DaWay's Untitled Campaign (Inactive)

Game Master DaWay


1 to 50 of 103 << first < prev | 1 | 2 | 3 | next > last >>
Lantern Lodge

pbp here on the boards, is anyone interested. Standard character creation. Full backgrounds. Roleplay heavy.

Anyone want to form a pack?


interested.


DaWay wrote:

pbp here on the boards, is anyone interested. Standard character creation. Full backgrounds. Roleplay heavy.

Anyone want to form a pack?

Any chance you'll change to Skype or Google Hangouts?

Lantern Lodge

no unfortunately I do not have the time to devote to those mediums.


I would like to note that I am interested as hell.


@wolfman1911 - Ha ha, get it wolfman... because werewolves.

Lantern Lodge

Out of curiosity what would you guys want to play auspice/tribe wise?


I'm in. First I thought I only had the old WoD books, but a bit of digging on old drives turned up the NWoD core and werewolf core books.

I'd like to play either Rahu (warrior/Full Moon) or Irraka (stalker/New Moon), if there are a bunch of other Rahus. They both seem to fit most closely with what the iconic werewolf is.

The Iron Masters are the most interesting tribe to me, because I like the internal conflict of wild beast vs technological creature. I could find a way to fit into any of the tribes, though, so that doesn't matter much.


I've always liked playing Irraka and Cahalith, especially the latter. Tribe is too dependant on what character I come up with to call, but I really like Bone Shadows and Hunters in Darkness.

If I had to call it now, I'd probably offer up an Irraka HiD or a Cahalith Storm Lord, because those are two characters that I really liked.

Lantern Lodge

This post serves two purposes.

Number 1-bump

Number 2-I would like to know if you guys want to start out being part of the pack or would you like to run through your first change. Say a month prior to.

Also, when making your characters you may use standard character creation of 5/4/3 and 11/7/4 or may choose a more balanced 4/4/4 and 7/7/7. Also in order to customize your characters please take an additional 20 xp to do so.


I might be interested in playing... though I've never done PbP gaming before, so I'd take some getting used to it.

As for what I'd like to play, would you allow the new rare auspices in Signs of the Moon? If so, I'd really like to play a Suharrahu (change during a lunar eclipse) more than likely an Iron Master.

Lantern Lodge

I prefer not to use the extra Auspices in Signs of the Moon because they are simply Full Moon characters. I will allow the Auspice Aspects however.


DaWay wrote:
I prefer not to use the extra Auspices in Signs of the Moon because they are simply Full Moon characters. I will allow the Auspice Aspects however.

Darn. But that case, if I played I'd probably go with Irraka, since then I could still be the stealthy fighter that I liked about the Suharrahu so much, just wouldn't have the nobody remembers me power heh. Still an Iron Master.


All right, then I'm calling the Storm Lord Cahalith. As for playing out the first change or not, I don't have an opinion.


Whether we play out the first change or not depends IMO on what age our characters are. While I know a 60 year old could in theory become a werewolf, most first changes are teenagers, at least that's how my groups have always done it.

But, if we did just make our characters, then we wouldn't necessarily have to all be even from the same area, some of us could be new in town. Just a thought. I'm really cool with it either way.

Oh another question... especially if we don't do first changes in game, what's your thought on lodges? My concept the character is (or will aspire to be, if not allowed to be at the beginning which could actually be fun in a way too) a member of The Lodge of the Savior, if that's alright of course.


OH and another question that matters to CC, how do you do merits that aren't leveled 1+ with xp?

New Dots x 2...

Some ST s I've known say that something like Fighting Finesse or first level Striking looks that is 2 dots you have to pay 4 points. Others say you must pay 6 points... 2 for the first dot and 4 for the second dot. I'm cool with however you rule, just need to know as I've seen it done both ways (and in fact the 4pts option was at least for awhile official Camarilla rules, or so my Cam friends told me)


Alright, assuming you charge 6 pts in my above example, I've got my former Suharrahu character converted to an Irraka Assassin. I'll post her up later when/if this interest thread turns into recruitment.

Lantern Lodge

I am fine with lodges. And as far as spending xp on merits it is new dots x2. So your striking looks +1 would cost 4 xp.

And this game is a go since I have my bare minimum of 3 players.

Should I use this as a recruitment or make another one?


DaWay wrote:

I am fine with lodges. And as far as spending xp on merits it is new dots x2. So your striking looks +1 would cost 4 xp.

And this game is a go since I have my bare minimum of 3 players.

Should I use this as a recruitment or make another one?

