[PFS] GM Rinaldo's Signs in Senghor (Inactive)

Game Master The Great Rinaldo!

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Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Again, Andor attacks with his Rapier.

Rapier attack roll , inspire: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Crit confirm : 1d20 + 9 ⇒ (5) + 9 = 14

Damage roll, inspire : 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Crit damage : 1d6 + 5 ⇒ (5) + 5 = 10

”Please just drop!!“


The Midnight Mirror

Sadly, no crit confirm.

Andor lands a solid blow, though the boggard rolls with it and remains standing!

Red stabilize: 1d20 + 6 ⇒ (18) + 6 = 24

Graxzos, Veres, Kara! Finish him!

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

Veres ends her song once again, letting the tune linger, then moves over and shoots at the last boggard standing.

Shortbow!: 1d20 + 8 ⇒ (4) + 8 = 12
magic piercing damage: 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

Heavy Crossbow attack Point Blank Range (30'), bless + courage: 1d20 + 9 + 1 + 1 + 1 ⇒ (9) + 9 + 1 + 1 + 1 = 21
Damage: 1d10 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Kara winches back her crossbow, loads it and shoots!

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"DIE! DIE! JUST DIE ALREADY!" Graxzos roars. In a desperate bid to kill the thing, he lunges past it to flank it with Andor.

Attack (rage, bless, IC, flank): 1d20 + 9 + 1 + 1 + 2 ⇒ (4) + 9 + 1 + 1 + 2 = 17 for 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13 Sadly, guidance and inspire courage don't stack--both competence bonuses. :(

Actions:

Move: 10' to flank the critter with Andor (provoking an AoO)
Standard: Attack!


The Midnight Mirror

And the kill goes to Kara! Score one grit point!

As Graxzos bellows and moves around, Kara lines up a perfect shot, hitting the boggard square in the chest.

END OF COMBAT

The boggards are unconscious but not dead. What are you going to do with them?

---------

With the boggards subdued, you return to the task of freeing Gideon. It takes three grueling hours of smashing at his stone prison with shards and spikes found in the area.

During this time, you takes turns resting and exploring the rest of the building, the only intact structure in the area. The most striking feature of the second chamber is the immense portion of the ceiling that has collapsed onto the floor, destroying the walls that once separated the various areas of this ruin, as well as leaving a gaping hole to the outside. A stone table lies against the north wall, an iron cage stands in the northeast, and a decayed wooden desk rests in the southwest.

DC 19 Perception #1:
The stone table bears several channels carved into it along its edges, with strange symbols etched along their lengths.

DC 19 Perception #2:
The steel cage is forged of cold iron and lined with alchemical silver.

DC 25 Disable Device or DC 15 Strength check:
The desk drawer contains a cold iron dagger, a wand, two flask of magic oil, and two flasks of a water-like liquid.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

”Oh my dear companions, I really thought that these strange primitives would never go down! But they are only protecting their territory so I do not want them to die! Let us continue to explore this structure and see what awaits us after we have rescued this poor guy who is stuck in the floor!“ Andor says quite relieved that the fight is over.

We stabilise them.

Perception : 1d20 + 10 ⇒ (13) + 10 = 23

”Hmmm ... look: The stone table bears several channels carved into it along its edges, with strange symbols etched along their lengths!“

Any knowledges Andor could roll?

Perception : 1d20 + 10 ⇒ (17) + 10 = 27

”And check this out: The steel cage is forged of cold iron and lined with alchemical silver!“

Disable Device : 1d20 + 12 ⇒ (7) + 12 = 19

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

If Kara killed it, I'm going to restore my last spent round of rage, since that would have been after her action (assuming you're ok with that, Rinaldo).

Graxzos pants for a few seconds as the battle rage leaves him. Glaring at the boggards, he growls, "I'm all fer killin' these things--boggards ain't the healthiest critters t'be around." He doesn't make a move without the consent of the group, though.

As the others explore the chambers, he follows. He's not terribly impressed by Andor's observations, instead investigating the desk in the corner.

Strength DC 15: 1d20 + 2 ⇒ (13) + 2 = 15

There's a crunching noise as he rips a drawer clean out of the desk. "Wha? It was stuck." He paws through the contents. "Nice knife...cold iron, tha'. A wand...some oil, guessin' magical...an'...is this water?" He waves at Ushi and Veres. "'Ere, someone take a look at these. Someone what knows about magic an' stuff."

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

"They certainly acted evil. If they were merely protecting their territory they would have let us go in peace but instead they elected to kill us all. I think the world would be safer if they didn't wake up."

Despite her personal feelings, Veres doesn't kill the boggards without the groups consent.

She then detects magic and identifies the items Graxzos found.

Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22
Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

"They tried to do what they felt is right, as do we. I see no reason to slay them and also no reason to heal them. I say we leave their fate in the hands of their goddess."

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

”I bear them no ill will now that they have been subdued. Any harm they caused us has been repaid.” Ushi awaits Veres appraisal of the items found, having said his piece on the boggards.


The Midnight Mirror

Graxzos: No problem, that's how it would work at a live table. :)

The items in the drawer are:
MW Cold Iron Dagger (nonmagical)
Wand of Summon Monster II (12 charges)
Two Oils of Bless Weapon
Nonmagical water, about a pint each

Knowledge (arcana) on the things Andor noticed:

DC 18:
This chamber was likely some sort of arcane laboratory.
DC 21:
he equipment was likely used to study fiends, such as asuras, demons, and div.

---------

Once you finally have Gideon freed, you can tell he is severely injured. He has multiple broken bones in his hands, arms, and legs; his circulation has been constricted for some time; and he is completely exhausted. With help, he can walk, but he will not be able to defend himself (or cause trouble) for weeks, if not months.

Despite all of this, his natural bravado is evident once he is free, and he gives you a weak smile. "Well! How about we make our way back to your boat and be on about returning to Senghor? Lovely city, no swamps or giant frogs anywhere about, eh?"

Let me know if you intend to do anything else here at the ruin. In case you have forgotten, Gideon told you that his companions made off with what relics were found here, and has offered you everything he knows about the Aspis activity in the area once he is safely back to Senghor.

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

Know Arcana: 1d20 + 8 ⇒ (20) + 8 = 28
Know Arcana: 1d20 + 8 ⇒ (12) + 8 = 20

Veres shares what information she discovers.

Better post later on. Few fires to put out(figuratively only) before I can realy post.

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

Sense motive: 1d20 + 3 ⇒ (8) + 3 = 11

"Yes Gideon, let's get you back to Senghor."

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

kn arcana 2nd spoiler : 1d20 + 8 + 1d6 ⇒ (20) + 8 + (1) = 29

”You are right Veres, the equipment was likely used to study fiends, such as asuras, demons, and div. We should take the items with us and see who studied such vile creatures!“ Andor says.

Andor checks the water to see if it is holy water. Craft alchemy : 1d20 + 8 ⇒ (10) + 8 = 18

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos raises one of the magical oils. "Anyone min' if I keep this'n, then?" Assuming no one objects, he pockets one oil of bless weapon.

As the others help Gideon stand, he reloads his gun and stands scouting the area around the ruin. "Alrigh'--if yer sure tha' th'Aspis crooks took off wi' everythin' we'd be innerested in, may as well be gettin' back."

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

"Shall I take the other one? If I pour it into my quiver all my bolts will be affected"


The Midnight Mirror

The water does in fact appear to have been blessed. It tingles when you taste it!

Satisfied there is nothing else of value to be found here, you help Gideon to his feet and get moving back toward the shore.

Just as you are passing through the edge of the ruins, you hear a sound in the distance behind you. What starts as a distant murmur quickly turns into loud, reverent chanting. Two words repeat over and over, a noticeable excitement building with each syllable: Great Queen! Great Queen! Great Queen!”

----------------

This next encounter is a variant on a chase, where you are the ones being chased. At each step, I will describe the situation, and give you two suggested skill checks. You are free to suggest alternate skills that you think might be relevant, and if you have spells, items, or special abilities that might help, you can suggest doing those instead.

Each player must attempt a check or perform some other useful action. The highest check is considered the party's result, with everyone else being considered as an Aid Another. Actions that are not checks will potentially provide bonuses to the party result. The final result is a pass or fail, which will go toward an overall total for the encounter.

Gideon will not be making checks, but his condition is built into the DCs you have to make. If you take actions specifically to assist him, those can also provide a bonus to the party check.

----------------

Suddenly, a thunderous crash shakes the ground. As the buildings begin to crumble, a half dozen Aspis agents rush past. A roiling torrent of water follows on their heels, engulfing the entryway and sweeping away the crumbling structures as it rushes through the streets.

As you flee ahead of an 8-foot high wave, you spot a hideous giant frog-like creature perched upon the remains of a building, using magic to conjure the roiling tides.

Suggested skills:
Escape Artist to squeeze through a tight area and use it to block some of the water from you.
Swim to simply ride the wave.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor starts to run and squeeze through a tight area and use it to block some of the water ...

”Follow my lead!! Protect yourself with these structures... “ he shouts.

Escape Artist : 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

Escape Artist: 1d20 + 4 ⇒ (8) + 4 = 12

"Got it Andor! Gideon, come with us!"

