Ides of Mars

Game Master Nimon

"Beware the Ides of Mars"
Map of Boston


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Male Elf Rigger | Condition Phy 0/10, Stun 0/10 | Armour 8 | Init 8+1d6 | Perception 7d6 + 1DP Visual +1DP Audio

<"Hot drone up. Overhead in a sec, Secretary.">

He'll send out his armed Roto-drone to cover Secretary. GM, does the unarmed roto-drone have visual (or audio/MAD/whatever) on any patrols?


Male Elf Fixer (Face/Decker)

Sweeper:
Perception: 7d6 ⇒ (4, 1, 3, 2, 4, 5, 5) = 24 The guard does have a comm. The elevator has no noticeable controls, the guard used a badge which opened the door and began the lowering mechanism. The elevator lands and the door opens. It didn't seem to go low enough for you to be in the underground facility. You see a large warehouse of sorts and roots of the trees from above are connecting to tanks filled with humans. A guard is approaching you. "Another bum eh? Let me see if we have an open tank for him." The guard looks at a tablet and doesn't really look at you closely.

Audio sensors -4 for silencer: 8d6 ⇒ (2, 4, 4, 2, 3, 6, 6, 4) = 31 No alarms go off, but there is increase in activity in the compound.

Cav:
I had asked for a perception roll for your drone before The nearest patrol is a team of 3 guards running in the courtyard under Secretary's position on the roof .

Deacon:
Deacon's Astral Perception: 9d6 ⇒ (3, 2, 5, 6, 1, 4, 6, 1, 4) = 32 You assense the aura of an awakened tree. It seems to be passively perceiving the area, like a magical alarm system.

Blacksap:
You will get your aim bonus. Sentry Perception: 10d6 ⇒ (1, 5, 5, 4, 6, 5, 1, 3, 6, 3) = 39 The sentry is speaking on his comms after secretary fires her weapon, then seems to become more active. He goes to the guard shack/elevator where Sweeper is currently on the bottom of and seems to be waiting for the elevator to rise again.


Human Combat Mage. Condition Monitor: Phys: 0/9 || Stun: 5/11 Active Spells: || Init: 5+1d6

<"It's a tree spotting me. Living alarm system. We move now or pull out now, no other option.">

Deacon makes ready to dash towards either Secretary or Sweeper's position, rifle at a low ready.


Male Elf Rigger | Condition Phy 0/10, Stun 0/10 | Armour 8 | Init 8+1d6 | Perception 7d6 + 1DP Visual +1DP Audio

Drone Perception rolls:

Sorry, I missed that. I thought I'd rolled Perception rolls for both of them already? My bad.
Eyes (Fly-Spy, with Secretary) Perception: 12d6 ⇒ (2, 5, 3, 6, 5, 5, 5, 3, 6, 5, 3, 4) = 52
Snoop (Roto-Drone w Vision Mag 2, overhead) Perc: 12d6 ⇒ (6, 4, 6, 2, 2, 2, 4, 4, 5, 1, 1, 6) = 43
Sting (Roto-Drone w Vision Mag 1, overhead) Perc: 12d6 ⇒ (3, 6, 5, 4, 4, 1, 2, 2, 5, 4, 4, 5) = 45

<"Secretary, you've got 3 guards right under you in the courtyard. Positions marked. If we're rushing the gate shack we should do it now.">


Sweeper takes a quick step and hits the guard in the back of the head.

Unarmed Attack: 15d6 ⇒ (6, 4, 3, 1, 1, 5, 4, 3, 4, 6, 5, 2, 1, 5, 1) = 51 5 successes


Male Human Street Samurai | Condition Phy 2/12, Stun 0/10 | Limits: Physical 7 Mental 5 Social 3 Astral 5 | Armour 14 | Init 11+2d6 (Wired) | Perception 9d6 + 2 Visual +2 Visual (Wireless)

Blacksap squeezes delicately the rifle trigger shooting at the nearest camera.

