GM Zer0darkfire's Emerald Spire (Inactive)

Game Master zer0darkfire

Map Slides


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The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

21%+ To succeed: 1d100 ⇒ 73

Knowing she can't do much directly, Baied opts to give Barm some advantage.

Even if his sword won't be as effective against so many small foes than against a big, single one, maybe giving him a bigger sword will balance the disavantage?

That's the trade she has in mind, when she puts her slender hand on the fighter broad shoulder… and the man becomes quite bigger

Cast Enlarge person on Barm

Dark Archive

|Absalom Initiation Slides

Trutzburg, do you have a way to harm this swarm like a swarmbane clasp? It's small enough that it is immune to weapon damage normally.

Dark Archive

|Absalom Initiation Slides

I'm going to assume no for now then.

Trurtzburg definitely kills a single scarab in the massive swarm.

Baied starts casting a spell, but it will take a turn to finish.

The swarm moves to cover Barm and Trutzburg.
damage: 2d6 ⇒ (1, 1) = 2 plus a fort save vs Tetanus

Initiative Order, Bold May Go!
Map Slide
Regnum
Trutzburg, fort save, -2hp
Baied

Enemy, -33hp
Saint Gudule
Barm
, fort save, -2hp

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum keeps up his fire against the swarm, thankful for the clasp he has that allows him to do so.

Musket: 1d20 + 18 + 1 - 2 ⇒ (7) + 18 + 1 - 2 = 24
Damage: 1d12 + 16 + 1 ⇒ (9) + 16 + 1 = 26

Musket: 1d20 + 18 + 1 - 2 ⇒ (17) + 18 + 1 - 2 = 34
Damage: 1d12 + 16 + 1 ⇒ (6) + 16 + 1 = 23

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

fort: 1d20 + 11 ⇒ (19) + 11 = 30

"If Trutzburg can' damage that thing then...! But I can try!"

Barm steps back 5ft and starts attacking.

Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 25 ⇒ (8) + 25 = 33
damage: 2d6 + 19 + 9 ⇒ (2, 3) + 19 + 9 = 33

Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 2d6 + 19 + 9 ⇒ (2, 5) + 19 + 9 = 35

Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 12 ⇒ (4) + 12 = 16
damage: 2d6 + 19 + 9 ⇒ (5, 2) + 19 + 9 = 35

Dark Archive

|Absalom Initiation Slides

Barm's attacks kill 3 scarabs out of hundreds, so they effectively do nothing to the swarm.

Regnum's bullets once again spread out into numerous smaller pellets, destroying massive amounts of scarabs, which is enough to dissipate the swarm.

Combat Over!

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Thank you Regnum!"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Actually reloading his weapon slowly as there is no need to do so speedily, he replies "Anytime. Next time we make it to the surface, you need to buy a clasp as well! I don't use it often, but it is gold well spent."

Regnum walks into the hallway past the swarm corpses and gives it a good look. PER: 1d20 + 27 ⇒ (2) + 27 = 29

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

I've heard about a spel to create near infinite ammunition for ranged weapons, I Wonder if that could be use to create this special things you use… I guess not, or the manufacturer's guild would have cried justice to our god...

Speaking about "abundant Ammunition" spell

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule smiles widely.

"Well done, my dear Regnum! Now, let's proceed to the Sanctum!" he declares, going boldly into the room, still carrying Steward.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Gudule,I will go first! This is for your safety."Barm enters the next room.

Dark Archive

|Absalom Initiation Slides

A pool of glowing green liquid that smells like rotting flesh dominates this massive chamber. Long, metallic tentacles writhe around the edge of the pool, like snakes searching for prey.

Steward says, "The metallic tentacles are programmed to grab any organic matter that comes within reach and dunk it in the pool until it dissolves...that might be a problem for you."

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Get out all of you!" Barm runs to the exit of the room.

Dark Archive

|Absalom Initiation Slides

Barm, and presumably the party, leaves the room...now what?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Let's go this way!" And Barm opens next door. see map

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum follows barma, but not before wishing he could have at least SHOT at the tentacles!