Ah, so it's what the Camarilla called "simple cost" then, since there is no 1pt version of Striking looks, I don't need to pay for the 1st dot, just the 2nd dot? Just clarifying.

As for recruitment, I think this thread works fine, but up to you.


Ok, so here is my character idea for your perusal...

Spoiler:

Name: Zelda Marie Jacobs-Donovan

Virtue: Faith
Vice: Wrath
Concept: Luna's Avenging Angel

Auspice: Irraka (Assassin)
Tribe: Iron Masters
Lodge: Lodge of the Savior

Intelligence: 2
Wits: 3
Resolve: 2

Strength: 2
Dexterity: 4
Stamina: 2

Presence: 2
Manipulation: 2
Composure: 2

Computer: 1
Crafts (tattoos): 1
Occult: 2

Athletics:: 2
Brawl (Kickboxing): 3
Drive (Manual): 1
Stealth (Ambushes): 3
Weaponry: 2

Empathy: 2
Persuasion: 2
Streetwise: 1
Subterfuge: 2

Merits

Barfly 1 (2xp)
Striking Looks +1 2 (2 merits)
Fighting Style: Evasive 2 (2 merits)
Resources 4 (3 merits, 6xp)
Two Weapons 1 (2xp)
Wheelman 2 (4xp for a 2 dot only merit)
Driving Style: High-Performance Driving 2 (6xp)

Cunning: 3

Primal-Urge: 1

Gifts

Evasion: Loose Tongue
Technology: Left-Handed Spanner
Mother Luna: Partial Change

Didn't bother posting "derived" stats since those can easily be figured out from the above.

If possible, I'd like for her to own a 1967 Shelby Cobra GT500. It is a rather expensive car (around $130,000-180,000), however it's the only thing she really owns or cares about, in fact she doesn't even have a house or apartment. She either sleeps in the car or stays in motels. I put her Resources high enough to be able to afford it, wish there was a Resources 3.5 though, since 3 isn't enough and 4 is way too much (unless she spends the extra on turbo-charging the car)


I think running the first change would be a fun way to start the campaign. It makes a certain amount of sense that we'd begin the story where we begin as werewolves.
Either way, with AGZ0 playing the Irraka, I'll go with the Rahu. I'll try to have a character fleshed out in the next day or two.


dreamingdragon wrote:

I think running the first change would be a fun way to start the campaign. It makes a certain amount of sense that we'd begin the story where we begin as werewolves.

Either way, with AGZ0 playing the Irraka, I'll go with the Rahu. I'll try to have a character fleshed out in the next day or two.

I'm cool with that, although I discovered one flaw with it in a recent game I ran, wasn't a problem in Apocalypse where your auspice was based on birth, but it is in Forsaken where your auspice is based on your first change, and that is characters going through their first changes staggered throughout the month. At least it was kinda hard for me as an ST to keep the non-werewolf yet players interested.

I'd also have to make a few small tweaks to my character (which I am ok with) since if we did that, she probably wouldn't be starting out a member of her lodge.

Lantern Lodge

I am cool with the car with one tweak. Something doesn't quite work with it. May a spark plug is loose or some wires are crossed. Maybe something supernatural but once a month you will have to make a repair roll to keep the car running properly

Lantern Lodge

I would like to start next Wednesday because I have to study and take a certification exam on Tuesday. So as long as everything is good to go by then we are cool.

Also, the more refined your backstory is with hooks the more you will get out of it. This chronicle will be antagonist driven.


When get home I'll look through my books for inspiration, but I can guarantee I'll have a character by Monday.


Out of curiosity, do we have a general idea where things will be happening, or should I just make my character anywhere and let you sort it out? I've been holding off on anything more than a very vague background because I'm not sure where to tie it to.

Lantern Lodge

I am going to have the campaign be in the Seattle area for the simple fact there is so much for me to pull from there. I have the sound for horrors from the depths, the Olympic national forest and mount rainier an active volcano.

Where you want to start is up to you. I'll get you where I want you.

Lantern Lodge

I have invited some RL friends to join.


Would there still be a spot available? One of the first WW games I actually played was WtA....


DaWay wrote:
I am cool with the car with one tweak. Something doesn't quite work with it. May a spark plug is loose or some wires are crossed. Maybe something supernatural but once a month you will have to make a repair roll to keep the car running properly

Ok, but then in that case do I need such a high Resources to have it then? Cause with Resources 4 there's no way someone couldn't easily keep a classic car running smooth. I'd even go so far then as to use the xp to raise her crafts and buy a specialty in "mechanic" so she knows better how to fix the car herself. However you decide, the small flaw works, I can even work it into her background, since the car is a sort of family heirloom. Her great-grandfather originally owned it before he and her step-great-grandmother were killed in a car wreck. Her grandmother didn't sell the car, she kept it with the thought she might be able to afford to restore it someday, but it was my character's mother that actually took the effort and money to get it restored. Then when my character turned 16 her mother gave her the car.

