
DM medlii |
The front door has a padlock on it
Anyone who goes to the loading dock entrance sees a fifteen-foot-wide loading dock abuts the side of the building. A few carts sit nearby, partially loaded with large tar-caked barrels marked with a fish-shaped splotch of red paint on the side. Double doors to the immediate south
of the loading dock’s ramp provide access to the building’s interior. The double doors are unlocked.
A rickety flight of stairs descends nearly to the river’s surface to the east, where a second door provides a secondary entrance.

Bandru Varz |

After Bandru returns and sees Bosch he will move to the northern side as well keeping his bow nocked and ready.

DM medlii |
The double doors open easily. The stink in this room, a mixture of fish and sweat, is enough to make the eyes water. To the east, a large wooden trough holds a hideous mound of half-rancid fish, seaweed, and brine. Filthy seawater and fish blood stain the floor around this trough. A pair of wooden chutes lead from this trough through holes in the northern wall into a larger room to the east. To the west, a desk and chair sit in one corner while a tall cabinet sits in the other.
As the door opens, you can hear a low growl coming from somewhere nearby within the building.
Enemy 1: 1d20 + 1 ⇒ (5) + 1 = 6
Enemy 2: 1d20 + 8 ⇒ (9) + 8 = 17
I am not going to be a stickler about where your character is placed on the map, just be reasonable about your moves.

Bandru Varz |

Bandru moves south and checjs the door being careful and looking for clues and enemies
stealth: 1d20 + 7 ⇒ (8) + 7 = 15
percetion: 1d20 + 8 ⇒ (5) + 8 = 13

DM medlii |
Bandru finds that the door is unlocked. Even though Bandru may have moved quietly, a mangy dog seems to have heard the group and charges into the room through the door to the east. It is much smaller than Roscoe, but it doesn't back down. It barks loudly and snarls at the intruders!
Bandru, 22
Typhon, 19
Bosch & Roscoe, 16
Tessa, 7
Enemy Dog, 5
Corwin, 3
If you'd like to post out of order with some contingencies, that is no problem. (Like "Tessa will cast acid splash unless the dog is within melee range. Then, she will 5-foot step and cast acid splash
I prefer doing PCs and their minions on the same initiative count and use the master's initiative modifier.
Initiative Rolls

Bandru Varz |

Bandru sees the dog and uses his flurry of bows.
plus 3 ranged minus 1 flurry plus 1 poimt blank shoy if within 30ft
1d20 + 3 - 1 + 1 ⇒ (17) + 3 - 1 + 1 = 20
damage: 1d6 + 1 ⇒ (4) + 1 = 5
1d20 + 3 - 1 + 1 ⇒ (20) + 3 - 1 + 1 = 23
damage: 1d6 + 1 ⇒ (1) + 1 = 2
CRITCONFIRM: 1d20 + 3 - 1 + 1 ⇒ (9) + 3 - 1 + 1 = 12
damage: 1d6 + 1 ⇒ (6) + 1 = 7

DM medlii |
Bandru quickly fires several arrows at the mangy dog. One arrow strikes it right through the eye. It is clearly dead. Others seem to have heard the ruckus- you can hear deep laughter, followed by someone shouting "Get in there and fight, you idiot!" coming from the south.
Initiative count
New Bad Guys1d20 + 1 ⇒ (18) + 1 = 19
Bandru, 22
->Typhon, 19.4
Bad guy that you can hear but not see 19.1
Bosch & Roscoe, 16
Tessa, 7
Corwin, 3
When there is a tie for initiative, I just tack the initiative modifier on the end to note who has the higher initiative. So if your modifier is +4 and you roll a 19, your init is 19.4. The bad guys had a +1, so they are 19.1
Wow, great rolling there Bandru... more 20s!

Typhon B'Ru |

Ty will glance at the dog, then whisper "Nice shootin Ban"
then place his back to the wall to the east of the south door.
holding further actions to see who/what comes thru the door.
gotta make sure I dont stab a kid.

DM medlii |
"You were supposed to be guarding the entrance, you #@!&ing halfwit!" one voice shouts. "Lamm's gonna hear about this!"
The door to the south is thrown open by a hulking half-orc wielding a flail in one hand and a shield in the other. A human still wearing his pajamas stands in the doorway behind him. The half-orc giggles, pointing at the dead dog. "Lookie, old Bloo's not guarding either."
"You *&$@s! You killed my dog!" The human hefts a vial of acid, aiming at Bandru. He misses badly and the vial shatters just in front of the half orc, splattering him with the acid instead.
ranged touch attack against Bandru, who has cover, the third roll is for the direction that he misses in. 1= north, 3=east, 5=south, 7=west.
1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 31d6 ⇒ 41d8 ⇒ 5.
Giggles the half orc: AC 13. Spends his round moving and opening the door.
Enemy Human: AC 12

Bosch Glasthane |

"Keep the human alive!" Bosch shouts "Roscoe! Get 'em." With that Bosch ducks into the room the dog came out of and looks for a door leading south.
Bosch is trying to loop around to engage the human and try to keep him from escaping out a side door. He double moves into the room to the east and looks for a door leading south and uses his remaining movement to get to it.