If my calculations are correct, I have 14 dice from my skills and 2 from my Vision Enhancement.
Silenced shot: 16d6 ⇒ (1, 3, 5, 4, 4, 4, 4, 3, 2, 6, 4, 2, 3, 6, 2, 2) = 55 3 successes, urgh


Dwarven Decker | Condition Phy: 0/10, Stun: 0/11 | Armor 17 (Dmg Resist 20d6) | Meat Space Init: 8+1d6 | Matrix Init: 9+(3d6 CS)(4d6 HS) | Perception: 8d6 [7] +2 DP & L Audio | Edge: 0/2 | Character Sheet PDF

< Lets move then > Beta replies to the group in general, starting across the street towards the Gate house hand inside his trenchcoat on the butt of his pistol.

< Sweeper, what's your status? You in the facility > Beta asks as he draws his pistol and fires on the remaining guard.

His Deck rebooted he tries to hack into the remaining guards Comlink as he crosses the street.
Hack on the Fly: Hacking 6, Logic 6, Code Slinger 2, device specialisation 2, Running silent -2, Different grid (I assume) -2 (Limit Sleaze 7)
Hack on the Fly: 12d6 ⇒ (6, 1, 2, 2, 6, 5, 2, 5, 5, 5, 5, 4) = 48 7 Hits! My goodness!
Resisted by Intuition and Firewall


Human Combat Mage. Condition Monitor: Phys: 0/9 || Stun: 5/11 Active Spells: || Init: 5+1d6

<"Moving. Keep ears open for ambushes.">

Deacon dashes towards the guard shack, dropping his rifle onto it's sling and drawing the SMG to unleash a burst on the guard.

6 round simple action FA burst, Stick & Shock rounds. Recoil Comp total of 6, no penalty. Suppressor attached.

8d6 ⇒ (5, 4, 3, 2, 6, 5, 5, 1) = 31 Automatics + Agility, target is -5 to defense. Base damage is 5S (e), -5 AP. 4 hits, Accuracy of 5


Male Elf Rigger | Condition Phy 0/10, Stun 0/10 | Armour 8 | Init 8+1d6 | Perception 7d6 + 1DP Visual +1DP Audio

The back doors of Cav's Eversource van open and the Steel Lynx drone drops down onto the pavement. It speeds toward the guard shack to support Deacon and Beta-Axe.

If BA and Deacon didn't drop the remaining guard, the Steel Lynx fires on him. 6 round APDS burst.

Krime Wave LMG: 13d6 ⇒ (2, 3, 5, 2, 1, 1, 4, 4, 5, 1, 2, 2, 6) = 38

ACC 7, DV 10P, AP -6, MODE FA, RC -, AMMO 500 APDS (belt)


Female Elf Face/Infiltrator | Condition Phy 0/10, Stun 0/10 | Armour 14 (Dmg Resist 17d6) | Init 9+2d6 | Perception 9d6 + 2DP Visual |

<"I see them.">, replies Secretary, trailing the guards with her pistol, as she leans from the rooftop. <"Try for non-lethal, please.", she relays, as she changes her clip to Stick-N-Shock rounds, then continues aiming, the smartlink in the pistol feeding telemetry data in her glasses' ARO.

She'll aim at one of the guards, possibly one that appears less armoured. If they start going anywhere, she'll attack.


Male Elf Fixer (Face/Decker)

Deacon:
Guard Ini: 6 + 1d6 ⇒ 6 + (6) = 12 Your Ini: 5 + 1d6 ⇒ 5 + (1) = 6 You run toward the guard shack with your weapon at the ready. The guard fires a shot from behind the shack. Light Pistol: 6d6 ⇒ (1, 1, 3, 3, 2, 3) = 13 and the bullets zoom past you. Reaction/Intuition defense: 5d6 ⇒ (3, 2, 6, 3, 1) = 15 The guard is hit with multiple shock rounds and hits the ground shaking.
Deacon drops the guard and alarms begin to go off in the compound.

