Regnum Blastface
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Regnum does his thing against Orange, quickly reloading and firing again, and then again with St. G's Blessing!
Musket Target=Orange: 1d20 + 18 + 1 + 2 ⇒ (17) + 18 + 1 + 2 = 38
Damage: 1d12 + 16 + 1 ⇒ (10) + 16 + 1 = 27
Musket Target=Orange: 1d20 + 18 + 1 + 2 ⇒ (16) + 18 + 1 + 2 = 37
Damage: 1d12 + 16 + 1 ⇒ (4) + 16 + 1 = 21
Musket Target=Orange: 1d20 + 18 + 1 + 2 ⇒ (7) + 18 + 1 + 2 = 28
Damage: 1d12 + 16 + 1 ⇒ (6) + 16 + 1 = 23
000dafi03
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Don't forget furious focus only applies to your first attack. Can't tell if those are just quick post things or if they have the correct penalties.
Barm retaliates against his attackers. His first swing cuts a construct straight down the middle, both halves sparking as they slide apart and fall to the floor. He then turns and swings twice at the other construct, cutting into it like butter and causing it to fall as well.
Regnum watches Barm tear into these guardians before firing at the remaining one, his bullets clang into the armored body, but penetrate apparently deep enough to fell the construct.
Combat Over!
Steward watches on, "You are truly mighty. It seems you have descended from our creators."
Barm
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they have the correct penalties.
1st attack is +25
2nd attack is +17 -> 25 - 5 - 3(powerattack)
3rd attack is +12 -> 25 - 10 - 3(powerattack)
Saint Gudule
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Saint Gudule cocks his head backwards as he picks Steward back up.
"Indeed, indeed, hahahaha!"
Barm
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"Let's search the room and move on. But before that, I need some healing."
perception: 1d20 + 12 ⇒ (9) + 12 = 21
Baied Eldourha
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That is my area of expertise
Baied uses her wand to heal most of Barm's wounds
CMW: 2d8 + 3 ⇒ (2, 8) + 3 = 13
CMW: 2d8 + 3 ⇒ (2, 3) + 3 = 8
CMW: 2d8 + 3 ⇒ (7, 8) + 3 = 18
Will that do? There aren't too many charges left in that wand.
CMW wand 3 charges left
000dafi03
|
As you approach the only door exiting this room, you easily notice that it has some fashion of electric defense that shocks anything that touches it. Regnum pulls out his tools and pokes the right spot to turn it off rather quickly.
The Emerald Spire forms the heart of a massive eldritch machine. Hundreds of small gemstones orbit it like tiny moons. A control panel is embedded in the spire just above the floor—a marble and adamantine altar studded with gleaming crystals. Arcane patterns of cold fire blaze on the floor of the chamber. Two massive, coffin-like structures stand to either side of the room, with three smaller ones around them. The air is cold, and tingles with magical energy.
"Please place me at the control center at the base of the spire. Be warned, once we approach the control center, the Iron Creche's defenses will likely try and stop us. You'll need to either help me reprogram the controls or keep the automatons away from me for about a full minute." Steward says to you.
Regnum Blastface
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Regnum looks at Barm "I'm pretty sure we can hold off automatons. However, to insure success, St. Gudule, cast your blessing right before the Steward starts so we have it from the beginning."
Regnum starts to reorganize his cartridges and such, making them easier to get to in a long fight.
Saint Gudule
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"Sounds about right! I also have another few others helping things for you all..." he says, casting a few spells, then finishing by the blessing just before laying Steward on the altar.
Before entering, SG casts Weapon of Awe on Regnum, Trutzburg and Barm [11 minutes] ; then Enlarge Person on anyone willing (Barm and Trutzburg?) [11 minutes] ; once we're inside, and before laying the Steward on the altar, I'll cast Blessing of Fervor.
000dafi03
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Blessing of Fervor has more options, but haste is better for raw combat numbers since it gives +1 hit and AC with the extra speed and attack.
Saint Gudule
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As you wish :)
000dafi03
|
Three armored automatons emerge from the smaller replication chambers, and hundreds of Reclaimers emerge from the larger units, forming one swarm.
A PC can assist by spending a full-round action and attempting at a DC 23 Knowledge (arcana) check or DC 25 Disable Device check. If the check is successful, reprogramming the crèche takes 1 round less.