Roscoe/Woscoe |

Roscoe bolts forward, essentially trying to shoulder Funny Stick Human aside to get to the Metal Plate Badman. He does his best to bite at Metal Plate Badman, even with Funny Stick Human in the way.
Moving to one side of the other of Bandru and attacking Giggles.
Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Tessa Alee |

Tessa hefts her crossbow, squints down the sights, and lets a bolt fly at the half-orc
light crossbow: 1d20 + 2 ⇒ (1) + 2 = 3
damage if sucessful: 1d6 ⇒ 5
The quarrel was loaded in sideways and gets stuck.
"Dammit!"
Maybe I should have got somebody to show me how to use this thing

Corwin Avelard |

Corwin passes the quarterstaff to his left hand and dramatically points at the half-orc.
"Sivilar." Corwin intones, and a line of blue-white energy springs from the tip of his finger and streaks across the room towards the half-orc. Inexpertly aimed, the beam goes wide, missing the orc but spreading a patch of frost across the wooden wall.
Ray of Frost, Ranged Touch: 1d20 + 0 ⇒ (7) + 0 = 7

Bandru Varz |

To get out of melee range with the enemies Bandru will move away but stay within 30 feet.
Bandru will then take a shot at the closest enemy
3 ranged 1 point blank shot: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Bandru misses badly but his demeanor never changes.

DM medlii |
Just waiting on Typhon now. If he doesn't show up in the next hour or so, I'll post his attacks for him. Ty, if you get here before that, you can take your second turn, most people missed at the end of this round...
Bandru, if you move out of melee and then shoot, the half-orc will get an attack of opportunity. Your other option is to take a full-round action and withdraw, which will prevent the AoO.
Bosch, depending on what Bandru does, Roscoe probably won't be flanking with him. Roscoe's attack will still hit though.

Bandru Varz |

I will full withdraw

Typhon B'Ru |

Ty will move foward or where ever within a five foot step to flank with Roscoe or whomever he can. on the orcish guy.
to hit with flanking: 1d20 + 4 ⇒ (3) + 4 = 7+2 w/weapon finesse, +2 flanking, or if flank impossible just +2 to roll
dmg: 1d4 + 2 ⇒ (4) + 2 = 6+1 str, +1 trait
sneak stab dmg: 1d8 ⇒ 8 or ignore if cant achieve flank.8D
" Die scum."

DM medlii |
The half-orc continues to laugh. "Hehehe, no one hits me! I hit you, bad dog!. He swings his flail at Roscoe.
1d20 + 4 ⇒ (12) + 4 = 161d8 + 2 ⇒ (3) + 2 = 5
The human gets out a wand, fails to activate it, and curses.
1d20 + 3 ⇒ (8) + 3 = 111d4 + 1 ⇒ (2) + 1 = 3.
Ty, you are up again. You can flank with Roscoe no problem.
Initiative count:
Bandru, 22
Bad guys 19.1
Typhon, 19.0 (delayed during previous round)
Bosch & Roscoe, 16
Tessa, 7
Corwin, 3
Edited, you can see all the bad guys

DM medlii |
Bosch
Bosch enters the room to the east and finds himself at the top of a flight of stairs. The floor below is slick with seawater, bits of seaweed, and fish blood—the air is thick with the accompanying scent. Wooden catwalks to the north and south allow access to the western part of the fishery, while the floor here is only five feet above the river below. An open bay in the floor seems to open directly to the river below. To the northwest stands an immense ten-foot-tall wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, seawater, and who knows what else. To the east are stacked many barrels and crates, each marked in paint with a fish. Nearly two dozen small hammocks hang from under the catwalks, each occupied by a child. Some are asleep, but others stare wide-eyed towards the frightning sounds of battle.

