GM Rinaldo |
AOO: 1d20 + 10 ⇒ (20) + 10 = 30 Confirm crit?: 1d20 + 10 ⇒ (15) + 10 = 25 damage: 2d8 + 10 ⇒ (6, 3) + 10 = 19
Ooof. Sorry about that, Ushi!
Ushi Goroshi |
I mean, it's par for the course at this point. XD The dice giveth and the dice taketh.
GM Rinaldo |
Andor is up! You are no longer staggered, you have your rapier in hand, and you are prone. I will bot Kara after you post.
Andor Katsu |
Andor stands up and attacks Shinri!
Rapier attack roll, reduce person , flank: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage roll, reduce person : 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
In case she has combat reflexes and can take an AoO or she attacks Andor uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte).
Opportune Parry, reduce person, flank: 1d20 + 8 + 2 - 2 + 2 ⇒ (15) + 8 + 2 - 2 + 2 = 25
In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him.
Rapier reposte attack roll, reduce person, flank: 1d20 + 8 + 2 + 2 ⇒ (8) + 8 + 2 + 2 = 20
Damage reposte roll , reduce person: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8
GM Rinaldo |
She does in fact have Combat Reflexes.
AOO: 1d20 + 10 ⇒ (2) + 10 = 12 [ooic]But apparently they aren't all that great.[/ooc]
As Andor stands up, Shinri swings at him, but the nimble swashbuckler easily bats her arm aside!
Riposte attack was not successful.
He then takes another jab, but misses again. She has a really good AC.
Botting Kara.
Fort save vs Stunning Fist: 1d20 + 8 ⇒ (8) + 8 = 16 Succesful
Heavy Crossbow attack Point Blank Range (30'): 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25 damage: 1d10 + 2 ⇒ (7) + 2 = 9
Kara loads again and fires, landing another shot in the monk.
Shinri, clearly tired of you all, strikes out once more!
Unarmed Strike vs Andor, Stunning Fist: 1d20 + 10 ⇒ (20) + 10 = 30
I'm going to stop there and let Andor decide if he can and wants to attempt a parry/riposte on that before continuing.
Ushi Goroshi |
Yeesh, this is Oathbreaker's Die all over again!
Andor Katsu |
Andor uses another AoO to parry the attack ... last Panache! :-(
Parry: 1d20 + 8 - 2 + 2 ⇒ (10) + 8 - 2 + 2 = 18
Oh oh ... just fyi: Andor has a Scarab Sages faction card with 4 goals achieved so he has the following:
SOUL WARDEN (4+ goals): You studied ancient secrets that help anchor your soul to your body. Treat your Constitution score
as 4 points higher for the purposes of determining when hit point damage kills you. "
So he dies at -18 HP
GM Rinaldo |
Andor gamely tries to block the attack, but it is exceedingly well-aimed.
Confirm crit?: 1d20 + 8 ⇒ (9) + 8 = 17 No, thanks to Reduce Person!
damage: 1d8 + 5 ⇒ (3) + 5 = 8 Back to staggered, and need to save vs Stunning Fist!
Andor Fort Save: 1d20 + 2 ⇒ (16) + 2 = 18 Success
Unarmed Strike vs Andor: 1d20 + 8 ⇒ (19) + 8 = 27 damage: 1d8 + 5 ⇒ (4) + 5 = 9 Andor is now at -9.
Unarmed Strike vs Ushi: 1d20 + 5 ⇒ (16) + 5 = 21 damage: 1d8 + 5 ⇒ (7) + 5 = 12 Ushi takes 12 hp.
OK, Andor is unconscious again and needs a stabilize check. Ushi took 12 damage but I am pretty sure he is still up. Everyone is up!
Ushi Goroshi |
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Will update with actions soon.
Edit:
Seeing Andor fall again, Ushi jabs the wand at him again to keep him stable, shaking his head to clear the cobwebs.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
GM Rinaldo |
RETCON
Ushi has pointed out a mistake I was making; because of it I need to give you back some hit points. Andor, you are conscious at 10hp and Ushi can take back that last wand hit if he wants. Kara is conscious at 2hp. Graxzos, give yourself 4hp back. Ushi, give yourself 2hp back.
Ushi, you can stick with that wand on Andor or change your action. Everyone is up!
Ushi Goroshi |
Save that roll for the next healing then! :)
Ushi steps back, tucking the wand away in his belt to free his hand. With a gesture of benediction, he speaks. "May the Prophecies bless our fortunes!"
Bless is up for the party, hopefully it makes a difference this round.