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos stares. "Wha' the f+$~ is tha' thing?!" Then he realizes that now's probably not the time to be asking such questions. Making sure that his powder horn is tightly sealed, he shoulders Gideon after the others and follows them. "This way--we gotta get t'higher ground!" He points to some tumbled-down ruins that are still standing and begins to pick a path up the rockslide toward the highest point.

Wondering if I can use Climb to get to a high point?

Climb: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6

EDIT: Well, I guess I can't.

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Ushi attempts to fit the bulk of his gear through the narrow ruins. "The prophecies never prepared me for this..." he laments, hoping for a flash of insight to be granted.

1d20 ⇒ 5 Either -2 to Escape Artist or +11 if a Knowledge Engineering or Nature check might help Ushi navigate.

Grand Lodge

NG half-elf Bard 4 | HP 27/27 | AC:17 T:12 FF:15 CMD: 15 | F+3 R+7 W+4*(+2 vs enchant,+1 morale vs charm/fear,+4 vs bard,lang dependent, sonic)| Init +3| Perc +8, SM+14| Speed 30| Bard Perform: 14/17 | Conditions: | Active effects: Inspire Courage

Escape Artist: 1d20 + 6 ⇒ (12) + 6 = 18

Following after Andor, Veres tries her best to squeeze past tight structures as the group frantically runs through the ruins.

Veres has Timely Inspiration if someone needs it. It only offers a +1 competence on the roll, but if it might save someone on a skill check, then use it. Only one per round.


The Midnight Mirror

Sadaf: I'll allow the Climb check, too bad the dice were against you.

Ushi: I'll allow the Knowledge (Eng) to assess the safest part of the structure.

Running from the wave, Ushi points out a section of wall that seems more stable than the rest. Most of you squeeze through cracks, pulling Gideon along behind you. Graxzos sees a spot that looks high enough and tries to climb up to it, but is engulfed as the water arrives. He is tossed the ground, sputtering as he recovers his breath.

-----------

As you help Graxzos up and get ready to continue your run, the Great Queen's throat swells. It releases a mighty croak that pushes forth a shock wave of concussive power.

You are caught in a massive sound wave. If you have a special ability, spell, or gear that will help, let me know. Otherwise you need to make either
Reflex Save to cover your ears, or
Will Save to push through the pain.

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Will Save: 1d20 + 6 ⇒ (19) + 6 = 25

Ushi pushes onward, mouthing mantras to center his mind against the assault on his ears and body. "Far worse than its minions bellows!" he observes to the rest of the party.

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

Reflex save: 1d20 + 8 ⇒ (14) + 8 = 22 add 3 vs spells or spell-like abilities

Kara's hands fly to her ears, covering them both.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor immediately covers his ears!

Reflex : 1d20 + 9 ⇒ (16) + 9 = 25

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Grax claps his hands over his ears as well.

Reflex: 1d20 + 9 ⇒ (4) + 9 = 13

Grax has SR 10, if this is a magical effect that would be effected by it...


The Midnight Mirror

Botting Veres, including her +4 saves vs Sonic effects
Veres Reflex: 1d20 + 11 ⇒ (12) + 11 = 23

Everyone covers their ears as the sound wave hits, except for Ushi who just accepts the blow, letting the pain wash over him. Graxzos is the hardest hit, and a trickle of blood comes from his left ear.

----

You continue to run, and your path meets up with another. As you go onto it, you see Gideon's former companions coming from the other direction. There is likely to be a logjam as your groups join up and try to take the narrow path ahead.

Suggested actions to get through the intersection ahead of the Aspis agents:
Intimidate to make them back off from you ("Make way!")
Bluff to make them look the other way ("There's another one!")
As always, feel free to suggest other creative solutions.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor shouts out loud when he sees the Aspis group.

"I hope they don't see the other path up there and ... there's another one!"

Bluff : 1d20 + 8 ⇒ (1) + 8 = 9

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

"You're too loud Andor! They'll beat us to the shortcut now!"

Bluff: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

Intimidate: 1d20 + 3 ⇒ (13) + 3 = 16

Kara spits in the direction of the aspis "Want to make my day punk?"

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Intimidate: 1d20 + 8 ⇒ (10) + 8 = 18

"OR MINE?" Graxzos roars, blood streaming from his ears as he sprints toward the Aspis.

What actually happens to me due to that croak? o.O


The Midnight Mirror

Grax: No in game effect, just giving some RP to the failed roll. ;-)

------
Botting Veres:
Intimidate: 1d20 + 9 ⇒ (18) + 9 = 27

The aspis agents just look at Andor and Ushi as if they are silly children, trying to trick them, but when Veres shouts at them with Graxzos and Juno behind her, they pause in shock, giving you time to get down the path ahead of them.

