GM chadius |
When your character is not in immediate danger or distracted, you may choose to take 10. So go for it, Dylph.
Havaroc Tharvius gives a dirty look when Fran speaks to him. "Really, now with the sweet talk? Fine." He sighs. "So like I said, I met a bunch of shady types nearby Ordellia's Townhouse. They yelled at me in this heavy accented Common. Then they said they were looking for a person named 'Looney Vire'. I didn't want to know any more detail. I was tired and I just wanted to go home. Speaking of which, that's all I know about this. Can I go now?"
Havaroc has explained everything he knows.
Maybe a different witness, or you can move on from the interrogation.
Will Save: 1d20 + 0 ⇒ (9) + 0 = 9
He has explained everything he knows about this. Now he just wants to get home.
As for the others...
Inspector Theodorus Will Save: 1d20 + 7 ⇒ (4) + 7 = 11
Inspector Theodorus hopes your interrogation goes poorly. He doesn't want you stealing HIS investigation and embarrassing him in front of the Magnimar Council.
Eylvian Ameluri Will Save: 1d20 + 0 ⇒ (9) + 0 = 9
Vonysa Ameluri Will Save: 1d20 + 0 ⇒ (7) + 0 = 7
The pair love and care for each other, and are thinking about various Magnimar tourist attractions. Eylvian is thinking of a million ways to embarrass Inspector Theodorus, while Vonysa wonders how much does he really hate Varisians.
Kysu Xitan Will Save: 1d20 + 0 ⇒ (3) + 0 = 3
Kysu is tired of holding these groceries, but he's too terrified to think clearly. He wants to get away from the Inspector before Kysu's kitsune heritage emerges. He never should have left his home.
Ysandre Glitterwing Will Save: 1d20 + 0 ⇒ (13) + 0 = 13
Ysandre is late for her dancing class, and Theodorus seems to resent her Varisian heritage. She wants respect and she wants to get this over with.
Dylph |
Thanks GM, just wanted to make sure that was OK...
Seeing the Sentinel's acrobatic attempt go away, Dylph follows it up with a tumbling run with a flip or two at the end in attempting to influence the couple to open up a bit more...
Acrobatics: 10 + 13 = 23
GM chadius |
Dylph flips, tumbles and juggles his way into their hearts. "Oh, that was great! Do it again." Eylvian claps, clearly entertained.
Vonysa shrugs. "Well, while my dear is distracted, I'll tell you what we saw."
"We left a theater performance and came here for a blessing. We saw a a group of people in black garb around the monument."
"They were drawing something chalky around the monument. We didn't want to raise trouble, so we decided to leave."
"But I did see a symbol around each of their necks, like a faintly glowing skull. Felt... unholy."
That's all the information you can get from the couple. There are other witnesses, if you want.
Thror Tjarkson |
Good job! Let's question those other miscreants then!
With his striking Charisma of 5 Thror will stay out of most socially based interactions...
Fran Belmont |
Linguistics (DC 15): 1d20 + 4 ⇒ (1) + 4 = 5
"Looney Vire? What a strange name," Fran remarks with wonderment. "But we'll take it, yes! Thank you! We won't keep you any longer!"
She waves goodbye to Havaroc before turning her attention to some of the remaining witnesses. Noticing that no one has approached the nervous young Varisian man, Fran clears her throat and approaches with a smile.
"Hello there! Do you think you could answer a question or two for me and my friends really quickly before you head back home?" she asks.
Diplomacy (Kysu): 1d20 + 8 ⇒ (7) + 8 = 15
Agirran the Fury |
Good job! Let's question those other miscreants then!
With his striking Charisma of 5 Thror will stay out of most socially based interactions...
Ditto, unless it involves hitting or scaring the hell out of someone.
GM chadius |
Thror and Agirran sit back and play Bad Cop while Fran speaks to Kysu.
"These bags are so heavy..." He mutters. "Sure, fine. Whatever gets me home sooner."
"I saw a group of cloaked people chasing a blue skinned man with butterfly wings. I hid in an alleyway because I knew it was trouble. Momma told me to avoid trouble at all costs, but then I moved to the city and it's angry landlords one day and angry guards the next."
Kysu continues to ramble on. You might be able to get more information from him, but he'll need more convincing...
Kysu and Ysandre remain. Or you can call it, here.
Fran Belmont |
"Um...do you want me to hold your bags for you for a minute?" Fran offers. "Or if you want to set them down right here we can keep an eye on them. Oh! And my kitty will help keep an eye on them too - right, Mr. Sunshine?"
______________
Are we only allowed one attempt per person per witness or can Fran try again using a different skill?
