Xyro's Legacy of Fire PbP

Game Master xyrophobic


1,151 to 1,200 of 1,369 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Male Human Rogue 2

Makin attacks Sphinx2 again, dartign orward with his rapier.

1d20 + 6 ⇒ (5) + 6 = 11 1d6 + 3 ⇒ (2) + 3 = 5


"Ha! Is that all you can do? Die, monster!"

Attack 1d20 + 6 ⇒ (6) + 6 = 12
Damage 1d8 + 4 ⇒ (2) + 4 = 6


Male Halfling Cleric of Irori 3

Can Faysal discern which of his friends is most badly injured?

Perception 1d20 + 7 ⇒ (18) + 7 = 25
Heal 1d20 + 3 ⇒ (15) + 3 = 18

He'll pop a CLW (2/3 for the day, I think) on the most badly injured
CLW 1d4 + 6 ⇒ (3) + 6 = 9 (Per DM's new house rule. )


Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4

Numair lets loose with another force missile at the nearest statue.

1d4 + 1 ⇒ (4) + 1 = 5


Remos attacks sphinx #1.

Att 1d20 + 6 ⇒ (1) + 6 = 7
Dmg 2d4 + 6 ⇒ (2, 4) + 6 = 12


Makin attacks Sphinx2 again, darting onward with his rapier. His blade not penetrating the wooden structure.
Remos attacks sphinx #1 also not damaging the creature.
Faysal steps forward and heals Remos 9 healing.
Numair lets loose with another force missile at statue #2
"Ha! Is that all you can do? Die, monster!", shouts Haldo as he misses the Sphinx.
Sphinx 1 continues its attack on the shiny intruder, missing Haldo yet again.
Sphinx 2 misses its slam against Remos.

uneventful round
Map

To Faysal:

Spoiler:
as far as I can tell you are at -6 HP, Makin and Haldo at -3, Numair at -2 and Remos is full


Attack 1d20 + 6 ⇒ (17) + 6 = 23
Damage 1d8 + 4 ⇒ (7) + 4 = 11


Male Human Rogue 2

Again Makin tries to pierce the statues defences, striking with his rapier.

1d20 + 6 ⇒ (10) + 6 = 16
1d6 + 3 ⇒ (2) + 3 = 5


Remos slashes downward at Haldo's foe.

1d20 + 6 ⇒ (5) + 6 = 11
2d4 + 6 ⇒ (2, 4) + 6 = 12


Male Halfling Cleric of Irori 3

Faysal, being mostly out of magic, and seeing the room too full for another combatant, looks at Numair. "You want in?"

Seriously though, he's about out of juice, so if we could take a wee nap after this fight, that'd be great :)


Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4

"My burning hands might be more effective than my force missiles ... perhaps a fighting retreat back into the last room where I could reposition myself?"

force missile 1d4 + 1 ⇒ (1) + 1 = 2


Again Makin tries to pierce the statues defences, striking with his rapier this time driving his blade into the creature but seemingly doing no damage.
Remos slashes downward at Haldo's foe but misses.
Faysal, being mostly out of magic, and seeing the room too full for another combatant, looks at Numair. "You want in?"
"My burning hands might be more effective than my force missiles ... perhaps a fighting retreat back into the last room where I could reposition myself?" then fire his force missile again at his target.
Haldo attacks the sphinx in front of him his blade leaving a visible slash across the creature as it reacts to the damage of his hit.
the two sphinx attack Haldo and Remos but both all short of hitting thier targets.


Oops! I am so very, very sorry for posting as DM JZ. I hope you don't take umbrage, xyro.

Attack 1d20 + 6 ⇒ (15) + 6 = 21
Damage 1d8 + 4 ⇒ (7) + 4 = 11


Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4

"Move back into the last room, so that I can burn these wooden constructs!" Numair sends another force missile after one, then takes a move action back into the last room, in front of the NW statue.

damage 1d4 + 1 ⇒ (4) + 1 = 5


Male Halfling Cleric of Irori 3

Faysal follows Numair's lead and falls back as well, standing next to Numair, further away from the door (top dead center of the room).


