GM Zer0darkfire's Emerald Spire (Inactive)

Game Master zer0darkfire

Map Slides


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The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Channel, DC 16 (Bas 14+ Improved channel): 3d6 ⇒ (4, 3, 4) = 11

Baied sends a wave of positive energy toward the undead

Dark Archive

|Absalom Initiation Slides

Where'd you guys get the idea that those are undead? "The devil takes a step back and calls forth more devils from hell".

Saint gudule calls forth a wall of fire!...on top of devils...they enjoy the flames; they remind them of home.

Regnum fires his musket at purple, taking it down in a single shot.

The mummy casts a spell and the aura of terror you fear now overlaps with another.

Everyone needs a will save. DC 20 or you're shaken
Initiative Order, Bold May Go!
Map Slide
Barm -2hp
Devils
Regnum
Saint Gudule
Mummy
Trutzburg
Baied

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied aims the Channelling towards the undead (singular) : the mummy

Will save: 1d20 + 13 ⇒ (18) + 13 = 31

Why do you use FIRE against Devils, Gudule?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

will: 1d20 + 9 ⇒ (10) + 9 = 19

Barm moves to the side and tries to hit the Red devil.
Provoke AoO

Vital strike, Devastating Strike - Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 24 ⇒ (5) + 24 = 29
damage: 4d6 + 19 + 9 + 4 ⇒ (4, 6, 6, 4) + 19 + 9 + 4 = 52

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Woops hahaha! I thought they were undead because of the "smell of decay" and the mummy ^^'

Saint Gudule has a gaping mouth as he stares at the devil bathing in his flames.

"Well... they... they stink. So..."

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Will DC 20: 1d20 + 9 ⇒ (20) + 9 = 29

Regnum hears the mummy cast a spell, but doesn't notice anything odd about it.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Sorry I didn't add -2 from shaken condition to my attack roll.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Will: 1d20 + 14 ⇒ (1) + 14 = 15
Trutzburg moves in for the slice.
Attack: 1d20 + 22 - 2 ⇒ (14) + 22 - 2 = 341d10 + 24 ⇒ (5) + 24 = 29

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Sorry I forgot the will save

Will save DC 20: 1d20 + 11 ⇒ (2) + 11 = 13 as usual, +5 vs mind affecting

Dark Archive

|Absalom Initiation Slides

Barm easily slices into the bearded devil, but its unholy skin absorbs some of the damage.

Trutzburg moves forward and slices up a small devil.

mummy will save: 1d20 + 17 ⇒ (4) + 17 = 21

You're pretty sure you hear what passes as a mummy's laughter as the little rays of light hit him and burn away some barely exposed skin.

The big devil returns Barm's blow by swinging his glaive.
glaive barm: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d10 + 6 ⇒ (4) + 6 = 10
glaive barm: 1d20 + 6 ⇒ (14) + 6 = 20

The wound opened by the glaive begins bleeding profusely.

The smaller devils see that their claws are not very useful here while the bearded one yells at them in infernal, causing them to change tactics.

All of these provoke AoOs
trip trutzburg: 1d20 + 2 ⇒ (12) + 2 = 14
trip trutzburg: 1d20 + 2 ⇒ (20) + 2 = 22
grapple trutzburg: 1d20 + 2 ⇒ (16) + 2 = 18
grapple trutzburg: 1d20 + 2 ⇒ (4) + 2 = 6

All of these provoke AoOs
trip Barm: 1d20 + 2 ⇒ (5) + 2 = 7
trip Barm: 1d20 + 2 ⇒ (13) + 2 = 15
trip Barm: 1d20 + 2 ⇒ (13) + 2 = 15
trip Barm: 1d20 + 2 ⇒ (13) + 2 = 15

Well, depending on trutzburg's AoOs; something might happen to him

Initiative Order, Bold May Go!
Map Slide
Barm -14hp, shaken, bleeding 2
Devils, big red -47hp
Regnum
Saint Gudule
, shaken
Mummy, -5hp
Trutzburg, shaken
Baied

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg quickly attacks the first devil trying to trip him.
Attack: 1d20 + 22 ⇒ (8) + 22 = 301d10 + 24 ⇒ (4) + 24 = 28

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum reloads, takes a moment to aim and get a clear shot at RED, and fires.

