in pain. "Stop! Monster! Mother, please save me!" The lady pulls out a crossbow and fires at your heart with her dying breath. Make a DC 16 will save to ignore the illusion. If you fail, make a DC 16 Fort Save or you'll take 6d6 negative damage and be shaken and fatigued for 24 hours.

Candledark:
You can't find your friends, but no matter. You don't even see the mist. You don't even feel the ground. You float endlessly through the void of space. Bored. Forever. Make a DC 16 will save to ignore the illusion. If you fail, make a DC 16 Fort Save or you'll take 6d6 negative damage and be shaken and fatigued for 24 hours. You take a -2 penalty to this check.

Thror:
"Haha, another pathetic paladin!" A red skinned monster roars in front of you. A pit fiend? Here? "When I'm done with you become another one of my ashtrays. No one will remember your efforts. No one will care about your glory." His massive sword falls and threatens to cleave you in half. Make a DC 16 will save to ignore the illusion. If you fail, make a DC 16 Fort Save or you'll take 6d6 negative damage and be shaken and fatigued for 24 hours. You get a +2 bonus to these checks for answering truthfully.

Damage for failure: 6d6 ⇒ (6, 1, 6, 6, 1, 1) = 21
Wow, that was... average.

The Concordance

HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

GM:

Will (DC 16): 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

Fran reaches her hand out to her mother...but then balls it up into a fist. She closes her eyes, even as her father lurches up behind her with a knife.

"No...you're not real. You're not. My mother and father are dead and they're never, ever coming back. So whatever you are...go away! Or show me your real face!"

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

GM Screen:

The bolt pierces into the Sentinel and the phantom presence brings him to his knees. "You.. Are not.. Real.." Blood-stained tears begin to drip from the Sentinel's eyes.
Will Save DC16: 1d20 + 7 ⇒ (4) + 7 = 11

He crawls over to the remains of his family. "Gods... What.. have I done?" More bloody tears drip out from his eyes. The further he crawls, the more they seem to move away from him.
Fortitude Save DC16: 1d20 + 8 ⇒ (13) + 8 = 21

He unleashes a howl of agony..

Sentinel awakens from his nightmare, on his knees and face stained with blood-stained tears, but the blood fades away and the tears remain. He remains eerily silent.

Silver Crusade

Male Dwarf Paladin (Tortured Crusader) 04 HP: 44/44 | AC:25 | T:12 | FF:24 | CMB:+8 | CMD:20 | Fort:+7 | Ref:+2 | Will:+6 | Init:+1 | Perc:+9 | Sense Motive:+9 | Smite Evil: 2/2 | Lay on Hands: 4/4

On his turn Thror will charge and snap his jaws cloed on the center of the haunt...

Power Attack roll: 1d20 + 9 + 2 - 2 ⇒ (1) + 9 + 2 - 2 = 10Damage roll: 1d6 + 4 + 4 ⇒ (5) + 4 + 4 = 13

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Fort Save: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

$&@#! I'd rather miss by 10 than miss by 1...

Dylph asks "Why am I the only one that has that dream?" before curling up in a ball, repeating "I do believe in spooks, I do believe in spooks, I do, I do, I do..."

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Will save, Shadow Speaker, liar's penalty: 1d20 + 4 ⇒ (3) + 4 = 7 +2 if this counts as a 'shadow' effect
Fortitude save, Shadow Speaker, liar's penalty: 1d20 + 2 ⇒ (7) + 2 = 9 +2 if this counts as a 'shadow' effect

"What?!? Where am I? What have you done? Is this...? No...no...no...."

Candledark can't figure out how it's come to this, but this must be what the elders always spoke of back home: The Dissolution. He just sort of crumples like a little doll...what's the point of doing otherwise?

Were anyone observing, they might note that he seems to take it relatively well...as though his Wayang essence was on some level prepared for this....

That sucks, but there is one thing I can do: Light and Dark, to shrug of - nay, WELCOME - the negative energy!

Silver Crusade

Male Dwarf Paladin (Tortured Crusader) 04 HP: 44/44 | AC:25 | T:12 | FF:24 | CMB:+8 | CMD:20 | Fort:+7 | Ref:+2 | Will:+6 | Init:+1 | Perc:+9 | Sense Motive:+9 | Smite Evil: 2/2 | Lay on Hands: 4/4

So being immune to Fear does not affect this? Very well...

"But... a pit-fiend is not a demon! This is unsavory in the extreme! I won't be killed by such a lowly opponent... I WON'T!!!"