Male Human Rogue 2

'It's harder than I'm able for!'

Makin retreats to the entrance to the tunnel, tumbling to avoid blows.

Acrobatics: 1d20 + 8 ⇒ (3) + 8 = 11 vs. CMD


Remos becomes enraged and attacks sphinx #2.

1d20 + 8 ⇒ (1) + 8 = 9
2d4 + 9 ⇒ (3, 1) + 9 = 13


Sorry I'm sick. Please DMPC me.


Haldo Devaro wrote:
Sorry I'm sick. Please DMPC me.

no problem, get well.


'It's harder than I'm able for!' Makin retreats to the entrance to the tunnel, tumbling to avoid blows but draws an attack from the sphinx, a miss.
Remos becomes enraged and attacks sphinx #2 his sword glancing off harmlessly the dice really hate you on this encounter
Faysal senses Numair's lead and falls back as well, standing next to Numair, further away from the door.
"Move back into the last room, so that I can burn these wooden constructs!" Numair sends another force missile after one, then takes a move action back into the last room, in front of the NW statue.
Haldo's sword come slamming down in the first sphinx doing damage but not as much as it seems it should.
The first sphinx trades blows with Haldo 1d6 ⇒ 6 damage
The second lands a critical on Remos for his troubles 2d6 ⇒ (1, 6) = 7 damage

Map


Remos withdraws into the last room.


Male Human Rogue 2

Makin moves further back into the room.


Male Halfling Cleric of Irori 3

The Faysal abides...


Male Halfling Cleric of Irori 3

Ahem....


The party withdraws to the trapped room with the sphinx in pursuit. As the sphinx enter the room, Numair looses his burning hands 2d4 ⇒ (3, 4) = 7 damage to the sphinx.
The now burning lead sphinx attacks Haldo but misses.

next round

map


Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4

Numair targets the 10' space underneath both sphinx with grease


Male Human Rogue 2

'Remos! Step forward!'

Makin five foot steps forward, hopefully setting up flanking with Remos. Then attacks #2.

1d20 + 6 ⇒ (2) + 6 = 8
1d6 + 2 ⇒ (4) + 2 = 6


Male Halfling Cleric of Irori 3

Faysal slings a rock at Sphinx #1

Attack 1d20 + 4 ⇒ (16) + 4 = 20
Damage1d3 ⇒ 2


Remos steps 5' west and attacks #2.

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d4 + 9 ⇒ (4, 4) + 9 = 17


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Makin shouts, 'Remos! Step forward!' then waits for Remos to comply.
Remos steps west and attacks the closer sphinx slashing it deeply and dropping it to the ground in peices.
Makin seeing his foe fall, moves and stabs at the the second sphinx but misses.
Faysal fires a ling stone at the second sphinx and strikes it but the stone falls away without damaging the creature.

Numair the lead sphinx is dead do you still want to use grease on the remaining one?


Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4
xyrophobic wrote:

Makin shouts, 'Remos! Step forward!' then waits for Remos to comply.

Remos steps west and attacks the closer sphinx slashing it deeply and dropping it to the ground in peices.
Makin seeing his foe fall, moves and stabs at the the second sphinx but misses.
Faysal fires a ling stone at the second sphinx and strikes it but the stone falls away without damaging the creature.

Numair the lead sphinx is dead do you still want to use grease on the remaining one?

No, switch to force missile 1d4 + 1 ⇒ (3) + 1 = 4


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Numiar fires his force missile again unerringly at the sphinx.
Haldo steps forward and brings his sword down slicing it unmercifully and dropping it to a pile on the floor.

the sphinx threat is no longer.


Male Human Rogue 2

'Well done gents, I'm a afraid a rapier isn't much use against a lump of lead!'

Makin then searches the room the sphinx were in.

Perception 1d20 + 6 ⇒ (1) + 6 = 7


Male Halfling Cleric of Irori 3
Makin ibn Fahd wrote:

'Well done gents, I'm a afraid a rapier isn't much use against a lump of lead!'

Makin then searches the room the sphinx were in.

