GM Natloz's Strange Aeons (Inactive)

Game Master natloz

It is a cursed existence to be in this strange place.


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| SA

To discuss the descent into madness.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Madness? phsaw. It's all just another day for me.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Eh it's a living.


| SA

Gameplay is up finally!


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

@GM - This may seem like a strange question but it will drastically affect how Amestri acts at first. I know we don't have our stuff with us in the cells, but does she have her veil on or is it missing too?


| SA

I remember your previous start. You all are wearing patient smocks in terrible condition. You can tear pieces off easily enough.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

It was the formerly mind swapped that have me the basis for the muddled body swap for Endol


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Almost forgot - Previous start had us with spells prepared, but unable to prepare more until we got our familiars/books/etc. I just went with that and assumed I had my 2 spells prepped for the first day. If you would prefer to have no spells prepared I'll withdraw my casting in the last post.


| SA

That's fine. Having the slots prepped makes sense. That is as long as the spell doesn't have material components.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Nope. I checked. Command is verbal component only


HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

I'm alive properly now.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I hope Texas was fun.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Save us Springy!


| SA

Indeed, save us!


| SA

So I know it's been a while since you all last went through this part but I'd like to take a poll on how this feels so far. Comments? suggestions? Glowing compliments?


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

The only thing I'd recommend is that you roll our initiative once combat starts. It should move things a little bit faster. But I will understand if you don't want to do this since especially if you're using a mobile device to make your posts. Otherwise I'm good.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

no real suggestions, but many glowing compliments :D

(I do agree with the block rolling of initiative. If you're on a mobile device we could even have someone else volunteer to roll all of them for us)


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Been great, a little slowdown there for a bit, but looking forward to seeing where this all goes.

As the others noted anytime you can pre-roll things to avoid waiting on each person to roll individually, definitely helps to keep things moving. Routinely when I GM I will roll initiative, most saves and perceptions and sometimes other things when the whole group would be doing it just to avoid waiting for each person to roll. Most recently I've started getting my groups to define a marching order and their Standard Door Opening Procedure (SDOP) so I can pre-roll all that and it seems to be working pretty well. It does help to keep things moving, but I know some GMs prefer to leave the dice solely in their players hands so whatever works best for you.

On the combat side of things, I try and wait 24 hours when it is someones turn to give them time to post, then if they haven't said they were going to be away and mentioned instructions on what they would do, I essentially just delay them to move things forward.

Generally, with the PbP format the most important thing is keeping things moving to avoid it stalling out. Just some general PbP advice from someone who GMs a lot of PbP.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Just an FYI I have noticed that you may stop getting notifications for threads if you don't post in them for a period of time. Not entirely sure how long, but it was a problem in the game I'm running.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

How are we tracking loot? I could set up a google sheet if everyone wanted. I'm just worried that if there isn't a central location to track things that some things could be missed while others are accidentally duplicated.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

I would be down with that


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Loot!


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

There is a party sheet and a sheet for each character. If no one claims an item I'll stick it on the party sheet. Feel free to add things yourself if you get to it before me. And if you use up an item or sell it please take it off the sheet.

Bottom line will have totals in GP, character sheet has the character's wealth and their expected wealth by level. I still need to fix the table for automatic bonus progression. Once that's fixed Natloz can see if one of us is lagging behind with their gear at a glance.

Let me know if you have any suggestions.

Also would be helpful if Natloz could put the link in the campaign page somewhere.


| SA

Link is there. Thanks for putting in the work!


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Post 100 wooo


| SA

I've got an exploration map on the second slide. I'll update it as we go. I can't change the background of the slide from my once but I'll get it when I get home.


HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

I've been hit with some serious existential ennui of late, which puts me int he position of staring, trying to type something, and then going off to watch more youtube videos for six hours and suddenly it's bedtime whoops.

Gonna... try working on that.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I've been there. If you don't feel like posting we can certainly bot you until you're ready to rejoin.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC
Amestri al-Naadhira Batgali wrote:
Just to warn the group, she is pretty forthright about things and will step up like this unless asked not to, even though she isn't very diplomatic. I'm not sure if it was the best move to tell people that we'd fought that creature but it's something that Amestri would do.

