randall793's Three Days to Kill

Game Master randall793

A remake of Penumbra's Three Days to Kill


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Female Gnome Cavalier 2; Knight of the Shield

Sorry just missed out. Was posting a big response of actions and you ninja'd me. I will post it later for next round. It had that adjust so that is cool.


@Betony, getting ready for work, so next update will be a whiles away. Got an idea on how to upgrade Brambleknight's gear though...later.

Sczarni

DM randall793 wrote:


Rianna for actions.

Did I miss something? I already acted this round. Took out an Alchemist Fire and moved.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Feral Humanoids, Bjorn, then me...I think? Randall, can we get an updated map after the bad guys act?


@Rianna, ok, I thought that was a suggestion.

Rianna digs around in her pack before skirting around the melee near the humanoid. @G8

The contrast silence of the clearing demoralizes the remaining brute and it withdraws away.

The remaining woodsmen edge closer to the sleeping and dying, daggers drawn. While another moves over to his sleeping comrade, looking him over.

[ooc]Unless you'd want to cut down the fleeing enemy, combat is pretty much over, thanks to the darned sleep spell :). If left to their devices, the sleeping feral humanoids would be CdG'ed by the woodmen soon. Actions? Wouldn't post a map for the mop up though.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Good by me - thanks Randall.

Dieredon steps out of the forrest into the clearing with his Elven Curve Blade still drawn. He cautiously approaches the nearest body of a Feral Humanoid and examines it to determine what it is.

Knowledge Nature: 1d20 + 5 ⇒ (10) + 5 = 15

Good work with the slumber Rianna.


From a cursory look they seem to be orcs, late juvenile or just matured.

Knowledge(Local)DC10:
A known custom amongst the orc clans living in this area is the initiation hunt where young aspiring orcs into manhood go hunting ears of sentient creatures to bring back as trophies.


male Human (Varisian) cleric 2

Wesh says "I agree Rianna you ended that battle quickly." Wesh then turns to the woodsmen and says "greetings"


Female Gnome Cavalier 2; Knight of the Shield

Betony drops Razorleaf and dips in the saddle to retrieve Nettle. This might give the creature a bit of a head start, but the Brambleknight has the speed and the reach to ensure he won't get far. (Can rule that off camera if you wish. We seek to injure him unless he puts up a fight, then we kill. But we hope to bring him back to the logger camp if he will surrender. Betony spears Goblin if that helps (?) (I meant 'speaks' but that was just too appropriate a typo. :P)


If the feral retreating is the one engaging Skane then I'm not letting it run off. Presume it will be Withdrawing tho...

If my feral withdraws he can only get up to double his movement away... Skane will run if necessary [x4 movement] to charge the wounded feral:

Blood-drunk Skane growls and bulls after the fleeing feral:

MW Battle Axe Attack (blessed): 1d20 + 9 ⇒ (8) + 9 = 17

MW Battle Axe Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Well, we have apparently stumbled across the Orc tribe, but these are mere young filth from what I am sure is a larger body. I will see if I can pick up the tracks.

Dieredon circles the clearing focusing on the ground and low plants to determine signs of passage in the direction from whence the Orcs arrived.

Perception (to find tracks): 1d20 + 7 ⇒ (12) + 7 = 19

Survival (to track): 1d20 + 6 ⇒ (11) + 6 = 17


male Human (Varisian) cleric 2

Wesh says to dierdon "How do we know we will not lose track of lucien if we follow these tracks? If they go in the opposite direction is it worth it?"


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

I just want to see if I can determine the direction. There may be a chance that the foul beasts came from the same direction that we are heading, towards "Trails End". And, it may be a good idea to ask these woodsman if they have a definite location of the mansion.

Sczarni

Wow, that worked better than expected. Rianna tries to go over the participants to determine what she may know of them and the situation.

Knowledge (local): 1d20 + 7 ⇒ (14) + 7 = 21

I believe these young orcs were here as part of an initiation. Perhaps there are more in the area to watch them? And maybe we should stay clear.


Skane:
Clad in your armor, the orc outpaces you, leaving you behind. Only Betony and her wolf seems to have the pace to outrun it.

Betony:
The orc is intent on getting away. Make a damage roll. You've caught up to it a couple hundred feet from the initial battle.

Blessed be for your timely intervention, kind priest. Had it not for you and your companions we would surely end up as our friend here. Points to the dead earless body of the woodsman nearby. Kind miss, we make a living supplying timber to Deeptown as she commissions us. We roll the logs to the river nearby where the flow takes it down to the town.

Dieredon:
The tracks lead from the north. A small group of the creature as you could make out. You could follow them it seems.

Sczarni

We are glad we could help. We are on our way to Trail's End. Perhaps you have heard of it? You wouldn't happen to know anything about it?
Rianna will make small talk with the woodsman as she helps them bandage their wounds and cheer them up.

Diplomacy: 1d20 + 5 ⇒ (11) + 5 = 16


Shortly after barrelling off after the orc, Skane returns trudging through the undergrowth, scowling and muttering in gruff Skald;

"fjandinn villtur ran eins og a hugleysingi"

Bjorn:

fjandinn villtur ran eins og a hugleysingi = Damn feral ran like a coward You need to check out the reverse translation - very funny!

