Baied Eldourha |
Baied asks for divine protection, calling Abadar to the rescue
A golden globe expands from her body, and engulfs her partners
Deflection Aura (Su):Everyone in 20 feet radius (so up to Barm) get +2 to AC and CMD for 5 rounds
Saint Gudule |
Saint Gudule nods approvingly as he sees the golden globe.
"Not bad."
He gestures widely and yells "QUICK CHAOS!"
He casts Quick chaos.
GM Zer0darkfire |
One of the statues holds up his head, light streams from its eyes directly at you!
Everyone needs a will save.
DC 16 will. Failure is stunned for 1 round, success is sickened
Blessing of Fervor Remember, this doesn't give you actions, its just slightly different 'haste'
Initiative Order, Bold May Go!
Map Slide
Statue creature red, -18hp
Saint Gudule, will save
Regnum, will save
Baied, will save
Statue creature blue
Barm, will save
Trutzburg, will save
Regnum Blastface |
Will Save: 1d20 + 9 ⇒ (16) + 9 = 25
Regnum looks away from the statue and avoids his gaze.
Reloading, Regnum once again aims for RED and fires...
Musket: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Damage: 1d12 + 14 + 1 ⇒ (4) + 14 + 1 = 19
GM Zer0darkfire |
Regnum's bullet cracks the statue man a little more, while Baied's crossbow bolt bounces harmlessly off the creature.
Don't forget your blessing!
Blessing of Fervor
Initiative Order, Bold May Go!
Map Slide
Statue creature red, -37hp
Saint Gudule
Regnum
Baied
Statue creature blue
Barm
Trutzburg
Saint Gudule |
Will save DC 16: 1d20 + 11 ⇒ (12) + 11 = 23 +5 if mind affecting
Picking the +2s
Seeing the size of the statue, Saint Gudule shouts "Barm, I tought you were taller than that!"
And Barm begins to grow.
Casting Enlarge Person on Barm, it will be effective only next round, though.
GM Zer0darkfire |
The other statue drops the shield in its hands and tries to slam Barm.
slam barm: 1d20 + 18 ⇒ (2) + 18 = 20
slam barm: 1d20 + 18 ⇒ (2) + 18 = 20
And it makes the worst attacks it possibly can without fumbling.
Don't forget your blessing!
Blessing of Fervor
Initiative Order, Bold May Go!
Map Slide
Statue creature red, -37hp
Saint Gudule
Regnum
Baied
Statue creature blue
Barm
Trutzburg
Barm |
"You are mine now!" says Barm to Blue one.
Barm starts swinging his sword.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 24 ⇒ (19) + 24 = 43
damage: 2d6 + 19 + 9 ⇒ (5, 1) + 19 + 9 = 34
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 24 ⇒ (1) + 24 = 25
damage: 2d6 + 19 + 9 ⇒ (1, 4) + 19 + 9 = 33
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 16 ⇒ (15) + 16 = 31
damage: 2d6 + 19 + 9 ⇒ (4, 1) + 19 + 9 = 33
crit confirm: 1d20 + 24 ⇒ (6) + 24 = 30
damage: 2d6 + 19 + 9 ⇒ (3, 6) + 19 + 9 = 37
GM Zer0darkfire |
Barm slices and cuts into the statue, and, at the end of his flurry, the statue slides apart along the lines he cut.
Don't forget your blessing!
Blessing of Fervor
Initiative Order, Bold May Go!
Map Slide
Statue creature red, -37hp
Saint Gudule
Regnum
Baied
Barm
Trutzburg
Trutzburg |
Trutzburg asks for agility from the blessing Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. and moves forward and attacks the red statue.
Attack: 1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 311d10 + 24 ⇒ (3) + 24 = 27
GM Zer0darkfire |
Trutzburg delivers a powerful slash to the statue, which he finds softer than he was expecting.
The remaining statue tries to hit Trutzburg back.
slam trutzburg: 1d20 + 18 ⇒ (5) + 18 = 23
slam trutzburg: 1d20 + 18 ⇒ (17) + 18 = 35
damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14
The blow is mighty, but it also vibrates your body in a strange way.
DC 16 will save or dazed for 1 round. If you pass, you're sickened for 1 round instead.
Don't forget your blessing!
Blessing of Fervor
Initiative Order, Bold May Go!
Map Slide
Statue creature red, -64hp
Saint Gudule
Regnum
Baied
Barm
Trutzburg, -14hp, will save
Regnum Blastface |
Regnum does what he knows best, and keeps on shooting.
Musket: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 1d12 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Barm |
Barm steps closer to the red statue 5ft. and swings as hard as possible.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 24 ⇒ (20) + 24 = 44
damage: 2d6 + 19 + 9 ⇒ (4, 1) + 19 + 9 = 33
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 24 ⇒ (16) + 24 = 40
damage: 2d6 + 19 + 9 ⇒ (4, 5) + 19 + 9 = 37
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 16 ⇒ (6) + 16 = 22
damage: 2d6 + 19 + 9 ⇒ (6, 6) + 19 + 9 = 40
crit. confirm: 1d20 + 24 ⇒ (11) + 24 = 35
damage: 2d6 + 19 + 9 ⇒ (2, 4) + 19 + 9 = 34
GM Zer0darkfire |
The statue crumbles to dust under the weight of attacks from Regnum and Barm.
Combat Over!
If you investigate the shield, you find its a +3 magic heavy steel shield. You're not quite sure about the sword though.
GM Zer0darkfire |
Looking at my notes and it doesn't mention the shield having any symbol at all.
