| Kpatrol88 |
Just as a heads up GM, I've just made a last second change to one of my character archetypes; swapping out Shadow Walker for Guerrilla, as it feels closer to my character idea.
I've updated my character block accordingly.
Also, this is a bit further down the road, but I was thinking of picking up Shadowdancer later in the campaign and I came across an interesting variant of the PrC. It puts more of an emphasis on shadow jump, light control, and more importantly continues rogue talent progression. However, its a homebrew, so I wanted to ask for early permission from the GM before I try building my character progression around it.
I've transcribed the stat block here for convenience, since it looks like one of the tables 'exploded' on the original page. (I don't know what PEACH stands for either.)
Shadowdancer PEACH
Level | BAB | Fort | Ref | Will | Special
1st | +0| +0| +1| +0| See in Darkness, Evoke Darkness
2nd | +1| +1| +1| +1| Evasion, Uncanny Dodge, Shadow Jump
3rd | +2| +1| +2| +1| Rogue Trick, Shadow Illusion, Summon Shadow
4th | +3| +1| +2| +1| Shadow Call, Hide in Plain Sight
5th | +3| +2| +3| +2| Dimensional Agility, Improved Uncanny Dodge
6th | +4| +2| +3| +2| Rogue Trick, Defensive Roll
7th | +5| +2| +4| +2| Slippery Mind, Dimensional Assault
8th | +6| +3| +4| +3| Shadow Power, Dimensional Dervish, Improved Evasion
9th | +6| +3| +5| +3| Rogue Trick, Reality Crafting, Dimensional Maneuvers
10th | +7| +3| +5| +3| Dimensional Savant, Shadow Master
See in Darkness
The Shadowdancer gets Darkvision 60ft. If they already have Darkvision, it increases by 30ft. At third level, they may see in magical darkness of any level. At fifth level, they get Blindsense 60ft, and at tenth they get Blindsight 60ft.
Evoke Darkness
The Shadowdancer may cast Darkness once per day per level in Shadowdancer. At third level, this may be cast as Deeper Darkness instead.
Evasion
At second level, the Shadowdancer gets Evasion, as a Rogue. If they already have Evasion, they may choose a Rogue Talent or Ninja Trick they qualify for (see below).
Uncanny Dodge
At second level, a Shadowdancer cannot be caught flat-footed, even by invisible foes. They still lose their Dexterity bonus to their AC if immobilised or feinted. If the Shadowdancer already has Uncanny Dodge, they instead get Improved Uncanny Dodge.
Shadow Jump
At second level, the Shadowdancer may cast Dimension Door as a spell-like ability, except the Shadowdancer may only travel a total of 40ft per day with this ability, doubling every two levels, up to 640ft per day at 10th level. Each jump counts as a ten-foot increment, no matter how small. This is part of a move action, and does not provoke attacks of opportunity.
Rogue Trick
At third, sixth and ninth level, a Shadowdancer learns a Rogue Talent or Ninja Trick, chosen from relevant lists. If they have any Rogue or Ninja levels, these stack with the Shadowdancer levels for determining if the Shadowdancer may obtain Rogue Talents or Ninja Tricks with a minimum level or Advanced Rogue Talents or Master Ninja Tricks.
At tenth level, the Shadowdancer learns an Advanced Rogue Talent or Master Ninja Trick.
Shadow Illusion
At third level, the Shadowdancer may cast Silent Image a number of times per day equal to one plus half their Shadowdancer levels rounded down. At fifth level, this becomes Minor Image. At eighth level, this becomes Major Image.
Summon Shadow
At third level, the Shadowdancer is able to turn their shadow into an undead Shade. As the Shade is actually a part of the Shadowdancer, it cannot create spawn and its alignment matches the Shadowdancer's. The Shade receives +4 on Will Saves against Positive energy, and takes half damage from non-Force magic. It cannot be turned or commanded. At level 7, this bonus increases to +8.