Andor Katsu |
Thanks Ushi and GM! So I assume I still have one Panache.
Andor attacks Shinri with bless guiding him!
Rapier attack roll, reduce person , flank, bless: 1d20 + 8 + 2 + 2 + 1 ⇒ (18) + 8 + 2 + 2 + 1 = 31
Damage roll, reduce person : 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
In case she attacks, Andor uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte).
Opportune Parry, reduce person, flank, bless: 1d20 + 8 + 2 - 2 + 2 + 1 ⇒ (7) + 8 + 2 - 2 + 2 + 1 = 18
In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him.
Rapier reposte attack roll, reduce person, flank, bless: 1d20 + 8 + 2 + 2 + 1 ⇒ (1) + 8 + 2 + 2 + 1 = 14
Damage reposte roll , reduce person: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8
* * * EDIT:
CRIT CONFIRM primary attack: 1d20 + 8 + 2 + 2 ⇒ (18) + 8 + 2 + 2 = 30
CRIT Damage roll, reduce person : 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Graxzos Glyphkeeper |
GM, for what it’s worth Grax also provoked last round—haven’t seen an AoO against him. I forgot to flag it, my apologies
Flanking with the tiny Andor, Grax lets out a bellow of rage and swings his ax! If someone can shift me 5’ North I’d appreciate it!
Attack!: 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18 for 1d10 + 2 ⇒ (2) + 2 = 4
AC remains 19.
Free: 5’ step north
Standard: Swing the ax!
GM Rinaldo |
I'll let that AoO slide in view of my own mistakes. ;-)
Ushi calls a blessing on the group, and it is apparently very effective as Andor gets under Shinri's guard with a precision strike.
Graxzos swings his axe, but Shinri manages to dodge him.
Botting Kara.
Heavy Crossbow attack Point Blank Range (30'): 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Shinri, starting to breathe hard from the exertion, tries one more time to finish the fight.
Unarmed Strike vs Andor: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 1d8 + 3 ⇒ (7) + 3 = 10
Unarmed Strike vs Andor: 1d20 + 8 ⇒ (7) + 8 = 15
Unarmed Strike vs Andor: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d8 + 3 ⇒ (1) + 3 = 4
This time it's for realz. Andor is down at -4 hp.
Everyone is up!
Ushi Goroshi |
Taking the previous roll but using spell slots instead of the wand to heal 8.
Ushi takes a moment to ease his own wounds, trusting that Andor can cling to life long enough for him to return.
Andor Katsu |
Stabilization: 1d20 + 2 ⇒ (7) + 2 = 9
Graxzos Glyphkeeper |
“Stan’ still so I c’n hit yeh!” Graxzos snarls, swinging his ax again. “An’ stop poundin’ on the tiny man!”
Attack: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 for 1d10 + 2 ⇒ (9) + 2 = 11
At last, he feels the ax sink home! He grins and darts away from the Aspis boss.
AC remains 19, hp at 21. I’m on my phone again; if someone could move me 5’ SW that’d be appreciated!
Ushi Goroshi |
You got it!
"Kara! You're in too close!" Ushi warns from the other side of the crates.
GM Rinaldo |
With a final staggering blow from his axe, Graxzos brings Shinri to the ground.
END OF COMBAT
The aspis leader lies on the ground, bleeding from the axe wound, with her compatriots scattered around the warehouse.
You may now heal up and decide what to do next. Gunshots in a warehouse would probably be noticeable from nearby, but when you approached the area was fairly unoccupied. You may or may not have anyone investigating the noise in the near future.
Ushi Goroshi |
CLW on Andor: 1d9 + 4 ⇒ (5) + 4 = 9
Ushi moves to staunch Andor's wounds as quickly as possible. "That was far too harrowing." he mutters, looking around the warehouse at the aftermath.
Andor Katsu |
Andor wakes up and looks at Ushi.
[b]"Thanks so much!! Here take my wand to heal you own wounds and mine if you do not mind? Will someone stabilize this woman?" he asks.
He waits until all are healed and then moves into the next room to investigate.
Ushi Goroshi |
Ushi takes the proffered wand and begins applying the healing after a quick stabilize on Shinri.
CLW on Andor: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on Andor: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on Andor: 1d8 + 1 ⇒ (6) + 1 = 7
CLW on Andor: 1d8 + 1 ⇒ (3) + 1 = 4
CLW on Ushi: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on Ushi: 1d8 + 1 ⇒ (6) + 1 = 7
CLW on Ushi: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on Ushi: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Ushi: 1d8 + 1 ⇒ (5) + 1 = 6
Finishing with his own, he produces his own wand again. "Best to share the burden, with thanks." he explains as he hands Andor's back.