For the flaw maybe...

Spoiler:
Going with a supernatural angle, maybe the car is haunted by the spirit of her step-great-grandmother who is jealous not only because she was so very young when she died (some might have termed her a "gold digger" since she was so much younger than her husband and even thought ill on him since she wasn't much older than his daughter (22 and 16 respectively)), never got to raise her son, then even worse her son didn't get the car! So that could be why the car has these litle problems all the time, cause her step-great-grandmother is trying to kill her... disconnect the break line here, disconnect a radiator hose on a really hot day... etc

Oh and as for backstory, she's the daughter of a character I originally made the early days of Werewolf the Apocalypse (I never played 1st, but I got into 2nd the first month or so after it came out, the 1st edition book was still next to it on the shelf) and then changed to Forsaken when it came out, so I've got extensive background on her, her parents, even as you can see her grandmother.

Lantern Lodge

yes, arknight there certainly are spots available.

ABG0 I was doing that mainly for the hook, but if you don't want the hook I'd say a resources 2 would suffice if you don't want to do it yourself.


DaWay wrote:

yes, arknight there certainly are spots available.

ABG0 I was doing that mainly for the hook, but if you don't want the hook I'd say a resources 2 would suffice if you don't want to do it yourself.

So then I just need resources 2 to have the car? I actually took some points OUT of craft (and the specialty in car repair) to afford that high resources, so I would definitely put those points back if possible. I just partially figured that since the car is worth around $150,000 to collector's, I should need to "afford" it as an asset.

As for the flaw, I kind of like the idea somewhat, but if you aren't making me have a flaw with the car, I'll think about it whether I still want to. The flaw I mentioned might be a fun little hook. Could also explain why she has the higher craft skill, cause she has to keep fixing all the little stuff, but I'll think about it.


Definitely interested if there's space for one more. I'm not quite as proficient with werewolves as I am with other WoD characters, so I may ask a dumb question every now and again but I can at least have a crunch done by tomorrow and a proper story before wednesday.

Lantern Lodge

Sounds good pocsaclypse. Also note that should your character die, if you have encountered another type of supernatural creature with enough begging I might be inclined to allow you to come in as that provided you can play well with the dogs.


I have this concept for a character who at 22 has been living on the streets for the last decade. From a wealthy family who died in a car accident, he's managed to survive and really thrive on the streets. From a hideout in the old Seattle underground, to conning a night in an upscale hotel, he's never wanted for much except company. He was on the way across town and crossing in a park, when he was attacked by some spirit entity and found himself changing. He managed to flee, but has been scared and not understanding since.

I'm willing to entertain suggestions and comments too :)

Lantern Lodge

Billybrainpan- expressed interest
wolfman1911- Cahalith Storm Lord
dreamingdragon- Rahu
AbsolutGrndZer0- Irraka Iron Master
Arknight- expressed interest
pocsaclypse- expressed interest


One of daways RL friends checking in. No idea what I'm playing yet. Only really know old wod so I definitely will be asking dumb questions lol.


I don't have any of the books available (I'm at work) but I'm thinking maybe a Ithaeur Blood Talon might be an interesting blend...


imimrtl wrote:
One of daways RL friends checking in. No idea what I'm playing yet. Only really know old wod so I definitely will be asking dumb questions lol.

The biggest difference is there is no lupus and no metis... Everyone is human born (though werewolf mating is still bad, in fact it's worse... it creates evil spirit werewolves that only exist in the spirit world but are like super powerful and despise werewolves) Also, you aren't born into your tribe, at least not directly. You pick your tribe. While you might be more likely to join a particular tribe if your family is, there's nothing saying you can join a different one and your identical twin joins another. Then spirits in general tend to not like the werewolves, kinda like how your stereotypical criminal hates the cops. Some will work with werewolves (usually the pack totem) kinda like how a criminal might sign up as an informant, but that's really what werewolves are... cops to the spirits, so they tend to not be as friendly as they were in old world.

I'll let DAWays tell you more, as I am not sure how much more he wants you to know and/or what he's changing, but that should all be pretty basic.