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule shrugs and follows Barm as well. He nevertheless asks genuinely Steward "dear Steward, is there a way to de-activate the metallic tentacles? Do you know that or do you know where we could find that information?"

Dark Archive

|Absalom Initiation Slides

"You can destroy them or you can turn them off by pressing a button on each one." Steward says. (disable device or attacking them)

This chamber is a shallow pool. The bottom is lined with a glittering layer of liquid metal.

"This liquid breaks down dead and inorganic material." Steward says.

You see a layer of liquefied metal at the bottom, and see that many of the objects are already liquefied and unsalvageable.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

"So, if we were to step into this liquid, nothing would happen to organic life?" Gudule inquires.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

If you hint at taking a bath, even in a suspicious liquid, just for the sake of it, Gudule, please remember there's a lady among us before removing any clothes.

Dark Archive

|Absalom Initiation Slides

"As organic lifeforms, the liquid would only remove the dead cells on your body...exfoliation." Steward replies to Saint Gudule.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Out of curiosity, Gudule kneels at the pool's side, rolls up a sleeve and puts a hand into the pool.

Can we estimate the depth of the pool?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Be careful there!"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum, seeing that everyone didn't follow Barm and himself out of the room heads back in time to see St. Gudule putting his hand in the pool.

"What are you doing? You trying to hurt yourself?" Regnum nearly screams. "What's next? You going to drink the liquid?"

Dark Archive

|Absalom Initiation Slides

It doesn't say, so I'll go with 10 feet deep.

Nothing especially interesting happens to Saint Gudule's hand. Although it tingles a little as the dead skin layers melt away.

Honestly sounds like another spa section lol

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Ok, what now?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Can we see the whole room on the map?

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Well, lets head back to the room we were about to go to before the party split on us, maybe?"

Dark Archive

|Absalom Initiation Slides
Barm wrote:
Can we see the whole room on the map?

Sorry, I swore I uncovered it already. Its not the exciting, just leads back to the tentacle room.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm crosses the room and tries to reach the door on the southeast, in the room with tentacles.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum follows Barm, hoping that he doesn't get attacked on the way.

Dark Archive

|Absalom Initiation Slides

Two tentacles lash out at Barm as he passes by.

attacks: 1d20 + 13 ⇒ (8) + 13 = 21
attacks: 1d20 + 13 ⇒ (3) + 13 = 16

Both of them miss Barm as he ducks and weaves. After their attempts, they stop moving, apparently turning off.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm opens the door and enters.

perception: 1d20 + 12 ⇒ (19) + 12 = 31

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Do they activate again once Regnum passes?

Dark Archive

|Absalom Initiation Slides

Yeah, they automatically attack once you're in range, then turn off if they don't hit.

“Many soldier automatons are stored within. They may be dormant, or may not. I advise proceeding cautiously.” Steward says as Barm opens the door.

Every space along the walls of this large storage chamber consists of tall, vertical sockets of human-like size and shape. Some lie empty, but most are occupied—no fewer than twelve automaton soldiers stare blankly out from the sockets into the chamber. Four are much larger than the others, standing as tall as ogres in oversized receptacles in the center of each wall. The door to the southwest is guarded by faint arcs of electricity, like widely spaced bars across the mouth of the alcove. At infrequent intervals the arcs brighten and fade.

Four large emerald automatons slowly patrol this room.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

"Guys are you coming? I can't fight 4 automatons alone!"

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

PER: 1d20 + 27 ⇒ (18) + 27 = 45 Do I see a control near the door to the Southwest, as in, an on/off switch?

Dark Archive

|Absalom Initiation Slides

Regnum doesn't see any kind of control system for these guys, but he quickly calculates the automatons patrol patterns, realizing it wouldn't be too hard to sneak past these robots and get to the door across the room.

You can all attempt stealth checks with a bonus from Regnum's perception if you want to try and sneak past them all.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

"Ok, guys, here is what you do. Follow my lead to avoid being spotted by the automatons."