Graxos, do you want to roll your own? I can roll for Kara's healing while botting is active.
Graxzos Glyphkeeper |
Graxzos hands his wand to Ushi. "Top me off, will ya?"
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
"Ahhhh. Thanks!" He tucks the wand away, and glances around. "...Wha' were we here fer, again?"
Ushi Goroshi |
CLW on Kara: 1d8 + 1 ⇒ (6) + 1 = 7
CLW on Kara: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on Kara: 1d8 + 1 ⇒ (6) + 1 = 7
CLW on Kara: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on Kara: 1d8 + 1 ⇒ (6) + 1 = 7
"I believe we were looking for more evidence against the Consortium. Shinri must have some incriminating records here."
GM Rinaldo |
You look into the room that Shinri emerged from. A pair of lamps hangs near the door on the west wall of this dark office, while the doors on the north and south walls remain unadorned. Books of all ages are scattered haphazardly around the room. Maps hang in loose layers on an easel to the northwest, and a journal sits open on the desk.
Andor Katsu |
Andor will assist Ushi to review the journal so that they can read together.
Graxzos Glyphkeeper |
Graxzos carefully tests the handle of the southern door. If it's unlocked, he opens it and peers within.
GM Rinaldo |
Graxzos peers into a dark chamber. With his dwarven darkvision he see that the lamp beside the door has been shattered. A circle is drawn in the center of the room in blood, surrounded by a ring of twenty-four unlit candles of various heights. Small stone tablets are laid out along the circle, forming an irregular ring.
Ushi and Andor look over the journal on the desk. Several letters are tucked into its pages, and a quick glance indicates this is Shinri's personal journal, and contains a record of her thoughts and plans.
Studying the journal will take about 20 minutes, but could reveal useful information. Anyone who wants to take the time to do so may make a Knowledge (religion) check to understand what she wrote. If you don't have knowledge (religion) you can make a Wisdom check.
Ushi Goroshi |
Ushi looks to the north door. "Graxos, can you check for other enemies while Andor and I examine this?"
Knowledge Religion: 1d20 + 11 ⇒ (1) + 11 = 12
Well of course.
Andor Katsu |
kn religion: 1d20 + 8 + 1d6 ⇒ (16) + 8 + (4) = 28
GM Rinaldo |
Graxzos checks the other door. He finds a modest bedroom, with a bed, a pair of wooden dummies, and a tall cabinet. While Andor and Ushi study the journal, he rummages around, and finds a large cold iron bastard sword and an odd leather harness that looks like it could be worn over the shoulders of a humanoid creature. The sword is engrated with runes that Graxzos does not recognize.
Back in the southern room, Graxzos realizes that five tablets lying on the floor bear a strong resemblance to the one you recovered while fleeing from the Great Mother.
After reading through the journal, Andor thinks he has figured Shinri out. It took a bit of work to puzzle through Shinri's somewhat confused writing and some misunderstanding she apparently had, but he determines that several months ago, Shinri made contact with a malign presence during her meditations. The presence offered Shinri forbidden martial techniques so long as she continued to contact it regularly. After continued contact during her meditations, Shinri realized the being was in fact a powerful fiend. The fiend offered Shinri blasphemous knowledge of blood magic in exchange for her loyal servitude, and Shinri accepted. Shinri soon learned her master was bound somewhere within the Mwangi Expanse, and that a number of Ghol-Gan relics would be required to hasten the fiend’s return. Her task was to acquire the Twelve Rites, which were taken to the now-ruined city of Boali centuries ago by the Boalisi people. Shinri’s strict adherence to the fiend’s teachings and continued contact with a growing number of the Twelve Rites have allowed the fiend’s essence to manifest itself within Shinri’s psyche. Shinri attempted to draw what she saw; it appears as a grotesque six-armed female giant with blackened flesh and three heads. Each of her heads sports a dozen eyes and a splayed crown of golden horns.
Ushi Goroshi |
"None of this sounds like good news, for the Society nor for the peoples of the Inner Sea." Ushi observes once Andor explains. "We should take this before the council as soon as possible." Examining the tablets, Ushi shudders at their dark aura.
Anything we can learn from them now that they are gathered together?
Andor Katsu |
”We need to take this information as fast as possible to the leaders of the city so that we can convince them that working with the consortium is not a good idea! I do not want this lady today so it might make sense to take her with us and provide her as a token of good faith to the authorities!“ Andor suggests.
