| Minos the Techno-Philosopher |
Minos steps up and the headbutts the azlanti that shot him
Gore Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Gore Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Gore Crit Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Minos was not amused.
| Wint |
His attention still focused on the scum that shot him, Wint advances, ducks under the bunk, slips in some blood, slides a little and tries frantically to hit the Azlant in the groin.
stealth for trick attack: 1d20 + 13 ⇒ (1) + 13 = 14
tactical baton (KAC): 1d20 + 5 ⇒ (7) + 5 = 12
for bashing: 1d4 ⇒ 1 plus trick attack: 1d4 ⇒ 4
| Aldrox |
knife defensive: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
S: 1d4 ⇒ 1
Pon rushes Pink. As he moves he drops his rifle and draws his knife. He maintains his dodgeyness.
Prof. Spec Silvervanes
|
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Spec runs in on his stubby little legs and begins to try and convince Pink that a spider is on their head .. through expressive pantomime!
Clever Feint
Bluff: 1d20 + 6 + 2 + 1d6 ⇒ (13) + 6 + 2 + (3) = 24 {If successful, opponent is flat footed to everyone until the end of Spec's next turn}
Dalinar Theodrin
|
As Dalinar advances towards the soldier that shot at him his attunement completes its cycle. His bright white armor once again resembles the surface of an active star. The flames around Stag Render have faded but the corona of Dalinar's armor has expanded down to its blade which now has solar prominences of its own springing to life. "My turn."
Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Fire Damage: 1d8 + 5 ⇒ (1) + 5 = 6
| Prosperity "Prosper" Starr |
Prosper adjusts his comms frequency to the pink azlanti's channel and comments "ओउ, पैसिफिकेशन राइफल नामक हथियार के लिए, मुझे अभी बहुत शांति नहीं है ..."
On team comms he adds. "The azlanti in the blue armor, isn't their stance a little, like, wobbly? Maybe you could knock them over?" Get 'Em on blue.
And he fires a damaging flare past Pon at the pink cadet that Spec just tricked.
Dazzler Flare Rifle; vs EAC: 1d20 + 5 ⇒ (17) + 5 = 22
Flare rifle damage (F): 2d4 ⇒ (3, 4) = 7
Rush Ling
|
Pew Pew: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 ⇒ 1
Retarget if needed.
If no enemies in vicinity to shoot at, move towards nearest enemy and put away rifle.
| GM Hmm |
Rush misses with his shot on Yellow Azlanti, but his pal Minos lowers his horns and charges the Azlanti who cost him a spell!
Prosper yells Get 'Em on Blue! Wint whacks Blue in the groin, and only hits because Dalinar was flanking with him! Then Dalinar, aided by the flank and a get 'em, cuts the Azlanti's head off!
Pon slashes at Pink, while Spec convinces Pink that she has a spider on her head! Then Prosper shoots his flare at Pink!
★ --- ★ --- ★ --- ★
It's the Azlantis turn! After batting at the spiders in her hair, Pink drops her rifle, and stabs Pon with one last fierce thrust. "You do not deserve that uniform, rebel scum!"
Pink Survival Knife vs Pon: 1d20 + 3 ⇒ (14) + 3 = 17
Slashing Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Yellow takes a guarded step into the open space and shoots at Minos.
Yellow Imperial Pacification Rifle vs Minos: 1d20 + 6 ⇒ (17) + 6 = 23
Slashing Damage: 1d8 ⇒ 7
Apparently, Yellow wasn't amused either.
★ --- ★ --- ★ --- ★
Then Rush takes another shot at Yellow and hits!