Regnum Blastface |
Regnum sighs, reloads his musket, and leads his party off to the north. He opens the door and holds it for them to enter.
GM Zer0darkfire |
This small chamber is quite cold. Within are five corroded metal bunk beds covered with a layer of frost. On the bunks lie the frozen corpses of humans in robes of red and white, clutching necklaces or holy symbols in their hands.
Saint Gudule |
Saint Gudule sighs with relief as the combat ends.
He follows the others and wonders what kind of god these dead people revere.
Knowledge Religion: 1d20 + 5 ⇒ (14) + 5 = 19
Regnum Blastface |
"One second."
Regnum, finally entering the room, takes a good moment or two to give the place a good look.
Per: 1d20 + 22 ⇒ (6) + 22 = 28
Something must be here! Regnum thinks to himself.
GM Zer0darkfire |
Regnum doesn't find anything of interest and Saint Gudule isn't quite sure what these holy symbols are, although they match some of the symbols around this floor.
Saint Gudule |
"Well, the (un)holy symbols seem to match the drapes... I mean the runes!" says laconically Saint Gudule.
GM Zer0darkfire |
Baied knows this symbol as belonging to one of the great old ones, the king in yellow. Thankfully, she doesn't see any yellow signs, nor does she know the king's other name, sparing her from his domination and world of nightmares.
GM Zer0darkfire |
A large stone sarcophagus rests atop a raised dais in the center of this room. The air is filled with the smell of decay.
There are to seething devils deftly wield vicious, saw-toothed glaives, while below their toothy maws writhes a hideous, twitching beard.
In addition, wrapped from head to toe in ancient strips of moldering linen, this humanoid moves with a shuffling gait. Its wrappings drip with a foul-smelling liquid.
As you lay eyes on the mummy, you're filled with such dead that you might be paralyzed on the spot.
Saint Gudule: 1d20 + 1 ⇒ (12) + 1 = 13
Barm: 1d20 + 6 ⇒ (18) + 6 = 24
Trutzburg: 1d20 + 2 ⇒ (5) + 2 = 7
Baied: 1d20 + 1 ⇒ (5) + 1 = 6
Regnum: 1d20 + 11 ⇒ (5) + 11 = 16
enemies: 2d20 + 6 ⇒ (16, 19) + 6 = 41
mummy: 1d20 + 1 ⇒ (12) + 1 = 13
Everyone needs a will save!
DC 17 on a failure, you're paralyzed for 1d4 ⇒ 2 rounds
Initiative Order, Bold May Go!
Map Slide
Barm
Devils
Regnum
Saint Gudule
Mummy
Trutzburg
Baied
Barm |
will: 1d20 + 9 ⇒ (9) + 9 = 18
"You guys are mine!"
Barm comes closer and attacks the blue one.
Vital strike, Devastating Strike - Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 24 ⇒ (18) + 24 = 42
damage: 4d6 + 19 + 9 + 4 ⇒ (6, 6, 5, 1) + 19 + 9 + 4 = 50
Crit. confirm: 1d20 + 24 ⇒ (7) + 24 = 31
damage: 2d6 + 19 + 9 + 4 ⇒ (3, 2) + 19 + 9 + 4 = 37
GM Zer0darkfire |
Barm once again cuts in enemy in half before moving on to the next.
Baied knows these are Bearded Devil (Barbazu) and knows two things about them.
She also knows the mummy is a Bog Mummy, although this is a unique one carrying a religious symbol. She knows three things about bog mummies.
summon on 1: 1d2 ⇒ 1
The devil takes a step back and calls forth more devils from hell, attempting to surround Barm to at least keep him occupied.
claws vs barm: 1d20 + 4 ⇒ (20) + 4 = 24
claws vs barm: 1d20 + 4 ⇒ (19) + 4 = 23
claws vs barm: 1d20 + 4 ⇒ (6) + 4 = 10
claws vs barm: 1d20 + 4 ⇒ (16) + 4 = 20
claws vs barm: 1d20 + 4 ⇒ (13) + 4 = 17
claws vs barm: 1d20 + 4 ⇒ (10) + 4 = 14
claws vs barm: 1d20 + 4 ⇒ (15) + 4 = 19
claws vs barm: 1d20 + 4 ⇒ (15) + 4 = 19
claws vs barm: 1d20 + 4 ⇒ (20) + 4 = 24
claws vs barm: 1d20 + 4 ⇒ (4) + 4 = 8
Two confirmations
claws vs barm: 1d20 + 4 ⇒ (11) + 4 = 15
claws vs barm: 1d20 + 4 ⇒ (7) + 4 = 11
Damage
damage to barm: 1d4 ⇒ 1
damage to barm: 1d4 ⇒ 1
The horde of demons claws and scratches at Barm's armor, with two of them managing to find small weak points to cause a light bleeding wound.
Initiative Order, Bold May Go!
Map Slide
Barm -2hp
Devils
Regnum
Saint Gudule, will save
Mummy
Trutzburg, will save
Baied
Regnum Blastface |
Regnum does his thing from the doorway, shooting the enemies off of Barm.
Musket Target = Purple: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 1d12 + 15 ⇒ (2) + 15 = 17
Saint Gudule |
Will save DC 17: 1d20 + 11 ⇒ (8) + 11 = 19 +5 vs mind-affecting
Saint Gudule is shocked. "Well... it stinks. Let's bring them a little cleansing..."
As he finished his words, a sheet of violet flames spring into existence before Barm's nose.
Wall of fire, no save.
Fire damage for those on the wall: 2d6 + 11 ⇒ (3, 3) + 11 = 17 *2 because they are undead = 34 fire damage to each of them.