Typhon B'Ru |

Gods I hate armor wearing buffoons.
He will take another try at the sneak stab.
attack: 1d20 + 4 ⇒ (18) + 4 = 22+2 weapon finesse, +2 flank
dmg: 1d4 + 2 ⇒ (4) + 2 = 6+1str,+1trait
sneak stab: 1d8 ⇒ 8
Hey pig face! leave the mutt alone.
edited sorry

DM medlii |
Typhon slays the half-orc with a well-placed dagger!
Initiative count:
Initiative count:
Bandru, 22
Human bad guy 19.1
Typhon, 19.0
Bosch & Roscoe, 16
Tessa, 7
Corwin, 3

Roscoe/Woscoe |

Roscoe rushes into the gap as Metal Plate Badman crumples from Human but not Human Human's metal fangs and immediately goes to savage Shouty Badman.
Bite: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Bosch Glasthane |

No time to look for Bee, Bosch thinks grimly to himself running past the kids and up the stairs to the opposite catwalk.
Running to move 80ft this round, that should put me at the north most door on the southern catwalk. Current AC: 16

Tessa Alee |

Tessa fixes her jammed crossbow, sidesteps, and shoots through the doorway at the human.
reload crossbow move action, 5 foot step, attack action - shooting into melee without precise shot.
crossbow shot: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
damage: 1d6 ⇒ 6
rolling to confirm crit: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
no crit
"Ha! Take that!"

DM medlii |
Roscoe's chomp misses the human.
Bosch can make it to that door this round. Next round, he can open the door and move through.
Tessa scores a solid blow on the human!
I fixed the map, you should be able to edit it now

Bandru Varz |

posting now as it is gonna be a hectic day for me will definitely check in jusr don't want to slow it down
ranged +3 FoB -1 PBS +1: 1d20 + 3 - 1 + 1 ⇒ (19) + 3 - 1 + 1 = 22
Damages: 1d8 + 1 ⇒ (4) + 1 = 5
ranged +3 FoB -1 PBS +1: 1d20 + 3 - 1 + 1 ⇒ (7) + 3 - 1 + 1 = 10
Damages: 1d8 + 1 ⇒ (8) + 1 = 9
Bwndrus arm move so quickly they become a blurr but the the fluid sound of the bowstring is like music being played.
His first shot finds its mark with a solid hit but the second just misses the man's shoulder.
of couse this happens if he is still up

Corwin Avelard |

Seeing another chance to strike at the man in the next room, Corwin again points his finger and intones the cantrip, "Sivar!
Ray of Frost: 1d20 ⇒ 15
cold damage: 1d3 + 1 ⇒ (2) + 1 = 3
And smiles (a bit grimly) as the seeming added emphasis allows him to aim a bit better.

DM medlii |
The man in the next room doesn't have a chance to react before Tessa, Corwin, and Bandru let loose a volley of spells and arrows. He slumps to the ground, lifeless.
In this room, a single desk sits in the middle of this room, a moldy chair pushed up against the far side. A small pile of ratty furs and straw is heaped under the table. The desk is empty, save for some ink and blank papers.
There are several doors here- the door the party was shooting through to the north, two doors to the east, one door to the south, and the double doors marking the entrance to the west.
Bosch:
The door leads to a small hallway. The door at the opposite end of the hallway opens into the room where the enemies came from.
The human has a Wand of Magic Missile (18 charges, caster level 1), a key, an amulet worth 100g, and a thunderstone.
The half-orc has studded leather armor and a light flail.
You are out of combat, so you can continue exploring, etc.

Bosch Glasthane |

Bosch shoulder checks the doors open and bursts into the room ready to do violence but finds Roscoe standing over the dead man, wagging his tail.
"Roscoe, heel!" Bosch said darting back into the room with the children. Up on the catwalk, he takes a moment the wipe the blood from Roscoe's muzzle and then leads the big dog down the catwalk with him. He chose a spot a little ways away from the kids and knelt down.
"It's safe to come out now, we're here to take you home."
Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

Typhon B'Ru |

Ty will immediately pilfer the bodies, making a pile of the gear by the door out.
"Here's a wand of some sort for one of you two." He says gesturing at Tessa and Corwin.
He pockets the key unless someone else wants it then glances longingly at the amulet before placing it and the thunderstone on the pile.
Gota remember why I'm here. Not salvaging, here for Lamm.

Bandru Varz |

well lets move on and find him better to be quick about

Tessa Alee |

"You should probably take the wand, Corwin. I - I didn't get to take that class."
Tessa moves through the doorway to the room to the south and looks around.
perception check to snoop around the room: 1d20 + 10 ⇒ (20) + 10 = 30
Wis +2, Trained +3, 1 rank, Alertness +2, Gnome racial bonus +2

DM medlii |
Bosch
"Papa!" A familiar voice squeals. Bee hops out of a hammock and runs to her father. "Oh Papa, I knew you'd save us! Mr Wamm said he had to take me away because you didn't love me anymore and that you would never come back but I knew he was lying!" She lets go of her father for a moment to hug Roscoe and let him lick her face. Bee is covered in filth and reeks of fish, but otherwise seems in good health.
There are about twenty other children in this room, ranging from about five to fifteen years old. Several of them have climbed out of their hammocks to stand around Bosch, the new figure of authority. Bosch notices that one of the children isn't a child at all- it is in fact, a middle-aged gnome. The gnome seems to be slowly edging towards the door to the north.
A scruffy boy, probably around thirteen, speaks up. "We'd all love to go home, mister. This isn't some kinda trick or sumthin, is it?" He looks at Bosch suspiciously.
Bosch's Perception check: 1d20 ⇒ 17
Disguise check: 1d20 + 5 ⇒ (2) + 5 = 7
Everyone else
Scavenging about the main room, Tessa finds 20g hidden under a floorboard.