Let's get into initiative nowDeacon you can roll a new one

Beta-Axe:
I think your limit is 6 unless your deck has a really high rating. You are able to locate the guard's com and mark it before people start shooting up the place.


Dwarven Decker | Condition Phy: 0/10, Stun: 0/11 | Armor 17 (Dmg Resist 20d6) | Meat Space Init: 8+1d6 | Matrix Init: 9+(3d6 CS)(4d6 HS) | Perception: 8d6 [7] +2 DP & L Audio | Edge: 0/2 | Character Sheet PDF

GM :
Sorry I didn't include my Deck settings Spoiler in the last post.
I bought the best deck I could and its rating array is 7 6 5 4.

I normally have Sleaze set at the rating 6 and firewall set as 7. I'm running the stealth program (pg 246) which gives a +1 bonus to my decks Sleaze attribute raising it from 6 - 7

Meat space Initiative!: 1d6 + 8 ⇒ (6) + 8 = 14 Woot! I'm rolling Nova Hot!

Deck Settings, Sony CIY-720:

Running Silent: -2 Matrix Actions
Current Interface Mode: AR
Matrix damage: 0/10
Attribute Array: 7 6 5 4
Attack: 4,
Data Processing: 5,
Firewall: 7,
Sleaze: 7 (+1 from Stealth),
Matrix Initiative: 9
Matrix DR : 13d6 (12d6 vs. Black IC) Modifications: Sim Module, Modified for Hot Sim
Current Programs (6/6):
Armor, Baby Monitor, Biofeedback Filter, Stealth, Virtual Machine, Wrapper.
Other programs:
Exploit, Signal Scrub, Hammer, Browse.
Currently protecting comlinks: Beta-Axe, Deacon, Secretary, Blacksap, Sweeper. Cav?


Human Combat Mage. Condition Monitor: Phys: 0/9 || Stun: 5/11 Active Spells: || Init: 5+1d6

<"Well, looks like it's go-loud time!">

Stupid, man, stupid. This ain't the way you used to work, be smarter!

1d6 + 5 - 1 ⇒ (1) + 5 - 1 = 5 initiative

Let me know when the Psyche kicks in, should be 10 min from when Sweeper left the van to talk to the guards


Male Human Street Samurai | Condition Phy 2/12, Stun 0/10 | Limits: Physical 7 Mental 5 Social 3 Astral 5 | Armour 14 | Init 11+2d6 (Wired) | Perception 9d6 + 2 Visual +2 Visual (Wireless)

<"What on fraggin' Earth is going on? This was supposed to be a recon, not going loud!"> Chrissake, the fraggin' pixie girl is the most professional of the bunch. Yeah, let's just go in guns blazing because a kid got himself in a pinch.

Initiative: 11 + 2d6 ⇒ 11 + (5, 2) = 18


GM: Any word on if I disabled the guard downstairs, or should I also roll initiative?


Male Elf Rigger | Condition Phy 0/10, Stun 0/10 | Armour 8 | Init 8+1d6 | Perception 7d6 + 1DP Visual +1DP Audio

Cav Init: 1d6 + 8 ⇒ (5) + 8 = 13 Since he's not jumped in right now.

[dice=Steel Lynx ("Bull") Init]4d6+5[/dice] Autonomous drone initiatives.
[dice=Armed Roto Drone ("Sting") Init]4d6+5[/dice]
[dice=Unarmed Roto Drone ("Snoop") Init]4d6+5[/dice]
[dice=Fly-Spy ("Eyes") Init]4d6+5[/dice]

<"Pulling out is still an option, as long as you think Sweeper can get out on his own.">


Female Elf Face/Infiltrator | Condition Phy 0/10, Stun 0/10 | Armour 14 (Dmg Resist 17d6) | Init 9+2d6 | Perception 9d6 + 2DP Visual |

Initiative: 9 + 2d6 ⇒ 9 + (2, 2) = 13 Could've been better!

