| Sebecloki |
This is my pitch: I bought a bunch of Werewolf 20 stuff on sale on rpd drivethru, and I love the wild west setting, but I don't want to learn new rules, so we'd use the setting but not the rules.
The campaign would be reminiscent of Bone Tomahawk, Cowboys and Aliens, and other horror/sci-fi westerns.
I'm also very interested in this period of history -- I plan on incorporating a lot of material from the Ghost Dance, and early Mormon legendarium/history, as well as Civil War events.
We'd probably be playing in the 1850s to start out.
Rules:
Stats: 50 pt. buy
Races: humans with the werewolf template. Most players need to be this. I might allow one exception if you make a good case. This is a werewolf game!
Class: gestalt gunslinger/something else, start at 4th level. The only exception to this is if you play a Native American character where gunslinger doesn't make sense. I'd like a large proportion of the players to be gunslinger gestalts.
Multiclass archetypes and VMC and prestige classes OK. No multiclassing on either side of the gestalt.
Mythic: gestalt 2 mythic progressions, 2 tiers.
Feats: 1 per level instead of 1 every other level. Feat tax rules.
Equipment: just pick stuff that makes sense.
HP -- Wounds/Vigor. Just take maximum for rolls.
AC -- Armor as Damage Reduction, piecemeal armor.
3rd party: basically anything as long as it makes sense for the setting.
Combat -- Unchained action economy.
Hero points
Combat/stamina
Skill unlocks
Open to questions/concerns (especially if I forgot a rules issue), and hoping to have some interest...
| Sebecloki |
no, it's fantasy -- magic is fine. The background of the setting prehistory is Exalted. The Mormon characters are going to include a lot of occult classes. The angel that spoke to Joseph Smith is related to the Unconquered Sun from Exalted, etc. Does that sort of answer your question.
That's less prevalent now, but shamans really have spells, as well as faith healers etc.
| gyrfalcon |
Sounds fun!
A few questions:
1) I just want to make sure 50pt buy isn't a typo, right ;-) Assuming it's not, is there a max we should buy stats to?
2) I'd love to read/know a bit more about the setting. I understand from what you wrote that we're in a wild west that has real magic and real werewolves. What else is different? How much of the populace are werewolves? How are werewolves viewed? Do you expect that we're all happy to be werewolves, or would some/all of us think of it as a horrible affliction that we hope to be cured of?
3) Can you say a bit more about what you think our party will be doing? (e.g. are we a group of helpful werewolves working together to stop a demonic invasion? A group of evil werewolves who prey on the weak? How much will this be a sandbox vs plot driven?)
4) When will recruitment close?
Thanks!
| Sebecloki |
Sounds fun!
A few questions:
1) I just want to make sure 50pt buy isn't a typo, right ;-) Assuming it's not, is there a max we should buy stats to?
2) I'd love to read/know a bit more about the setting. I understand from what you wrote that we're in a wild west that has real magic and real werewolves. What else is different? How much of the populace are werewolves? How are werewolves viewed? Do you expect that we're all happy to be werewolves, or would some/all of us think of it as a horrible affliction that we hope to be cured of?
3) Can you say a bit more about what you think our party will be doing? (e.g. are we a group of helpful werewolves working together to stop a demonic invasion? A group of evil werewolves who prey on the weak? How much will this be a sandbox vs plot driven?)
4) When will recruitment close?Thanks!
1 50pt. buy is not a typo five zero. No max for buy.
2 Thanks for the interest -- there are several wikis to read up on the setting: wiki
It's very grimdark/emo.
3 I am imagining something built around the Ghost Dance and the last throes of Comancheria. The Ghost Dance will be a genuine supernatural event like in Deadlands and Shadowrun. You'll probably start out in Salt Lake City Utah.
There are also power struggles among the Mormon elite over the potential disbanding of polygamy and other stuff -- I know a lot about this subject, it will be very detailed historically.
You might also participate in the Nez Perce War or something like that.
I tend to do more Sandbox kind of stuff generally. I make up stuff based on PC choices.
4 I don't know yet, I need to see interest. I'm most concerned about getting a viable party.
| Jereru |
Wut? Werewolf, really?
I love WW!