Mr. Sunshine |
Mr. Sunshine winds around Fran's legs and then sniffs curiously at Kysu before taking up a rather sentinel-like position next to the two of them. He looks up.
"Maow!"
If anyone tries to steal your groceries then I will scratch them!
GM chadius |
I'll keep the game moving, here...
The Sentinel observes the statue. Depicting the Magnimarian founder Ordellia Whilwren, this monument stands in testament to the welcoming, accepting spirit of Magnimar and its citizens.
Davorge is nearby, also taking notes. "She is normally much more beautiful, but I feel... empty, when nearby. I have a suggestion: Let us sanctify this monument. I want to summon Ordellia, and she should see her monument as clean as the morning daylight. The sanctification will fail if there are too few participants, so I can't do this alone easily.”
”Ordellia is a guardian of this town, and she may know what’s happening here.” He looks at you all. ”I’ll help you here and show the basic ritual. Now come. Calm your mind, and focus...”
Read the spoiler below and make a skill check.
He pulls out a symbol of a woman dancing about a moon and places it around his neck.
Then he draws a circle across the ground and spreads blue flower petals across it. He stands in the center and begins to sing an old Desnan lullaby while dancing.
Thror Tjarkson |
Thror does the same, as his field of "study" has always been demons and ways to kill them, and he certainly knows nothing about dancing!
Agirran the Fury |
The Sentinel observes the statue. Depicting the Magnimarian founder Ordellia Whilwren, this monument stands in testament to the welcoming, accepting spirit of Magnimar and its citizens.
Davorge is nearby, also taking notes. "She is normally much more beautiful, but I feel... empty, when nearby. I have a suggestion: Let us sanctify this monument."
"You mean like give it a power wash and scrape the barnacles off the old lady's bloomers?"
"I want to summon Ordellia, and she should see her monument as clean as the morning daylight. The sanctification will fail if there are too few participants, so I can't do this alone easily.”
"I've seen the morning daylight. It ain't all that clean."
”Ordellia is a guardian of this town, and she may know what’s happening here.” He looks at you all. ”I’ll help you here and show the basic ritual. Now come. Calm your mind, and focus...”
"Listen fella, hokey religions and ancient dance moves are no match for a good battle axe, and some know how."
spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22
"You just do this." And whatever it was that he did, he does it.
GM chadius |
1 person marked this as a favorite. |
Agirran decides to join the shindig. He begins muttering, which to some seem like cursing, but it's actually a magical disassembly and purification spell he learned somewhere.
Okay, also there is cursing.
That means Candlejack and Fran must succeed at their checks. Remember there is no penalty for failure and Diplomacy checks can be made untrained.
Agirran the Fury |
Sometimes REALLY untrained. ;)
Xanac Candledark |
1 person marked this as a favorite. |
@DM: lulz, I see I'm going to need more rope...!
spellcraft: 1d20 + 12 ⇒ (16) + 12 = 28
"No no no, It's like this," Candledark chides Dylph as he cranes his neck up to the statue, and his tin-colored eyes begin to reflect fleeting apparitions of any number of otherworldly horrors.
"Tho' thy likeness be but stone,
Still we feel we're not alone,
Come to us 'neath thy noble memorabilia,"
"Ordellia."
"ORDELLIA."
"ORDELLIA."
Fran Belmont |
As Davorge begins to instruct them in the proper procedure for the sanctification ritual something clicks into place. "Oh! This is a lot like the numbers and patterns used to amplify arcane magic and conjure extraplanar spirits!"
She pulls a small piece of chalk out of her pack and kneels down on the ground near the monument and begins to scribble an increasingly complex array of mathematical symbols, slowly working her way around the base but taking care to not draw on the statue itself...
Spellcraft (DC 16): 1d20 + 10 ⇒ (17) + 10 = 27
...until she makes a complete circuit around the monument. Satisfied with her work, she stands and casually wipes her hand against her robes.
"There we go! This ritual seems like it mixes both the arcane and divine so hopefully my equations will amplify the ritual's power," she beams.
GM chadius |
The blue petals rise into the air and clump together in groups of four, creating the likeness of a dozen butterflies that flit about before resting on the ground in calm silence. Moments later, a spectral visage of a Chelaxian woman with black hair and plain clothes appears in a nearby alleyway, clutching a silver butterfly in one hand and a starknife in the other. She stares off into the distance, terrified, and mutters a single word: “Help!”
“Monument corruption siphoning my essence. Cannot manifest properly. Please, sanctify the Cenotaph and the Founder’s Flame. You must hurry. A life depends on your haste!” The woman mutters.
