GM Spazmodeus presents Ironfang Invasion

Game Master GM Spazmodeus

Map

Treasure Found

Army of Tagalongs:
Aubrin the Green (F Human Cleric 3/Ranger 3)
Jet (F Human Aristocrat 2)
Kining Blondebeard (F Dwarf Expert 4)
Rhyna (F Human Adept 4)
4 2nd level warrior (Mazon, F Half-orc) (Barek, M Human) (Barid, M Human) (Akkuya, M Human)
2 1st level aristocrats (Farrow, M Human) (Clidon, M Human)
1 2nd level aristocrat (Surri, F Human)
7 1st level commoners (Andrezi, M Human) (Cegala, F Human) (Cimri, F Human) (Jeilum, M Human) (Mev, F Human) (Seifer, M Human) (Tia, F Human)
1 1st level adept (Boris, M Human)
1 2nd level adept (Anafa, F Halfling)
8 farm animals (sheep and goats)
2 Light horses

90 provision points

Tagalong uses:
Beginning on the second round of any combat, a PC may order a single follower to assist her as a move action. If she succeeds at a DC 12 Diplomacy or Intimidate check, she gains a +2 aid another bonus on her next check, or to her Armor Class for 1 round.

The various refugees can also assist with their limited skills, such as using Heal checks to patch up the PCs between encounters, or even rush into battle if things look dire (though any NPC is unlikely to survive even a single blow from a trained soldier).


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Nope, Fang is 'under' Vraxis, you can see his legs sticking out :)


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Thanks! Very helpful


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Mirror images still. 2 left

1 is me.

Mirror images: 1d3 ⇒ 3

So the wolf hit a mirror and I am not tripped. Correct? Also down to one image.


Grrr....yup, sorry keep forgetting about your mirror images. Sorry, yes no damage or trips for you !


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

No worries. Its more my job to remember. Just glad its helping :)


Hi guys,

Sorry I didn't get an update up this week. What with dealing with the renos, finishing moving downstairs so the contractor can start on the first floor on Monday, and getting ready to leave town for the week his morning....

I had been planning to keep up some posting this week, but have decided to leave all my responsibilities aside (work and play) this week. Having a week with nothing to do but have fun with family will do wonders I think for my brain after COVID, allowing me to come back refreshed in body, mind and spirit!

Expect a post to continue on or around the 26th.

Take care, Al.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

No problem!
=)


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

No worries! Take care of yourself. Just happy that you are sticking with us. I am find with the slower pace.

After this fight we should think about replacing Vraxis.. Or adjust ourselves to work with just 3. Thoughts for after this big battle is done.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Good thoughts. I love Vraxis but we need to look at either additional plyer replacment ir something like one of my other GMs is doing by letting our characters Gestalt into additional classes in order to compensate.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

That GM is me :)


I'd be fine with the remaining player's gestalting their characters. The only caveat being that though you're gestalted, with additional abilities, your action economy is the save...only one standard action per round. That's where an extra character or two can have a big difference.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Don't misunderstand: I have no problem finding a new player if we can.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Edit: To fit with Govrina's post. I agree, having another dedicated person would be good. But 3 solid players is sometimes better than risking getting a flaky person. I am fine with anything. Just want to keep playing.

Yeah that is fair. I know the action ecconomy of missing out on another standard every round is what could hurt us. But if we are all a bit stronger that might make up for things.

If that is what we are going with, I have been thinking about what to go with. I know boosting to a full BaB would be best, but for flavor I like the idea of pushing into the alchemical stuff I have been doing. But I am don't want to go into bombs at all. So I think the Empiricist Investigator would work perfectly. It uses the int I have, can help with strikes. But most importantly, it fits with what Harg has been up to.

Any issues with doing this? I don't think I need to modify my stats at all to make it work. Will just add more options and some stats and skills.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Well if we do Gestalt somewhere, I think Brawler makes some sense for Govrina. Her adopted father was a monk, and it makes more sense than suddenly becoming a fighter our similar out of nowhere. But adding another caster makes sense too... Unfortunately my Con and Dex are my best stats really. So Brawler probably if we go that way.

Edit: Might go with the Winding Path Renegade Archtype too...although I would hate giving up those sweet AC bonuses to do it.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

I swear I posted here yesterday, but maybe I'm rusty! I'm sorry I've been so absent despite promising I'll come back. But I'm getting back into it!