Perception 1d20+6

"No worries, my wee lump of lead weren't much for them either!"

Faysal helps with the search
Perception 1d20 + 6 ⇒ (18) + 6 = 24


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan
Makin ibn Fahd wrote:

'Well done gents, I'm a afraid a rapier isn't much use against a lump of lead!'

Makin then searches the room the sphinx were in.

Perception 1d20+6

To Faysal and Makin:

Spoiler:
you remember seeing (or you see now) plaster chips on the floor of the room near the south wall. The walls are made from cut stone so the plaster seems out of place.


Male Human Rogue 2

'Hmm. Look at this. Maybe theres a secret door or this wall is covering over an entrance to a deeper chamber.'


Male Halfling Cleric of Irori 3

"Hmmm, lets see..."
Perception 1d20 + 7 ⇒ (16) + 7 = 23

Or I'll Take 20 if we are under no direct threat.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

to Faysal:

Spoiler:
You see clearly that there is a passage in the southern wall. it has an illusory wall in front of it which you saved for and Makin did not, roleplay opp.

Makin sees nothing but a wall, the plaster seems odd but it must have come from somewhere else.


Male Human Rogue 2

'Must just be some covered over iconography. This is a shrine after all.'

'Let's explore the other route, it may contain more danger. We'd best clear this place quick so we can use it to launch attacks on Kelmarane.'


Male Halfling Cleric of Irori 3

"Makin, wait!! Watch!!"

Faysal hops through the illusory wall..


Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4

"Interesting, the things you find in a chapel to the god of magic. I wonder if more exist here." Numair begins scanning the room using detect magic.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

As Faysal disappears the wall becomes obvious to Haldo, Makin and Numair but Remos is unable to let go of what his mind believes to be a perfectly solid wall.

To Faysal:

Spoiler:
Three spacious tubs dominate this room, with large terracotta braziers placed between them. Narrow vents lead into the ceiling above each brazier, evidently the source of the sand and grit covering the floor. Warped and decrepit racks stand along the walls with most of the amphorae they once held now lying on the floor in shattered fragments. Sagging stone shelves hold dozens of small clay jars and bowls, many holding rotted or dusty remnants of ancient pastes or herbs.
A rank stench emanates from a strange heap of debris in the room’s northwest corner. Apparently made from broken bits of furniture and hundreds of torn papyrus pages, a narrow hole leads into the center of the pile. You get a strange sense of not being alone.

To Numair:

Spoiler:
your spell does not detect any other magic in the area.

map


Male Human Rogue 2

'Some pathfinder I am!' Makin exclaims before he steps through the illusory wall.


M Dwarf Bard 5

"Careful lad, something is not right here... Remos?"


"Where you go, little man? You gone!"


Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4

"Well, nothing else seems to be here. I suppose leap before you look ..." and Numair steps through the illusory wall.


Male Halfling Cleric of Irori 3

Faysal sticks his head back through the illusion

"Remos? Over here!! Look,it's a fake!!"

Should give him the +4 to another save for "interacting with", no?


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Remos now is able to see the illusionary wall.


Remos carefully steps through the wall.


Destiny Pool: 0 Light / 7 Dark - Kessel's Folly Stats & Deckplan

Three spacious tubs dominate this room, with large terracotta braziers placed between them. Narrow vents lead into the ceiling above each brazier, evidently the source of the sand and grit covering the floor. Warped and decrepit racks stand along the walls with most of the amphorae they once held now lying on the floor in shattered fragments. Sagging stone shelves hold dozens of small clay jars and bowls, many holding rotted or dusty remnants of ancient pastes or herbs.
A rank stench emanates from a strange heap of debris in the room’s northwest corner. Apparently made from broken bits of furniture and hundreds of torn papyrus pages, a narrow hole leads into the center of the pile. You suddenly realize the pile is moving as a hunched-over wretch with long, pliable arms like tentacles capped with five wide spiny claws crawls out.

initiative
map

1,151 to 1,200 of 1,369 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Xyro's Legacy of Fire PbP All Messageboards

Want to post a reply? Sign in.