Davorge’s smile fades as he sees the apparition. ”C-calm down. Please.” The apparition is clearly distraught, unable to say or do much more. ”I must- I must try to calm her down. Maybe you can sanctify the other monuments?” He muses. ”See what you can do at the Centopath and the Founder’s Flame, then return and talk to me.” He stays near the apparition.
Where to next? Centopath or Founder’s Flame? The first two who agree wins.
Thror Tjarkson |
"One is as good as the other it seems, so either one is fine I guess"
"Keep her under watch and watch out for DEMONS, for all corruption ultimately stems from the Abyss! As for our next destination... I vote for the Founder's Flame as well, we don't have time for debates, we need ACTION!" the dwarf proclaims boisterously.
GM chadius |
Davorge turns to you. ”The Mistress of Angels smiles again, thanks to your help. I think if you offer a dance or prayer here, you may get a boon.”
Spend 10 minutes and make a DC 15 Knowledge(Religion) check. You get a +1 morale bonus to initiative checks for the rest of this scenario. If you beat DC 25, this increases to +2. Remember, only the most recent boon you accept will be effective.
You have a chance to gain a blessing from the statue.
This relatively unassuming monument stands at the center of a small park in Magnimar’s Naos district. The Founder’s Flame consists of a pedestal bearing a small bowl filled with green oil. Normally the flame burns in a swirl of multiple colors, but now it has a sickly green hue.
When you approach the flame, it surges violently. Some of the flames spew out and take form. Prepare yourself!
Agirran: 1d20 + 1 ⇒ (8) + 1 = 9
Fran: 1d20 + 2 ⇒ (15) + 2 = 17
Thror: 1d20 + 1 ⇒ (19) + 1 = 20
Candledark: 1d20 + 2 ⇒ (14) + 2 = 16
The Sentinel: 1d20 + 1 ⇒ (13) + 1 = 14
Dylph: 1d20 + 7 ⇒ (16) + 7 = 23
Round 1
Dylph
Thror
Fran
Candledark
Sentinel
Enemy
Agirran
Agirran, if you can perform and accept the blessing for the initiative bonus, you can move first.
Dylph |
Dylph will move 15' NNW, drawing his bow as he does so...he'll then fire at the red flame creature...
Shortbow: 1d20 + 8 + 1 + 1 + 1 ⇒ (18) + 8 + 1 + 1 + 1 = 29
Magic/Cold Iron/Sneak Damage: 1d6 + 1 + 1 + 1 + 2d6 ⇒ (3) + 1 + 1 + 1 + (6, 5) = 17
Fran Belmont |
Earlier
"Oh...um, if we need to hurry then I don't think we have much time for dancing," Fran remarks, sounding a little sad. "But maybe once we put things right, we can come back!"
______________
Present
Kn. Planes (DC 13): 1d20 + 7 ⇒ (16) + 7 = 23
"Oh! Those are fire mephits," Fran points at the two strange beings that form from the flames. "They breathe cones of fire and they're weak to the cold! I think they also _____ !"
Hrm...how about DR and Special Attacks? Also, do these creatures count as 'summoned'? Fran's actions will vary based on the answer, as follows:
Stepping slightly away from the rest of the group, Fran focuses her attention on the Red mephit and attempts to disrupt the connection between it and whoever or whatever conjured it!
______________
Fran attempts to use her Disrupt Connection hex on the Red Mephit; DC 15 Will save or be confused for 1d4 rounds.
Disrupt Connection (Su) - The hexer disrupts the connection between a summoned creature within 30 feet and its master. The summoned creature must succeed at a Will save or be confused for 1d4 rounds. While it’s confused in this way, during any round in which the percentile die roll to determine the creature’s confusion result is 76–100, the affected creature instead acts as if the hexer had summoned it (attacking the hexer’s enemies or performing such other tasks that the hexer can communicate to it). At 8th level, this hex causes the summoned creature to act as if the hexer had summoned it on a result of 51–100. At 16th level, this hex causes the summoned creature to act this way on a result of 26–100. The cackle hex extends the duration of this hex by 1 round. Once a creature has been the target of this hex, that creature is immune to this hex for 24 hours.
"Oh dear...there's no connection to break," Fran sighs and instead conjures a translucent, shimmering suit of armor around herself that slowly fades from sight.
______________
Fran will cast Mage Armor on herself~
Agirran the Fury |
Davorge turns to you. ”The Mistress of Angels smiles again, thanks to your help. I think if you offer a dance or prayer here, you may get a boon.”
"HARD PASS! The lady looks a bit stiff."