I'm thinking of going with a Blood Talon but I'm wavering a bit on the auspice. The obvious choices are Rahu or Irraka but I don't want to step on anyone's toes by doubling up. Plus I'm intrigued by Elodoth paired with Blood Talon. Sounds like a warrior monk diplomat sort of character. Any thoughts from those of you who know the system and lore better?


Thanks AGZ0!


pocsaclypse wrote:
I'm thinking of going with a Blood Talon but I'm wavering a bit on the auspice. The obvious choices are Rahu or Irraka but I don't want to step on anyone's toes by doubling up. Plus I'm intrigued by Elodoth paired with Blood Talon. Sounds like a warrior monk diplomat sort of character. Any thoughts from those of you who know the system and lore better?

Yeah, the Elodoth Blood Talon sounds cool, as you said a sort of warrior monk diplomat... Try to negotiate peacefully first, but they won't agree to compromise, then bring down the full wrath of a Blood Talon on them! One of the things I try to avoid (though there ARE benefits to it) is being a stereotype of the tribe. The only reason to do that is you can technically get a level 3 gift that way, if you set it up right (and the ST doesn't house rule you can't get a level 2 or 3 at character creation, many do house rule it). Basically you play like a Rahu Blood Talon. They share gift lists, which means you take the level 1 gift as a rahu, the level 2 gift as your tribe pick, then your free pick is the level 3 gift. When I run I allow it, but if a player actually does it... i watch them very carefully for cheese LOL

EDIT: Oh and DAway,

Spoiler:
on my personal sheet I'll go ahead and reduce Resources to 3, as you said 2 was enough (if I understand correctly) then spend 4xp on Fighting Finesse: Knives... then also are you cool with the lowering Harmony for more xp rule? I ask not cause I so much NEED the xp (still got 2 left from lowered Resources,) as it would be useful for the crafts and also as she has two silver bowie knives so that is just asking for her Harmony to already be lower just for carrying them, I went ahead and noted on my sheet (which I can easily change back if you say no) that I lowered Harmony to 5 for 10 xp, then spent it on a 2nd dot of Crafts (6 xp) Auto Repair specialty in Crafts (3xp) and Weaponry specialty of Knives (3xp)


Also, my favorite change between Apocalypse and Forsaken is the downplaying of the green aesop, so that glorifying ecoterrorism isn't a major part of the game anymore. Also, the tribe pulling for the extinction of the human race is now correctly identified as among the villains.

Anyway, so far I'm thinking of a character that is a college student, probably recently left the military.

Lantern Lodge

Lowering harmony for the extra 5 or 10 xp is cool, however I want it explained in the backstory.

I am going to have the first change happen through flash backs. I also want you to include a former pack your characters ran with. I want general ideas of these characters remember a pack has at least three members.

I will bring everyone into the Seattle/Tacoma/Olympia/Portland area through flashbacks as well but at the moment your packs have been around the Sound for a minimum of a month.

Things to know...The Predator Kings claim the Olympic National Forest, the Fire-Touched have Mt. Ranier and the eastern and south eastern portion of Tacoma. The Ivory Claws have Seattle and Olympia as parts of their claimed territory. That leaves you surrounding towns, where your homebase will be and portions of Portland.

Another note: There is a radio DJ for a local radio station, 98.3 FM WLF, the Wolf, who many of The People suspect is a lone Cahalith. He remains enigmatic, all you know about him is he calls himself DJ Paws and frequently lets out howls to open and close his radio program.


DaWay wrote:

Lowering harmony for the extra 5 or 10 xp is cool, however I want it explained in the backstory.

I am going to have the first change happen through flash backs. I also want you to include a former pack your characters ran with. I want general ideas of these characters remember a pack has at least three members.

Are we starting still with the former pack, or something will happen to them in the flashbacks?

DAWay

Spoiler:
I'll send you a full write-up of her childhood background in a day or two, then you can decide what of it you want to use or change. Though, should I stop her background story before her first change or not? My original idea was that she was leaving her hometown because she's not safe from the local Ivory Claws anymore (a lot of it because of her own doing, she became too much of a problem for them to keep trying to convert her rather than kill her... basically long story short (and will be in the background), her mother's father was an Ivory Claw and her aunt is very strong on blood, so while she cant make her an Ivory Claw, she at least wants her niece to be Pure, but you can't force a Forsaken to convert, and she doesn't want to kill her... Zelda has no such "protection" though, she's too far removed from the bloodline as far as the aunt is concerned and so when she started giving them trouble, she decided to hell with her, she dies. So, Zelda has to run.)

