GM Natloz's Strange Aeons (Inactive)

Game Master natloz

It is a cursed existence to be in this strange place.


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| SA

Getting close enough to inspect the body? Your perception is enough that you see trailing viscera is all that's holding the pieces to the body.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

In that case she probably wouldn't get close enough to touch/inspect it.
She's not quite that foodhardy


I suppose it's not possible to get through the door without getting very close to the corpse.

Ethyl proposes, "We should attack it from a distance. I have extra daggers for throwing if need be."


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

That's the big question. It seems to be restrained and it might be a bad idea to attack it and maybe free it somehow. Do we have room to move past it safely?

Amestri takes another look at the creature. "If we can get through the door safely it might be better to leave it trapped there. If not I do have two of these." She pulls out a bottle of Alchemist's Fire.


| SA

You can get through the door without getting to close to the creature.

Listening at the door you hear a clink of chains as they scrape against a stone surface.


Ethyl says, "Be ready." She opens the door cautiously trying to simultaneously be aware of the trapped body and whatever is behind the door.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Amestri notices Ethyl's divided attention and remains between her and the body, alchemist fire at the ready. "I've got my eye on this thing, my good doctor. You need not worry about your back."


| SA

Sturdy racks and toppled tables suggest this space once served as a sizable laundry. Much of the northern end of the room is filled with rubble. Against the west wall are three figures chained to pipes in a line. From south to north: a human wearing stained yellow sheets as robes and bearing a flame-shaped chalk mark upon his forehead, the corpse of a partially eaten patient, and a ghoul.


Ethyl enters the room while smirking and saying to no one in particular, "What do we have here?"


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Amestri continues to keep a close eye on the thing in the hallway. She is curious about Ethyl's comment but will wait until everyone is in the room before heading in and closing the door between them and the pinned creature.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

Endol holds himself from rushing forward, any or all of the three may be enemies.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Jagray follows in behind Ethyl taking in the scene, he promptly looks around the rest of the room to see if someone or something else was hiding somewhere since the other three seemed to be chained up.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


| SA

Jagray looks for more immediate threats but finds none. The closed door to the south looks like the only unknown in the room. As you are investigating the rest of the room, the prisoner in the bedsheets suddenly notices you and exclaims "PRAISE!" He looks desperate to get away from the ghoul chained up with him.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Not seeing an immediate threat he asks the man "What is going on here?"


What do we know about ghouls? Ethyl obviously nothing since no know religion


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Also no know religion. Was planning on taking it next level but that's too late now. Also gonna bot our little gnome friend just enough to get her to walk into the room.

After everyone is inside, Amestri steps in and closes the door so that the thing in the hall can't come up behind them if it were to find a way to get free. She looks at the strange trio chained to the pipe. "Well. That is a little odd."


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Know. Religion: 1d20 + 5 ⇒ (16) + 5 = 21

As he waits for the man to tell them what is going on he looks at the undead creature trying to figure out what it is and what he knows about it.


| SA

It looks like your average ghoul complete with paralysing claws and bite along with a diseased bite.

The man focuses on Jagray, "Words... WORDS FAIL!". He looks distressed as the ghoul begins munching on the corpse chained up next to it some more.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Jagray quirks a brow at the mans words "Well, tha' ain't all to helpful..." Careful to avoid the ghoul he goes to see if there is a way to easily free the man from his bonds while trying to get a better read on him.

Sense Motive: 1d20 + 8 ⇒ (5) + 8 = 13


Ethyl idly plays with a dagger and remarks, "Some undead thing chained up or not is a problem. I am of the opinion we deal with problems sooner than later."

The most important thing about this ghoul is does it meep like those from Dream Quest of Unknown Kadath.


| SA

Jagray, you can tell the man is terrified to be in the situation he is in. The man has ordinary manacles around his wrist as does the corpse and the ghoul.

The are currently no cosmic horrors so the ghoul does not meep. Let me rephrase, no cosmic horrors yet.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Jagray looks to the others "Any of ya good with locks? Don' see no keys layin' 'round ta get 'im out."


The doctor raises her hand but doesn't move to unlock the manacles, "I don't know Jagray, remember what happened the last time? Now I am not a complete monster. Would you kindly restrain him while I work? Once he's free of the wall we put him back in chains and let Winter decide what to do with him."

Has it been over 10 mins since the zoog?


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Amestri finishes taking in the odd scene before her and approaches the ghoul with her weapon in hand. "If we take care of this fellow then the other gentleman might be more apt to talk to us. I'd prefer that to letting him free before we know who or what he is."

Failure to meep saddens me. One of the most fun things about the ghould in Dream Quest when compared to others like in Pickman's Model was the meeping.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Jagray shrugs to Amestri "Alright, let's kill it then..."

He joins the others ready to attack.

Not sure if we can just coup de grace it since it is bound or if we need to actually attack and kill it?


| SA

We can say you just kill it.

As the group disposes of the ghoul, the man cries out "Zandalus sees!" The is a look of relief in the man's eyes as the creature is slain.