Musket Target = Red: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 1d12 + 15 ⇒ (2) + 15 = 17

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Shaken by the frightful presence, Saint Gudule focuses his energy and grants everyone his blessing!

Blessing of Fervor, please don't forget it!

Dark Archive

|Absalom Initiation Slides

Trutzburg kills the demon trying to trip him before it gets a chance to knock him over.

Regnum's bullet is just enough to knock out another devil.

Saint Gudule gives everyone fervor!

The mummy shuffles forward towards Trutzburg and tries to hit him.
slam: 1d20 + 20 ⇒ (18) + 20 = 38
damage: 1d8 + 11 ⇒ (3) + 11 = 14

fort save: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24

The mummy easily strikes Trutzburg, and he can feel a dark magic seeping over him, but his body fights it off (no mummy rot for you...yet).

Initiative Order, Bold May Go!
Map Slide
Barm -16hp, shaken, bleeding 2
Devils, big red -47hp
Regnum
Saint Gudule, shaken
Mummy, -5hp
Trutzburg, shaken, -14hp
Baied

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm steps closer 5ft to Big Red devil and tries to hit both, Big Red one and small white one.

Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 24 + 2 ⇒ (10) + 24 + 2 = 36
damage: 2d6 + 19 + 9 ⇒ (2, 2) + 19 + 9 = 32

CLEAVE white devil - Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 24 + 2 ⇒ (13) + 24 + 2 = 39
damage: 2d6 + 19 + 9 ⇒ (4, 4) + 19 + 9 = 36

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

poke

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Poking you back!

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Baied cast a protective spell on herself

Cast shield of faith, +2 AC

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

I posted yesterday... Sigh
Feeling the bash from the mummy Trutzburg calls for speed of arms from the blessing.
Attack: 1d20 + 22 - 2 ⇒ (14) + 22 - 2 = 341d10 + 24 ⇒ (8) + 24 = 32
Attack: 1d20 + 22 - 2 ⇒ (17) + 22 - 2 = 371d10 + 24 ⇒ (8) + 24 = 32
Attack: 1d20 + 17 - 2 ⇒ (14) + 17 - 2 = 291d10 + 24 ⇒ (8) + 24 = 32
Confirm: 1d20 + 22 - 2 ⇒ (11) + 22 - 2 = 311d10 + 24 ⇒ (2) + 24 = 26

Dark Archive

|Absalom Initiation Slides

Trutzburg hacks and slashes the mummy to pieces of scrap cloth. Seeing his summoner defeated, the devil greater teleports out leaving you to easily mop up the little devils he summoned earlier.

Combat Over!

Barm -16hp, bleeding 2
Trutzburg, -14hp

The mummy is wearing a ring of protection +2 and has a staff inside their sarcophagus.

Dark Archive

|Absalom Initiation Slides

Because you went this direction first and defeated Yarix and the door's couldn't magically seal because you literally destroyed them, you've essentially completed this floor. You're welcome to explore the rest of it or head on down to the next floor. By the way, Yarix is a level 7 cleric mummy, but is honestly not that strong. It's got +20 to hit, which is great, but doesn't hit that hard and its spells suck.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Will we receive full credit if we decide to go to the next level now? If yes I am for it.

Dark Archive

|Absalom Initiation Slides

Because you defeated Yarix, yes, you get full credit (Which is still slow track now).

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

All the foes now defeated, Baied sends another powerful wave of curative energy, closing Barm and Trudzburg's wounds

Channel: 3d6 ⇒ (5, 5, 6) = 16

Blessed be Abadar's name. But your own names should be sang in praise, as the proofs of your martial prowess accumulate.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Thank you Baied!"

"So, guys, shall we go deeper underground?"

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

haha ^^

Saint Gudule nods yes.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum reloads his musket and follows Barm down to the next level.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

"Diggi, Diggi, Diggi Hole!"

Dark Archive

|Absalom Initiation Slides

Floor 12, The Automaton Forge

Thirty feet from the bottom of the shaft that leads to this area, the climb becomes challenging. The walls and the ladder’s rungs are coated in thick slime, and in one section the rungs have rusted away entirely. Crossing this gap without falling requires a successful Acrobatics or Climb check or using rope and help from companions.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Guys I have a grappling hook and hemp rope. How shall we do that? "

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum takes one of the rope, takes a small running start and leaps across the gap.
Acro: 1d20 + 20 ⇒ (5) + 20 = 25

if that makes it across:

Regnum looks for a place to tie down the rope to allow the others to cross easily.