GM chadius |
Dylph takes aim, almost killing the flaming creature in a single blow.
Fran studies the creatures and realizes they are Fire Mephits. They are immune to fire and resist cold. She knows they resist damage that isn't magically blessed. They can also breath cones of fire. She realizes these creatures aren't summoned, and decides to magically protect herself.
DR 5/magic, 15 foot cone of Fire Breath
The Sentinel also magically protects himself while noting the purple mephit's weakpoints.
Thror and Candledark may move next.
Xanac Candledark |
Knowledge (Religion): 1d20 + 9 ⇒ (2) + 9 = 11
Candledark's knowledge of ceremonial dances is, as it turns out, fallible.
Moments later, a light rain begins to fall. Coincidence?
Knowledge (Planes): 1d20 + 10 ⇒ (13) + 10 = 23 Why might they be haunting this statue? How are their saving throws?
Candledark focuses his will upon the farther mephit, whose form suddenly twists and ripples unnaturally as its very reality is assaulted!
magic psychic missile, Focused Force vs Mauve Mephit: 2d6 + 2 ⇒ (4, 5) + 2 = 11
Thror Tjarkson |
Knowledge(planes) check: 1d20 + 6 ⇒ (15) + 6 = 21
"Indeed... cousins to demons! Prepare to die!" the dwarf shouts as he moves towards the extraplanar creatures.
Attack roll: 1d20 + 8 ⇒ (11) + 8 = 19 → Damage roll: 1d10 + 4 ⇒ (5) + 4 = 9
GM chadius |
Candledark thinks the mephits are attracted here, not that they are causing it. He blasts one of them with magic.
Thror knows his warhammer didn't hit as hard as it should have, but it hit enough, braining the demon-related eh close enough for Thror's tastes.
The other mephit flies up and spews a cone of flame over Dylph, Agirran, and even poor Mr. Meow!
I need a DC 13 Reflex Save from the three of you to halve 1d8 ⇒ 1 fire damage.
The flame in the center flares up, and a different creature of living flame bursts forth. It lurches towards Thror and tries to burn him.
Slam: 1d20 + 4 ⇒ (20) + 4 = 24
Fire: 1d4 ⇒ 1
Confirm?: 1d20 + 4 ⇒ (20) + 4 = 24
Crit Damage: 1d4 ⇒ 4
If that hit make a DC 11 Reflex save.
It hit alright.
GM chadius |
Round 1
Enemy (Mephit 11 Damage)
Agirran (need to make a DC 13 Reflex Save to halve 1 fire damage)
Round 2
Dylph (need to make a DC 13 Reflex Save to avoid burning)
Thror (need to make a DC 11 Reflex Save to halve 1 fire damage)
Fran (Mr Meow needs to make a DC 13 Reflex Save to halve 1 fire damage)
Candledark
Sentinel
Mr. Sunshine |
Reflex (DC 13): 1d20 + 4 ⇒ (6) + 4 = 10
"MraOooOow!"
Try as he might, Mr. Sunshine can't quite avoid the blast of fire and suffers both singed hair and singed dignity. He quickly bolts away, trying to stay clear of the fighting!
Fran Belmont |
"Mr. Sunshine!" Fran cries in alarm as her kitty flees the immediate area. "You're a monster, how could you!?" she continues, turning her gaze to the nearer mephit...but then her attention is drawn by a new challenger.
Kn. Planes (DC 11): 1d20 + 7 ⇒ (6) + 7 = 13
"Oh! It's a fire elemental," she gasps.
Knowing that most of her other prepared magics won't be much help against creatures immune to fire, she shuffles a little further away from the rest of the group and begins casting a spell...
______________
Fran begins casting Summon Monster I~
The Sentinel |
The Sentinel rushes forward, goblet turning into a large bludgeoning weapon made from crimson ectoplasmic energy.
He swings it in a strong arch that slams against the mephit like a whip of crimson power!
Ectoplasmic Attack!: 1d20 + 8 ⇒ (11) + 8 = 19
Ectoplasmic Damage! (+1 Weapon, Bludgeoning): 2d6 + 6 ⇒ (4, 1) + 6 = 11
Dylph |
Reflex: 1d20 + 9 ⇒ (10) + 9 = 19
Dylph deftly avoids the fire mephit's breath and returns fire, so to speak, with two arrows...
Shortbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (14) + 8 + 1 + 1 + 1 - 2 = 23
Magic/Cold Iron/Sneak Damage: 1d6 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9
Shortbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (18) + 8 + 1 + 1 + 1 - 2 = 27
Magic/Cold Iron/Sneak Damage: 1d6 + 1 + 1 + 1 ⇒ (4) + 1 + 1 + 1 = 7
Xanac Candledark |
I'm still due an answer regarding the mephits' saving throws.