Ok, so I'll try two characters at this, one a gunslinger pastor (probably warpriest, but not sure) and another a native (rogue, ranger or slayer, maybe). Then I'll apply with the one which overlaps less with other applications. If that's ok for you, of course.
One thing: are we following the whole background of WW? I mean garou organisation, cosmology, etc?
| River of Sticks |
Some questions on character creation...Rules:
.....
- Is this the werewolf template you are referring to?
- If I understand correctly, archetypes and VMC and prestige classes are ok, but no multi classing with a non-prestige class on either side of the gestalt? Clarifying the "multi class archetypes" bit...
- Gestalt Mythic meaning pick two paths, and get the first level abilities of each and two path abilities from each, for four total?
- Feat tax rules are specifically the "Elephant in the Room" feat tax rules?
- Is pre-start crafting or crafting at all allowed?
- Unchained action economy - how does that interact with feats like Rapid shot, or other abilities that require or trigger on full-attack actions?
- Does everyone get combat stamina, or only fighters?
- Do skill unlocks require the Signature Skill feat to access?
- Two traits + a drawback for a third?
I think that's it for the moment...
| Sebecloki |
Some questions on character creation... •Is this the werewolf template you are referring to?
not sure on that yet, there seem to be several options, I might allow a choice. what do you want?
•If I understand correctly, archetypes and VMC and prestige classes are ok, but no multi classing with a non-prestige class on either side of the gestalt? Clarifying the "multi class archetypes" bit...
yes, but multi class archetypes are a thing developed on the board, google it. It's a big homebrew project.
•Gestalt Mythic meaning pick two paths, and get the first level abilities of each and two path abilities from each, for four total?
yeah, just like gestalt but with mythic tiers
•Feat tax rules are specifically the "Elephant in the Room" feat tax rules?
yes
•Is pre-start crafting or crafting at all allowed?
sure, I don't know anything about this system but it should be fine
•Unchained action economy - how does that interact with feats like Rapid shot, or other abilities that require or trigger on full-attack actions?
explain the issue to me more
•Does everyone get combat stamina, or only fighters?
everyone gets it free (doesn't need a slot)
•Do skill unlocks require the Signature Skill feat to access?
everyone gets that free too
• Two traits + a drawback for a third?
yup
| River of Sticks |
Crafting is just the general craft wondrous item in core, not anything special. I was asking if we could use the 6000 gp for a 4th level character for crafting - it effectively increases the potential wealth by a bit, depending on loadout and selections.
On unchained action economy - there is no way to full-attack. You can never gain a 4th iterative from full BAB, and a feat like Rapid shot ("when you make a full attack") has no way to be triggered.
| Dαedαlus |
Oooohhhhh....
You know, the question I always ask myself whe deciding whether I should apply for a new campaign is, “what could I do with this setup that I couldn’t normally?”
I think that answer is pretty clear here.
Just to be sure: it’s 50 point-buy before the template is applied? So we have the default physical stats of a wolf?
| Sebecloki |
On unchained action economy - there is no way to full-attack. You can never gain a 4th iterative from full BAB, and a feat like Rapid shot ("when you make a full attack") has no way to be triggered.
Are you sure that's right? Creatures can use 3 AP to make all natural attacks, so a hydra can attack 12 times, even with this system. I suppose -- I'd resolve it the same way -- 3 AP to make all your BAB attacks. I have to look into this.
| Sebecloki |
Oooohhhhh....
You know, the question I always ask myself whe deciding whether I should apply for a new campaign is, “what could I do with this setup that I couldn’t normally?”I think that answer is pretty clear here.
Just to be sure: it’s 50 point-buy before the template is applied? So we have the default physical stats of a wolf?
yes, 50pt. before template. I'm still looking at options for the werewolf template, there are several
you mean default stats of wolf in wolf form?
| Sebecloki |
I'm looking at options for werewolf -- do people want to do it by template or class feature
Another idea is to drop the gunslinger requirement, and instead you have to have one gestalt be a lycanthrope equivalent like a shifter or other options from this thread https://www.reddit.com/r/Pathfinder_RPG/comments/7c4gxt/werewolf_like_class archetype/
thoughts?
| River of Sticks |
I like the gunslinger angle. The Multiclass Archetypes are new to me... Very cool! Would we want a Gunslinger primary, or does it matter as long as gunslinger is in there? can we use regular archetypes with MCA classes, as long as all the modified features are there?
