GM Rinaldo |
Ushi stabs the agent between himself and Graxzos, but the agent seems unimpressed despite the small wound.
Kara!
Kara Giantbane |
GM, I hit touch AC 21. A touch AC of 18+ without cover is very high, could you double check?.
Heavy Crossbow attack Point Blank Range (30'): 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 1d10 + 2 ⇒ (6) + 2 = 8
Kara steps back, reloads and fires again at the agent that hurt her.
GM Rinaldo |
I completely missed that it was touch, despite you writing it twice. *sigh* I have added 8 damage to him!
Kara steps back and fires one more bolt, and the agent winces in pain. Yellow is still up, but clearly in a bad way.
Yellow longsword vs Andor: 1d20 + 5 ⇒ (8) + 5 = 13
Yellow spiked gauntlet vs Andor: 1d20 + 3 ⇒ (3) + 3 = 6
He moves to put mini-Andor between him and Kara, and attacks the diminutive pathfinder. His longsword attack is parried, but Andor's riposte comes up short. He swings his spiked gauntlet, but goes over Andor's head.
Graxzos and Andor!
Andor Katsu |
Andor makes a small step and then attacks the yellow dressed opponent again with his Rapier.
Rapier attack roll, reduce person : 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Damage roll, reduce person : 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Crit confirm : 1d20 + 10 ⇒ (5) + 10 = 15
Damage roll, reduce person : 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
* * *
In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte)
Opportune Parry: 1d20 + 10 ⇒ (16) + 10 = 26
In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him.
Rapier reposte attack roll: 1d20 + 10 ⇒ (3) + 10 = 13
Damage reposte roll : 1d4 + 5 ⇒ (3) + 5 = 8
GM Rinaldo |
Andor nimbly stabs the agent, who falls under his accumulated wounds.
Recover a panache if you spent any. You took a 5' step, but have a move action left if you have anything to do with it.
Andor Katsu |
Thanks GM, spent a Panache last round and Andor‘s archetype does only regain Panache when he crits. But I assume the crit did not confirm, correct? Andor moves to the door.
Andor Katsu |
Thanks a lot Kara! Sorry GM, please deduct 2 from parry rolls because of small size.
GM Rinaldo |
Andor, you appear to have moved, but you had already taken a 5' step before attacking Yellow. You had a move action left, but couldn't actually move anywhere. I've moved you back to where you were.
I had forgotten about Graxzos' note about being away. He has an axe and a flanking partner, so his action is pretty easy to figure out. ;-)
Axe!: 1d20 + 9 ⇒ (11) + 9 = 20 damage: 1d10 + 2 ⇒ (1) + 2 = 3
Graxzos takes a mighty swing at the last agent, but only manages to nick him.
Green vs Graxzos, longsword: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d8 + 3 ⇒ (4) + 3 = 7
Green confirm crit: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d8 + 3 ⇒ (7) + 3 = 10
Green vs Graxzos, spiked gauntlet: 1d20 + 3 ⇒ (2) + 3 = 5 damage: 1d4 + 3 ⇒ (2) + 3 = 5
The agent steps out from between Ushi and Graxzos and catches the dwarf in the leg with a strong counter stroke. Ouch! 17 damage to Graxzos!
Ushi and Kara are up!
Ushi Goroshi |
Dagger on Green: 1d20 + 6 ⇒ (18) + 6 = 24
Damage on Green: 1d4 + 1 ⇒ (2) + 1 = 3
Moving to follow, Ushi keeps up the pressure with the death of a thousand cuts.
GM Rinaldo |
OK, holiday is over and Kara is MIA. She hasn't responded to my PM. Since the last agent currently visible is flanked bu Ushi and Graxzos, I'll delay Kara as "watching for other trouble".
Graxzos and Andor are up!
Andor Katsu |
Andor walks forward and then attacks the green dressed opponent with his Rapier.
Rapier attack roll, reduce person : 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Damage roll, reduce person : 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
* * *
In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte)
Opportune Parry, small size: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him.
Rapier reposte attack roll: 1d20 + 10 ⇒ (13) + 10 = 23
Damage reposte roll : 1d4 + 5 ⇒ (2) + 5 = 7
GM Rinaldo |
Botting Graxzos:
Axe: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 1d10 + 2 ⇒ (8) + 2 = 10
Andor and Graxzos quickly take down the last agent with a stab and a slash.
With the agents down, you can easily see that the visible portion of the warehouse is otherwise unoccupied. You can see the door on the far side, where Gideon indicated Shinri Dells keeps her office and quarters. If she is here, she could not have failed to hear the sounds of the combat, but so far she has not opened the door.
Out of combat rounds for now, but I need to know how long you plan to take before opening the door; that affects what is happening off camera.
Andor Katsu |
Andor immediately looks at his companions and points at the door that Shinri is in.
"Those who are hurt, please heal your wounds! I will stay near the door to see if I hear anything!"