★ --- ★ --- ★ --- ★
Round 3
Active conditions:
================================
Rush
Pon (defensive, -5)
Dalinar (-5)
Wint (-4)
Prosper (-6)
Minos (-8)
Spec
================================
The poor sad Azlantis:
Pink (-12)
Green (DEAD)
Blue (DEAD)
Yellow (-9)
================================
| Wint |
"You've got that one, I'm going to see if our friends need any help"
I think that opening a door requires a move action in Starfinder. Which makes no sense. Doors should open automatically :-)
Wint rushes to the other door and tries to open it, being careful to have cover if there is anybody on the other side.
| Prosperity "Prosper" Starr |
Prosper imitates the voice of one of the other azlantis the team has heard thus far and responds to pink with "मुझे यकीन नहीं है कि आप वर्दी के लायक हैं, कैडेट।"
Get 'em on pink
He fires away with his flare rifle over Pon's head, hoping to capitalize on any hesitation his silliness might've caused.
Dazzler Flare Rifle; vs EAC: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Flare rifle damage (F): 2d4 ⇒ (4, 1) = 5
Rush Ling
|
Attack Nearest Target with Rifle: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 ⇒ 6
If needing to move to nearest target, swap to Boneblade and attack without Targeting.
Attack With Boneblade: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
| GM Hmm |
Wint and Dalinar both move this turn. Wint opens the door to the Mess Hall just in time to see Prosper fry the Pink Azlanti with a flare rifle!
This spacious room has four stacked and folded metal tables positioned along the south wall. Several colorful, stylized posters adorn also the walls. Two doors lie to the west, both labeled with vivid green letters, and a 2-foot-square serving window that looks into a kitchen to the west. A door in the north wall also bears green lettering, as does a door in a rounded section of the east wall. A small electronic panel next to the eastern door is equipped with a numbered keypad, a yellow light, and a camera lens.
A small robot with a broom scuttles under a table quickly as Wint opens the door.
Scuttle. Scuttle.
★ --- ★ --- ★ --- ★
Round 3
Active conditions:
================================
Rush
Pon (defensive, -5)
Dalinar (-5)
Wint (-4)
Prosper (-6)
Minos (-8)
Spec
================================
The poor sad Azlantis:
Pink (DEAD)
Green (DEAD)
Blue (DEAD)
Yellow (-9)
================================
| Wint |
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"Don't shoot the robot!! He is just a cleaner. We can use him back on the Teapot!!"
Prof. Spec Silvervanes
|
Spec flaps his way just inside the barracks, and waves trying to get Yellow's attention. Once he has it he begins frantically pointing at the ceiling, as if to warn them of a hazard...
Clever Feint
Bluff: 1d20 + 6 + 2 + 1d6 ⇒ (3) + 6 + 2 + (5) = 16 {If successful, opponent is flat footed to everyone until the end of Spec's next turn}
Haha, made ya look!
| Minos the Techno-Philosopher |
Minos steps forward and continues to assault the yellow Azlanti
Gore attack: 1d20 + 2 ⇒ (17) + 2 = 19
Gore damage: 1d3 + 1 ⇒ (2) + 1 = 3
| GM Hmm |
....And yellow goes down to Rush's shot and Minos's horns. You wait for more Azlantis to leap out at you, but no more show in these rooms. Do you search the rooms that you've traveled through, take a ten minute rest, or keep moving?
COMBAT OVER.... FOR NOW.
| Minos the Techno-Philosopher |
Catching just a moment. "We should secure the control center first before taking too long of a break. From there we could hold off any return assault"
He heads to examine the door to the control center and seeing if it is locked or not.
| GM Hmm |
When catching just a moment... Are you resting 10 minutes to recover stamina?
| Minos the Techno-Philosopher |
No 10 minute rest yet. After securing 8 is Minos's plan
Rush Ling
|
Rush reloads his needle rifle, and loots the Azlanti cadets for any possible better weapons. Afterwards, he follows behind Minos, weapon at the ready.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
| Wint |
"We've got to rescue the prisoners quickly before resting! Lets keep moving"
Wint will go up to the door and check it for traps
perception: 1d20 + 6 ⇒ (19) + 6 = 25
"Everybody ready? "
While eager to advance and open the door, he WILL wait for others to object and for others to get into the room.
| Prosperity "Prosper" Starr |
Prosper adds anxiously "Hey guys, one scary thing I heard when I was in training is that sometimes if enemies are backed into a corner they'll go crazy and start executing their captives." He nods "Wint's right, we can't let them get that chance!"