The Shade is a part of the Shadowdancer, and so they have the same Base Saves and BAB. The Shade has the ability scores and skills listed in the bestiary. The Shade has 1/2 the HP of the Shadowdancer. The Shade and Shadowdancer are one being, and so they can instantly share knowledge, vision and so on. The Shade gets +10 to its Disguise check to pretend to be the Shadowdancer's shadow.
If the Shade dies or is dismissed, the Shadowdancer gains a permanent negative level, Fort Save DC 15 to negate. The Shadowdancer is then without a shadow for the next thirty days, after which they may make a Shade once more.
Shadow Call
At fourth level, a Shadowdancer can use Shadow Conjuration once per day, plus an additional time at sixth, eighth and tenth level. At seventh level, this becomes Greater Shadow Conjuration.
Hide in Plain Sight
At fourth level, a Shadowdancer can use the Stealth skill even while being observed, as long as they are at most 10ft away from an area of dim light or total darkness.
In addition, while in an area of dim light or darkness, any magic items that the Shadowdancer is wearing or carrying cannot be discovered with Detect Magic, or with Arcane Sight, regardless of if the Shadowdancer is making a Stealth roll or not.
Dimensional Agility
At fifth level, the Shadowdancer gains the Feat of the same name.
Improved Uncanny Dodge
At fifth level, the Shadowdancer cannot be flanked, unless the attacker has four more Rogue levels than the target has Shadowdancer levels. If the Shadowdancer already has Improved Uncanny Dodge from another class, those class levels stack to determine the minimum Rogue level.
Defensive Roll
At sixth level, the Shadowdancer gets the Advanced Rogue Talent of the same name. If they already have this Talent, they may select another (or a Ninja Trick) that they qualify for. In addition, they get +2 to their Reflex Save.
Dimensional Assault
At seventh level, the Shadowdancer gets the Feat of the same name. In addition to this, whenever the Shadowdancer uses Shadow Jump and appears next to an enemy, that enemy is counted as flatfooted against the Shadowdancer until that enemy's next turn.
Slippery Mind
At seventh level, the Shadowdancer gets the Advanced Rogue Talent of the same name. If they already have this Talent, they may select another (or a Ninja Trick) that they qualify for. In addition, they get +2 to their Will Save.
Shadow Power
At eight level, the Shadowdancer may use Shadow Evocation twice per day, plus an additional time at tenth level. At tenth level, this becomes Greater Shadow Evocation.
Dimensional Dervish
At eighth level, the Shadowdancer gets the Feat of the same name.
Improved Evasion
At eighth level, the Shadowdancer gets the Advanced Rogue Talent of the same name. If they already have this Talent, they may select another (or a Ninja Trick) that they qualify for.
Dimensional Manoeuvres
At ninth level, the Shadowdancer gets the Feat of the same name.
Reality Crafting
At ninth level, the Shadowdancer becomes more skilled with illusory spells. They become 20% more real, to a maximum of 80% real. This applies to Shadow Evocation, Shadow Conjuration and their Greater forms, no matter whether they are the Shadowdancer's class abilities, spells, or cast from a successful UMD check.
In addition, they get the Spell Focus: Illusion Feat, and can apply the bonus to spell-like abilities gained with the Shadowdancer class.
Dimensional Savant
At tenth level, the Shadowdancer gets the Feat of the same name.
Shadow Master
At tenth level, whenever the Shadowdancer is in an area of dim light or lower, they gain DR 10/- and a +2 luck bonus to all Saves. In addition, they may use the Evoke Darkness class feature as a swift action, and whenever they score a critical hit against a foe in an area of dim light or darkness, that foe becomes blinded for 1d6 rounds.
| Kpatrol88 |
Just as a heads up GM, I've just made a last second change to one of my character archetypes; swapping out Shadow Walker for Guerrilla, as it feels closer to my character idea.
I've updated my character block accordingly.
Also, this is a bit further down the road, but I was thinking of picking up Shadowdancer later in the campaign and I came across an interesting variant of the PrC. It puts more of an emphasis on shadow jump, light control, and more importantly continues rogue talent progression. However, its a homebrew, so I wanted to ask for early permission from the GM before I try building my character progression around it.