Disable Device, mutagen, improvised tools: 1d20 + 8 + 2 - 2 ⇒ (18) + 8 + 2 - 2 = 26

Dr. Ermengarde works at the lock with the tools provided by her surgery kit if Jagray or Endol try to restrain the man. She asks, "Who's Zandalus? Is that your name?" Once he's free of the wall Ethyl puts the manacles back on him and similarly try to get the manacles off the dead man and the ghoul. taking 20 as needed


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

Wile the Doctor works on the lock Endol moves over to give the man A good sniff.

Perception /w Scent: 1d20 + 1 ⇒ (14) + 1 = 15


| SA

"PRAISE!" is the man's reply though he is shaking his head no.

Dr Ethyl removes the other manacles (gain two sets of manacles).

Endol investigates the man's scent. He smells bad as though he hadn't bathed in a while but very different than the doctor in the basement or the old woman that ended up being a shapechanger.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Perhaps after we clear the rest of this room we should take him back to the chapel to see if anyone there recognizes him. He's still in manacles so should be safe. We just need to immobilize him until we are ready to go back so he doesn't cause trouble."


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Jagray nods to Amerstri's suggestion then looks at the man. "We will take ya ta safety in a minute. Go sit by the door an' wait for us." He points toward the door they came in, then moves over to the other door letting Ethyl check it out first.


The good doctor listens through the door and checks it for anything out of the ordinary. If she doesn't find anything she'll open it and peer inside.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


| SA

Listening at the door you hear the unmistakable sound of metal sliding through flesh and a mumbling. Moments later there is a wet splat but it sounds as though it's in a tunnel.


Ethyl mouths the word, "Trouble." She tries to quietly open the door.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

Endol crouches, tail twitching, and prepared to burst through the door and deal with the foe.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Amestri hangs back by the manacled man, in case either he or the thing beyond the door try anything funny, but she watches carefully as the door is opened.


| SA

Sneaking through the door you see several wide tables and gigantic washbasins filling a laundry equipped to service hundreds. The place looks as though it were repurposed as a failed surgery, though, with at least one table heaped with remains while corpses lie discarded in corners. The pullchains hang from the ceiling along the south wall. A stained sheet hangs between two of the basins, dividing the room roughly in half. A lantern shines on the far side. The shadow of a tall thin figure is being cast on the sheet. You can see through a gap in the sheet that there is another grey figure laying still on the table near the shadow. As you watch, the shadow leaves the table holding chunks of flesh and moves over to the southernmost wash basin. Once there, she tosses the chunks one at a time into the basin with a wet splat, waiting in between each toss. "What do you think of this one my pet hmmmm?"


Ethyl drinks her shield extract.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

The scene the exact opposite of the expected, catches Endol of guard. he shakes himself, looks quickly to Jagrey, holds up 3 fingers.

Three...

Two...

One...

He charges at the shadow figure hoping to hit it at the knees to take it down, then and snap on that set of manacles

CMB to ?Trip?: 1d20 ⇒ 10


Someone will have to grapple to get manacles on whoever-it-is, I imagine we need init with surprise and such. They should have a chance to notice us. My surprise round action would be to drink shield extract.

Ethyl stealth: 1d20 + 4 ⇒ (8) + 4 = 12
Ethyl init: 1d20 + 4 ⇒ (5) + 4 = 9

would roll for everyone but on phone currently


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Init: 1d20 + 2 ⇒ (19) + 2 = 21

As Endol signals to attack Jagray prepares himself to run in with him for a fight.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Init: 1d20 + 2 ⇒ (3) + 2 = 5
Amestri rushes forward towards the sheet, aiming more towards the table than the shadow figure.

If there is a surprise round it would be a move action
Also on phone at the moment, can roll init for others when I get home


| SA

Work got in the way of finishing up the map. I've added to the exploration map and got a workable combat map up. The dotted line is the sheet splitting the room.


| SA

Creature init: 1d20 + 3 ⇒ (20) + 3 = 23
Springy init: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative Order:
Creature
Party
Now that you see a map of the room, did you want to sneak more forward before charging? It would require stealth checks now that you're in the room.

As the party begins their charge, the creature turns to look at them curiously. "More guests? How unexpected."


Ethyl will try to get closer. Stealt was 12 from above.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

Endol will try and stealth into a straight line 30 feet from the shadow form, to allow a surprise round charge.

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13

Init: 1d20 + 4 ⇒ (7) + 4 = 11


| SA

perception: 1d20 + 11 ⇒ (16) + 11 = 27

You can get your surprise round from the door but no sneaking further. One action each please.

The creature looks towards you through holes in the sheet, dagger in hand, as if waiting for a response.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Keeping my original plan. Moved on map.
Amestri rushes forward towards the sheet, aiming towards the heap on the table as opposed to the standing figure.


Ethyl drinks a clear blue vial and steps foward. Knowing the jig is up she says, "Pardon the intrusion my dear. Might I inquire what you're doing?"

Shield extract 10rds left and 5ft step.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

Endol steps forward, "Come fight me!, he squeaks dagger in hand.

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