Will Save: 1d20 + 6 + 5 ⇒ (7) + 6 + 5 = 18


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Fran stands defiant. Angry at the mist, but perhaps angrier at herself.

@Thror: Apologies, Thror. Lots of copy-pasting happened and I forgot you were immune. Not that it matters with that save.
Thror roars and swings, recoiling as he hits some imaginary force. He stands back up, victorious.

Abaal's Will Save: 1d20 + 3 ⇒ (12) + 3 = 15
Abaal's Fort Save: 1d20 + 8 ⇒ (8) + 8 = 16
Abaal obsessively checks his blade for signs of damage. It's made of adamantine and he knows it is virtually indestructible. But he obsesses over it. Finally, he remembers he IS the world's greatest swordsman, and sheathes his blade.

Dylph: It's a Will Save, then a Fort Save. I'll assume that was your failed Will Save.
Fort Save: 1d20 + 2 ⇒ (18) + 2 = 20
Dylph is in the fetal position, defending himself from thrown objects no one else can see. When he sees his teammates (and realizes he's not wearing a toga,) he notices no harm done to himself.

Candledark seems motionless on the ground, as if he is at the wind's mercy. He sees all of you and realizes it was just an illusion.

The mist finally breaks up, thanks to your efforts. You hear a childish giggle as the mist recedes. It will return at some point, but not today.

Candledark took 21 damage.

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Yes GM that was my Will Save, had a brain fart and overlooked the second save...I blame it on all the pickles...

The Concordance

1 person marked this as a favorite.
HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

Pickles are delicious! Unless they're sweet pickles, in which case get that garbage outta here!

Fran blinks and looks around as the mist fades away, leaving them standing in the marshlands where they were before.

"Ooh...the things out here make some low blows..." she mutters, rubbing her shoulder self-consciously. "Is everyone okay?"

Upon spotting that Candledark does indeed appear to be injured, Fran swiftly approaches him and kneels down. "Mister Candledark, you're hurt! Hold still and I'll use my wand on you, if you don't have one of your own."
______________

Fran's happy to help activate healing wands for folks if need be~

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

folio reroll on Will save!: 1d20 + 4 ⇒ (20) + 4 = 24

Wait, thinks Candledark. This is ridiculous. I won't be bested by some pompous wad of swamp-gas. I AM FEAR!!!

Candledark appears to falter, but makes a mighty recovery!

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Is the prison still about him? Because if it is Abaal has a black key that can unlock any door!


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Candledark quickly recovers from his fear and notices no major injuries. With all of you uninjured, you proceed onward.

Beyond the thick blanket of mist, a clearing rests near the bank of a gently flowing river. The ground is submerged in a layer of muddy water with pockets of foul-smelling gas burbling up from it. A white marble dais surrounded by broken pillars and statues of dancers sits to the north. At the center of the platform, a miasma of smoky faces and grasping hands roils around a flickering silver gemstone suspended inside a glass globe. Strange markings are scrawled across the steps in dried blood.

Several marble pillars have fallen into the mud, and the very ground lays cursed. This land used to be where Luvyire and his guardians would dance, but something else is here.

The mist on the Southern Edge of the map give concealment, just like obscuring mist.

With a hissing pop and flash of purple, a floating ball of light appears bobbing inside the ring of tormented spirits. The faint impression of a skull with eyes floats within, with eye sockets shaped like four-pointed stars.

The wisp giggles manically, in a lilting voice. “Welcome to my field of death, travelers. You must now accept the empty fate of eternity, for your time has come to an end. Are you prepared to embrace the void?” Tulvhatha finally reveals herself before you. You celestial werewolves see the golden trail follow her every movement.

Any questions you want to ask?

Knowledge(Religion) DC 32- Are you studious enough?:
The star shape in the will of wisp’s eye matches the eye of the obscure god Nhimbaloth, Outer Goddess of despair, ghosts, and swamps.
Wow, you rolled really well here. Or you’re peeking!

Can you make a perception check?

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

Knowledge (Religion): 1d20 + 9 ⇒ (8) + 9 = 17
Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Silver Crusade

Male Dwarf Paladin (Tortured Crusader) 04 HP: 44/44 | AC:25 | T:12 | FF:24 | CMB:+8 | CMD:20 | Fort:+7 | Ref:+2 | Will:+6 | Init:+1 | Perc:+9 | Sense Motive:+9 | Smite Evil: 2/2 | Lay on Hands: 4/4

Thror scoffs at the floating ball of EVIL:"Or we can just kill you and move on to more importantb things. But before we do that, tell me the neame of your demonic patron! I shall make sure to get his or her head as well!"