Andor moves to the door leading to Shinri's office.
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Ushi Goroshi |
Sheathing his dagger, Ushi moves to offer healing magic to those in need.
CLW on Kara: 1d8 + 4 ⇒ (4) + 4 = 8
Anyone else?
GM Rinaldo |
I'll give a little more time for others to respond.
Andor moves to the door and listens, but hears nothing.
Andor Katsu |
Andor waits until everyone in the team is ready.
Then he swiftly opens the door and runs in.
Ushi Goroshi |
CMW on Kara: 2d8 + 4 ⇒ (4, 3) + 4 = 11
CLW on Graxos: 1d8 + 4 ⇒ (8) + 4 = 12
Assuming he has time, Ushi will heal up more.
GM Rinaldo |
OK, then that was 3 round spent healing, during which time Andor watched the door and everyone gathered around.
After a short recovery, you gather at the door. Andor opens it ...
And a surprise round happens. Andor's perception check did not hear her standing very, very still behind the door, so you are Flat Footed.
Unarmed Strike, Stunning Fist: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d8 + 5 ⇒ (4) + 5 = 9
Andor takes 9 damage and must make a Fort save or be stunned for 1 round.
Ushi: 1d20 + 4 ⇒ (2) + 4 = 6
Kara: 1d20 + 5 ⇒ (8) + 5 = 13
Andor: 1d20 + 4 ⇒ (7) + 4 = 11
Graxzos: 1d20 + 6 ⇒ (8) + 6 = 14
Shinri: 1d20 + 1 ⇒ (18) + 1 = 19
Shinri
------
Graxzos
Kara
Andor
Ushi
------
Ooh, bad luck on that one ... Shinri is first, but I need Andor's save first as it may affect her choice of action. Andor, if you roll the save and want to use a reroll, go ahead and post it.
Graxzos Glyphkeeper |
“Uh-oh,” Grax mutters, bringing his pistol up.
Mostly posting because I’m on mobile and need to remind myself to deduct 5 points of damage from Grax’s current hp. Thanks for the healing, Ushi!
Andor Katsu |
Fort: 1d20 + 2 ⇒ (6) + 2 = 8
Reroll failed save with trait 'Lessons of Chaldira' Fort: 1d20 + 2 ⇒ (14) + 2 = 16
GM Rinaldo |
As he opens the door, Andor suddenly finds a fist hammering down on a nerve in his shoulder. Just in time, he feels a ghostly hand that must be Chaldira Zuzaristan nudges him to one side, and he narrowly avoids a paralyzing blow!
Seeing Andor still standing, the woman strikes again with a veritable flurry of strikes!
Unarmed Strike, Stunning Fist: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d8 + 5 ⇒ (2) + 5 = 7
Unarmed Strike: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d8 + 5 ⇒ (7) + 5 = 12
Unarmed Strike: 1d20 + 5 ⇒ (12) + 5 = 17 damage: 1d8 + 5 ⇒ (8) + 5 = 13
Oof. That's 32 more damage to Andor, unless you've got some reason your FF AC is higher than listed. By my reckoning that puts you at -8 hp. If for some reason you are able to avoid any of that and are still up, go ahead and save against that Stunning Fist again.
As Andor drops to the ground in front of her, the woman who must be Shinri Dells gives the rest of you an evil grin. "I have power you cannot imagine! You will all die before me!"
[b]And with that, everyone is up. Andor can make a stabilization check (CON check, DC 18).
Ushi Goroshi |
"NO!" barks Ushi, the sound rushing over Shinri to burst behind her, safely away from Andor.
Sonic Damage: 1d8 ⇒ 1 Oh well, wanted the stun more anyway. DC16 Fort to avoid.
GM Rinaldo |
I'm assuming that was Sound Burst, and is a Fort save?
Fort: 1d20 + 7 ⇒ (14) + 7 = 21
Andor Katsu |
GM, Andor currently has small size so his AC is 19. So the second unarmed strike hits, the others do not! ;-) Is that ok?
Graxzos Glyphkeeper |
Unfortunately, it's your flat-footed AC Andor. :(
Graxzos grits his teeth as Andor falls. "Yeh, well, I have pow'r yeh prob'ly can't imagine either," he growls, leveling his pistol at the Aspis agent.
Ka-BLAM! (PBS): 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22 for 1d8 + 1 ⇒ (3) + 1 = 4
Grax jams another paper cartridge into his pistol, and steps forward to present himself as an obvious target.
I don't know what her cover situation is from my original square (due south of Kara), but that resolves against touch AC!
Andor Katsu |
Oh noo! He is flatfooted! :-( Andor is on the floor bleeding out.
Con: 1d20 + 2 ⇒ (6) + 2 = 8
GM Rinaldo |
Twin explosions sound as Ushi's magically enhanced voice and Graxzos' pistol both fire at the woman. She manages to shrug off the effect, with only small wound to show for it.