As the alarm rings in the compound, Secretary rolls her eyes in clear annoyance. I wonder if I could've done this better by myself..., she ponders, then remembers the mention about the astral. Probably not.

She continues tracking the guards below her, Ares Predator ready to pounce on her unaware victims.

Attack, if it takes place:
Attack at guard she's aiming at: 17d6 ⇒ (2, 5, 5, 1, 1, 2, 5, 4, 5, 5, 1, 2, 5, 5, 4, 3, 5) = 60Assumed Medium Range, Vision Magnification, Smartlink, aimed for 2 turns 14S, -5AP


Male Elf Fixer (Face/Decker)

GM Rolls:
Patrol 1: 4 + 1d6 ⇒ 4 + (5) = 9 ?: 6 + 1d6 ⇒ 6 + (1) = 7 ??: 6 + 1d6 ⇒ 6 + (2) = 8

Initiative
Bull 23
Snoop 22
Blacksap 18+
Eyes 18
Sting 17
Beta-Axe 14
Secretary 13 Reaction/Intuition: 7d6 ⇒ (3, 1, 5, 5, 5, 6, 1) = 26 Body: 3d6 ⇒ (6, 2, 1) = 9 Secretary drops one guard below her Perception: 9d6 ⇒ (5, 6, 5, 5, 6, 3, 6, 6, 6) = 48 The remaining guards take cover and aim at the roof
Cav 13
Patrol 19
??8
?7
Deacon 5 Psyche has probably kicked in at this point
Sweeper Placeholder until you roll. You did knock out the guard meant to add that to previous post.

Go ahead and post actions


Dwarven Decker | Condition Phy: 0/10, Stun: 0/11 | Armor 17 (Dmg Resist 20d6) | Meat Space Init: 8+1d6 | Matrix Init: 9+(3d6 CS)(4d6 HS) | Perception: 8d6 [7] +2 DP & L Audio | Edge: 0/2 | Character Sheet PDF

With the second guard down Beta-Axe rushes at the gates, searching the guards body for a maglock passkey, or some other gate control.

Perception: 8d6 ⇒ (4, 1, 5, 4, 6, 1, 4, 6) = 31 3 Hits


Male Human Street Samurai | Condition Phy 2/12, Stun 0/10 | Limits: Physical 7 Mental 5 Social 3 Astral 5 | Armour 14 | Init 11+2d6 (Wired) | Perception 9d6 + 2 Visual +2 Visual (Wireless)

Blacksap jumps out of the van, running after Beta, trying to avoid any passerbys who could be frightened by his weapons.

Sneaking?: 12d6 ⇒ (2, 3, 6, 1, 6, 6, 2, 5, 4, 5, 6, 5) = 51 7 successes

Loadout:

Desert Strike sniper rifle (silenced), loaded with regular ammo, spare clip of Stick-n-Shocks
Heavy Pistol (silenced), loaded with gel rounds, spare clip of regular ammo
Taser
Shock Hand
Shotgun, loaded with regular ammo


Male Elf Rigger | Condition Phy 0/10, Stun 0/10 | Armour 8 | Init 8+1d6 | Perception 7d6 + 1DP Visual +1DP Audio

For now, Cav slaves the Steel Lynx to follow Beta-Axe, with anyone in the guards' uniforms identified as viable targets. The big drone trundles toward the gate shack at top speed.

Sting Stealth, over Secretary's courtyard: 12d6 ⇒ (2, 3, 4, 6, 3, 2, 2, 1, 2, 4, 4, 6) = 39
Snoop Stealth, same area: 12d6 ⇒ (4, 6, 3, 6, 5, 3, 5, 2, 3, 4, 3, 6) = 50

How under cover are the guards? Sting (armed roto-drone) is high enough to have a vantage point for the courtyard and Snoop is high enough to see the entire compound. Can Sting see the guards from its position?


Initiative: 3d6 + 10 ⇒ (3, 4, 4) + 10 = 21

Sweeper looks around after dropping the guard.