Perception check: 1d20 + 9 ⇒ (17) + 9 = 26
Knowledge(religion) check: 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

1 person marked this as a favorite.
Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Dylph, seeing the absence of any pickles in the wisp's presence, feels slightly more emboldened...

"Yeah, what Thror said!"

The Concordance

HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

"The only one that's going to face the void is you, you overgrown...overgrown...overgrown carnival prop! You look like a cheap crystal ball or something!"

It's not the best of insults but then again, Fran is a little out of her element when it comes to being witty on the fly.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
GM chadius wrote:
The wisp giggles manically, in a lilting voice. “Welcome to my field of death, travelers. You must now accept the empty fate of eternity, for your time has come to an end. Are you prepared to embrace the void?” Tulvhatha finally reveals herself before you.

"Yes, it's very nice." Abaal says looking around the battlefield.

GM chadius wrote:
Can you make a perception check?

Not sure that he can.

perception: 1d20 ⇒ 20

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Sentinel remains guarded, Ectoplasm churning through his hands.
"Be on our guard, everyone..."

He attempts to study it.


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Tulvatha laughs at Thror's challenge. ”I tire of this banter, don’t you?” Tulvatha giggles. ”Your finale is at hand. Your nightmares and souls will drown at the bottom of this swamp!”

Light blue squares on slide 1 are swamp bog and indicate difficult terrain.

Dylph's keen sense of smell is able to pinpoint multiple pockets of gas that are bound to erupt. All of the red squares on the map note blast zones.

Initiative:

Abaal: 1d20 + 3 ⇒ (12) + 3 = 15
Fran: 1d20 + 6 ⇒ (7) + 6 = 13
Thror: 1d20 + 1 ⇒ (13) + 1 = 14
Candledark: 1d20 + 2 ⇒ (17) + 2 = 19
The Sentinel: 1d20 + 1 ⇒ (8) + 1 = 9
Dylph: 1d20 + 7 ⇒ (4) + 7 = 11
Enemy: 1d20 + 10 ⇒ (17) + 10 = 27

Tulvatha laughs. "Do not worry, paladin. I will never forget your fear- although no one else will remember you!" she turns invisible immediately, laughing all the way.


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Round 1
Tulvatha (Invisible)
Candledark
Abaal
Thror
Fran
Dylph
The Sentinel

While Tulvatha is invisible, Everyone except for Abaal can see the golden trail ends right where she was. You know the square Tulvatha is in, but you still need to deal with 50% concealment.

Current Map

The Concordance

1 person marked this as a favorite.
HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

"That trick won't work forever," Fran calls out as the wisp turns herself invisible. "Time for some razzle-dazzle! I've been saving it just for you!"

She begins casting and then a burst of bright glitter explodes in the area where Tulvatha was last seen, coating everything in sight!
______________

Fran casts Glitterdust in the area where Tulvatha is/was; DC 15 Will or be blinded~


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Will Save: 1d20 + 9 ⇒ (15) + 9 = 24

"How dare you! I serve myself and the Empty Death. I am the mistress to fate’s darkest path and an envoy of the inevitable. And you would cover me in... sparkles?"

Tulvatha's outline is fully visible to everyone.

Perception DC 20:
You hear faint sounds of booing and jeering. The noise seems to be coming from the orb sitting upon the pedestal. There may be a haunt within 15 feet or so of it.

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

"Great job, Fran! Come on guys, she's nothing without her pickles!"

Dylph draws his bow as he makes a double move, trying to go around the perimeter to find a good point from which to snipe, careful to skirt around the gas pockets...

Silver Crusade

Male Dwarf Paladin (Tortured Crusader) 04 HP: 44/44 | AC:25 | T:12 | FF:24 | CMB:+8 | CMD:20 | Fort:+7 | Ref:+2 | Will:+6 | Init:+1 | Perc:+9 | Sense Motive:+9 | Smite Evil: 2/2 | Lay on Hands: 4/4

"Well done Frannie girl! Now there's no escape for you... ball of lesser evil!!!"

Thror runs towards the will ' wisp and then smites it

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

"Don't let our guard up yet. It is still dangerous."

Sentinel draws and drinks his potion of Resist Energy Shock.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Sentinel then realizes what is happening.
"Thror! Get away from the pedestal! It is haunted!"