Stealth: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm follows Ragnum.

stealth: 1d1 + 4 ⇒ (1) + 4 = 5

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Stealth: 1d20 - 4 ⇒ (6) - 4 = 2

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Mighty stealth: 1d20 - 3 ⇒ (11) - 3 = 8

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Stealth: 1d20 + 1 - 2 ⇒ (5) + 1 - 2 = 4

Baied isn't too stealthy either... but she ain't the only one being noisy

Dark Archive

|Absalom Initiation Slides

initiative:

Saint Gudule: 1d20 + 1 ⇒ (16) + 1 = 17
Barm: 1d20 + 6 ⇒ (12) + 6 = 18
Trutzburg: 1d20 + 2 ⇒ (1) + 2 = 3
Baied: 1d20 + 1 ⇒ (18) + 1 = 19
Regnum: 1d20 + 11 ⇒ (17) + 11 = 28
enemies: 4d20 + 0 ⇒ (6, 16, 14, 3) + 0 = 39

Yeah...no realistic bonuses are going to help you pass those stealth checks.

Initiative Order, Bold May Go!
Map Slide
Regnum
Baied
Barm
Saint Gudule

Enemies
Trutzburg

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Regnum makes his way into the room, and fires a shot at RED, reloading his musket after his shot.

Musket Target=RED: 1d20 + 18 + 1 ⇒ (7) + 18 + 1 = 26

Damage: 1d12 + 16 + 1 ⇒ (6) + 16 + 1 = 23

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Barm enters the room and attacks the red one.

Vital strike, Devastating Strike - Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 25 ⇒ (9) + 25 = 34
damage: 6d6 + 19 + 9 + 6 ⇒ (1, 1, 5, 4, 4, 4) + 19 + 9 + 6 = 53

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Saint Gudule raises his arms and blesses the party!

"Go quicker and better!" he shouts!

Casting Blessing of Fervor, please no forgetti!

He then wonders about the automaton.

Knowledge arcana?: 1d20 + 9 ⇒ (4) + 9 = 13 -4 if it's anything else

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

21+% to work: 1d100 ⇒ 39

Baied casts a spell on Truzburg's weapon, to help him deliver massive blows to their foes

Cast Unerring weapon, Sor1

The efforts to buy a mithral chain mail did pay off..

Dark Archive

|Absalom Initiation Slides

With Regnum's bullet and Barm's sword slice, the construct goes down. Barm notices that the construct is made of a similar material as his sword, but his weapon still cuts through like butter.

Arcana is the correct skill Saint Gudule has no clear idea what these are, but they are very similar to the emerald robots from earlier floors. The main difference is that they are bigger. Either way, he blesses his party with Fervor!

Baied makes Trutzburg's weapon better aim for weak points in creatures.

The remaining constructs swivel and turn to face Barm as he pulls his sword from the fallen construct. They move towards him, guisarmes aimed to kill.

guisarme Barm: 1d20 + 15 ⇒ (14) + 15 = 29 damage: 2d6 + 13 ⇒ (2, 4) + 13 = 19
guisarme Barm: 1d20 + 15 ⇒ (2) + 15 = 17
guisarme Barm: 1d20 + 15 ⇒ (17) + 15 = 32 damage: 2d6 + 13 ⇒ (5, 3) + 13 = 21

Two of the attacks hit, slicing into Barm's armor and flesh.

Initiative Order, Bold May Go!
Map Slide
Regnum
Baied
Barm, -40hp
Saint Gudule

Enemies
Trutzburg

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Blessing of Fervor - Make one extra attack as part of a full attack action, using its highest base attack bonus.

Barm steps 5ft closer to Yellow and strikes.