This template by Dreamscarred Press is the most flexible Template EDIT: so that would be my preference.
On the full attacking - yes, that's the only way I have found that it is interpreted. Natural attacks got a boost. I'd have no problem with a houserule that 3 AP = full attack, whether that meant 3 attacks or 4; I think the iterative attacks are completely replaced in the new action economy.
| Dαedαlus |
I'll throw in my vote for the template- can we archetype the Gunslinger side? Or alternatively, could one side of the gestalt be one of the gun-related archetypes from a different class? Not sure that's what I'd do, just figuring out my options.
Yeah, rereading the template I saw it was just for hybrid/wolf form with the replaced stats. That was my question, sorry (was on my phone before).
| Sebecloki |
I like the gunslinger angle. The Multiclass Archetypes are new to me... Very cool! Would we want a Gunslinger primary, or does it matter as long as gunslinger is in there? can we use regular archetypes with MCA classes, as long as all the modified features are there?
This template by Dreamscarred Press is the most flexible Template EDIT: so that would be my preference.
On the full attacking - yes, that's the only way I have found that it is interpreted. Natural attacks got a boost. I'd have no problem with a houserule that 3 AP = full attack, whether that meant 3 attacks or 4; I think the iterative attacks are completely replaced in the new action economy.
I like that template
yes to all your questions -- gunslinger just has to be in there and you can add additional archetypes if they don't conflict.
I'm not sure on the iterative attack question -- I need to look at that. I thought you did get penalties for successive attacks still.
i'd rather use the system from unchained where there are no iterative attacks and the degree of success of your attack role determines how many times you hit. have you tried that system?
| Sebecloki |
I'll throw in my vote for the template- can we archetype the Gunslinger side? Or alternatively, could one side of the gestalt be one of the gun-related archetypes from a different class? Not sure that's what I'd do, just figuring out my options.
Yeah, rereading the template I saw it was just for hybrid/wolf form with the replaced stats. That was my question, sorry (was on my phone before).
all the class options are fine.
| Dαedαlus |
Sweet. Probably going Trench Fighter (if that's all right)//something (likely either druid or shaman, unless I find something insanely awesome elsewhere). I recently discovered just how awesome fighters have gotten recently, and especially with the amount of 3pp options there are that could work for martials, I can have some serious fun.
Personally, I kind of like the Paizo lycanthrope template, but maybe that's just me.
| Kpatrol88 |
I'm certainly interested in trying out this campaign. Don't know too much about the setting, so I'll have to read up on this as well.
Would it be alright if I use the Legendary Gunslinger 3rd party class? It basically gunslinger, but revamped to be more like unchained rogue-ish.
Speaking of, I'm currently thinking Legendary Gunslinger/Unchained Rogue and going full marksman build. The 3/4 BAB is going to suck for feat progression and accuracy, but I think all of the other talents make that up in versatility. And if my character does their job correctly, they'll be hitting from flatfoot anyway.
| Dαedαlus |
Is the Moonbound werewolf variant allowed? Depending on the time of month, it could be stronger or weaker than the base template, but is also super cool and thematic.
| River of Sticks |
So, I am thinking a Focused Sniper (with Fearsome Defender archetype) 4 / Spiritbound Shaman (Bones) 4 (Trickster and Heirophant Paths). Both of those are MCA's I discovered today thanks to this recruitment. I am assuming that Guns Everywhere replacing "Gunsmisthing" with "Gun Training" happens for other archetypes that get "Gunsmithing" under a different name - specifically,the focuses sniper in this case.
Basically, a loner with a gun who scares the everything out of everything, and can never quite be fully seen. I'll flesh things out some more if I get in - I'm still working through the implications of Wound/Vigor and Armor as DR, not having played with those systems before.
EDIT: After looking at the Legendary Gunslinger, I may have to backtrack and go that route instead..
| Sebecloki |
honestly, it's hard to get people to finish making characters for these sorts of games, if you finish you can probably play. I'm willing to take 8, and there might be places to fill in if people drop out.
I've had a lot of difficulty keeping a steady party for my Dark Sun game, so I'm planning on accepting a large party and potentially having to recruit again several times if the same pattern holds.