So, are we going down the new player path or the gestalt path? I prefer the new player path, but certainly open to the gestalt path. If we gestalt, I guess the optimal thing is to gestalt a 9-level caster maybe. Braden has the Int to do it, but I need to find something that fits flavor-wise.

*Edit* - well that didn't take too long, this seems like a "natural" choice: Wildepath Psychic.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Not sure what we want to go with. Happy to push for a replacement or just keep the three of us?

GM, what are your thoughts?


Hey guys, sorry about the delay, work and RL have me swamped. I'll get a post in this evening and maybe tomorrow, but then I'm off to the cottage until Friday. After that I'll get back to more regular posting.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

No worries, enjoy your time at the cottage!


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

I don't know...I have this feeling 'The Cottage' is a strip club name or something.

But even then, I get it? Right now? We could all go for some 'Cottage time' I think. Go for it dude! Enjoy your lapda...time at "The Cottage!"

=)

No worries.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Everything ok? We all here?


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Still hangin' out.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Still here! :)


Hey guys, I'm back!
Took an extra day off, and spent Wednesday, yesterday and today putting out a couple of fires at work.

Looking forward to getting back to a regular posting schedule!

Tried to get an update up before the weekend, but didn't work out. Expect a post Sat or Sun!


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Welcome back. Happy to start up again!


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

There was much rejoicing!
=)


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Wanted to mention to my various games. I have decided to spin up a Starfinder PbP game. This time I will be using Discord to handle the game. I have been enjoying how discord does things, and its nice to be able to play on mobile a bit easier.

I decided to do Live Free or Die AP. I am mentioning it here, if anyone is interested in submitting a character and stuff. The recruitment thread is here: Thread here

No worries either way. Just thought I would make sure to mention it. Open recruitment till Oct 1st.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

So do we want to try and invite another player to join? If everyone is ok with trying, I was going to send out some feelers to people I know and think would fit into this game. Assuming the GM approves of course.

For the record, I don’t have a problem with gestalt games, but the do require some additional upkeep.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

I am down for either thing.. Having another player cant hurt. Just gotta keep the momentum going.

I am enjoying this game!


Yeah, an extra body posting helps keep things moving.
If you have some likely buddies who might want to join us, ask away.

I'll be getting a post up this evening!

I too am enjoying the game, glad you guys continue to too!


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

I put out some feelers.


fluid fey-touched Dreamlord

Hello, I am one of those contacted - apologies for posting instead of sending a DM, but my question may be relevant for others interested as well - what are the creation rules for the submission? Those on first discussion post?
From the lack of a recruitment thread and the inclusion of a heirloom item in the rules from first post in discussion, I believe this started as a follow-up game with a different GM?
Are the creation rules from that post still current (except for being Level 4) or were other rules or systems included at a later time? (or altered, during a GM switch).
I'll try and create a character in the next couple days, but at least one more person already expressed interest, so there will likely be options.


Yes, use the first post for creation rules.
Later on the original GM said new players to add a magic item of no more the 2000gp value as their 'heirloom' item.

For existing players, could you do a quick tally and see what your WBL is at? It'll give new players an idea of where to put their own gear at.

Scarab Sages

I'm also interested if you're willing to take 2 players. If you're looking for only 1 I'll bow out in favor of Mordred.

FYI Govrina, Mordred and I are all in an RotRL PbP here that's been running for a few years, but is now stalled with an MIA GM.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

I'll do a quick count of my total item gp costs tonight if I can.

A good question here too...How close are we to leveling up?


Indeed, it is a good question. Taking out this camp is the conclusion to Book 1....so level up to 5!

@rdknight Two is better than one, so you and MorderofFairy feel free to make up a character.

In general, for motivations, hatred of the Ironfang invasion should be high on the list. :)

I'll get to the unveiling of the chests etc tomorrow


rdknight wrote:

I'm also interested if you're willing to take 2 players. If you're looking for only 1 I'll bow out in favor of Mordred.

FYI Govrina, Mordred and I are all in an RotRL PbP here that's been running for a few years, but is now stalled with an MIA GM.

\

Which game? I'll take a look, hate to see a long running game go to waste :)


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Yay Level!

My current value is: 29,000gp. Minus the tiny things under 100gp. Its actually quite a ton more than the Standard wealth. I think I took quite a bit of the magic gear drops. Oh well.