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

"Swamp gas, that's what it is...a very volatile material...huahahahaha...!"

spontaneous immolation, DC 17: 3d6 ⇒ (1, 5, 4) = 10

Sure enough, Tulvatha ignites rather well!

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
The Sentinel wrote:

Sentinel then realizes what is happening.

"Thror! Get away from the pedestal! It is haunted!"

perception: 1d20 ⇒ 7

"Eh?"

acrobatics (jump bog tile): 1d20 + 3 ⇒ (16) + 3 = 19


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Spontaneous Immolation: 1d20 + 3 ⇒ (12) + 3 = 15
Tulvatha reels back as she bursts into flames... only to ignore the thing and blow her tongue out in Candledark's direction. She is unaffected.

Tulvatha laughs and her sparkled body floats up to Abaal. "So much for the world's greatest swordsman. Take this!"

Touch: 1d20 + 13 ⇒ (15) + 13 = 28
Zap: 2d8 ⇒ (2, 6) = 8

Abaal hears a chorus of ooooooo! Erupt from nearby as Tulvatha zaps him.


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Round 2
Tulvatha (glitterdusted)
Candledark
Abaal (8 damage)
Thror
Fran
Dylph
The Sentinel (Resist Energy: Electricity)

Current Map

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Dylph moves east 30' and lets rip a cold iron arrow at Tulvatha…

Shortbow: 1d20 + 8 + 1 + 1 + 1 ⇒ (19) + 8 + 1 + 1 + 1 = 30
Magic/Cold Iron Damage: 1d6 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 = 9

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

The Sentinel rushes forward, ready to fight. He casts Expeditious Retreat upon himself to get the speed needed to keep up with this monster.

15 Shock resistance now. Bring it you little freak.

The Concordance

HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

"Oh! Remember that wisps shrug off certain sorts of magics," Fran calls out for the benefit of her companions. With this in mind, she focuses on her own innate powers, different from those of her borrowed lycanthrope form but powerful in their own way...and begins to ascend into the air.
______________

Fran activates her Flight hex as a standard action and ascends 15 ft. into the air~

Dark Archive

CN male Wayang Psychic 7
Spoiler:
|AC 17, T 13, FF 15|HP: 37/37 |F +2, R +4, W +4 (+2 vs shadow; +1 vs LD/sonic)|Init +2, Perc +9|CMB 0 CMD 12|Phrenic 7/7, Blurred 5/5, Gaseous 5/5, Shadow Speaker 4/4, Light\Dark 1/1, Detect Thoughts 1/1

"Well, it was funny for a moment, at least...I'll give you something to fear, little glowworm!"

This has become a matter of professional rivalry for Candledark. He concentrates...

psychic missile, Focused Force: 3d6 + 3 ⇒ (6, 6, 6) + 3 = 21 Haha, YES!

...and the color of Tulvatha's form begins to plummet down the visible spectrum!


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Abaal hears someone gasp when Dylph shoots Tulvatha. And someone faints when 3 magic psychic missiles pummel her!

Tulvatha's at 30 damage. Thror and Abaal are up next. They might end this battle if they roll well.

Sovereign Court

Male LN Ectoplasmist 3 Slayer 1| HP35/35 | AC21 T12 FF20| CMD 17 | Fort 8 Ref 4 Will 7 | Speed 30ft | Initiative +1|

Starting to feel like I over-prepared lol

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Well, it the wisp is floating at human height, Abaal slides over to gain the flank (assuming Sentinel has a weapon that threatens in hand) and swings!

Abaal spins like a dervish, throwing speed and momentum into his sword's edge. "HA!"

+1 adamantine falchion v white (flank? power attack, overhand chop): 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 damage: 2d4 + 16 ⇒ (2, 2) + 16 = 20


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@The Sentinel: One of my other groups was rather underprepared for this. Glitterdust and magic missile goes a long way, I tell you what.
@Abaal: Yeah, that's a good roll alright.

Abaal spins and his falchion cuts through the will-o-wisp like a juicy watermelon. ”You cannot prevent… the world...” Tulvatha loses her grip and ceases to exist. Without someone to focus it, the malevolent fog dissipates harmlessly. The tormented souls may finally go to rest. A joyful mass of howls erupt somewhere within the forest.

It is simple enough to follow the moonlit path to leave the forest. The blessing of Ashava fades away. The celestial werewolves feel the blessing fade as the moon sets and the sun rises. When the image of the moon on your palm fades, you are back to your normal self.

Well, except for Abaal. He was always fantastic.