He reloads his rifle and trots up (awkwardly) to join Wint and Minos. While Wint checks over the door, Prosper gives the room a quick once-over for anything that might be useful lying around. Key cards, weapons, snacks, etc.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Prof. Spec Silvervanes
|
Spec is about to nod agreeably and move into the dining hall to support when he freezes open-beaked...
What if they have more robots?!?
Remembering how well that didn't go for him last time, he quickly detours to Blue and Green and picks up a pacification rifle and some reloads. Feeling slightly better armed, the professor assumes a position against the back wall of the dining hall and awaits the opening of the control room.
An errant thought: Gee, I hope there is nothing bad that comes out of the unknown door behind us....... (Shut up civvie, too much Call of Duty LCII for you)
| GM Hmm |
Perception, Dalinar: 1d20 + 4 ⇒ (7) + 4 = 11
Perception, Minos: 1d20 + 4 ⇒ (18) + 4 = 22
Perception, Pon: 1d20 + 5 ⇒ (20) + 5 = 25
Perception, Prosper: 1d20 + 5 ⇒ (10) + 5 = 15
Perception, Rush Ling: 1d20 + 0 ⇒ (3) + 0 = 3
Perception, Spec: 1d20 + 7 ⇒ (19) + 7 = 26
Perception, Wint: 1d20 + 5 ⇒ (1) + 5 = 6
As you all check out the door, you notice the keypad flashes yellow and says, उपयोग प्रतिबंधित.
However, it doesn’t take much effort to hack a keypad in a cadet barracks and Minos just does it.
Minos’s Engineering: 1d20 + 9 ⇒ (15) + 9 = 24
As the door opens, two readied actions go off!
Flashbind Targets: 2d4 ⇒ (3, 3) = 6
Spec and Wint find themselves targetted by harrying fire, making you easier to hit!
This circular chamber is dim, with only a few spotlights illuminating the computer equipment that rings this room on wide, sweeping panels of metal and plastic. The illuminated screens of the computer systems include a station that is clearly designed for weapons control. Delicate racks hanging from the ceiling contain communications equipment. A projector in the center of the room, hanging from the ceiling, displays a holographic image of Nakondis. Although the planet is predominantly colored blue, two patches of green show where the Azlanti forces have established their authority: Madelon's Landing and a smaller area that is 12 miles to the northwest. The doors are labeled with glowing green letters.
There are also two cadets ready shoot off your faces.
★ --- ★ --- ★ --- ★
Initiative, Dalinar: 1d20 + 1 ⇒ (14) + 1 = 15
Initiative, Minos: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative, Pon: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative, Prosper: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative, Rush Ling: 1d20 + 0 ⇒ (12) + 0 = 12
Initiative, Spec: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative, Wint: 1d20 + 5 ⇒ (10) + 5 = 15
Initiative, Senior Cadets: 1d20 + 1 ⇒ (18) + 1 = 19
★ --- ★ --- ★ --- ★
Round 1
Active conditions:
Minos
Prosper
================================
Red Senior Cadet
Blue Senior Cadet
================================
Wint (harrying fire)
Dalinar
Pon
Rush
Spec [harrying fire)
================================
Rush Ling
|
Rush will shoot the nearest target with the needle rifle.
Attack Roll: 1d20 + 5 ⇒ (17) + 5 = 22
Damage Roll: 1d6 ⇒ 3
| GM Hmm |
Are we rolling our own saves? If so...
No reflex saves for you! Just a flashing light that randomly focuses on different people in the party each round and harries them. Right now, Spec and Wint are lit up with flashing lights.
| Minos the Techno-Philosopher |
Minos first surveys what is causing the flashing strobes in order to figure out how to deal with them.