I've transcribed the stat block here for convenience, since it looks like one of the tables 'exploded' on the original page. (I don't know what PEACH stands for either.)
** spoiler omitted **...
Oh whoops, messed up the hyperlink to the page, lemme try that again: Competitive Shadowdancer (Pathfinder, PEACH).
Lord Foul II
|
Just as a heads up GM, I've just made a last second change to one of my character archetypes; swapping out Shadow Walker for Guerrilla, as it feels closer to my character idea.
I've updated my character block accordingly.
Also, this is a bit further down the road, but I was thinking of picking up Shadowdancer later in the campaign and I came across an interesting variant of the PrC. It puts more of an emphasis on shadow jump, light control, and more importantly continues rogue talent progression. However, its a homebrew, so I wanted to ask for early permission from the GM before I try building my character progression around it.
I've transcribed the stat block here for convenience, since it looks like one of the tables 'exploded' on the original page. (I don't know what PEACH stands for either.)
** spoiler omitted **...
peach stands for “Please Evaluate And Critique Honestly.” It means it’s a play test
| Sebecloki |
First post is up -- there's a lot of information to digest (I needed to lay a lot of background out on the table for those unfamiliar with the period and context, so I thin it's warranted).
Feel free to take a few days to digest it, and write a good introductory post about how your character got to the hotel lobby, which is described at the end of the post.
I have a plot in mind, but I'm also going to build a lot of stuff based on your own character development, so try to give me some decent hooks to work with, this will be partly collaborative.
How about we take until wens if people are still finishing characters etc. to get their first posts up?
Vincent Bloodmoon
|
At the young age of 11, Vincent experienced his First Change. His devoutly Catholic parents thought that he was possessed and chained him up in the basement. One day, he used his shapechange ability and escaped. He wandered for a while in upstate New York before being taken in by Evanora, a woman who lived in the woods, a hedgewitch often visited by townsfolk for her herbal remedies. She seemed to understand his nature and he thrived under her care. She taught him what she knew of the Garou and her own magic. In the spring of 1858, she received a letter from her sister, Theodora, living in Illinois. The contents indicate that Theodora is concerned about her daughter, Dorothy, joining a religious cult. As she and Vincent plan their trip west, an outbreak of scarlet fever claims the lives of many of the nearest town’s children. Blaming the “witch of the woods”, several of the town’s patriarchy confront Evanora. Vincent was nearing the cabin, coming home from hunting when he heard the gunshot. Racing home under the light of a blood moon, he found three men standing over her body. It was the first time that he willingly gave in to the Rage. When it was all over, none of those superstitious bastards would see a sunrise again. Evanora was still alive and with her last breaths, she bonded her spirit to the weapon that killed her, a revolver that Vincent now carries. He is trying to fulfill her last wishes, but it has taken him two years to track Theodora to this new Salt Lake City.
What are your ethnic/national origins?
---My parents are Italian immigrants.
What are your philosophical/religious/ethical precepts?
---F religion. The world is much deeper than any human cult can understand.
What is your social class/education? Are you from a trade family, or hereditary elites, etc.?
---I can get by well enough with reading, writing, and arithmetic, but most of my education has been informal.
Finally, what do you think about the coming Civil War, how will you react to events like Harper's Ferry and the gunning of Fort Sumter in the news?
---While humans are mostly trash, no one should be in shackles. Freedom is paramount.
| Sebecloki |
discussion is open -- I already replied to the first post. Everyone who's ready, start posting as your hearts desire.
I generally do present tense for posts (i.e., "The man enters" vs. "The man entered"). I'm probably going to naturally default to that, so I'd appreciate it if everyone could try to maintain present tense as well.
| Rigor Rictus |
I may try to cook something up. I haven't played Pathfinder in a while (I've been mostly doing Savage Worlds, Mutants and Masterminds, and a couple others the last few years), so it may take me a bit to get back in the swing of things. I've always loved gestalt games. Will have to read up on things and see what is already in play so as not to retread familiar territory.