PER: 1d20 + 27 ⇒ (4) + 27 = 31

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

"Hmm... I almost learned how to fly as I was praying Sarenrae earlier. Too bad I didn't!" says Gudule laughing.

"Oh and look, I can stay with anyone else's likeness forever! Wonderful isn't it?" he says, taking the looks of each of the group, sticking with Regnum's in the end.

"Watch this! There's a Regnum on each side of the cliff! BWAHAHAHA!" he shouts, laughing and pointing at the other Regnum.

Dark Archive

|Absalom Initiation Slides

Regnum makes it down the shaft while leading a rope down as well. He spots a gelatinous cube on the way down, which allows you all to easily kill it from a distance.

At the bottom of the shaft lies a chamber with walls formed from opaque green glass. Doors exit the chamber to the south and west. There are no handles—just a handprint engraved into each door.

Characters who succeed at a DC 15 Knowledge (arcana) or Knowledge (engineering) check:

notice that the handprint matches an emerald automaton arm

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

I can't do any of those checks..

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Me neither

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Know arcana: 1d20 + 8 ⇒ (13) + 8 = 21

See that handprint? It's not human. We need an automaton's hand to open these

Baied is mostly updated, I just need to buy her some stuff maybe, and use a presige point for Land rush

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"What shall we do now? Shall we return to upper levels and find automaton's hand?"

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

With an amused smile, Baied answers

You wrecked so much havoc upstairs than it won't be that hard to find.. and your sword can cut throught metal easily. it's always good manners to give an helping hand to those in dire straits.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Gudule nods.

"Yeah, there was a guy with automatons some levels higher. I hope he won't mind."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Ok! Let's return to collect that hand!"

Dark Archive

|Absalom Initiation Slides

You can also "pick" the lock with disable device somehow apparently. If you purchased Clanky's Arm from floor 1 though, you get to use it here lol

You return to the floor directly above you, the Tomb of Yarix, and retrieve an arm from one of the emerald automatons. Using the hand, you open the door to the south.

This room is filled with crates and shelves loaded with supplies. The southern wall is lined with threadbare white towels. A cabinet on the western wall holds scores of green glass teacups, and a metal crate next to it is filled with small bags of faded yellow cloth. This room is filled with supplies that haven’t been touched in years. The yellow bags hold tea leaves so old they’re little more than brown powder. Nothing here is valuable.

Dark Archive

|Absalom Initiation Slides

Moving on, you open the door to the west.

A narrow hall leads to a small foyer. Patterns of shadow, reminiscent of ripples on water, pass over the green glass walls. No light casts them—they seem to be illusions. The chamber surrounds a low platform engraved with a massive mystical pattern. A pair of double doors is set into the wall across from the platform. A scene engraved on the doors shows people relaxing in a pool of water.

A successful DC 20 Knowledge (arcana) check reveals:

that the platform is an anchor point for teleportation magic. It is inactive and damaged. You believe it wouldn't take very long to repair, however; a couple of minutes at most.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Know Arcana: 1d20 + 8 ⇒ (13) + 8 = 21

That was a tricky one... And no, I'm not putting the blame on you, Gudule. This place is used, sorry, was used, for teleportation magic, but we can't use it now without doing some repairs first.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"So, can you guys repair this!?"

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

knowledge arcana: 1d20 + 9 ⇒ (11) + 9 = 20

Gudule smirks.

"A couple minutes, I think. Shall we?" he asks Baied, ready to go to work.

How should we proceed, GM?

Dark Archive

|Absalom Initiation Slides

A DC 27 Knowledge (arcana) check and a successful DC 27 Disable Device check to jury-rig the teleporter.

If activated, the teleporter can be used by any creature that moves onto the platform and remains there for 1 full round.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Disable Device: 1d20 + 26 ⇒ (2) + 26 = 28

Regnum works with Saint G to get the teleporter working.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Knowledge arcana: 1d20 + 9 ⇒ (1) + 9 = 10

No way! Quibble!

Knowledge arcana: 1d20 + 9 ⇒ (15) + 9 = 24

Gudule doesn't seem to get it.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Know arcana: 1d20 + 9 ⇒ (4) + 9 = 13

Baied is at a loss about how to repair that thing

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Can we try again or it's lost?

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