Engineering: 1d20 + 9 ⇒ (11) + 9 = 20
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
If that still leaves me a standard then
Not having anything else to do at hand, he sends a blob of acid over at the red cadet
Energy Ray: 1d20 + 2 ⇒ (3) + 2 = 5
acid Damage: 1d3 ⇒ 1
| Prosperity "Prosper" Starr |
Prosper spins left and right, face reddening, as flashbangs go off around him. For a moment, he's convinced he accidentally discharged a flare at his own feet like that one time in practice. But with the barrel of his rifle not smoking, he catches on.
"आप वहाँ, हमें चमकती बंद करो!" He shouts out at the red azlanti cadet.
And he fires a distracting flare of his own into the room at the Red cadet!
Fire Support vs. DC15: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 (If successful, next ally to attack foe gets a +2 circumstance bonus on attack roll; Next ally that foe attacks gets a +2 circumstance bonus to AC for that one attack)
| GM Hmm |
Each flashbind projector is set into the ceiling. It looks like it might be sturdily built* and hard to reach, but you think that you could also turn it off from the computers if there weren't cadets at those seats.
____
* Hardness and hitpoints. Ceiling 20 feet up.
| GM Hmm |
Minos's ray misses, but he figures out useful information about the projectors. Prosper both get 'ems and harries Red!
★ --- ★ --- ★ --- ★
Blue snarls at Wint, "क्या, वे हमारे बाद बजट भेज रहे हैं?"
Blue Taclash vs Wint with Harrying: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Slashing Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Although Red notices Spec lit up with flashing lights, there's a lot of cover in the way. Besides, there's this non-Azlanti in Azlanti armor who just painted a target on his back, and he doesn't like it! Red responds, "तो आपको लगता है कि मैं आकर्षक हूं? महान, आपको यह देखने के लिए प्रतीक्षा करें।"
Red Tactical Semi-Auto Pistol vs Prosper: 1d20 + 5 ⇒ (13) + 5 = 18
Piercing Damage: 1d6 ⇒ 6
★ --- ★ --- ★ --- ★
Then Rush shoots Blue!
★ --- ★ --- ★ --- ★
Round 1 / 2
Active conditions:
Minos
Prosper (-6)
================================
Red Senior Cadet (Get 'Em + Harrying for +4 to hit)
Blue Senior Cadet (-3)
================================
Wint (-9, harrying fire)
Dalinar
Pon
Rush
Spec [harrying fire)
================================
| Wint |
"What did he say about me? Is he scared of the Blue Member of the Mysterious Seven? Well, he SHOULD be!!!"
Even Wint decides its time to back off for a second, so he retreats to hide in the door way and then shoots blue
stealth for trick attack: 1d20 + 13 ⇒ (19) + 13 = 32
laser pistol (EAC): 1d20 + 5 ⇒ (9) + 5 = 14 for
fire: 1d4 ⇒ 1 plus trick attack: 1d4 ⇒ 2
"HA!!!!"
| GM Hmm |
Wint sneaks and hits Blue!
★ --- ★ --- ★ --- ★
Round 1 / 2
Active conditions:
Minos
Prosper (-6)
================================
Red Senior Cadet (Get 'Em + Harrying for +4 to hit)
Blue Senior Cadet (-6)
================================
Wint (-9, harrying fire)
Dalinar
Pon
Rush
Spec [harrying fire)
================================
Prof. Spec Silvervanes
|
Spec looks down at his strobe-lit body, shrugs, and attempts to convince Blue they are also distractingly lit up
Clever Feint
Bluff: 1d20 + 6 + 2 + 1d6 ⇒ (11) + 6 + 2 + (5) = 24 If successful, opponent is flat footed to everyone until the end of Spec's next turn
| GM Hmm |
Dalinar hits the Blue Cadet solidly, but fails to behead him! The Professor's normally dull plumage suddenly shimmers with all the lights of the rainbow. Reflecting back with his Faerie feathers, Spec feints the Blue Azlanti, causing him to be flatfooted.
