| Malakos Grimsight |
Spreading out in the room, "Keep going Rahela, it started attacking you! Maybe you are really hurting it!"
| GM Sarah |
I'm back!! What a long and crazy week of moving and dealing with the aftermath of our flood! luckily no one and none of our stuff was damaged and our housing office had us move into a new house so regular posting will resume! :)
Round 5-Bold may go
Chellian-
Poltergeist- 13 damage, invisible
Rahela-4 damage
Malakos-
Niralzi-
Sisu
Will save for Mr. Polty: 1d20 + 4 ⇒ (7) + 4 = 11 yay full damage!
Still being evasive and invisible the poltergeist continues to hurl bottles and metal tools and trays at Rahela since she is the only one causing him harm.
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 ⇒ 2
| Sisu Desisl |
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I wish there was ANYTHING I could do in this fight.
Sisu spins around in circles in the middle of the room yelling at the invisible creature, still trying to attract its attention away from Rahela.
don't laugh at me. I realize how dumb she looks doing this XD
| Malakos Grimsight |
Malakos still searching for the target will do what he can to protect Rahela and ready his force missile to blast the next thing the Poltergeist throws at her!
Standing by her and keeping his eyes alert for whatever is thrown next!
Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Niralzi Anut
|
Niralzi continues to Inspire, herself and the others!, with a readied ghost arrow whenever the ghost shows itself.
1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
| Rahela |
"sorry but that was it for me. I'm out of channels. I was hoping the last one would get it but, alas, no. I can try one more thing, though"
With that, she casts detect undead.
Its very unclear whether or not detect undead would work on an invisible foe. But Rahela probably wouldn't know either so now looks like a good time to find out :-)
| GM Sarah |
Round 6-Bold may go
Chellian-
Poltergeist- 13 damage, invisible
Rahela-4 damage
Malakos-
Niralzi-
Sisu
Standing near the northern wall the skeletal ghost like figure materializes. AS soon as he does Niralzi's ghost touch arrow looses and lands inbetween its ribs and Malakos' force missile knocks it backc as well destroying it.
healer’s kits, 3 vials of antitoxin, 2 vials of antiplague, 3
doses of bloodblock, 3 doses of smelling salts, 2 vials of
soothe syrup, and 4 potions of cure light wounds
| Malakos Grimsight |
Wiping the sweat from his brow, Malakos blows smoke from his empowered fingertips, "One less ghost to deal with. . ." Looking around the room, "This looks like an infirmary of sorts, we should look around for supplies or anything that might have survived the fire,"
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
"Looks pretty empty to me,"
| Chellian Oaks |
With a pant she burst back into the room... only to watch Niralzi's arrow and Malakos' spell destroy the ghost. Sheepishly She straightened up and ran a hand through her hair.
"I dont like this place at all."
She murmered to no one really.
perception: 1d20 + 6 ⇒ (9) + 6 = 15
Perhaps it was her embaressment at being afraid the whole time, but she noticed a small wooden case just under one of the infimiry beds.
"What's this?"
She began pulling it out and setting it atop the bed for everyone to peruse
| GM Sarah |
As you all look about the room and divvy up the potions you found you notice a door along the northeastern wall. You find the door unlocked, and it swings open.
A huge stone furnace dominates this room. large enough for a child to climb inside An ancient fire has burned away the entire east wall of the room, providing a panoramic, if eerie, view of the lake beyond. That same lake has gradually expanded into the room, flooding its eastern half.
Moving into the room you notice a soot covered copper plaque on the wall next to the furnace reading "Old Ember Maw"
Malakos: 1d20 + 2 ⇒ (17) + 2 = 19
Sisu: 1d20 + 1 ⇒ (19) + 1 = 20
Chellian: 1d20 + 1 ⇒ (4) + 1 = 5
Rahela: 1d20 + 4 ⇒ (19) + 4 = 23
Niralzi: 1d20 + 6 ⇒ (6) + 6 = 12
Round 1-The furnace room-Bold may go
Rahela
Sisu
Malakos
Niralzi
????
