Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
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Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

So... the Vault is closed for the night, the drizzle is coming and am thinking we're probably being watched by yellow robe an' the deader...

Should we head for the Unicorn? Or head back and try for the Vault in the morning? Kaul's gonna buzz some of the sailors for info on the Unicorn... hopefully Dibb's tip-top eyes will notice anything stumpy or nasty.


Male Halfling Oracle of Gozreh 6

I vote for death or glory :) - lets head off to the unicorn and let the chips fall as they may.

If it comes to it, you all run faster than Dibbs anyway :P


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Having Dibbits around means never having to trip your girlfriend in order to escape. :)

It must be why he has developed the 'skunk' defense.


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Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

For the Groom:

Come, friends, who plough the sea....


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Yes! With my cat-like tread...


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James "Madman Jim" Patterson wrote:

For the Groom:

Come, friends, who plough the sea....

I believe next time I'll just ask for a perform (song and dance) check instead of stealth...


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Cap'n Voodoo and the Groom--are you having to take any precautions wrt the fires yet? I haven't seen how close they're getting to ABQ, but Santa Fe is just down the road from Los Alamos.


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Its just smoke at this point. One fire is NE (above) Santa Fe, but the prevailing wind pushes both the fire and the smoke away to the east. The Los Alamos Fire is a whole other beast. It sprang to 50,000 acres in a day. The only thing really saving Los Alamos at this point is that the forest mostly burned around it a 10 years back. And whereas the fire is not a direct threat to Santa Fe (other side of the Rio Grande Gorge), the smoke is. Some of the land around Los Alamos was a radioactive dump back in the 40's and 50's. You know, any time a barrel needed to disappear, down into a canyon it went. The soil is radioactive in places, and the trees that grow in that soil...yep, radioactive too. Strange that that doesn't get reported much.

But so far the smoke hasn't been nearly as bad as what we were getting from those fires in Arizona. Had to shut the windows at night, or the house would smell like a campfire. Right now it is rare that we can smell the fire, but there is a fine coating of ash on everything.


Yeah, just hazy around here. All the smoke is hard on folks with lung problems though. It really sucks that all my favorite forests are burning up this year. I hope Bandelier Nat'l Monmt up by Los Alamos pulls through OK.

Those first few days of the Wallow Fire in AZ were crazy. I love the smell of a campfire, but maybe not IN the house...


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Yeah. Bandelier is one of our favorite places. My wife worked as an archaeologist there for two years. We have spent a lot of time in the back country there. I know the fire is close..real close..but I haven't heard if the fire is in the heart of the park.


Male Halfling Oracle of Gozreh 6

Well here's hoping the fires stay away for you.

My parents live in the outskirts of Perth that gets a fairly wicked bushfire season through summer. They had their shed burn down a few years ago which wasn't cool (lucky the house survived though).


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

I had to go to Sandia/Kirtland AFB and LANL a few times for meetings and training in the 2006-2008 time frame, so I have a nodding familiarity with the area (it being cheaper for me to fly into ABQ and drive up to Los Alamos).


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

In good old Scotland fire of any kind is treated with mistrust and suspicion lol.

Our summer typically is 5 days of sun in May followed by wind, rain, mist and some more rain for good measure.

And they wonder why we're dour basterds lol.

In all seriousness guys stay safe - having way too much fun for those pesky fires to interficker with it...


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7
"Keelhaul" Kaul wrote:

In good old Scotland fire of any kind is treated with mistrust and suspicion lol.

Our summer typically is 5 days of sun in May followed by wind, rain, mist and some more rain for good measure.

And they wonder why we're dour basterds lol.

Sounds like Seattle, but with less sun and more bagpipes.


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Gents am right in thinkin that Dibbs and Groom are below decks, Jimmer, Dingus, Ferdy, Kaul, Bess & MiY are on deck... and we have no idea where the frikken stumper is????

Last thing we need is that licker lurking...


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

He was on his way up, not sure he made it all the way.

@Earlier
"In the hold, the tuyewera’s sinewy tongue tightens around the Groom’s throat crushing his windpipe and leaving him silently choking until everything goes black and he collapses. The beast then turns and scampers over to the ladder to follow the Man in Yellow."


Male Halfling Oracle of Gozreh 6
"Keelhaul" Kaul wrote:
Last thing we need is that licker lurking...

S'alright Kaul, later tonight when you're falling asleep both arms round Bess cradling her like a newborn babe - you'll hear Beedle's voice "Give us a kiss Kaul, I like it with tongue" :P


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Lol. Aye an no doubt wake tae find Dibbet's lurking near my hammock...

While Kaul welcomes a rematch with Stumpy if he knew it had downed the Groom he'd be pretty wary... little freak [Stumper not Dibbs lol]


Male Halfling Oracle of Gozreh 6

Following on from the erstwhile Simian Overlord's IC confirmation, we all managed to survive through till Level 2!

We rollin for hp, or can I take rounded up average Cap'n?