If Yellow drops he will continue to hit Blue one

Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 25 ⇒ (20) + 25 = 45
damage: 2d6 + 19 + 9 ⇒ (4, 1) + 19 + 9 = 33

Blessing of Fervor attack: 1d20 + 25 ⇒ (11) + 25 = 36
damage: 2d6 + 19 + 9 ⇒ (3, 1) + 19 + 9 = 32

Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 17 ⇒ (4) + 17 = 21
damage: 2d6 + 19 + 9 ⇒ (1, 6) + 19 + 9 = 35

Furious Focus (power attack) +3 adamantine Greatsword: 1d20 + 12 ⇒ (1) + 12 = 13
damage: 2d6 + 19 + 9 ⇒ (4, 2) + 19 + 9 = 34

crit confirm: 1d20 + 25 ⇒ (3) + 25 = 28
damage: 4d6 + 38 + 18 ⇒ (1, 1, 6, 2) + 38 + 18 = 66

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Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Where are you at where spring break is in April? Where I live its in mid March sometime. (depends on school)

Dark Archive

|Absalom Initiation Slides

Virginia. College is mid-march, but public schools (ages 4-17) have spring break the week leading up to Easter.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Holy Week begins on Palm Sunday and is the week before Easter.

Dark Archive

|Absalom Initiation Slides

I don't even know what Palm Sunday is. I barely know what Easter is lol. Not a fan of most religious stuff.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Palm Sunday commemorates the day that Jesus entered into Jerusalem riding on a donkey, being proclaimed king, and cleansing the Temple. This event according to Matthew, Mark, and Luke is what gets him in trouble with the power of be of Judaism at the time and will culminate in his death on Friday.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

In most of Europe, kids have holidays around Easter.

Explanations about the meaning of Holy Week:

Basically:
-> Palm Sunday is the day Christians remember Jesus entering Jerusalem.
-> Holy Thurday is the day we remember him doing the Last Supper.
-> Holy Friday is the day we remember he died.
-> Easter is the day we remember he came back to life.
And we do that all in one week.

That said, I am pretty busy as well, since I work as a minister. Sorry about my lack of posting!

Dark Archive

|Absalom Initiation Slides

Interesting. I identify closest to Buddhist or Agnostic, but I'm not officially a member of any religion.

Regardless, it is hard for me to find a lot of time to post here during most days of the week because my hours are different, but I'm trying my best for all my games.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

You are doing a good job.

I remember how busy this time is from my time in the seminary as well as working in a parish.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

FYI: The Easter Triduum has begun. I may or may not be around that much this weekend.

Silver Crusade

Init +2; Senses low-light vision; Perception +13 Aura courage (10 ft.) ————— Defense ————— AC 20, touch 10, flat-footed 16 (+6 armor +1 Nat Armor) hp 55 Fort +12, Ref +6, Will +12; +2 vs. enchantments, Perception +13

Joyous Easter and a Blessed Passover

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

GM I think that you can now report level 6 on Paizo page.

Dark Archive

|Absalom Initiation Slides
Barm wrote:
GM I think that you can now report level 6 on Paizo page.

You're right, I can report it now, thanks. I have submitted the report, so you should see it on your profile soon.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
GM Zer0darkfire wrote:
Barm wrote:
GM I think that you can now report level 6 on Paizo page.
You're right, I can report it now, thanks. I have submitted the report, so you should see it on your profile soon.

Thank you!

Dark Archive

|Absalom Initiation Slides

Level 7: Shrine of the Awakener 5–7 (finish at level 8)
Level 8: The Circle of Vissk-Thar 6–8 (finish at level 9)
Level 9: The Spire Axis 7–9 (finish at level 10)
Level 10: The Magma Vault 8–10 (slow track to stay at 10)
Level 11: The Tomb of Yarrix 8–10 (slow track to finish at 11)
Level 12: The Automaton Forge 9–11 (slow track to stay at 11)
Level 13: The Pleasure Gardens 9–11 (slow track to finish at 12)
Level 14: The Throne of Azlant 10–12 (slow track to stay at 12)
Level 15: Order and Chaos 10–12 (slow track to finish at 13)
Level 16: The Emerald Root 11–13 (slow track to finish at 14)

Regnum stated that he needs to go slow track for this floor to stay in range, but I believe everyone else is normal speed. I should have chronicles up shortly.