<Ok, I have neutralized two guards here. Looks like they are feeding those para-plants with street people! Gonna take a quick look to see if I can enter the main building from here.>


Female Elf Face/Infiltrator | Condition Phy 0/10, Stun 0/10 | Armour 14 (Dmg Resist 17d6) | Init 9+2d6 | Perception 9d6 + 2DP Visual |

How'd they see me!, thinks Secretary, seeing the weapons turn in her direction. Calm. Collected., she tells herself, as she leans down towards the remaining two guards, double tapping her pistol at the right standing one. The quiet swish of the silencer carries on the rooftop, as she ducks, preparing to receive a barrage in return. At least they won't damage the suit..., she thinks, as she receives the message from Sweeper. <"Could you repeat that, please?">, she says, awe on her face.

Rolls:

Attack: 15d6 ⇒ (2, 5, 6, 6, 5, 4, 3, 2, 3, 6, 6, 6, 4, 2, 1) = 61 7 hits, 13S(e), -3 AP
Attack 2: 15d6 ⇒ (6, 5, 1, 6, 5, 1, 3, 3, 5, 3, 6, 3, 3, 3, 6) = 59 7 hits, 13S(e), -3AP


<Yeah...it's pretty creepy in here. I am not sure I can save any of these people, but I will try if I can. Also looking for an entry into the main building from down here...how are thing up-top?>

Sweeper examines the tanks holding the people to see if he can free any of them. If not, he will then move to the other end of the room and look for an entrance into the main building.


Male Elf Fixer (Face/Decker)

Initiative
Bull 23
Snoop 22 Stealthy moving
Sweeper 21 Investigates the tanks and sees one that is holding someone that fits the description of the girl Cammy. Sweeper Perception: 9d6 ⇒ (1, 3, 5, 5, 4, 6, 5, 4, 3) = 36

Sweeper:
You see a man fitting Hanes' description hiding behind a tank a few rows from Cammy observing you.

Blacksap 18+ Maneuvers after Beta-Axe avoiding being seen I believe your limit is 6 hits
Eyes 18
Sting 17 Stealthly moving
Beta-Axe 14 Searches the guard and finds a com, an Ares Light Pistol and a magnetic coded ID card.
Secretary 13 Reaction/Intuition: 7d6 ⇒ (3, 1, 5, 5, 5, 6, 1) = 26 Body: 3d6 ⇒ (6, 2, 1) = 9 Secretary drops one guard below her Perception: 9d6 ⇒ (5, 6, 5, 5, 6, 3, 6, 6, 6) = 48 The remaining guards take cover and aim at the roof
Cav 13 The guards are under a tree, taking cover from attacks from the perceived threat from above granting them +2 dice for their defense from above(secretary)
Patrol 2 left 19
??8
?7

*I will use that attack on your next pass on initiative Secretary


Dwarven Decker | Condition Phy: 0/10, Stun: 0/11 | Armor 17 (Dmg Resist 20d6) | Meat Space Init: 8+1d6 | Matrix Init: 9+(3d6 CS)(4d6 HS) | Perception: 8d6 [7] +2 DP & L Audio | Edge: 0/2 | Character Sheet PDF

On initiative 4

Does the pistol happen to be silienced?

Feeding people to Para Plants... fraging hell. That's some messed up drek

< Messy, you need any back-up? > Beta replies to Sweeper.

Pocketing the comm, Beta stands to the side of the main gates, so he'll have some cover from guards inside and tries to open them with the guards access card.


Male Elf Fixer (Face/Decker)

No silencer on the pistol


Male Elf Rigger | Condition Phy 0/10, Stun 0/10 | Armour 8 | Init 8+1d6 | Perception 7d6 + 1DP Visual +1DP Audio

<"I've got your back, Secretary. Call for fire if you want it.">


<Yeah I'm good, but I think I have found Cammy and Hanes. Will see what I can do to get them out.>

Sweeper slowly walks down towards Cammy's tank.