YES! good job surviving level one! :) Stumpy may have gotten away, but by the time you meet again you'll be more than a match for the blighter. The tuyewera was a higher CR than I'd normally throw at you, but the monster was so creepy and perfect, I HAD to use it. If you've got PF#37 check it out at least for the pic.

For hit points, how about this? d10= 1d6+4, d8= 1d5+3, d6=1d4+2
that way you can't get too screwed by a crummy die roll...


Male Halfling Oracle of Gozreh 6

Cap'n - no problems with the revised dice 1d5 + 3 ⇒ (2) + 3 = 5

The tuyewera is indeed a creepy little SOB... we'll be waitin for him when he pops back up


Male Halfling Oracle of Gozreh 6

Kaul:
The shackled city game that you applied for as Sverrir just had a spot open up and the GM wanted to see if you were still interested.


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Yeah the scrap was fun and stumpy is indeed one creepy SOB... looking forward [sortof] to the rematch!

Here's to us hitting 2nd level and the Cap'n putting together such a memorable and fun game [1,043 posts and counting :)]

Kaul Hit Points: 1d5 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Dibbs:

Sadly I'll have to pass - looks a great game but with this, 3 Days to Kill & Nightflier's End of the War about to kick off - 3 games are my comfort zone right now. Thanks for letting me know, will reply in the Cauldron OOC thread.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/7) IP-17

Yay!!! More spells

1d4 + 2 ⇒ (3) + 2 = 5 Hit Point Roll


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

A great up and down fight fight. Well Played and DM'd. I have pf#37 but at the time , did not think much on the tuyewera. I remembered it being too tough for my Shiver's so I kind of glossed over it. And from the picture I was thinking...it got stumps for feet, how tough can it be. I did not go back and see once you brought it out....But DAMN, Congrats on a memorable use of the creature...now I will have to go back and visit it and spring it on my Shivers as they recoup in Elender.

hp -> 5 + 1d3 ⇒ 5 + (1) = 6


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Not that Kaul knows it, but there are no more healing spells to be had today.

I have the Groom updated to second level. although I guess we have to get past the Guard first.

The changes:
6 hp + 1 fav class bonus

New Spells
0-Detect Poison
1-Doom
Can cast 3 1st level spells a day

Know(Arcana) +1
Know(Local)(untrained) +1
Know(Religion) +1
Heal +1
Intimidate +1 (now +2)
Perception +1 (now +2)
Sense Motive +1 (now +2)
Survival +1 (now +2)
Swim +1 (now +2)

Cunning Initiative (Ex) : At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.

Detect Alignment (Sp) At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.

Track (Ex) At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Groom's looking good! Like the Cunning Initative... sweet.

I'll hold off updating Kaul on character sheet but here's the changes:

Rogue (Thug Archtype) 2

+6 HP (rolled) +1 (favoured class) - now 18 HP

BAB: now +1 (Hur!)

SAVES: REF becomes +3 (gain of +1)

Skill Increases Just realised that Kaul was light a skill pick from 1st! Selected Bluff (fits with his nature):

Acrobatics - (newly selected 1 rank)
Bluff - (now 2 ranks)
Climb - (now 2 ranks)
Intimidate - (now 2 ranks)
Knowledge (Local) - (now 2 ranks)
Perception - (now 2 ranks)
Stealth - (now 2 ranks)
Swim - (now 2 ranks)

Class Abilities:

Evasion (Ex): If Kaul makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Rogue Talent: Not 100% sure on what Kaul will go with but leaning towards Strong Impression (A rogue who selects this talent gains Intimidating Prowess as a bonus feat). Would give Keelhaul a +11 bonus to Intimidate hur-hur.


Male Halfling Oracle of Gozreh 6

Like the others, I'll wait till we're safely away from the city guard before updating my sheet. But the basic update is below:

Extra 5 HP, alter winds spell from mystery and detect magic orison.

Rank in These Skills: Acrobatics, Bluff, Climb, Perception, Sense Motive, Stealth and Swim


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -
Dibbets wrote:

Like the others, I'll wait till we're safely away from the city guard before updating my sheet. But the basic update is below:

Extra 5 HP, alter winds spell from mystery and detect magic orison.

Rank in These Skills: Acrobatics, Bluff, Climb, Perception, Sense Motive, Stealth and Swim

Alter Winds Dibbs?! Seem to remember ye doin' plenty o' that with the aid o' crab an beans... hur!


Male Halfling Oracle of Gozreh 6
"Keelhaul" Kaul wrote:
Alter Winds Dibbs?! Seem to remember ye doin' plenty o' that with the aid o' crab an beans... hur!

Aye - and now I can make sure the breeze is always in ol' Kauls direction so he can savour the flavour for longer!


Dibbets wrote:
Like the others, I'll wait till we're safely away from the city guard before updating my sheet.

I appreciate the opportunity to continue raking you first levels over the coals just a little longer :D

btw i don't see how Kaul could make anything less than a strong impression.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Late to the party, but thanks from me as well. Memorable is a good word for that encounter, yeah. I figure Jim is thoroughly creeped out by the last couple of days. Nice job!