GM Rinaldo |
If you are going to take any of these people with you, how will you do so? Carry unconscious bodies? Heal them and march them as prisoners?
Andor Katsu |
”I would leave the other guards in the building. We need to gag and bind Shinri and pretend she is sick!“ Andor suggests.
GM Rinaldo |
Checking the front entrance, the only area not examined, you find nothing else of note. Clearly the front is used to keep up appearances as a legitimate trading business.
So I'm seeing "leave the guards, and carry Shinri as if she is sick and you are taking her to a healer? Then head to the council hall and request an audience? Let me know if you have any other plans before I take us to the council. Also let me know if you are going to collect Gideon and bring him along.
Andor Katsu |
Yes, that is the plan. We are taking the tablets and all documents we can find with us. How many tablets do we have now? We found 1 and now have another 5, right? So we have 6 of 12. I would propose we take a 20 search in Shinri's office and her training area to be sure we didn't miss anything.
GM Rinaldo |
You have successfully searched everything there is to search. ;-)
You prop up Shinri, and set out across town. You get some odd looks, particularly as you approach the council hall. You present your letter of introduction to the secretary and explain why you are carrying an unconscious woman around. He looks a little distressed, but has her placed under guard until the matter can be sorted out. He tells you that he can arrange for you to meet with representatives of the four ruling factions in about thirty minutes, and gives you a comfortable room with some water and dried fruit.
He lets you know that you can expect to speak to:
Each of you may make a Knowledge (local) check for each of the four representatives to see if you know anything about them. You may also, if you wish, each pick one of the four to try to gather information from other people in the council hall with Diplomacy.
Botting knowledge (local) rolls for Kara:
Kagoshe: 1d20 + 5 ⇒ (2) + 5 = 7
Belbi: 1d20 + 5 ⇒ (10) + 5 = 15
Mbansa: 1d20 + 5 ⇒ (11) + 5 = 16
Kanwo: 1d20 + 5 ⇒ (11) + 5 = 16
Ushi Goroshi |
*steals dice macro setup*
Kagoshe: 1d20 + 11 ⇒ (8) + 11 = 19
Belbi: 1d20 + 11 ⇒ (6) + 11 = 17
Mbansa: 1d20 + 11 ⇒ (1) + 11 = 12
Kanwo: 1d20 + 11 ⇒ (17) + 11 = 28
Recalling what he knows of the council, Ushi inquires about Mbansa.
Gather Information: 1d20 + 14 ⇒ (16) + 14 = 30
GM Rinaldo |
1 person marked this as a favorite. |
Ushi asks people in the council hall what they know about Attea Mbansa. By great fortune, he manages to find a merchant who has never met a Nagaji before, and after putting up with a variety of inane questions ("Yes, I do have ears. No, you can't see them. Yes, I am very tall. Yes, so is everyone in my family.") he learns a great deal:
Mbansa is a former entertainer who inherited a struggling arms company. She has a keen business mind, and, after having turned the business around, is known around town as the "Iron Lady". She is young, and accents her dark skin with vibrant clothing. She respects those with mercantile skill and an eye for financial opportunities. You suspect that in addition to the usual social skills, you could gain her trust with Appraise or Profession (merchant) skills.
Andor Katsu |
Kn local
Kagoshe: 1d20 + 8 + 1d6 ⇒ (5) + 8 + (6) = 19
Belbi: 1d20 + 8 + 1d6 ⇒ (11) + 8 + (5) = 24
Mbansa: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (6) = 24
Kanwo: 1d20 + 8 + 1d6 ⇒ (13) + 8 + (5) = 26
Andor then tries to find out more about Kagoshe.
Gather Information Kagoshe: 1d20 + 10 ⇒ (20) + 10 = 30
Graxzos Glyphkeeper |
Knowledge check’s!
Kagoshe: 1d20 + 5 ⇒ (2) + 5 = 7
Belbi: 1d20 + 5 ⇒ (5) + 5 = 10
Mbansa: 1d20 + 5 ⇒ (11) + 5 = 16
Kanwo: 1d20 + 5 ⇒ (7) + 5 = 12
Seeing that Ushi is asking around about Mbansa and Andor is inquiring about Kagoshe, Graxzos decides to ask around about Harbormaster Kanwo.