"Hey man...what's going on? Want to help me open this tank up and get her out?"

As he talks, Sweeper move into a position where he can attack Hanes if needed.


Human Combat Mage. Condition Monitor: Phys: 0/9 || Stun: 5/11 Active Spells: || Init: 5+1d6

<"Primary and secondary targets located? Can we get them out?">


Initiative
Bull 23
Snoop 22 Stealthy moving
Sweeper 21 Investigates the tanks and sees one that is holding someone that fits the description of the girl Cammy. Sweeper Perception: 9d6 ⇒ (1, 3, 5, 5, 4, 6, 5, 4, 3) = 36

Blacksap 18+ Maneuvers after Beta-Axe avoiding being seen I believe your limit is 6 hits
Eyes 18
Sting 17 Stealthly moving
Beta-Axe 14 Searches the guard and finds a com, an Ares Light Pistol and a magnetic coded ID card.
Secretary 13 Reaction/Intuition: 7d6 ⇒ (3, 1, 5, 5, 5, 6, 1) = 26 Body: 3d6 ⇒ (6, 2, 1) = 9 Secretary drops one guard below her Perception: 9d6 ⇒ (5, 6, 5, 5, 6, 3, 6, 6, 6) = 48 The remaining guards take cover and aim at the roof
Cav 13 The guards are under a tree, taking cover from attacks from the perceived threat from above granting them +2 dice for their defense from above(secretary)
Patrol 2 left 19 One of the patrolmen calls for backup and takes some kind of drug. The other fires at Secretary's position Pistols/Agility: 10d6 ⇒ (6, 2, 6, 6, 6, 6, 4, 6, 4, 5) = 51 7 hits with cap of 6 due to accuracy limit vs Secretary
Hanes 8 Runs to the back of the facility when Sweeper begins speaking Sprint: 7d6 ⇒ (4, 1, 2, 6, 6, 4, 5) = 28

Sweeper:
Sweeper Perception: 9d6 ⇒ (5, 5, 6, 4, 5, 1, 1, 3, 6) = 36 You notice Hanes drop something before he runs, a small tech device that sticks to the floor.

Cammy 7 Cammy opens her eyes. They glow brightly. Suddenly the roots around her pod reach out for Sweeper. Grapple vs Sweeper: 12d6 ⇒ (4, 6, 5, 3, 2, 3, 2, 4, 2, 4, 1, 2) = 38 2 hits vs your melee defense
Sweeper your round was spent finishing the guard and looking around, Hanes gets to act before you move


Male Elf Fixer (Face/Decker)

Initiative Pass 2
Bull 13
Snoop 12
Sweeper 11
Blacksap 8+
Eyes 8
Sting 7
Beta-Axe 4
Secretary 3
Cav 3
Patrol 9
Hanes 0
Cammy 0
Deacon 0


Human Combat Mage. Condition Monitor: Phys: 0/9 || Stun: 5/11 Active Spells: || Init: 5+1d6

On initiative 5, pass 1, Deacon calls up his summoned water spirit to standby for further instructions.


Male Elf Rigger | Condition Phy 0/10, Stun 0/10 | Armour 8 | Init 8+1d6 | Perception 7d6 + 1DP Visual +1DP Audio

Cav orders Sting to circle around behind the remaining guards and drop lower to see below the branches giving them cover. <"Call for fire, Secretary.">

He's not going to open fire in the courtyard unless Secretary decides she's done being quiet. For right now he'll just put Sting in a better shooting position.


melee defense: 11d6 ⇒ (3, 1, 3, 5, 3, 2, 1, 3, 3, 6, 2) = 32 2 hits

Barely dodging the roots from Cammy, Sweeper attempts to bypass the tank and go after Hanes.