I think thats part of the fun, feeling out how our characters react and work together. Especially in this path where we may not always agree on methods but are still forced together as a matter of survival.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I put a proposed marching order on the slide with our portraits and names.

Sorry if its oddly placed just have phone to work with right now


| SA

Good call, thanks for that. You all can add slides for useful information if you feel it or helpful. Don't be shy about changing the presentation


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HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

Yeha, if you need me to move then just bot me until I'm back in... order.

I'm gonna try to do 1/day! I can do that! DEFINITELY!

PROBABLY!

DON'T QUOTE ME ON IT!


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NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

I heard Springy say she could do 1 a day. Definitely quoting her on that.


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CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1
Springy totally wrote:
1/day! I can do that! DEFINITELY!


| SA

Sorry about the delay. I was giving springy time to deal with being quoted when she specifically said not to...


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

TBH 1/day may be a little fast for the pace of the game so far. This is not a complaint, we're moving three times as fast here than the Jade Regent game I'm playing in.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Figured I'd move this here instead of continuing to talk ooc in the gameplay thread. It's no worry that Ethyl said Amestri, but I'm gonna pretend it didn't happen. I have planned for her to be very formal with the group and start becoming more casual with them (and eventually allowing them to know her name) as she begins to trust people. I'm weird that way sometimes with RPing little things, and I figure with the fugue state this starts with it's a good fit for the story.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I've been on the other side of this conversation where the name that appears is not exactly what my character tells the group. It's hard to remember sometimes especially since days or weeks pass by. I appreciate your patience.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC
Amestri al-Naadhira Batgali wrote:
Mind spells do work on Dopples. I think she just made her will save versus mine

I should probably have been more clear in my statements. Ethyl knows that they are immune to sleep and charm but gave misleading info. If you want Springy to cast hideous laughter instead that's fine by me.


| SA

No worries, it looks like hideous laughter would have been better though... hopefully somebody has a heal to get Jagray back up.


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Healing hex. Otherwise a heal check to treat deadly wounds once combat is over, if someone has a healer's kit Ethyl has surgeon's tools that will give a bonus to the check. Prolly should do both in any case. I think someone can help on the check too.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Yeah I have healing hex. That's a free CLW as many times a day as we want (although only once per target per day)


| SA

Because you are all first level and it's the first real fight I'll break things down. If you provoke an aoo, it will probably hit you. If it does hit you, it has a little under 50% chance to down you in one hit. Are you sure you want to provoke an aoo and take that chance?


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

The other issue with healing a downed person in combat is that they turn from a non threat to a threat that is prone with low hp. I've lost characters in that situation. You could use misfortune or evil eye and then move next to Jagray. That way the doppelganger would have a penalty to the AoO and if misfortune saves.

I would like Jagray's opinion too


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Also the adventure is brutal for putting us up against a doppelganger at 1st level, since it could in theory down two of us in 1 turn


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

yeah I wasn't really thinking about the fact that a doppleganger is a pretty high CR for 1st level. Gonna retcon my post I think.


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| SA

This adventure is pretty brutal in general. It's hard to get a good lovecraft feel when you are pathfinder characters with all the abilities that entails.

No worries Amestri, I don't 'want'to kill people but the dice are cruel sometimes. Especially at lvl 1.


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

And my fighter is pretty weak at 1st level. And I gimped my main weapon for "flavor"


LN Female Half-Elf | Alchemist (Vivisectionist) 2 | HP 12/16 NL 1 | AC 20, Touch 14, FF 16, CMD 14| Fort +4 Ref +7 Will +2, +2 vs Enchantment, +2 vs Poison | Init +4 | Perception +10 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, CLW, Shield ; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

If it goes after me, and I hope it does, and doesn't down me then I'm going to drink my mutagen next turn.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Yeah I wouldn't be standing up anyway, so as long as I either stabilize or you heal me before I bleed out I think it is better to leave me for now.

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