Saint Gudule: 1d20 + 1 ⇒ (15) + 1 = 16
Barm: 1d20 + 6 ⇒ (9) + 6 = 15
Trutzburg: 1d20 + 2 ⇒ (10) + 2 = 12
Baied: 1d20 + 1 ⇒ (1) + 1 = 2
Regnum: 1d20 + 11 ⇒ (20) + 11 = 31
enemies: 4d20 + 0 ⇒ (9, 6, 15, 1) + 0 = 31
Weapon of Awe on Regnum, Trutzburg and Barm
Haste
Enlarge person? (no one accepted)
Round 1/10
Initiative Order, Bold May Go!
Map Slide
Regnum
Saint Gudule
Barm
Trutzburg
Enemies
Baied
Baied Eldourha
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Posting now cause I don't know when i would be able to post, and it's out of battle anyway
Know Arcana: 1d20 + 10 ⇒ (16) + 10 = 26
Quickly, Baied dashes to the control center, helping the reprogrammation.
The word itself she doesnt truly understand, but if it's about being logical, and using numbers and shorthand codes, the servant of the Master of the First Vault is in her element (and it's safer than to be amidst a battle anyway)
Barm
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Barm steps 5ft to the orange one and starts attacking.
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 25 + 1 ⇒ (14) + 25 + 1 = 40
damage: 2d6 + 19 + 9 ⇒ (2, 1) + 19 + 9 = 31
Haste attack: 1d20 + 25 + 1 ⇒ (5) + 25 + 1 = 31
damage: 2d6 + 19 + 9 ⇒ (2, 2) + 19 + 9 = 32
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
damage: 2d6 + 19 + 9 ⇒ (5, 5) + 19 + 9 = 38
crit confirm: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34
damage: 2d6 + 19 + 9 ⇒ (3, 3) + 19 + 9 = 34
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
damage: 2d6 + 19 + 9 ⇒ (5, 3) + 19 + 9 = 36
Regnum Blastface
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Enlarge Person does me no good
Regnum takes a 5' step back and fires at Yellow, swiftly reloading, and firing yet again.
Musket Target=Yellow: 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Damage: 1d12 + 16 + 1 + 2 ⇒ (1) + 16 + 1 + 2 = 20
Musket Target=Yellow: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
Damage: 1d12 + 16 + 1 + 2 ⇒ (7) + 16 + 1 + 2 = 26
Saint Gudule
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I proposed to cast Enlarge Person on Barm and Trutzburg but didn't notice any reaction indeed.
Saint Gudule raises his arms and shouts "FLAMES OF CHAOS!"
And a column of flames descend on the swarm and on the further automaton.
Flame strike, ref DC 23: 11d6 ⇒ (5, 3, 5, 6, 3, 1, 3, 5, 1, 4, 6) = 42
Saint Gudule
|
ok, then you'll have to adapt your combat rolls from earlier. Also did you take into account the +2 to damage from weapon of awe?
000dafi03
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Baied succeeds in helping Steward reprogram the machines, speeding up the process.
Barm once again easily destroys a construct with a few swings. However, you hear the coffin machine it came from begin rumbling. "DESTRUCTION BY BLADED WEAPONS. ADAPTING TO NEW CONDITIONS. RECONSTRUCTING IMPROVED MODEL."
reflex saves: 1d20 + 4 ⇒ (3) + 4 = 7
reflex saved: 1d20 + 3 ⇒ (10) + 3 = 13
Saint Gudule's flame strike destroys the swarm and damages the other automaton. The large coffins begin to rumble now as well, "RECLAIMERS DESTROYED BY DIVINE FIRE. ADAPTING TO NEW CONDITIONS. RECONSTRUCTING IMPROVED MODEL."
Weapon of Awe on Regnum, Trutzburg and Barm
Haste
Enlarge person on Barm
Round 2/10
Initiative Order, Bold May Go!
Map Slide
Regnum
Saint Gudule
Barm
Trutzburg
Enemies, yellow -36hp, blue -45
Baied
Barm
|
A PC can assist by spending a full-round action and attempting at a DC 23 Knowledge (arcana) check or DC 25 Disable Device check. If the check is successful, reprogramming the crèche takes 1 round less.
Do we know how many rounds is required to finish this and can Baied make arcana check round after round
Saint Gudule
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GM Zer0darkfire wrote:Do we know how many rounds is required to finish this and can Baied make arcana check round after roundA PC can assist by spending a full-round action and attempting at a DC 23 Knowledge (arcana) check or DC 25 Disable Device check. If the check is successful, reprogramming the crèche takes 1 round less.
1 minutes, so 10 rounds. And yes, I think we can retry.
000dafi03
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I have a round tracker in the initiative block there that says x/10 so you know how long you have left. Yes, you can keep making the checks.
Trutzburg slices at yellow.