Dark Archive

|Absalom Initiation Slides

Chronicle Sheets are in your folder.. "CharacterName"ShrineOfTheAwakener

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

No purchases (except rebuy ammo)
New Land: d2

Day Job: 1d20 + 19 ⇒ (11) + 19 = 30

Total XP" 23, next level needs to be normal speed (need 2xp to level up.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

new feat: Improved Critical
items: +2 adamantine Greatsword
Cloak of Resistance +2

Ready for level 8

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

I am on a roadtrip with my brother. I will post again tonight.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

I'll take some time tonight to level Gudule up.

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

Leveling up Baied

Cleric 5 / Sorceress 3

Hp +4 base+1 Con=5 hp (total 48 HP)

Bab +0

Saves +1 Fort/ +1 Ref

Bloodline power: Resist Cold 5, +1 AC

Bloodline spell: Mage Armor

+1 Spell L1 Known (To be determined)

Level 8 bonus: +1 to Int (12)

Skills (Sorc :+4)
Know Arcana +1
Prof Merchant +2
Appraise +1

Bonus skills ( Int 12:+8 skills, max rank 8)
Diplomacy +3
Linguistic +3
Know Religion +2

Bonus langages (+1 Int+3 Linguistics: Celestial, Azlant, Diabolic, Undercommon

Land rush (1 PP) Hex C2 (total hexes 3: A-B1-C2

Land rush bonuses:
B1 +1 PP/Fame
C2: +1 Day job check

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Leveling up Trutzburg.
Level 8 fighter
+1 Str
+9 HP
+1 Fort save
Feat Improved Critical No Dachi
Perception +1, Prof Scribe +1

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

There! Saint Gudule is ready to roll. :) sorry for the inconvenience.

Dark Archive

|Absalom Initiation Slides

No worries, this level can actually be extremely quick depending on what you guys decide to do.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Trutzburg will have bought gloves of dueling.

Dark Archive

|Absalom Initiation Slides

So heads up about the stairs to floor 9. You can take them, but you'll only have completed less than half of the module so you'll only get half credit (slow track), but its definitely an option if you want a natural slow track floor.

Walk down some stairs, see a statue, walk down some more stairs, suddenly find gold and experience for doing some cardio.

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

I think the majority of the group needs full xp to level up for the next floor, yes?

Dark Archive

|Absalom Initiation Slides

Yes, but we have to slow track a certain number of floors anyway in order to stay in range for the last 6. If you scroll up to my list there, I have to start slow tracking all of them at floor 10 if we don't slow track any before that point.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:
Regnum Blastface wrote:
I think the majority of the group needs full xp to level up for the next floor, yes?

Yes

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

I see no point in bypassing an entire floor "just for xp". That's not why I play rpgs ;)
I'm voting to stay on this floor.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Yes let's stay

The Exchange

Female Half elf Cleric 5 / Sorc 8 Init +1 HP 76/76 AC 20 T12 FF19 Fort +10 Ref+8 Will+16 Perc +10 Channel 3d6 7/7 CLW Wand 33/50 CMW 3/50 Spd 40"

I agree, lets have some fun here

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

Yep!

Dark Archive

|Absalom Initiation Slides

Well, now you just have to figure out how to explore this floor then. Hopefully saint gudule can pass his spellcraft check

Dark Archive

|Absalom Initiation Slides

Putting this in discussion as well. Just a heads up guys, today is the first day of summer where I work and my schedule, which affects when I can post, is different and more limited. Overall, I'll probably be limited to 1 post a day around this time except on weekends until the summer is over.

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

np

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

No probs for me as well ! :)

Dark Archive

|Absalom Initiation Slides

Yeah, that oathbreakers die game is also pretty brutal with that CON and STR damage.

Some PFS info on bringing you back:
Players are permitted to spend character gold to help a party member purchase spellcasting services such as raise dead or remove disease. This includes pooling money to buy breath of life or raise dead scrolls or potions for use in the game.

You can buy raise dead using 16 PP, 5,450 gp, or 8 PP and 2,450 gp

Raise Dead:
Coming back from the dead is an ordeal. The subject of the spell gains two permanent negative levels when it is raised, just as if it had been hit by an energy-draining creature...A raised creature has a number of hit points equal to its current HD. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone.