------
Seeing you getting away, the Great Mother launches itself high into the air and crashes down upon the streets, attempting to crush all those caught beneath its hefty frame.

Suggested checks:
Reflex save or Acrobatics check to dive for cover
Post any ideas for alternate actions if you have them!

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Ushi closes his eyes, letting the whispers of the ancients guide his steps, shield raised to deflect the massive bulk as much as possible.

Reflex Save: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

Reflex: 1d20 + 8 ⇒ (7) + 8 = 15

Kara drops, tucks her head between her shoulders and rolls

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor jumps and tries to get to cover too ...

Reflex : 1d20 + 9 ⇒ (12) + 9 = 21

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Reflex: 1d20 + 9 ⇒ (2) + 9 = 11

Grax lets out a yell, but he's too slow!


The Midnight Mirror

Grax trips as he dives for cover, but Ushi and Andor get on either side of him and pull, just barely keeping him from being crushed. Not all of the Aspis agents are as lucky ...

-----------

No sooner does it land, crushing two hapless Aspis agents, than it leaps into the air again, taking flight and beating its wings to unleash a gust of wind into the narrow alley!

Suggested checks:
Fortitude save to stand up to the gale
Strength check to charge ahead
As always, suggest alternatives if you have them!

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5

Ushi attempts to brace his shield against the walls, angling it to channel as much of the wind away from the party! 7 higher on the roll if a Knowledge Engineering or Nature check might help with that. Edit: Well, not that it will help much either way!

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Fort save: 1d20 + 2 ⇒ (13) + 2 = 15

"Oh dear Chaldira! When does this end!?" Andor shouts but stays to confront the beast.

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

Fort: 1d20 + 8 ⇒ (2) + 8 = 10

Kara is almost blown away, despite being a short and stocky dwarf!

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Apologies for the delay--been getting over an illness!

Fort: 1d20 + 8 ⇒ (7) + 8 = 15

"It never ends! Hahaha! It never ends 'till yer dead!" Graxzos howls as he tries to withstand the gust of wind.


The Midnight Mirror

The gale knocks all of you over as no one is able to brace themselves properly.

---------

You pick yourselves up and continue to run, and find that you have been herded into a large patch of vines with ugly purple blotches. The Great Mother chants in its bizarre language, and the vines begin to grow, twisting and reaching out to you.

These things look poisonous! You can give me a
Knowledge (nature) check to identify which among them are the safest to traverse through, or
Survival to find a better path.
Other options are welcome if you have them!

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Knowledge Nature: 1d20 + 11 ⇒ (2) + 11 = 13 Really?

Harried by the aural assault of the Great Mother, Ushi attempts to pick his was through the tangle.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Survival: 1d20 + 9 ⇒ (4) + 9 = 13 C'mon, really?

Graxzos looks around desperately for another path--but he can't see any!

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

kn nature, inspiration free : 1d20 + 8 + 1d6 ⇒ (16) + 8 + (3) = 27

”This way!“

Grand Lodge

hp 15/39 | Ac 18 T 14 FF 14 | Init +8 | Fort +8 Ref+8 Will +5 (+3 vs spells, spell-like and poison)| Perception +10 | Grit 1/3 | Reroll 1/1

Survival: 1d20 + 8 ⇒ (2) + 8 = 10

"There might be a better path? Oh, screw it, I will follow you Andor!"


The Midnight Mirror

Andor looks at the patch, and with barely any hesitation, picks his way through, pointing out the ones more likely to be poisonous. Graxzos and Ushi figure out what he is doing, and are able to help a bit. Kara looks around for another path, but realizes that following Andor will be the quickest way out.

- - - - - -

As you emerge from the magically enhanced overgrowth, a dilapidated archway resembling the lower half of an unidentifiable humanoid figure straddles the road ahead. The Aspis agents are a bit behind you, with the Great Mother hot on their heels.

If you can knock the statue down, you could block the path behind you as you run.
Knowledge (engineering) could identify a weak spot from which you could collapse the statue to block the path, or
Bull Rush could just knock it down the hard way.
If you have alternative ideas, let me know!

The Exchange

M Nagaji Oracle6 HP 48 AC25/TC15/FF20 F+5 R+8 W+7 (+2/mind-affecting&poison) CMB+5 CMD15 Spd30ft Init+8 Perc+3 Spell Slots: 1st-5/8|2nd-2/6|3rd-2/4|Active Buffs: Prot/Evil, CompLang, Bless, Prayer

Knowledge Engineering: 1d20 + 11 ⇒ (9) + 11 = 20

"Here! Strike here as you pass!" Ushi shouts, attempting to shoulder his shield into the stress point as he stomps through.

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