Kara is up. She's not been posting, but I'll give her a few hours before botting.
GM Rinaldo |
Botting Kara.
Heavy Crossbow attack Point Blank Range (30'): 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage: 1d10 + 2 ⇒ (10) + 2 = 12
Kara fires her crossbow at Shinri, but doesn't manage to connect.
Shinri steps over Andor's prone form and attacks Graxzos. "We'll have no more of that!"
Unarmed Strike, Stunning Fist: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 1d8 + 5 ⇒ (1) + 5 = 6
Unarmed Strike: 1d20 + 10 ⇒ (1) + 10 = 11
Unarmed Strike: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d8 + 5 ⇒ (5) + 5 = 10
Graxzos takes 16 damage and must save vs Stunning Fist.
Everyone is up! Graxzos, go ahead and post an action to resolve along with your Fort save; if you fail, I'll just ignore the actions.
Ushi Goroshi |
Concentration to Defensive Cast CMW: 1d20 + 8 ⇒ (3) + 8 = 11
Accessory Reroll: 1d20 + 8 + 5 ⇒ (12) + 8 + 5 = 25
Ushi reaches down, shield high, to touch Andor and brush away the bruises of Shinri's fists.
CMW Healing: 2d8 + 4 ⇒ (3, 1) + 4 = 8
Well that was less than I hoped for. At least you're not dead!
Andor Katsu |
Thanks a lot! GM, is Andor at -1 HP or staggered?
Graxzos Glyphkeeper |
Fortitude: 1d20 + 8 ⇒ (20) + 8 = 28 Whoohoo!
"Ngh! Oh, YES, we will!" Graxzos snarls. Ducking backward deftly, he fires at her again, reloads, and draws his shield.
Attack! (PBS): 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 vs. touch for 1d8 + 1 ⇒ (5) + 1 = 6
Current AC is 19.
None: 5' step
Standard: Attack!
Free: Reload (cartridge + rapid reload)
Free: Draw quickdraw shield
GM Rinaldo |
Andor, I had you at -8, so 8 healing puts you at zero and staggered. You may take a single action, but if it is "strenuous" you take 1hp damage and drop unconscious again.
Ushi carefully casts a spell to heal Andor, whose eyes flutter and open.
Graxzos fires again, but his bullet goes just over Shinri's shoulder.
Andor may act, then if I don't hear from Kara I will bot her.
Andor Katsu |
GM, is she in my square, so standing on me? ;-)
Andor tries to use his weapon cord to reach his Rapier without Shinri noticing.
Is a move action.
Stealth + Inspiration: 1d20 + 8 + 1d6 ⇒ (15) + 8 + (3) = 26
Andor Katsu |
Bluff + social Panache + inspiration : 1d20 + 8 + 1d6 + 1d6 ⇒ (5) + 8 + (1) + (4) = 18
Panache 3/5 and inspiration 2/5
GM Rinaldo |
1d20 + 9 ⇒ (13) + 9 = 22 1d20 + 9 ⇒ (3) + 9 = 12
Andor carefully tugs on his weapon cord to pull his rapier's grip back into his hand; Shinri does not seem to have noticed the movement.
Botting Kara.
Heavy Crossbow attack Point Blank Range (30'): 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Damage: 1d10 + 2 ⇒ (9) + 2 = 11
Kara loads again and fires, catching Shinri square in the chest.
Shinri steps up, and takes her fury out on Kara.
Unarmed Strike, Stunning Fist: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d8 + 5 ⇒ (5) + 5 = 10
Unarmed Strike: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 1d8 + 5 ⇒ (5) + 5 = 10
Unarmed Strike: 1d20 + 5 ⇒ (17) + 5 = 22 damage: 1d8 + 5 ⇒ (5) + 5 = 10
Kara slumps to the ground.
Kara shows 15/39 hp. Ushi healed her for 11, putting her at 26. After 30 damage, she is now at -4.
Everyone is up! Andor is still staggered.
Ushi Goroshi |
Ushi healed Kara a total of 19, the 11 and the previous 8. I will wait to see what transpires next before posting actions.
Graxzos Glyphkeeper |
"Hey hey hey HEY!" Graxzos bellows, infuriated that Shinri is attacking Kara. Keep it together, keep your head... He levels his pistol one more time, and tries to blast her.
Attack, PBS, Up Close and Deadly: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 vs. touch for 1d8 + 1d6 ⇒ (1) + (5) = 6
Stowing his pistol, he draws his ax and grits his teeth.
Standard: Attack! Provokes an AoO
Move: stow pistol
Free: quickdraw ax
Ushi Goroshi |
Stepping to the side, Ushi draws the wand at his belt and touches it to Andor's prone form.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Where was that a second ago? XP Ushi will provoke while drawing the wand, but not the casting. Sorry about not flanking Graxos, I promise to get him something to threaten with after this.