★ --- ★ --- ★ --- ★
Round 1 / 2
Active conditions:
Minos
Prosper (-6)
================================
Red Senior Cadet (Get 'Em + Harrying for +4 to hit)
Blue Senior Cadet (-17, flatfooted)
================================
Wint (-9, harrying fire)
Dalinar
Pon
Rush
Spec [harrying fire)
================================
| Prosperity "Prosper" Starr |
Prosper recoils in pain, whispering "Ow ow ow ow!" into his suit comms "No wonder these azlanti are so easy to beat, their armor is full of holes!" He looks down at the armor and then back up at blue and red.
"Shoot their soft underbellies!"
Get 'Em on blue and red.
| Aldrox |
Pon takes aim at the cadet getting sliced by Dalinar. He takes a breath and pulls the trigger.
vs KAC: 1d20 + 4 ⇒ (15) + 4 = 19
P: 1d8 ⇒ 6
| GM Hmm |
Prosper get 'ems both Blue and Red, which Pon uses to kill Blue!
★ --- ★ --- ★ --- ★
Round 2
Active conditions:
Minos
Prosper (-6)
================================
Red Senior Cadet (Get 'Em + Harrying for +4 to hit)
Blue Senior Cadet (DEAD)
================================
Wint (-9, harrying fire)
Dalinar
Pon
Rush
Spec [harrying fire)
================================
Prosperity "Prosper" Starr
| Minos the Techno-Philosopher |
Minos finds a way to a terminal and attempts to turn off the projector. Or turn it on the remaining cadet.
| Minos the Techno-Philosopher |
Minos ducks around the standing cadet and moves up to the terminal
Computers: 1d20 + 8 ⇒ (3) + 8 = 11
| GM Hmm |
Distracted by having to go around Red, Minos fails this round to access to protocols controlling the projectors. He does notice that the flashbind protocols do not target anyone in Azlanti armor.
Flashbind Targets: 2d4 ⇒ (1, 3) = 4
Dalinar and Wint are lit up by the flashing strobe! In desperation, Red full attacks Dalinar!
Red Taclash vs Dalinar: 1d20 + 5 + 2 - 4 ⇒ (2) + 5 + 2 - 4 = 5
Slashing Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Red Taclash vs Dalinar: 1d20 + 5 + 2 - 4 ⇒ (12) + 5 + 2 - 4 = 15
Slashing Damage: 1d4 + 5 ⇒ (3) + 5 = 8
"Die, disgusting half-human!"
★ --- ★ --- ★ --- ★
Round 2
Active conditions:
Minos
Prosper (-6)
================================
Red Senior Cadet (Get 'Em)
Blue Senior Cadet (DEAD)
================================
Wint (-9, harrying fire)
Dalinar (-8, harrying fire)
Pon
Rush
Spec
================================
Dalinar Theodrin
|
"You should be a comedian," Dalinar says with a chuckle, "After the things your people have done you think I am the disgusting one? And that you stand a chance here?"
Dalinar then steps forward and returns the azlanti's attack.
Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Slash Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Another guarded step.
| Minos the Techno-Philosopher |
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Minos continues to disable the flash system
Computers: 1d20 + 8 ⇒ (1) + 8 = 9
Minos reads the terminal "PC Load Letter? What is that supposed to mean?"
Rush Ling
|
Rush uses his Targeting System to take aim at the Red Senior Cadet, and fire!
Attack Roll: 1d20 + 5 + 1 + 4 ⇒ (5) + 5 + 1 + 4 = 15
Damage: 1d6 ⇒ 3
Prof. Spec Silvervanes
|
Spec sidles around to where he can see Red and mockingly cheers him
"RedGuy, RedGuy, he's our man. If he can't do it GREAT!!"
(complete with pompom-like glowing feathers)
Clever Feint
Bluff: 1d20 + 6 + 2 + 1d6 ⇒ (13) + 6 + 2 + (1) = 22
{If successful, opponent is flat footed to everyone until the end of Spec's next turn}