Rianna:

fjandinn villtur ran eins og a hugleysingi = sh*t wilding ran as though a recreant LOL - man love it when the reverse is better than the original :)


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Well, I have picked up the trail, and it comes from the north, the direction that we were heading to reach Trail's End. If the woodsmen do not shed any additional light on the location of the mansion, then I say we continue North, following the Orc tracks.


Female Gnome Cavalier 2; Knight of the Shield

As Thistledown races through the underbrush, Betony lowers Nettle. She doesn't wish to fully run him through, so as they close, she aims for his legs.

Lance Damage -> 1d6 + 2 ⇒ (2) + 2 = 4

In Goblin she yells Surrender!


Thistledown trip attack! (cough-cough)


Female Gnome Cavalier 2; Knight of the Shield

We were staying at range to harass him with the lance, to demoralize him further. But thanks!


Ahhh the old "stick and move"... like it...


Betony:
As your lance nips the orc in the legs, the blood stained lance seem to absorb the fluid and in turn you think the weapon has become sturdier and easier to handle. The orc does not give time to contemplate on it as he tumbles along. Your demands of surrender does not provoke an expectant result. He picks himself up and prepares to run again. Mounted on Thistledown, he looks a tempting target. I feel that may be an idea on how your weapons upgrade, it feeds on the blood of your enemies. Any ideas on that?

Trail's End you say? There's a villa by that name further upstream riverside, though we've never ventured that far up, though it's at least a day of travel. A small group from Iomedae's church was asking the same thing a couple days ago. They continued upstream.

One of the woodsman attending to the dead woodsman body comes up to Wesh, requesting a prayer for the soul of their comrade.

Betony's off somewhere in the underbrush. The woodsmen look occupied, jolted by the dangers of the wild. Rianna however brings a little colour to their cheeks as well as the simple satisfaction of payback from slitting sleeping orc throat. Bodies lay strewn as they have fallen, the human corpse being prepared for transport and shrouded.


Female Gnome Cavalier 2; Knight of the Shield

DM Randell:
If he wont surrender, we will strike him down again as he gets up.

I like. The gear can take on more of a 'living green' appearance as they gain power. Like the lance at +1 will gain bark, +2 vines will wrap it, +3 leaves will sprout, etc. And she will lose the appropriate coinage each time. So this will be a masterwork upgrade on the lance, right?


male Human (Varisian) cleric 2

Wesh says a small prayer for the dead woodsman.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Hmmmm...could it be that our third party are the followers of Iomedae?


Betony:
If you've got the coin for it.. This time your strike pierces the orc in the gut. Nettle throbs in your hand whilst you withdraw the weapon away. The orc collapses, shudders and breaths its last soon after. Oddly not much blood was spilt. Nettle feels different after all this, but your not sure what it is yet.

Stacks of the killed orc weaponry and belongings are set aside the orc corpses. The woodsman seem intent on burning the bodies up and much activity is devoted to it.

spoils: 2 greataxes, 2 falchions, 1 large wooden shield, 1 morningstar, 2 broken studded leather suits, 3 functional studded leather suits, an assortment of pouches with 26 silver pieces between them, enough dried meat for 14 days worth of rations, a small pouch with 7 set of ears within.


Female Gnome Cavalier 2; Knight of the Shield

Betony will leave the corpse for the forest to claim. She has no interest in Orc equipment and will leave everything. She will then make her way back to the clearing.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Would all of you like to follow the Orc tracks to the North until they diverge with our route to Trail's End? We can decide at that point what to do.


Skane smiles grimly at the pouch then empties it;

"So these dýrslegur like to collect ears nei? Maybe we should have something to make them think twice should we meet more..."

The Northman then cuts the ears from all the orc corpses...

(shaking the "re-filled with orc ears" pouch) he adds;

"Might help us pick a fight har-har-har!"

Bjorn & Rianna:

dýrslegur = ferals

We should give the coin to the woodsmen for their troubles?


male Human (Varisian) cleric 2

Wesh responds to dierdron "Yes following the tracks would make sense since they both head towards the same place and we might aviod natural hazards this way through local knowledge."


Bjorn cleans his scythe and sits down on the fallen log. Pulling out his whetstone he begins to resharpen the blade completely ignoring the bodies.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Alright then, if we are done here, let's move on. Stay with me, I will follow the tracks.

Survival (Tracking): 1d20 + 6 ⇒ (10) + 6 = 16

Dieredon mounts his horse, and leans over as he moves forward leading the party north along the tracks of the orcs.


male Human (Varisian) cleric 2

Wesh mounts his horse and follows in second behind Dieredon.


Skane grabs his bag of orc ears, and smiling grimly mounts his nag. As he passes Bjorn he addresses his shield-brother;

"Þinn orf er skarpur bróðir. Nú láta okkur fara og uppskera a blóðugur uppskera."

Bjorn:

Þinn orf er skarpur bróðir. Nú láta okkur fara og uppskera a blóðugur uppskera = Your scythe is sharp brother. Now let us reap a bloody harvest.