The sun peeks over the horizon by the time you return to Magnimar and report to the Heidmarch manor. “Your bravery and good work should be a shining example to the Pathfinder Society, my friends. Thank you.” The yamah takes in a shaking breath as he blinks back the tears forming in his eyes. “You have secured the Glade of Silver Sparks as a beacon of hope and peace for the lost once more. For that you have my eternal gratitude, as well, I am sure, of Ashava herself. I will try to help rebuild the site to itself former state. Perhaps in time, other devotees of my lady will find their way to the glade and take up the mantle of my fallen companions. Until then I will do what I can, alone.” He sighs and offers a sad smile. “May Ashava’s grace carry you through many serene days, Pathfinders.”


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The Mushfens return to normal over the next few days. Luvyire returns to his glade and mourns his fallen allies. Then he rebuilds and resumes his dances.

Cybelle and Mairisse are deeply thankful for the Pathfinder Society’s help. They continue to patrol the Mushfens, but they send missives to the Heidmarch Manor, asking for more information and assistance from the agents.

Those who travel around the Mushfens hear tales of a thriving band of wolves. Those with connections know Windcaller has grown confident in her leadership and continues the band in the Riverfang’s name. The real Riverfang.

And what of you?
Thanks for playing, everyone. Feel free to RP your epilogue while I prepare the chronicle sheets.

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Sad that his wolfly abilities are gone, Dylph gives a very weak howl, more Orcish than wolfish as he looks to his companions. "I have a hankering for beer and pickles...anyone want to join me at The Bloodthirsty Elf? Maybe we could start a riot and reunite with Agirran..."

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
GM chadius wrote:

It is simple enough to follow the moonlit path to leave the forest. The blessing of Ashava fades away. The celestial werewolves feel the blessing fade as the moon sets and the sun rises. When the image of the moon on your palm fades, you are back to your normal self.

Well, except for Abaal. He was always fantastic.

"And thus your curses are lifted. There is no need to thank me it was all in a day's work for the Daring Sword of Katapesh!"

Silver Crusade

Male Dwarf Paladin (Tortured Crusader) 04 HP: 44/44 | AC:25 | T:12 | FF:24 | CMB:+8 | CMD:20 | Fort:+7 | Ref:+2 | Will:+6 | Init:+1 | Perc:+9 | Sense Motive:+9 | Smite Evil: 2/2 | Lay on Hands: 4/4

"That was... good I guess. Well done. Now... let's find us some serious demon infestation to cleanse with fire and axe!" Thror muses as his companions precede him in destroying the will o' wisp.

The Concordance

HP: 38/38 l AC: 14 (18 w/ Mage Armor), T 14, FF 12 l CMD 15 l F +6, R +6, W +8 l L1: 1/4, L2: 2/4, L3: 3/3 l Init +6 l Senses: Perception +1, Low-Light Vision
Skills:
Diplomacy +11, Handle Animal +5, Kn. Arcana/Local +12, Kn. History/Planes +8, Kn. Nature/Religion +10, Linguistics +6, Spellcraft +12, UMD +6
Female NG Half-Elf Witch 6 l Active Conditions:

"We did a good thing," Fran smiles when it's all said and done. "And what a story we'll have to tell later, too! Kitty and I have been on a really big variety of jobs - we even infiltrated a temple once! - but there's not been any others quite like this one was."

When Dylph suggests beer and pickles, the young woman makes a face. "Ugh, I'll pass on the beer but pickles sound good! And who knows, maybe we'll even find a demon in disguise for Thror to smite while we're there..."

The Concordance

HP: 19/19 l AC: 17, T 14, FF 15 l CMD 9, 13 vs. trip l F +1, R +4, W +6 l Init +2 l Senses: Perception +5, Low Light Vision, Scent
Skills:
Climb +6, Stealth +14
Male Cat Familiar 6 l Active Conditions:

Mr. Sunshine peers out from underneath their meeting table in Heidmarch Manor, his tail swishing with agitation.

"Maoooow...."

Wolf-people and real wolves and scary ghosts and talking orbs of death....oh Fran, I don't *ever* want another job like this one was!

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Later, at the Jail

"No. I don't want to play 'I spy' again!" Agirran says through gritted teeth in deadly earnest. "What in the Nine Hells are you in here for anyway?"

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

"Impersonating a pretend religious personage from a false religion. Wait, you mean I haven't told you? Well, it all began...."

Harp music. Wavy lines. Harp music. Wavy lines.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

"NO! WAIT! STOP!"

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