1d20 + 22 + 1 ⇒ (5) + 22 + 1 = 28 damage: 1d10 + 24 + 2 ⇒ (10) + 24 + 2 = 36
1d20 + 22 + 1 ⇒ (10) + 22 + 1 = 33 damage: 1d10 + 24 + 2 ⇒ (9) + 24 + 2 = 35
Trutzburg easily finishes off yellow, "DESTRUCTION BY BLADED WEAPONS. ADAPTING TO NEW CONDITIONS. RECONSTRUCTING IMPROVED MODEL."
Blue moves towards Barm who slices down the creature before it gets close enough to attack.
There are no current enemies this round; none of you are injured and you already pre-buffed, so I'm going to skip one round of nothing happening.
The coffin machines rumble and spit out new automatons, this time, improved models!
Weapon of Awe on Regnum, Trutzburg and Barm
Haste
Enlarge person on Barm
Round 4/10
Initiative Order, Bold May Go!
Map Slide
Regnum
Saint Gudule
Barm
Trutzburg
Baied (you can make an extra check for the skipped round)
Enemies, orange +1, yellow +2, Blue +3
Baied Eldourha
|
Know Arcana: 1d20 + 10 ⇒ (11) + 10 = 21
Know Arcana: 1d20 + 10 ⇒ (11) + 10 = 21
Baied tries to help again, but this time comes short...
I would appreciate your advice, Gudule, you know a thing or two about stranges apparatus...
Or would that be "Apparatii"?
An aid another roll would be enough to get one success
Regnum Blastface
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Musket Target=Yellow: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26
Damage: 1d12 + 16 + 1 + 2 ⇒ (7) + 16 + 1 + 2 = 26
Regnum reloads and does his thing.
"Go, Gudule, we can cover you!"
Barm
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"What is this?! A new one?!"
Barm starts attacking again.
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 25 + 1 ⇒ (17) + 25 + 1 = 43
damage - weapon of awe: 3d6 + 19 + 9 + 2 ⇒ (1, 5, 5) + 19 + 9 + 2 = 41
Haste attack: 1d20 + 25 + 1 ⇒ (9) + 25 + 1 = 35
damage - weapon of awe: 3d6 + 19 + 9 + 2 ⇒ (4, 4, 2) + 19 + 9 + 2 = 40
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37
damage - weapon of awe: 3d6 + 19 + 9 + 2 ⇒ (6, 2, 4) + 19 + 9 + 2 = 42
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
damage - weapon of awe: 3d6 + 19 + 9 + 2 ⇒ (3, 6, 1) + 19 + 9 + 2 = 40
crit. confirm for 1st attack: 1d20 + 25 + 1 ⇒ (2) + 25 + 1 = 28
damage - weapon of awe: 3d6 + 19 + 9 + 2 ⇒ (5, 6, 5) + 19 + 9 + 2 = 46
crit. confirm for 2nd attack: 1d20 + 25 + 1 ⇒ (16) + 25 + 1 = 42
damage - weapon of awe: 3d6 + 19 + 9 + 2 ⇒ (1, 6, 5) + 19 + 9 + 2 = 42
crit. confirm for 3rd attack: 1d20 + 25 + 1 ⇒ (16) + 25 + 1 = 42
damage - weapon of awe: 3d6 + 19 + 9 + 2 ⇒ (5, 3, 3) + 19 + 9 + 2 = 41
292 points of damage
000dafi03
|
Even with modifications, the automatons prove no match for Barm's sword...yet.
Regum's bullet still easily finds its mark on another automaton as well.
Weapon of Awe on Regnum, Trutzburg and Barm
Haste
Enlarge person on Barm
Round 4/10
Initiative Order, Bold May Go!
Map Slide
Regnum
Saint Gudule
Barm
Trutzburg
Baied
Enemies, yellow +2 (-21hp), Blue +3
Saint Gudule
|
Saint Gudule, will try to help Baied, looking over her shoulder and mumbling strange yet fruitful pieces of advice.
Auto-success to aid with knowledge arcana each round. (SG has a +9 mod)
000dafi03
|
Saint Gudule and Baied work together with Steward to continue reprogramming the Iron Creche.
Blue marches towards Barm, who swings at the approaching enemy.
AoO: 1d20 + 25 + 1 ⇒ (3) + 25 + 1 = 29
damage: 3d6 + 19 + 9 + 2 ⇒ (1, 6, 1) + 19 + 9 + 2 = 38
Barm easily hits and cuts into the automaton, but it swings its weapon anyway.
weapon: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21
damage: 2d4 + 7 ⇒ (4, 2) + 7 = 13
Even with the upgrades, the automaton still can't hit Barm.