Knowledge (Planes): 1d20 + 10 ⇒ (20) + 10 = 30
Now what kind of magical chandler would he be if he wasn't capable of a veritable magister's thesis upon the subject of elemental flame?
Other defenses? Saving throws? What does it say about the haunting/corruption of this monument that these entities are being attracted - and riled up - so?
He then has an idea that is, just like his finest candles, perfectly wicked:
"Like flame to a moth, COME TO ME...!"
Command, DC 16 on the fire elemental!
GM chadius |
Candledark knows the Mephit is best at dodging magical attacks but not anything that requires fortitude. Fort +2, Ref +5, Will +3 Studying the fire elemental, he sees it is also agile but not strong willed. Fort +3, Ref +4, Will +0 Other than its elemental traits and fire resistance it has no particular defenses.
Will Save: 1d20 ⇒ 20
But somehow it ignores his command.
Candledark thinks the monument in its current state is summoning fire elementals. Once it summons enough or it is cleansed it will calm down enough for a longer-term solution.
Dylph rolls out of the way and destroys the Mephit with the first arrow. His second arrow hits the elemental, tearing a chunk out of it.
The Sentinel's initial target is dead, so he reconsiders his move.
Agirran the Fury |
1 person marked this as a favorite. |
reflex: 1d20 + 1 ⇒ (4) + 1 = 5
The wizard leaps forward to attack that way that wizards do.
mwk cold iron greataxe v elemental (CHARGE!, power attack): 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 1d12 + 7 ⇒ (2) + 7 = 9
"SOMEBODY WANNA SHUT OFF THE SPIGOT?!"
GM chadius |
"SOMEBODY WANNA SHUT OFF THE SPIGOT?!"
As he yells it and destroys the elemental, everyone sees the unhealthy green glow on the Founder's Flame shudder for a moment before reasserting itself. Destroying the elemental seems to have weakened the corruption.
But it's not over yet. The green flame flares up again. It's only a matter of time more fire erupts from it.
The Sentinel and Thror can act before the Founder's Flame does. Thror needs to make a DC 11 Reflex Saving Throw against catching on fire.
Thror Tjarkson |
Reflex Save: 1d20 + 2 + 5 ⇒ (17) + 2 + 5 = 24
Thror avoids most of the fire damage from the mephit and rushes at the flame:"Be estinguished oh wicked lantern!"
Charge + Power Attack: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 → Damage roll: 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Yeah. He's not bright, I know
The Sentinel |
The Sentinel observes the Founder's Flame for a moment, wanting to see just what the dwarf did and if it helps or makes things worse.
Delay. Wish I had a knowledge skill other than Nobility ><
GM chadius |
Thror slams into the flame with all his might. It's just a flame though, so his warhammer passes harmlessly through it.
The eerie flame glows a little weaker as it coalesces into another fire elemental. It crawls around the northern edge to attack Agirran. But he's having none of that.
Slam: 1d20 + 4 ⇒ (3) + 4 = 7
Fire: 1d4 ⇒ 1
Round 2
Enemy
Agirran (1 damage)
Round 3
Dylph
Thror (5 damage)
Fran's Summon
Fran (Mr Meow 1 damage)
Candledark
Sentinel
Xanac Candledark |
Candledark gives his fine crossbow a shot - or rather he takes a shot from the crossbow, and gives the shot to...
darkwood heavy crossbow, melee penalty: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d8 ⇒ 7
bolt reclaimable on low: 1d100 ⇒ 28
...an unsuspecting patch of loam.
Agirran the Fury |
Agirran shifts position, and strikes back, but too high.
mwk cold iron greataxe v elemental (power attack): 1d20 + 6 ⇒ (4) + 6 = 10 damage: 1d12 + 7 ⇒ (4) + 7 = 11
So Agi has some water-based firepower, but in general it doesn't work against magical fires (or magical portals).
Thror Tjarkson |
"Ah! You can't escape ME!" Thror shouts as he circles behind the newly summoned elemental.
Power Attack roll: 1d20 + 8 + 2 - 1 ⇒ (12) + 8 + 2 - 1 = 21 → Damage roll: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12
GM chadius |
Thror is correct, and his warhammer smashes the fire elemental like a bug.
The eerie green aura around the flame grows weaker, but it fights on.
One more elemental is coming next round. Feel free to perform one round of actions. I'll fast forward in the morning to the last elemental.