Leveling:
HP: 1d8 ⇒ 1
Taking average (I think thats ok. Correct me if wrong)

New Spells in spellbook
1 - Enlarge Person
2 - Glitterdust

Bonus Magus Feat
Intensify Spell

Feat
Step Up

Skills
Knowledge Arcana +1
Knowledge Dungeon +1
Perception +1
Spellcraft +1
Survial +1

Craft Alchemy +1
Profession (clerk) +1

Thanks all! Excited to have new people.


Loot Sheet |Male Human (Varisian) Occultist (Reliquarian, Naturalist) 5 | HP 37/37 | AC:22 T:13 F:20 CMD:18 | F+5 R+6 W+3 | Perc+11 | Init+2 (+4 if act in surprise rd) | 10 nonlethal
Arrow:
HP 19/19 | AC:16 T:13 F:13 CMD:15 | F+5 R+4 W+6 | Perc+6

Harg is our frontliner, only natural to gear him up.

I estimate maybe 15k in gear.
Main gear (approximate):
Longbow +1 2500
Warhammer +1 2500
Headband of Vast Intelligence +2 4000
Cloak of Resistance +1 1000
Ring of Protection +1 2000
Buckler +1 1000
Other stuff - 2000?
Total=15000


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow
GM Spazmodeus wrote:
Which game? I'll take a look, hate to see a long running game go to waste :)

Our GM has performance issues in a manner of speaking. The whole world is going to hell in a handbasket, and he worries he takes too much time from our game sometimes...then he feel guilty about missing the game for too long...then he leaves the game even longer worried we won't accept him back or we will get angry.

Its ridiculous: He's a great GM, and none of us has put pressure on him to be posting constantly or faster. We all tell him we can wait. Heck, we've all been playing in this same game for almost...5 years now i think?

Feel free to contact him if you are truly interested. It may be what he truly wants/needs. Be warned, the PCs are a little different.

Our RotRL Game.


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

Turns out I have a LOT of alchemical and partially charged items I've been keeping around, and they have been very handy for us! But they make time consuming work when adding up GPs.

Quick Summary: 24,150 GPs

Scarab Sages

Thanks GM! Very cool! I'm looking forward to playing with you all!

Right now I'm looking at a Druid character, but that doesn't actually narrow things down a great deal. They're extremely customizable. I haven't had much time to read much in your game but it looks to me like a divine caster would be helpful but past that there's the question of what the party needs help with.

Since there are no convenient shops nearby and Druids are known for their healing prowess, I'm thinking about choosing Herbalism instead of an animal companion or a domain. It would allow me to offload some of the healing into potions rather than prepare the spells. Of course it can also be used to hand out buffing spells.

No animal companion would tend to make a strong melee combat role less feasible, so that means some build more focused on spell casting. I could go all out on casting (with an extreme being something like the Feyspeaker archetype and the Fey Spell Lore feat, or go for more of a generalist who mostly casts but can help out some in melee as well.

A pure caster could debuff well along with handling battlefield control and buffs.

A generalist would be sticking more to control and buffing.

Any thoughts or opinions?

I've chatted briefly with Mordred, and I believe they're thinking about something more combat focused like a Brawler, but that could change as they think about things more.

EDIT: Or maybe combat isn't quite as out of bounds as I thought. A 1 level dip in Ranger and then Nature Fang Druid with the Shifting Hunter feat would give me full progression for Favored Enemy while advancing in Druid. I'd probably need to go with a finesse build due to the armor restrictions on Druid, but I'd also have sneak attack and Slayer talents so a roguish caster is also possible.

Scarab Sages

@GM Spazmodeus: Yeah, as Govrina said, our current GM tends to cycle through a period of being engaged then disappearing. We woo him back and the cycle repeats. This time he's been absent a very long time, and I'm thinking it's time to just let him go. I know he's starting grad school this year anyway so maybe it's for the best all around.

It's been a really good game, if a slow one, we're still in book 2. I've no idea what Govrina means by saying the characters are "a little different". They're all healthy, mentally balanced, and well-adjusted people. :)


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

While I druid would fit very well, having another melee would help. Right now we have me as a Magus as well as Braden's animal companion. Though that will need to get replaced. Poor Arrow :(.

We lost a Warpriest with decent melee. Having a more prepared utility caster would be good (Druid fits that bill). Having more Melee would help keep some heat off me while in the mix.

