The Expansionist

Minos the Techno-Philosopher's page

199 posts. Alias of Andrew Harasty.


Full Name

Minos

Race

| SP 20/20 HP 26/26 | RP 5/5 | EAC 15; KAC 17 | Fort +1; Ref +2; Will +5 | Init: +1 | Perc: +8, SM: +1

Classes/Levels

| Speed 40ft | Spell Cache 0/1 | Spells: 1st 4/4, 2nd 3/3| Active conditions: Junk Armor (24h).

Gender

Male N Nuar Xenoarchaeologist Technomancer (Arcanamirium Sage) of Ibra

About Minos the Techno-Philosopher

SFS # 3645 (706)

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Minos
Xenoarcheologist Technomancer (Arcanamirium Sage)
N Medium monstrous humanoid ( )
Init +1; Senses Perc +9, SM +1, Darkvison 60 ft.

PDF Sheet

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Defense
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EAC 15 [12], KAC17 [13] (Junk Armor [Staionwear, Casual])
SP 20 HP 26 RP 5
Fort +1, Ref +2, Will +5

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Offense
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Speed 40 ft.
Melee Gore +4 (1d3 +7 P)
Ranged Arc pistol, static +4 (1d6 +2 E)
Ranged Energy Ray +4 (1d3 ??)

Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities

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Statistics
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Str 13, Dex 12, Con 10, Int 16(18), Wis 12, Cha 10

Skills
Computers +12, Culture +5, Disguise +1, Engineering +12, Life Science +11, Mysticism +9, Perception +9, Piloting +7, Profession[Junk Salvager] +8, Physical Science +11, Survival +10

Toolkit
Basic Engineering
Navigation -- (+4 Survival - orienteering)
Astrogation -- (+4 Piloting - navigate/astrogate)
Trapsmithing -- (+4 Engineering/Mysticism - disarm traps)
Thieves Tools -- (+4 Egnineering/Computers - open doors)
Aura Reading -- (+4 Mysticism - Identify magic items)
Profession[Junk Salvage] -- (+4 Profession)
Adv Eng: weaponsmithing

Starship-Combat Version of Skills
Computers +12
Engineering +12
Piloting +7
Gunnery +4

Feats Skill Synergy (Perception, Survival), Squox Companion

Lord Dracos

Languages Common, Orc, Ysoki, Drow, Azlanti

Other Abilities:
Magic Item Scholar (Ex) Add half level to Engineering and Mysticism to id and repair magic/hybred items. You don’t need detect magic to determine whether an object is a magic item or to identify a magic item. You can also decipher magical inscriptions that would otherwise be unintelligible or, as a full action, identify any spells encoded in a spell gem,

Spells Known
0 At will : Detect Magic, Fabricate Scrap, Token Spell, Energy Ray, Mending, Transfer Charge
1 4/day : Junk Armor, Detect Technology, Grease (DC16) Identify, Supercharge Weapon
2 3/day : Summon Creature, Mircobot Assault

Combat Gear: Sationwear, casual; Arc pistol, Static; Survival Knife
Other Gear: Personal Comm Unit, Serum of Healing mk1 (2),
Starfinder Backpack: Hygiene Kit; Cable Line, titanium (50ft, 200ft); Medpatch (2)
Toolkits: Basic Engineering, Navigation, Hacking, Trapsmithing, Weaponsmithing
Spell Gems: Life Bubble, Inject Data, Holo Image-2
Spell Ampoule: Spider Climb, Remove Condition, Lesser Remove Condition

Storage: Shobhad harness, recruit
265 credits

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Special Abilities
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Bot Me!:

Ideally Minos will provide Covering or Harrying fire with his energy ray

[dice=Cover/Harrying Fire v 15]1d20 + 2[/dice]

Unless directly threatened then will attack for damage

[dice=Arc Pistol Attack v EAC]1d20 + 2[/dice]
[dice=Arc Pistol Damage]1d6[/dice]

[dice=Energy Ray Attack v EAC]1d20 + 2[/dice]
[dice=Energy Ray Damage]1d3[/dice]

[dice=Gore Attack v KAC]1d20 + 2[/dice]
[dice=Gore Damage]1d3 + 1[/dice]