Gymnastics(?): 13d6 ⇒ (3, 1, 4, 5, 4, 2, 3, 6, 5, 6, 6, 3, 1) = 49 5 hits

Run: 12d6 ⇒ (5, 1, 1, 4, 6, 2, 6, 1, 2, 1, 3, 1) = 33 3 hits


Male Human Street Samurai | Condition Phy 2/12, Stun 0/10 | Limits: Physical 7 Mental 5 Social 3 Astral 5 | Armour 14 | Init 11+2d6 (Wired) | Perception 9d6 + 2 Visual +2 Visual (Wireless)

Blacksap looks for a way to call the elevator and follow Sweeper. Should he find a button, he pushes it frantically. Come on, come on, come oooonn...


Dwarven Decker | Condition Phy: 0/10, Stun: 0/11 | Armor 17 (Dmg Resist 20d6) | Meat Space Init: 8+1d6 | Matrix Init: 9+(3d6 CS)(4d6 HS) | Perception: 8d6 [7] +2 DP & L Audio | Edge: 0/2 | Character Sheet PDF

So instead of trying to open the main gates Beta will try to help Blacksap call the elevator. Using the guards ID card if there's a card slot. Waiting impatiently if Blacksap has already called the lift. Or if necessary plugging his Deck into the lift controls to prepare to hack it.

<Cammy and Haynes! Hold on I'm coming>

Beta crowds Blacksap at the lift doors, doing what he can to call the lift.

Deck Settings, Sony CIY-720:

Running Silent: -2 Matrix Actions
Current Interface Mode: AR
Matrix damage: 0/10
Attribute Array: 7 6 5 4
Attack: 4,
Data Processing: 5,
Firewall: 7,
Sleaze: 7 (+1 from Stealth),
Matrix Initiative: 9
Matrix DR : 13d6 (12d6 vs. Black IC) Modifications: Sim Module, Modified for Hot Sim
Current Programs (6/6):
Armor, Baby Monitor, Biofeedback Filter, Stealth, Virtual Machine, Wrapper.
Other programs:
Exploit, Signal Scrub, Hammer, Browse.
Currently protecting comlinks: Beta-Axe, Deacon, Secretary, Blacksap, Sweeper. Cav?


Female Elf Face/Infiltrator | Condition Phy 0/10, Stun 0/10 | Armour 14 (Dmg Resist 17d6) | Init 9+2d6 | Perception 9d6 + 2DP Visual |

Thought I had my action for this action phase, for some reason. Derp.

Secretary tries her best to duck under the hail of bullets.

Dice:

Initial Dodge: 9d6 ⇒ (4, 4, 2, 4, 6, 1, 2, 5, 4) = 32 Reducing the attack to 4 hits.
Armor+Body: 11d6 ⇒ (4, 4, 3, 6, 3, 5, 3, 5, 3, 2, 4) = 42 I don't know what the Pen is, and she reduces the damage she takes after the 1st box by 1 box.

Attack 1: 15d6 ⇒ (6, 5, 1, 5, 1, 4, 4, 5, 5, 1, 6, 1, 3, 1, 4) = 52 12S(e), -3 AP
Attack 2: 15d6 ⇒ (2, 2, 4, 5, 1, 3, 5, 6, 4, 5, 6, 1, 1, 5, 6) = 56 13S(e), -3 AP
[ooc]They'll be against different ones, if the first one drops the one shooting at her.

As the bullet bites into her shoulder, she gasps, then leans over the rooftop to return fire, the silenced pistol hissing twice, electric bullets hitting their marks. "<Standby on that, Cav, unless you're packing non-lethal. We still want to avoid killing them.>", he mutters quietly, seeing her blood cells close the open wound. "<And I might need medical assistance soon.>" Because some people just can't understand the concept of subterfuge...