Diplomacy (Gather Info re: Kanwo): 1d20 + 1 ⇒ (12) + 1 = 13
GM Rinaldo |
Andor has actually heard of two of the representatives:
Windspeaker Belbi currently represents the priesthood of Gozreh. She is a middle-aged woman of Caldaru descent, with weathered, sun-battered features, green eyes, and stick-straight hair. She is known to respect those who understand her faith and the nature of the winds and waves. Knowledge (nature) or (religion) would be useful in gaining her trust.
Harbormaster Takule Kanwo is an overworked man of Caldaru descent with green eyes and a trimmed handlebar moustache. As a former officer in the Senghor navy, he respects military experience and naval expertise. Profession (sailor) or (soldier) would be useful in influencing him.
Asking around the Council hall, Andor is able to learn that Lord Servitor Vance Kagoshe is an elderly halfling with a clean-shaven head, an overly curly beard, and a pleasant demeanor. He respects those with an understanding of the etiquette and unspoken subtleties of the courts. Try knowledge (nobility) with him.
---------------
After a while, you are escorted to a moderately sized meeting room, where the four representatives are gathered. The secretary makes introductions, then leaves.
Kagoshe asks, "So, what business do you have with us today?"
Andor Katsu |
Slight retcon. Andor would have asked one of the team members (except of Ushi who also did info gathering) to go and get Gideon so that he is here with the group to testify as he promised.
Andor bows to Kagoshe.
"Thank you very much for welcoming us. I suspect that our letter of introduction made you aware of our association with the Pathfinder Society. We would like to present our case to you so that you understand that the Aspis Consortium has broken many of the rules of this city and is working on a dark agenda. We brought a witness with us that worked for the Consortium but was abandoned and is able to tell you in detail about the expeditions to the Boali ruins. We also have the journal of the leader of the Aspis so that you can see for yourself that they were exploiting your trust."
Andor asks Gideon to testify and presents what they found with Shinri.
kn nobility: 1d20 + 8 + 1d6 ⇒ (18) + 8 + (4) = 30
GM Rinaldo |
At your prompting, Gideon tells what he knows about the operations in Boali. The four look over the tablets and the journal, and converse amongst themselves.
You must now attempt to influence each of the four, using either an appropriate social skill, or an alternate skill you identified for each one. One person makes each check, others can assist.
Andor, you rolled a Knowledge (nobility), so we'll start with Kagoshe. I'll need you to give me a description or dialog to support using that skill; what you said above doesn't really tie into it.
You can also roll for the others, giving me an idea of what you are saying to address each one specifically.
Ushi Goroshi |
Ushi likewise offers a bow to the Windspeaker.
"I offer my sincere apologies for our trespass in the ruins of Boali. As a follower of the Prophecies of Kalistrade, I hold such customs in the highest esteem. It was necessary to our leaders estimation that we enter to confirm the reports of the Aspis activities. We hope that this can be forgiven in light of the uncovered evidence."
Knowledge Religion: 1d20 + 11 ⇒ (7) + 11 = 18 Ugh.
If Graxos or Andor want to speak to the Harbormaster, Ushi is more than happy to entreat Mbansa as a fellow merchant.
Andor Katsu |
I thought I bowed .. wasn’t that nobility enough!? ;-)
”I believe that especially somebody from your standing knows that ruling and adhering to traditions is very important to manifest the structures that have been in place for ages and keep us orderly so that everybody knows where he belongs! This is what nobility’s burden and privilege are and I hope you understand this!“
—
When speaking to the Windspeaker Andor says.
”We all know that you are seeking balance between the wind and the current and we also understand that it is essential for you to keep the natural forces free! I am telling you that these Consortium agents are collaborating with fiends and that their actions have detrimental effects on the balance of nature! It is thus also your duty to keep their actions from spreading!“ Andor says.
kn religion : 1d20 + 8 + 1d6 ⇒ (14) + 8 + (4) = 26
—
To the Harbormaster Andor says.
”These Aspis agents are preparing for a war! They are preparing to gain power from fiends and I can assure you that the moment that they have gained this power they will start to use it to control you as well! You should think about protecting this town!“
Diplomacy + social Panache plus inspiration : 1d20 + 10 + 1d6 + 1d6 ⇒ (14) + 10 + (3) + (4) = 31
—
To Mbansa he says.
”I think that you know the reputation of the consortium and also understand that they treat those with whom they do business poorly and only try to gain profit for themselves! The exchange on the other hand is part of the society and tries to keep trade fear and beneficial for all parties! Please turn your back on the consortium!“
Diplomacy + Social Panache plus inspiration : 1d20 + 10 + 1d6 + 1d6 ⇒ (15) + 10 + (2) + (6) = 33
0 inspiration and 0 Panache remaining.