Baby Chimera

Mr. Sunshine's page

61 posts. Alias of Lady Ladile.


Race

l Senses: Perception +5, Low Light Vision, Scent

Skills:
Climb +6, Stealth +14

Classes/Levels

Male Cat Familiar 6 l Active Conditions:

Gender

HP: 19/19 l AC: 17, T 14, FF 15 l CMD 9, 13 vs. trip l F +1, R +4, W +6 l Init +2

About Mr. Sunshine

Mr. Sunshine
Cat
N Tiny Magical Beast (Animal)
Init +2; Senses Low-Light Vision, Scent; Perception +5
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
HP 19
Fort +1, Ref +4, Will +6
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Offense
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Speed 30 ft.
Melee
Bite +7 (1d3-4)
Claw x2 +7 (1d2-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 8, Int 8, Wis 12, Cha 7
Base Atk +3; CMB +3; CMD 9 (13 vs. trip)
Feats
Weapon Finesse
Skills
Climb +6 - (2 Dex, 4 racial)
Diplomacy +4 - (6 rank, -2 Cha)
Handle Animal +1 - (3 rank, -2 Cha)
Kn. Arcana +4 - (5 rank, -1 Int)
Kn. History +0 - (1 rank, -1 Int)
Kn. Local +4 - (5 rank, -1 Int)
Kn. Nature +2 - (3 rank, -1 Int)
Kn. Planes +0 - (1 rank, -1 Int)
Linguistics +1 - (2 rank, -1 Int)
Perception +5 - (1 rank, 3 class, 1 Wis)
Spellcraft +4 - (5 rank, -1 Int)
Stealth +14 - (2 Dex, 8 size, 4 racial)
Use Magic Device -1 - (1 rank, -2 Cha)
Racial Modifiers +4 Climb, +4 Stealth
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Special Abilities
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Deliver Touch Spells (Su) - If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Empathic Link (Su) - The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Improved Evasion (Ex) - When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Low-Light Vision - You can see twice as far as a human in dim light, distinguishing color and detail.

Scent (Ex) - This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location. A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Share Spells - The witch may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A witch may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Speak with Master (Ex) - If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.