Chellian
| Rahela |
perception: 1d20 + 4 ⇒ (16) + 4 = 20
"The, the face on the furnace is animating! I smell burning flesh!"
knowledge religion: 1d20 + 6 ⇒ (18) + 6 = 24
IF that (as I suspect) tells Rahela its a haunt
"I think its a haunt! RUN!!!" and Rahela then runs out of the room as fast as her feet can carry her :-)
Niralzi Anut
|
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Niralzi looks about bewildered by Rahela’s claim. Frightened by the possibility of yet another haunt, she takes a step backward and starts to Inspire Courage, hoping it may help her and the others if there really is something to be scared of...
| Sisu Desisl |
Perception + Inspiration: 1d20 + 8 + 1d6 ⇒ (6) + 8 + (6) = 20
Kn(Religion): 1d20 + 8 + 1d6 ⇒ (8) + 8 + (2) = 18
As she enters, Sisu sees the same signs as Rahela, but stands her ground inside the room. "I do believe this is probably another haunt, but putting these to rest might be what is needed for this poor town. I'm not sure if we should stand our ground or fight it...
| Malakos Grimsight |
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Spotting the horrific face and taking everyone's word for it being a haunt, Malakos grabs a glass vial off his belt and readies to activate the HAUNT SIPHON when the haunt manifests,
Looking to the others, "You know, it's just occurred to me we really haven't had a completely successful test of this," holding the Haunt Siphon aloft.
damage: 3d6 ⇒ (4, 6, 1) = 11
I'm not totally clear if I can use the Haunt Siphon now or if I have to wait for the Haunt to fully manifest first to then try to trap it
| GM Sarah |
you can use the Haunt Siphon now....and since it didnt neutralize the haunt it is considered expended and non-magical
Round 1-The furnace room-Bold may go
Rahela
Sisu
Malakos-10 fire damage
Niralzi
Old Ember Maw-11 damage
Chellian
Animating before your eyes the face of Old Ember Maw animates into a leering skull-like visage of metal and bars. It roars to life and a fiery tongue lashes out from its maw and strikes at Malakos who is still holding the siphon in his hands.
touch Attack: 1d20 + 3 ⇒ (13) + 3 = 16
fire damage: 4d6 ⇒ (1, 5, 3, 6) = 15
| Chellian Oaks |
Ashamed by her actions with the ghost, She moved into the room and brought his glaive-guisarme into the haunt hard.
powerattack: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
damage: 1d10 + 6 + 2 ⇒ (5) + 6 + 2 = 13
"get back you stupid piece of metal leave my friends alone!"
| GM Sarah |
Chellian, rushing into the room attacks the furnace, her the metal of her glaive echoing across the metal of the furnace. The animated face of it almost sneering in laughter at her.
Round 2-The furnace room-Bold may go
Rahela
Sisu
Malakos-10 fire damage
Niralzi
Old Ember Maw-11 damage
Chellian
| Malakos Grimsight |
Kn Arcana: 1d20 + 9 ⇒ (10) + 9 = 19
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Drawing out a vial of holy water from his backpack, Malakos lines up a shot and throws the water into the fire, "Time to douse this fire!"
Holy Water: 2d4 ⇒ (4, 2) = 6
| Rahela |
know religion: 1d20 + 6 ⇒ (14) + 6 = 20
perception: 1d20 + 4 ⇒ (13) + 4 = 17
Rahela grabs up her crossbow and shoots at the face
crossbow: 1d20 + 3 ⇒ (7) + 3 = 10
Missing, so not yet realizing that the bolt was probably useless anyway :-)
Niralzi Anut
|
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
knowledge religion: 1d20 + 5 ⇒ (1) + 5 = 6
Continuing to Inspire, Niralzi shouts out in alarm the description of the Maw’s tongue as bones to the others, ”the tongue is made up of bones!””.
She draws out her +1 Undead bane arrow, loosing it on the burning face hoping it might help.
short bow, inspired: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
damage, inspired, undead bane: 1d6 + 2d6 + 1 ⇒ (1) + (1, 2) + 1 = 5
| GM Sarah |
With a fiery sizzle the animated face of Old Ember Maw settles down into just the metal grate of the furnace.
you've negated the haunt. And since Niralzi made the perception check and pointed out the bones to you all.
Please go ahead and make the KN Religion check
we are also out of rounds.
Looking around the room, while being careful not to fall into the water, you find an unlocked door at the south eastern end of the room. Looking into the room you find that much like the one you just left, teh northeastern wall has partially fallen, reveling the dark, murky waters of the pond outside. Moldering training dummies and other similar equipment hint that this room may have once been a training area for the guards. In the northeast part of the room, the floor around a dark jagged hole is surrounded by black scorch marks.
| Sisu Desisl |
Hearing Rahela's words, Sisu looks over at Malakos. "I guess we should do the honors. We can deal with heat better than the others." She carefully grabs as many of the bones as she can and throws them into the pond.
| Malakos Grimsight |
Nodding, "Its true, fire doesn't have much effect on us," He'll scoop up any remaining bones from the fire pit, keeping a close eye on them in case anything suspicious happens, "We can take these over to the pond on the side"
| Sisu Desisl |
After throwing the bones into the water, Sisu searches the room to see if there was anything they missed during the battle, then heads towards the door to the south. "Let's keep going this way and clear this eastern wing before we backtrack."