But really I am the proponent of making anything work! So my vote is build what you like and we will work with it!


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow
rdknight wrote:
I've no idea what Govrina means by saying the characters are "a little different". They're all healthy, mentally balanced, and well-adjusted people. :)

NOTE: I was merely referring to the 'original' GM's special rules where we all gain access to a Cleric Domain and the related spells over time.

=)

Mental health of everyone involved...that's a more delicate subject?
=/

Scarab Sages

Ha! Oh right I'd forgotten about the "chosen ones" part.

Ro says "I feel great Karmid. Shut up."

Scarab Sages

Harg: Thanks for your comments. I won't settle definitively on anything until I have a better idea of what MoF will be making. As I mentioned I think they're going with a moe martial type of character. If that changes I'll adjust accordingly. I have a Bloodrager already built that I'd love to run in something, but I don't think that's as much help as a solid spellcaster in the larger scheme of things.

There is another route I could go, which is a Spirit Guide Nature Oracle. The flavor is very similar and some abilities, including animal companion (though more limited) are there. But the spell list more geared to healing and it's easier to make an Oracle minimally competent as a melee combatant. I'm also more familiar with the class so it's easier to build.

Does this sound like a better direction everyone? I'm not terribly caught up in the specific build so much as the character's feel so I'm happy to be flexible.


HP: 57/57 | AC:19 / T:14 / FF:15 | Fort: 7, Ref: 8, Will: 2 | CMD: 21 | Init: 3 | Perception: 8 (Darkvision 60ft)

Mordred here: As rdknight pointed out, I originally considered a Hunter with AC, then Brawler - originally Wild Child with AC, but honestly, if you are willing to take 2 players on, bringing an AC along seems wrong - you did consider Gestalt - which works great, but as you also pointed out, Action Economy is a thing. Adding 2 players and an AC(that properly done can very well fulfill a role by itself) would have a similar effect, placing the team at 6 entities + summons.

So instead, I decided to go for this version. I'll have to put some background in writing still, and not everything is done, checked or finished - it's very much a work in progress (also because while we do have a rough estimate of the financial aspect, no official guideline was set yet- I expect since we get to cherry-pick what we want, our WBL will be slightly lower than yours.)

Still - posting it to help rdknight decide on the mechanics on his side - but as said, still working on several aspects.(e.g. I originally planned Waveblade+Shield, then swapped to unarmed+spear - I still have the shield+AC listed at time of posting. So just saying, not all will make sense until I am done.)
I will do Area Denial and Melee primarily.

@RotRL: Lia is perfectly sane - I think we run a check once for the horror subsystem and found out she was the one with the highest potential sanity score :)

Scarab Sages

@GM Spazmodeus: How would you feel about a Changeling or Fetchling for a character?

As I work on it more I'm sort of backing away from Druid in favor of Oracle. I'm interested in a Changeling with Lunar Mystery using natural attacks. The other possibility I'm looking at is a Fetchling with the Shadow Mystery.

It's fine if you don't want to add them to the allowed races, I'll figure out a different approach if so, probably human with Shadow Mystery.


Hmm, that's quite the range. Braden, you haven't been grabbing your fair share! :)

What to do....what to do...

The new players start with 17K, that's the WBL for 5th level 15K plus the 'heirloom' item of 2K. These things usually sort themselves out over time anyway.

@rdknight Fetchling yes, Changeling no.

RE: the other game, if your GM is still absent at the start of October I'll probably take it over....no guarantees :)


Female Demon-Spawn Tiefling Kineticist 4 (Aether)
Stats:
| HP 36/36 (+4 Temp) - 0 NL|Current Burn: 0/ 6 | AC 19 * T 13 * FF 16 | Fort +7 Ref +7 Will +1 | CMB +4 / CMD 17 | Init +3 | Perception +7 / Survival +6 |Active: Force Ward+Elemental Overflow

New HPs: 1d8 ⇒ 6

New Elemental Blast Damage: 3d6+6

New Abilities/Powers:
*Infusion Specialization 1 (Ex)
*Metakinesis (Empower) (Su)
*Bowling Infusion

Skills:
[ +2 ]*Intimidate
[ +1 ]*Perception
[ +1 ]*Stealth
[ +1 ]*Survival
[ +1 ]*Use Magic Device
[ +1 ]*Knowledge/Engineering
[ +1 ]Perform [Juggling]

Feat:
Precise Shot

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