Yellow steps forward and swings at Regnum.
weapon: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
damage: 2d4 + 7 ⇒ (4, 2) + 7 = 13
confirmation: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
bonus damage: 4d4 + 14 ⇒ (3, 1, 3, 2) + 14 = 23
This one received the right upgrades and finds cutting into Barm much easier.
Weapon of Awe on Regnum, Trutzburg and Barm
Haste
Enlarge person on Barm
Round 7/10
Initiative Order, Bold May Go!
Map Slide
Regnum
Saint Gudule
Barm, -36hp
Trutzburg
Baied
Enemies, yellow +2 (-21hp), Blue +3 -38hp
Barm
|
"You are going down!" says Barm to Blue.
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 25 + 1 ⇒ (4) + 25 + 1 = 30
damage - weapon of awe: 3d6 + 19 + 9 + 2 ⇒ (5, 1, 2) + 19 + 9 + 2 = 38
Haste attack: 1d20 + 25 + 1 ⇒ (6) + 25 + 1 = 32
damage - weapon of awe: 3d6 + 19 + 9 + 2 ⇒ (3, 6, 6) + 19 + 9 + 2 = 45
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28
damage - weapon of awe: 3d6 + 19 + 9 + 2 ⇒ (6, 1, 6) + 19 + 9 + 2 = 43
Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
damage - weapon of awe: 3d6 + 19 + 9 + 2 ⇒ (5, 5, 1) + 19 + 9 + 2 = 41
Baied Eldourha
|
Should be Regnum at -36 HP, not Barm: Yellow steps forward and swings at Regnum.
damage: 2d4 + 7 ⇒ (4, 2) + 7 = 13
confirmation: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
bonus damage: 4d4 + 14 ⇒ (3, 1, 3, 2) + 14 = 23
Know Arcana, DC 23: 1d20 + 10 ⇒ (12) + 10 = 22With Gudule automatic aid another, that will do
Baied still works alongside Gudule to haste the process
Just wondering right now if Haste would allow us to try twice per round in reprogramming the Creche
Regnum Blastface
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Regnum screams in pain, having been hit quite hard by Yellow. Surrounded, Regnum does the only thing he can think of, grabbing his rifle and smashing Yellow with it.
Pistol Whip: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d10 + 2 ⇒ (8) + 2 = 10
Saint Gudule
|
Just wondering right now if Haste would allow us to try twice per round in reprogramming the Creche
I don't think so. It is a full-round action to do the trick.
Saint Gudule, seeing everyone enjoying the fight, aids Baied once more.
@Barm: as you're now enlarged, shouldn't your damage be different? Like one more damage die and some change in the modifiers?
Barm
|
Baied Eldourha wrote:Just wondering right now if Haste would allow us to try twice per round in reprogramming the CrecheI don't think so. It is a full-round action to do the trick.
Saint Gudule, seeing everyone enjoying the fight, aids Baied once more.
@Barm: as you're now enlarged, shouldn't your damage be different? Like one more damage die and some change in the modifiers?
Yes, 2d6 has become 3d6, and +19 to damage should be +21 (I forgot that part). Tnx!
000dafi03
|
As Barm hacks down more automatons and Regnum pistol whips another, Steward assumes control of the Iron Creche.
The light fades from Steward’s eyes, and his voice emerges from the web of stones orbiting the Spire. “You have done well, children of the Patrons. Now I have the power to restore my people. I can give you the rune you need to reach the prince’s palace. And should you ever need a cup of tea or a place to relax, you will be welcome at the Sanctum."
The hatch opens into a chamber where a vertical shaft drops into darkness farther than the eye can see. A square platform about 8 feet in diameter hovers at the top of the shaft. There is a bronze lever on the wall near the door, currently in its “up” position.
The dangerous thing here is that every new robot had +1 AC and +hit. It increased by 1 for every new robot with no limit.
000dafi03
|
Post when you're ready!
The descending wooden platform finally comes to rest on a dais in a small, square room. To the east, a short flight of wide marble steps leads down to a grand hall. A bronze lever, currently in its “down” position, is on the wall near the stairs.
Suddenly, as you step off of the elevator, you feel perfectly refreshed and watch as a new pathfinder agent materializes in front of you. (That's your cue!)
This hall is finished in honey marble and features four red granite columns. At the east end, an ornamental arch surrounds large stone double doors. The door is emblazoned with a large symbol: a skull with a crown. To the left and right of the doorway stand two large iron statues. Each statue holds an ornamental axe and shield, and has short, stumpy legs, a round belly, and a wide mouth above its sculpted beard.
000dafi03
|
The social interaction is meeting your new player/pathfinder. Clearly the decemvirate decided to send this one with a teleportation effect.