She pauses, waiting for a consensus before proceeding
Perception for room search: 1d20 + 8 ⇒ (10) + 8 = 18
Looking at the map, it seems that clearing S18 and the still unknown S15 makes sense before we go back east. Thoughts?
| Malakos Grimsight |
Malakos moves up and slowly opens the door, and lets Hannibal(his rat familiar) scamper around inside the room, checking the room for anything overtly hostile looking.
Hannibal stealth: 1d20 + 18 ⇒ (12) + 18 = 30
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Hannibal can only impart a sense of danger or a sense of calmness to let me know, he can't like communicate with words
| GM Sarah |
A few moments after Malakos sends in his familiar, Hannibal he is able to sense danger, and the rat comes running back to him.
Looking into the room Malakos is able to see 3 flaming skulls, much like the ones you guys saw at the town hall fire.
Malakos: 1d20 + 2 ⇒ (6) + 2 = 8
Sisu: 1d20 + 1 ⇒ (16) + 1 = 17
Chellian: 1d20 + 1 ⇒ (6) + 1 = 7
Rahela: 1d20 + 4 ⇒ (17) + 4 = 21
Niralzi: 1d20 + 6 ⇒ (10) + 6 = 16
Flaming Skulls: 1d20 + 1 ⇒ (11) + 1 = 12
Round 1-fight in the old training room-bold may go
Rahela
Sisu
Niralzi
Flaming Skulls
Chellian
Malakos
| Sisu Desisl |
Glad to see an opponent she can actually fight, Sisu runs into the room, spear at the ready. Had to do a double move to get into the room, so no fighting yet :(
| GM Sarah |
Round 1-fight in the old training room-bold may go
Rahela
Sisu
Niralzi
Flaming Skulls
Chellian
Malakos
Flying up towards Malakos, Sisu and Niralzi, these tiny undead skulls slam their fiery heads into you. they are tiny and provoke an AoO since they enter your square
Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d2 - 1 ⇒ (1) - 1 = 0
Fire damage: 1d6 ⇒ 2
Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d2 - 1 ⇒ (2) - 1 = 1
Fire damage: 1d6 ⇒ 2
Will save for Sisu: 1d20 + 2 ⇒ (13) + 2 = 15
Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d2 - 1 ⇒ (1) - 1 = 0
Fire damage: 1d6 ⇒ 3
| Sisu Desisl |
aao: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 + 4 ⇒ (1) + 4 = 5
As the tiny flame comes flying at Sisu, she tries to stab at it with her spear.
Since it looks like it's right back to the party's turn
She then drops her spear at her feet and continues to slash at it, this time with her claws.
left claw: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 + 3 ⇒ (1) + 3 = 4
right claw: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 + 3 ⇒ (1) + 3 = 4
well aren't I just full of bad attack rolls lol. In any case I have resist fire 5 so I only take the 1 normal damage.
| Malakos Grimsight |
Malakos takes a five foot step back and blasts the firey skull with a force missile.
"Not more of these!"
force missile: 1d4 + 1 ⇒ (2) + 1 = 3
| Chellian Oaks |
"This place is like a terrible nightmare."
She replied to Niralzi as she hurried to catch up with the others. She frown and looked to the skull assaulting Malakos and took a heavy swipe at it with her glaive- guisarme.
attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d10 + 6 ⇒ (7) + 6 = 13
I think i can get into range with it with reach. I could be wrong. If not double moving to get into range.
| GM Sarah |
Round 2-fight in the old training room-bold may go
Rahela
Sisu- 1 damage
Niralzi
Flaming Skulls
Chellian
Malakos
Sisu, Niralzi and Malakos' attacks go off on the skulls next to them. Chellian running up and getting into range is able to finish off the skull next to Malakos.
Rahela and Niralzi are up for their full turns of round 2
| GM Sarah |
Round 2-fight in the old training room-bold may go
Rahela
Sisu- 1 damage
Niralzi
Flaming Skulls
Chellian
Malakos
Rahela and Niralzi both fire at the skulls but these tiny skulls bobbed out of the way.
With only two skulls left they flare up and slam into Sisu and Niralzi, and they both miss.
Attack vs Sisu: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d2 - 1 ⇒ (1) - 1 = 0
Fire Damage: 1d6 ⇒ 1
Attack vs Niralzi: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d2 - 1 ⇒ (1) - 1 = 0
Fire Damage: 1d6 ⇒ 3