L2 HP: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11


Male Halfling Oracle of Gozreh 6

Like a giddy school boy running to the sweets shop after the school bell tolls - me character sheet be updated Cap'n


I figured I owed you a level after 1000 posts : ). browsing through other PbPs, leveling seems to pick up after that. maybe the first level just has alot of time spent in introductory material. i'm curious to see how it works out. i fully intend to make you earn your levels though :# mwu-ha-ha!


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Updated. Hur. New improved and intimidating Kaul at yer service skipper...


Male Halfling Oracle of Gozreh 6

Cap'n and Mates - just a wee warning that I'll be out of town on business starting tomorrow through the weekend. Down to Singapore for a rig visit.

Should still be able to get a daily dose of Dibbs in during the evening, but please feel free to advance the plot whilst I'm out.


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Enjoy the trip Dibbs, and try not to get yer coveralls dirty ;)


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Okay something tells me these Shortshankers are more dangerous than stumper.

I'm all for lying and saying the box was lost [true], that we couldn't open it [lie] and know nothing of its content [partial lie/truth].

But we're playing with fire if we do... as Kaul is likely in the firing line hur... seems Shark Finn is a little pissed with the brains of the operation hur-hur.

Best liar up.


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Had it, lost it. It is at the bottom of the harbor with a nasty deader. The ship was full of deaders.

Dingus for his forked tongue or Dibbits for his stature, I say.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

You'll note that Jim punted on saying anything about the box's contents--everything he said is true, though. We'll see what happens. I don't think we'll be able to fool Finn, but if we try to Dibbets is probably our best bet.


i've got a couple of long expository posts ready, but I'm curious to see Dibbs take on things first. : )


hopefully Dibs will get a chance to join us, but I'll keep it moving until we hear what kind of access he'll have.

Question: what is the term wog supposed to mean? you guys use it a bit and i've only heard it used as an ethnic slur. not sure it's appropriate.

sincerely,
the PC monkey


Male Half Orc Rogue (Thug) 6+5 | HP 70/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: -

Cap'n the term wog is an ethnic slur in some contexts, but I took it that we were using it in the maritime context adding flavour to the dialogue/characters?

Pollywog/Wog:

OED has picked up on two seperate meanings: a British racial insult and an Australian word associated with creepy-crawlies and germs.

Middle English 'polwygle' (literally 'wiggle-head') was an alternate word for the tadpole, the larval stage of the frog. A number of dialect and local variants existed e.g. porriwiggle, purwiggy, pollywiggle, pollywoggle.
In his Dictionary Samuel Johnson cross referenced tadpole and 'porwigle'.

The word eventually settled down to its present spelling 'pollywog'. In American English it is still used for tadpole. The last reference not simply defining the word is from Hilaire Belloc:

Be kind and tender to the Frog,
And do not call him names,
As 'Slimy skin'. or 'Polly-wog',
Or likewise 'Ugly James', [...]
Pollywogs and Shellbacks

At some point 'pollywog' seems to have aquired a second meaning: a slang term for an inexperienced sailor. The US and Royal Navies have a ceremony of some antiquity. Thus a "wog" is a slimy skinned inexperienced sailor, someone not rated or unproven?

We can cease and desist if you think it ain't PC skipper.


Male Halfling Oracle of Gozreh 6
Cap'n Voodoo wrote:
hopefully Dibs will get a chance to join us, but I'll keep it moving until we hear what kind of access he'll have.

Cap'n - last bit of info before I lose access for 48 hours.

The only thing I'm set on is that Dibbs wouldn't consider any agreement binding without a spit handshake...


Dibbets wrote:
The only thing I'm set on is that Dibbs wouldn't consider any agreement binding without a spit handshake...

done. : )


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 61/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

I've seen it used in period pieces to describe persons of East Indian extraction, with a big helping of British superiority: "Remember, gentlemen, wogs start at Calais! " Also claimed to be an acronym for "worshipful Oriental gentleman."


aye, was making my bleeding heart wince a bit to see the Garundi (did you get the Jol Totra/ Joel Cairo allusion, huh?) referred to as such... maybe just dilute it a bit with some lubbers and the like :)


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Hooray on Chapter 1.

I missed the Cairo/Totra connection, Duh! I was just there in a PbP. But I only just got my Inner Sea Guide and am still reading it through the first time, so some of the less common geographic references just don't stick in my brain yet.

If we have a week, we still have the floater under the pier to follow up on.


the Groom wrote:
If we have a week, we still have the floater under the pier to follow up on.

that is correct, Sir. the ISWG is fantastic! I suppose Jol Sothis would be a more correct relationship, but i like to be a touch obscure and the vowel ending was better IMO :)


Male Human (Chelaxian) Inquisitor of Besmara 6+2 | HP 46/46 | AC 20/Flat 17/Touch 13 | CMD 17/Flat 14 | F+5, R+5, W+8 | IP 0 | Perc +12 | Init +6 | Move: 20ft.

Ahhhhh, that's what threw me...I was scratching my brain...at work right now, so without my book....yeah, if he was named Sothis..that, I would have picked up on. :)

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