Rianna:

Þinn orf er skarpur bróðir. Nú láta okkur fara og uppskera a blóðugur uppskera = Thy scythe is trenchant brother. Today put us go and harvest a bloody harvest


Female Gnome Cavalier 2; Knight of the Shield

Seeing the mop up work is done, Betony and Thistledown fall in line with the group.


Seeing their saviors starting to disperse and leave, one of the woodmen call out. Thank you, all of you. If you ever get back to Deeptown, consider that the Cutter's Guild would be honored to have you as guests.

Receive 250 xp.

Dieredon leads the way ahead, following tracks the tracks through the under growth. The terrain around you have now evolved into light forest. Soon the tracks run along side a river where it continues for a half dozen miles. The soft earth masking little of the orcs passage, until the next rains that is. The river forks into two branches. The new west branch smaller and the tracks run along side it.

5.30pm now. Probably a hour of daylight left.Is the party continuing?


male Human (Varisian) cleric 2

Wesh says " it is getting late. Should we plan where to camp now and should we continue following these tracks? If we stop right now we may have to encounter mosquitoes if we stay right next to the river if there are any standing parts."


Bjorn points to other side of the river where the two branches start. 'Undirstaða af á gaffall afla a kaldur gola hver vilja hjálpa rennandi vatn til viðurværi napur skordýr á flói. Þessi staða kápa okkur á tveir hlið afgangur eini einn vegur til pukur upp á okkur.'

Skane:

Undirstaða af á gaffall afla a kaldur gola hver vilja hjálpa rennandi vatn til viðurværi napur skordýr á flói. Þessi staða kápa okkur á tveir hlið afgangur eini einn vegur til pukur upp á okkur. = Base of river fork provides a cool breeze which will help running water to keep biting insects at bay. That position covers us on two sides leaving only one way to sneak up on us.

Rianna:

Undirstaða af á gaffall afla a kaldur gola hver vilja hjálpa rennandi vatn til viðurværi napur skordýr á flói. Þessi staða kápa okkur á tveir hlið afgangur eini einn vegur til pukur upp á okkur. = The foundation of the fork catch a cool breeze which will help with running water to keep biting insects at bay. This post covers two of us on the side leaving only one way to sneaks up on us.


male Human (Varisian) cleric 2

Wesh asks skane "What did Bjorn just say?"

Sczarni

Rianna replies to Welsh, He says that if we stop for the night, we should rest between the rivers where they meet. It would help keep the bugs away and protect us. Also, that it would be harder for someone to sneak up on us there as well.

Rianna looks at Bjorn and gives him a wink. Mjög góður eiginmaður. Ef til vill við geta tjaldbúðir saman fyrir the fyrstur tími?

Bjorn & Skane:

Mjög góður eiginmaður. Ef til vill við geta tjaldbúðir saman fyrir the fyrstur tími? = Very good husband. Maybe we can camp together for the first time?


Bjorn nods at Rianna's words to the prestur. Smiling he responds, "ÉG hafa okkar teppi hér.", gesturing to the gore and viscera crusted furs hanging from his massive frame.

Skane:

ÉG hafa okkar teppi hér. = I have our blankets here.

Rianna:

ÉG hafa okkar teppi hér. I have our blankets here.


Skane nods at Bjorn's council and grins at the newlyweds interplay...

"So the fork for camp it is. We eat. We sleep...(ahem) Then on the morrow we get red-handed nei?"

Raises his axe and smiles grimly...


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

A sound choice for a campsite, Bjorn. I will take the middle watch...rest well for tomorrow promises to be very eventful. Anyone have any opinions on whether we follow the diverging Orc tracks or head on to the Trails End mansion and our task?


male Human (Varisian) cleric 2

Wesh says "I will take the first watch"


Female Gnome Cavalier 2; Knight of the Shield

"We will join you Wesh."

Once in camp, Betony will take off Thistledown's barding so that he might roam a bit freer.

Sczarni

Bjorn and I shall take the morning watch, though I doubt sleep shall come to us tonight. Rianna gives Bjorn a slight smile.


Female Gnome Cavalier 2; Knight of the Shield

<eyeroll> Thistledown </eyeroll>


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Countless, care to join me on my initial watch? It appears your shield brother is sufficiently hen-pecked as to not share a watch with you.

Dieredon throws back his head and uncharacteristically laughs heartily.


Skane nods and grins at the alfurs offer and jape;

"Aye why not. We can be up after Prestur Wesh and Brambleknight..."

Looking over at Bjorn and Rianna he snorts;

"Bestur grípa minn sofa á meðan ÉG geta. Hvaða furs fela a hugur geta ekki! Har!"

With that he makes up his bedroll and hunkers down, chewing on some dried rations as he does.

Bjorn:

Bestur grípa minn sofa á meðan ÉG geta. Hvaða furs fela a hugur geta ekki! Har! = Best catch my sleep while I can. What furs hide a mind cannot! Har!

Rianna:

Bestur grípa minn sofa á meðan ÉG geta. Hvaða furs fela a hugur geta ekki! Har! = Best catch my sleep on while I be able to. What furs hide a mind cannot! Har!

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