Bandru Varz |

Brandu will find one of his arrows and enter in the room with Tessa. He will listen at the door.
1d20 + 8 ⇒ (13) + 8 = 21

DM medlii |
Bandru does not hear anything from the door to the south or the door to the east.

Bandru Varz |

Bandru will open the door and go into the next room.

DM medlii |
In the room to the south, a pair of bunk beds sits against the far wall of this room to either side of a boarded-over window. Searching yields no valuables, just clothing and basic personal items.
A wooden desk sits in one corner of the room to the east, the desk's side preventing the western door from opening all the way. The table is heaped
with dozens of slate boards covered with chalk scrawls, while to the east a cabinet slouches against the wall. To the south, a few moldy boards have been nailed over a door.
In this room, Bandru finds lots of ledgers, scrolls, and other messily-kept records. They all seem to describe some sort of financial transactions, addresses, and other accounting information.
Bandru's perception check:1d20 + 8 ⇒ (13) + 8 = 21

Bosch Glasthane |

Bosch catches his daughter and picks her up hugging her tightly to his chest. "That's my girl, Bee, you know your papa better than that." He looked to the boy who questioned him.
"No trick, lad, I'm taking you all home but there is something I need to handle first. You there! In the back!" He called to the gnome, "It will be much worse if I have to set my dog on you, he lacks the self-control I possess and runs faster than either of us. Give yourself up and I promise no harm will come to you."

DM medlii |
The gnome drops to his knees. "Of course, sir. Yes. Please, please just let me go! I'll tell you anything you want to know!"
The children start to grin, seeing the gnome beg. Bee's eyes are wide, as she whispers "Papa, the widdle man is very very bad. A boy wouldn't lissen to Hooks. And Hooks had a knife. And he cut the boy. And he told me he would feed me to the dog!"

Bosch Glasthane |

"Bee, take the other children up those stairs. I have some friends waiting who will take care of you, all of you," Bosch said, his voice calm and quiet. Be would recognize this as when her father was at his angriest. She had never been on the receiving end of such anger and had likely only seen him like this a few times. When the children left, he turned his gaze to the gnome.
"Is this true?" He asked, "Did you cut one of the children?"

Tessa Alee |

Tessa Cautiously opens the door to the south of the room she just searched. If the coast is clear, she'll search this room as well.
perception: 1d20 + 10 ⇒ (20) + 10 = 30
dang, two nat 20's in a row for seaching

DM medlii |
The Fishery Floor: Bosch & the gnome
Surprisingly obedient, the children file up the stairs into the entry room.
"No! I might have told the little brats- er -the little kids I'd feed them to the dog, but I wouldn't cut them!" The gnome cowers before Bosch. "Look, you're here for Lamm, right? See that hole in the floor? Lamm is right down there. It's him you're after, not me!"
gnome's bluff: 1d20 + 3 ⇒ (16) + 3 = 19
Yay someone besides Bandru gets to roll well for once! XD

DM medlii |
Tessa, Bandru peeked in that room earlier. I guess I need to do a better job labeling the posts so people know what is what and what has been done. Any other suggestions?
In the room to the south, a pair of bunk beds sits against the far wall of this room to either side of a boarded-over window. Searching yields no valuables, just clothing and basic personal items.
A wooden desk sits in one corner of the room to the east, the desk's side preventing the western door from opening all the way. The table is heaped
with dozens of slate boards covered with chalk scrawls, while to the east a cabinet slouches against the wall. To the south, a few moldy boards have been nailed over a door.
In this room, Bandru finds lots of ledgers, scrolls, and other messily-kept records. They all seem to describe some sort of financial transactions, addresses, and other accounting information.

Bosch Glasthane |

Bosch narrows his eyes at the gnome, not entirely believing him about the kids but edges over to the hole and looks down into it.
"Alright... Hooks, was it? If Lamm is down there, go get him for me. I'm not going to get my daughter back just to eat a crossbow bolt when I try to stick my head into a scumbag's hidey-hole. You do that and I'll make sure you're treated fairly."