GM-Sarc's Untitled Campaign (Inactive)

Game Master GM-Sarc



Dot


Male Human
Vitals:
HP 10/20┃AC 18, FF 17, T 11, CMD 14┃F 5, R3, W 4┃Perception +9 (+1 vs traps), Init +1
L1 Barbarian (Mad Dog)/L1 Ranger (Trapper)

"Does anybody have any idea where we are? And where is the General?"

I made a slight agjustment to him. Swapped Charisma and Intelligence scores, made disable device trained. Hope that is ok


its ok with me, that said you have two arcane int based casters in the group already and no one with a high charisma or social skills. Up to you what you think will be more valuable


Okay, while I am doing a little adjusting to the campaign to account for a moderately unusual group I am going to give everyone a chance to get started feeling out their characters. The point of this is really to give you guys a chance to begin interacting so while I will post and help move things along if needed I am hopeful you guys can mostly be the drivers for a day or two. Other than the ship captain feel free to invent crew members or other surviving soldiers for your characters to interact with

Exhaustion. Hunger. Tension.

Just for a few minutes you would like an escape from these. For three days you have found your eyes incessantly drifting to the stern and sky wondering whether the next disaster will emerge from the pursuers hot on your heels or another cyclone descending from the clear sky.

For three days The Ascencion, along with her sister ships The Dartmoor and The Approach, has limped steadily northwest under the patchwork of her damaged sails. Her decks, crowded with war engines and heavy with reinforcement, were never intended to house a mass of humanity equal to the straggling survivors that now pack her deck alongside you.

Emotions are running hot. No one is saying it but everyone knows that The Ascencions stores were never designed to sustain this many souls for the voyage across the ocean. Self enforced rationing and lack of sleep have buoyed already strained tempers and the sounds of yelling and an occasional scuffle are constant accompaniments.

You have done what you could to find a small space of your own, a few feet in which you can at least pretend you are private and comfortable.

You close your eyes and begin to fitfully drift off when the peels of the alarm bell ring out across the deck.
A bellowing voice calls out from the watch far overhead on the mast “Storm dead ahead! All hands to stations and rig safety lines”

Your eyes snap open and you see the billows of a cold mist beginning to flow up over the bow of the ship cloaking the fore cabin entirely from sight.


Inactive

Ovarik watches the mist flow over the bow of the Ascension with a feeling of dread. He hated sea travel. "Dwarves were never meant to sail. Too much sky, I miss a good stone roof over my head. And a floor that doesn't move."

Two days on the retreat until they reached the ships, three days at sea, the horrible storm three days ago, and now this. Ovarik was no longer certain that he would return to to caverns. "Not again."

He moves to the center of the boat, holds up Torag's hammer, and casts bless. He sets his pack on the deck and wraps the straps around his arm. "I've done what I can now, let's hope I can keep dry."


Human Two-Handed Fighter

From his vantage point under the bow stairs Glamdout watches the cleric call upon his god. I hope his god is listening

The small space has been quite comfortable since he fashion a tarp overhead to keep out the weather but it is now time to act. He moves across the deck towards the captain. As he passes the cleric he says, "You might want to strap yourself down priest. We seem to be in for another bumpy ride."

Once within earshot of the captain he shouts. "Do we need to lightened the load some more. These siege engines will do us no good sitting on the bottom of the ocean. I can throw them overboard if you want."


Elven Evoker [HP11] [AC:12 T:12 FF:10 CMD:13] [Init +6] [Fort +1 Ref +2 Will +4] [Perception +5]

Shaking himself alert, Aelwyn throws off his pleasant daydream of spell research and pulls himself to his feel, muscles achy and a crick in his neck from his cramped position, folded up between two bulkheads.

Alarmed by the watch cry, he belays a nearby lanyard through a ring on deck, then knots it firmly round him like a belt, hoping he can keep out of the way of the sailors (who actually know what they're doing). Frowning at the oncoming mist, he wonders if it's natural.

Knowledge (Nature): 1d20 + 8 ⇒ (12) + 8 = 20


Inactive

"I had not considered jetisoning the equipment. It can be easily rebuilt, our lives ... not so easily.

Ovarik calls out to his fellow tunnel dweller, "I will lend a hand with those, it's better to loose those than out lives."

He quickly lashes his precious pack to the nearest mast or capstan and moves to assist with the lightening of the load.


Male Human
Vitals:
HP 10/20┃AC 18, FF 17, T 11, CMD 14┃F 5, R3, W 4┃Perception +9 (+1 vs traps), Init +1
L1 Barbarian (Mad Dog)/L1 Ranger (Trapper)

Not again! What have we done to anger the Gods so much?