Lantern Lodge

AbsolutGrndZer0 wrote:
pocsaclypse wrote:
I'm thinking of going with a Blood Talon but I'm wavering a bit on the auspice. The obvious choices are Rahu or Irraka but I don't want to step on anyone's toes by doubling up. Plus I'm intrigued by Elodoth paired with Blood Talon. Sounds like a warrior monk diplomat sort of character. Any thoughts from those of you who know the system and lore better?

Yeah, the Elodoth Blood Talon sounds cool, as you said a sort of warrior monk diplomat... Try to negotiate peacefully first, but they won't agree to compromise, then bring down the full wrath of a Blood Talon on them! One of the things I try to avoid (though there ARE benefits to it) is being a stereotype of the tribe. The only reason to do that is you can technically get a level 3 gift that way, if you set it up right (and the ST doesn't house rule you can't get a level 2 or 3 at character creation, many do house rule it). Basically you play like a Rahu Blood Talon. They share gift lists, which means you take the level 1 gift as a rahu, the level 2 gift as your tribe pick, then your free pick is the level 3 gift. When I run I allow it, but if a player actually does it... i watch them very carefully for cheese LOL

EDIT: Oh and DAway, ** spoiler omitted **

The only way to get a level 3 gift to start is by being the auspice/tribe combination that all three renown adds up to 3. In this case the Rahu Blood Talon could not get it his highest would be 2. A Cahalith Blood Talon could get it. This is because the renown choice of Blood Talons is Glory. The Cahalith is Glory but the Rahu is Purity.

Lantern Lodge

You will be recently separated from the pack whether this is amicable or not is up to you. Whether they are still alive or not is up to you as well.

Lantern Lodge

One more tidbit of information. You would have learned the most influential pack in the area is called the Tribunal, they have the totem of blind justice. These six Elodoth come from the five tribes plus a Ghost Wolf.


@ pocsaclypse: I'm rolling a Rahu, but I don't see anything that says we can't have two.

I've gone ahead and made an avatar for this, so I hope I get to play.

Mikhal Vasich speaks English with a thick accent. He has come to Seattle by a round-about route from Vladivostok, by way of Tokyo, Singapore, Manila, Sydney and San Francisco. He was known to the werewolves of Eastern Siberia, as something of a curiosity. Like all werewolves, he struggled between the bestial side and the human side, but in his case, it was extreme. He was a powerful physical specimen, but was also fascinated with computers and technology.

He was also known to the gangs, who used him as muscle on numerous occasions, though they never discovered what he was. They do know that on the last job he was on, something went terribly wrong. The crew was set up, and were caught in the act, loading stolen cars off a train from Los Angeles, onto a train bound for Beijing. Three other gangsters and two police officers were killed, and the surviving policemen described a beast that ripped them apart with tooth and claw. The men are currently on extended leave, pending mental health evaluations.

Mikhal was smuggled out of Russia, and worked his way to the US crewing on freighters. His physical size and presence found him work as a bouncer at a nightclub in Seattle, and he rents a room from a Russian family who ask him no questions. He is respectful but reserved, and keeps to himself, despite the very real affection he feels for them, and in return for helping him with his English, he has helped them keep their vintage PC functional.

(I haven't fully crunched him, he is Rahu & Iron Master and the background is a rough sketch, but it's getting there.)


Character:

Name: Mikhal Vasich
Virtue: Hope
Vice: Lust
Concept: Beast Within

Auspice: Rahu
Tribe: Iron Masters
Lodge: Lodge of Lightning

Intelligence: 1
Wits: 3
Resolve: 2

Strength: 3
Dexterity: 3
Stamina: 2

Presence: 3
Manipulation: 1
Composure: 3

Computer: 2
Craft: 1
Occult: 1

Athletics:: 2
Brawl: 4 (grappling)
Larceny 2 (security systems)
Stealth: 2
Firearms: 1

Empathy: 1
Intimidation: 3
Persuasion: 1 (seduction) (3xp)
Socialize: 1
Streetwise: 1

Merits & Gifts

Giant 4
Brawling Dodge 1
Contacts: Computer Techs 1
Contacts: Organized Crime 1

Crushing Blow (Strength 1)
Left-Handed Spanner (Technology 1)
Warning Growl (Dominance 1)
Luna's Dictum (Dominance 2) (10xp)

Renowns

Cunning: 2 (6xp)
Purity: 1
Glory: 1

Primal-Urge: 1

1xp


Been a long time since I played a WW game and first time playing any NWoD, so if I screwed up, don't be surprised.

1 to 50 of 103 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Interest check for Werewolf: The Forsaken All Messageboards

Want to post a reply? Sign in.