So, a Raise Dead spell would still leave you at 1 CON, but Saint Gudule can recover that damage pretty easily, especially since you have nearly unlimited time to finish a floor.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Sounds good.
Awesome news. But that was a very very evil fight.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Yeah, and don't forget Baied is a cleric, she can even cast restoration.

Dark Archive

|Absalom Initiation Slides

It was a tough fight, it was one of the only ones where I was worried a PC might die, but if you look at HP damage, most of you weren't hurt and the ones that were only took minor injuries.

Dark Archive

|Absalom Initiation Slides

Don't worry about finding the exit nessicarily, I'll definitely let you guys leave and level up etc, but the boards are down tomorrow and we all know how well that tends to go. In the mean time, here is a blank chronicle from this floor so that you can level up and buy stuff. I believe Regnum was going slow this floor and the previous floor?

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT
GM Zer0darkfire wrote:
Don't worry about finding the exit nessicarily, I'll definitely let you guys leave and level up etc, but the boards are down tomorrow and we all know how well that tends to go. In the mean time, here is a blank chronicle from this floor so that you can level up and buy stuff. I believe Regnum was going slow this floor and the previous floor?

Nope, Normal. I'm at 22 xp, need 2xp to level so to keep with the crew, going normal this level.

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

Level 9 done.
No major increase in offense, but pumped A LOT into saving throws and other abilities.
Dayjob: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

Ready for level 9

feat Devastating Strike

shopping list:
+3 adamantine Greatsword

Grand Lodge

male Nagaji
Stats:
HP130/130 Ac 35 FF 33 T 14 F 16 R 11 W 18 / Ini +7 Perc +27
Fighter 14

From what time on should we go on slow track?

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

level 10

Dark Archive

|Absalom Initiation Slides
GM Zer0darkfire wrote:

Level 7: Shrine of the Awakener 5–7 (finish at level 8)

Level 8: The Circle of Vissk-Thar 6–8 (finish at level 9)
Level 9: The Spire Axis 7–9 (finish at level 10)
Level 10: The Magma Vault 8–10 (slow track to stay at 10)
Level 11: The Tomb of Yarrix 8–10 (slow track to finish at 11)
Level 12: The Automaton Forge 9–11 (slow track to stay at 11)
Level 13: The Pleasure Gardens 9–11 (slow track to finish at 12)
Level 14: The Throne of Azlant 10–12 (slow track to stay at 12)
Level 15: Order and Chaos 10–12 (slow track to finish at 13)
Level 16: The Emerald Root 11–13 (slow track to finish at 14)

Grand Lodge

Human Gunslinger (Musket Master) 13 | HP110/110| AC 30 T 23 FF 20 | CMB +13, CMD 36 | F: +12, R: +16, W: +10 | Init: +14 | Perc: +35, SM: +4 | Speed 30ft | Active conditions: None. 6/6 GRIT

So, I leveled up to 9. I'm sitting at just over 19K gold. What the heck should I be spending all that money on? I have never gotten so much.... My musket already is +2.

Dark Archive

|Absalom Initiation Slides

Big 7!
Upgrade Weapon
Upgrade Armor
Ring of Protection
Amulet of Natural Armor
Cloak of Resistance
Mental Headband
Physical Belt

Other Items:
Ioun Stones
Lucky Horseshoe
Eyes of the Eagle
Trapspringer's gloves

PFS Fame Chart for buying items among other things.

The Concordance

Ganzi Master of the Unexpected 13 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 120/120 | AC: 17 | T: 11 | FF: 16 | CMD: 17 | Fort +12, Ref +12, Will +14 (+2 vs polymorph ; +5 vs mind-affecting) | Init: +1 | Perc: +1 | SM: +19 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 11 ; 1 - 8/8 ; 2 - 8/8 ; 3 - 8/8 ; 4 - 7/8 ; 5 - 6/7 ; 6: 5/5 ; Quibble: 1/1 ; Flicker: 6/6 ; Battle Spirit 6/6 ; Pure Whimsy: 0/2 ; Dazing spell (lesser): 3/3

Cool! I'll try to level up Gudule tomorrow. :)

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