<Careful anyone coming down here. Cammy seems to be possessed by this para-plant and is attacking anything that moves. I am going after Haines..Cammy isn't going anywhere.>


Male Elf Fixer (Face/Decker)

Initiative Pass 2

Bull 13
Snoop 12

Sweeper 11 Sweeper tumbles past the pod and other roots, and gives chase to Hanes forgetting the device he had noticed him drop. Sweeper is given the advance notice of a blinking light as he trips the motion sensor on the explosive. You can spend 5 initiative to try and move away from the explosion using Gymnastics vs Threshold of 3
Almost on que, after the explosion and Sweeper's words the pods move vertical, then descend down to a lower level through openings that appear under the pods. Alarms are going off in the lower section where Sweeper is at.

Blacksap 8+
Eyes 8
Sting 7

Beta-Axe 4 Due to the heightened security alert, the elevator is shut down. You will have to override it.

Secretary 3

Secretary:
How are you getting 2 attacks? If its multiple attack action then you need to divide the pool up evenlyin a single Action Phase and can choose to attack more
than once in a single Action Phase by using the Multiple
Attacks Free Action. This action represents both
attacking multiple times from a single melee weapon
and attacking with two different weapons (firearms
or melee). The attacker’s dice pool is calculated with
all modifiers (Wound, Environmental, Situational, and
the full recoil of all attacks if it’s a ranged attack) and
then split as evenly as possible between all attacks, and
each attack is handled separately. (Keep in mind as the
dice pool gets smaller the chances of a glitch rise.)
Dice gained by spending Edge applies before the
pool is split, while dice from both pools can be re-rolled
with a single use of Edge.
The total number of attacks you can make in a single
Action Phase is limited to one-half the attacker’s Combat
Skill.

Cav 3 Waiting for a call for fire.
Patrol 9
Hanes 0
Cammy 0
Deacon 0


Dwarven Decker | Condition Phy: 0/10, Stun: 0/11 | Armor 17 (Dmg Resist 20d6) | Meat Space Init: 8+1d6 | Matrix Init: 9+(3d6 CS)(4d6 HS) | Perception: 8d6 [7] +2 DP & L Audio | Edge: 0/2 | Character Sheet PDF

Ok so Simple action to plug in and crouch down leaning on the wall and another simple action to switch user interface to Hot sim VR.

Extra initiative: 3d6 ⇒ (5, 2, 4) = 11
So when I switch to hot sim I roll the extra dice and add it to my current initiative? Do I get an extra pass now?


Male Elf Fixer (Face/Decker)

We will go with that Beta-Axe, I could not find the answer in the book for going Hot Sim in the middle of a fight so that seems a decent compromise.


Dwarven Decker | Condition Phy: 0/10, Stun: 0/11 | Armor 17 (Dmg Resist 20d6) | Meat Space Init: 8+1d6 | Matrix Init: 9+(3d6 CS)(4d6 HS) | Perception: 8d6 [7] +2 DP & L Audio | Edge: 0/2 | Character Sheet PDF

Pass 3 Actions

Using the direct link to the device to bypass the Host's defenses (as per the rules under Direct connections and Pans and WANs on pgs. 232 and 233. I also don't get the penalty for being in a different grid.
Hack on the Fly
Hacking 6, Logic 6, Hot Sim 2, Code Slinger 2, device specialisation 2, Running silent -2. (Limit Sleaze 7)
Hack on the Fly: 18d6 ⇒ (6, 2, 3, 1, 1, 3, 3, 3, 1, 4, 4, 1, 3, 1, 4, 1, 1, 3) = 45 1 Hit on 18 dice! (Only 7 ones so not a glitch.)

Actually Cammy needs me so I'll spend edge to invoke the Second Chance rule and reroll all dice that didn't score a hit.

17d6 ⇒ (1, 5, 2, 6, 3, 6, 2, 2, 5, 4, 6, 2, 6, 1, 2, 1, 4) = 58
So I end up with a total of 7 Hits after spending Edge

The Crome dwarf throws code in the shape of hatchets at the elevator controls trying to gain access and override the lockdown.


Sweeper continues to chase Hanes.

Run: 12d6 ⇒ (6, 2, 3, 2, 1, 4, 4, 3, 5, 1, 2, 5) = 38 3 hits

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