Devan's first priority is Leo. He quickly makes sure that the plugs making his familiar satchel waterproof are in place and asks Leo to step inside. The satchel is one that he made especially for this voyage, it should float and Leo can get in and out himself. He wraps the rope tied to the satchel around his arm so that they will stay together no matter what unless he deliberately releases the satchel.

He then grabs up and puts on his backpack.

That should help a little. Its not as good as a proper flotation device but at least it has some positive buoyancy. And it will keep water out for a bit

He ties a rope around his waist so that he can rapidly lash himself to something should the need arise. Makes sure that his dagger is both secure and ready to hand.

Having prepared himself and Leo to the extent possible, he then turns to the ship.

I don't think that there is time to throw the siege engines overboard!! If the storm catches one not lashed down we're all dead men. Tie them down!


Human Two-Handed Fighter

Glamdout looks at the tall human and lets out a little laugh.
"That is why they dissembled them before they bring them on board. We are not throwing them over whole. Just start grabbing the pieces and hurl them into the sea."


Inactive

"Aye, the lighter we are, the better we can maneuver."

Ovarik begins to grab bundles of lumber and toss them over the rail. He gives a pained look whenever he sees a metal fitting or pin go over with the wood.

He sighs, "Ach, t'is not so much the work, but the raw material that I will miss. Who knows where this metal will wind up, t'is a shame to loose it all."

He pockets a few easily separated chunks of steal, but he knows he can't carry much, his pack is already weighed down by this portable forge (the anvil alone coming in at over 7 stone).


Elven Evoker [HP11] [AC:12 T:12 FF:10 CMD:13] [Init +6] [Fort +1 Ref +2 Will +4] [Perception +5]

"How bad is this, Jones?" Aelwyn asks a nearby human sailor. Gruff but decent, Jones raises an eyebrow and thinks how to put it best.


Human Two-Handed Fighter

Glamdout continues to haul pieces of siege engine from the hold and toss them overboard.

Looking at those huddled blow deck he shouts, "Come on you lazy oafs. Get this stuff overboard. Your lives may depend on it."


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

Dot... S


HP 50/50 | AC 19 |vs Incorporeal 19| T 15 | FF 15| CMD 16 | F +6 | R +8 | W +7 | SPD 30 ft | Init +11 | Perc +12| Darkvision 90ft
Active Effects::
Mage Armor 14hr
Tracked Resources:
Versatile Evocation 8/9, Arcane Reservoir 5/10, Selective Rod 3/3, Extend Rod 1/3, Wand Infernal 48/50, Wand Enlarge Person 48/50, Wand Shield 50/50, Spells Arcanist 1rst 2/6, 2nd 5/6, 3rd 2/4 Sorcerer 1rst 3/3

So much for joining this Gods Forsaken army to extract vengeance. Instead I'm trapped on an overcrowded ship with a bunch of neanderthals.

Ravarel sits sullenly in his little corner of the crowded deck trying for as much space between him and everyone else as possible, his light sensitive eyes hidden deep in the cowl of his hood missing the shade of his home forest.

Looking at the clouds eager for some relief for his eyes Ravarel begins to get concerned when the rest of the crew begins stirring about in alarm preparing for the rapidly approaching storm.

"Do we really need to throw all this overboard"
When the nearest sailor says "Aye...if you value your life over the catapaults"

"Ok I'm casting a spell underneath the heaviest logs to make it easier for you to jettison them. Use your ropes to move the logs and DON'T step in that space. You'll be sliding like you're on a frozen pond"

Casts Grease.. under the heaviest logs

Once the storm is upon them Ravarel finds a sturdy looking railing and lashes himself to it.


Male Human
Vitals:
HP 10/20┃AC 18, FF 17, T 11, CMD 14┃F 5, R3, W 4┃Perception +9 (+1 vs traps), Init +1
L1 Barbarian (Mad Dog)/L1 Ranger (Trapper)

Missed the updates here. Sorry for the delay.

Devan has improvisation so ALL skills technically count as trained for him (and he gets a +2 bonus to boot) so I've got all Craft, Perform, etc skills at least a little covered. The ones I listed are ones that I thought would be useful and that fit more into his back story.

He also has inspiration so he can add a d6 to just about anything when it is important enough.

If I take a second level of investigator at level 3 (my current plan) at that point I'll go up a fair bit in skills like perception, disable device.

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