Xyro's Legacy of Fire PbP
Game Master
xyrophobic
Garavel says after Almah leaves, "I would start by scouting the location to get an idea of what is out there. The shrine and fort can be dealt with later."
Remos heads outside of the cathedral and waits for the others.
Remos carrying Faysal wouldn't be a bad idea.
Male Halfling Cleric of Irori 3
Remos wrote: Remos heads outside of the cathedral and waits for the others.
Remos carrying Faysal wouldn't be a bad idea.
well then, yippe kay yay :)
As you leave the chapel, you pass the guards setting fire to the defiled beds that once were in the baboon room.
Can I get a marching order and a final decision on where you are going.
Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4
Numair stays near the middle, and still suggests going to the shrine first.
Male Halfling Cleric of Irori 3
I'm on Remos' Shoulders, scanning for trouble
Perception 1d20 + 6 ⇒ (6) + 6 = 12
Male Human Rogue 2
Makin brings up the rear, watching for danger. Perception: 1d20 + 5 ⇒ (9) + 5 = 14
We're heading for the shrine.
Remos is 2nd in marching order.
The party sets out toward the old shrine with Haldo leading the group followed by Remos with Faysal on his shoulders, Numair and Makin. The harsh daylight and winds whisper through the badlands, their cruel touch withering all but the hardiest of desert life. Dust and bits of debris dance across the ground, carried by the scorching breezes. Ahead, the ruins of ancient walls sprawl along the eroded bed of a long-dried wash. Two towering statues rise from the scree, their features sand-blasted into anonymity. An opening stands between the two statues.
Male Human Rogue 2
Makin walks towards the opening searching for any traps or signs of life.
1d20 + 5 ⇒ (12) + 5 = 17
Male Halfling Cleric of Irori 3
"Remos, can you lift me so I can see over that wall?"
Perception 1d20 + 6 ⇒ (5) + 6 = 11
Hey if we're gonna go all Master Blaster, I'm gonna take full advantage of it :)
Makin ibn Fahd wrote: Makin walks towards the opening searching for any traps or signs of life.
1d20+5
The opening goes further in to the ruins and it appears to be a somewhat solid building further inside. no traps or signs of life noticed
Faysal Ibn Ahmad Ibn Aziz wrote: "Remos, can you lift me so I can see over that wall?"
Perception 1d20+6
Hey if we're gonna go all Master Blaster, I'm gonna take full advantage of it :)
most of the walls are around 20' tall so that won't work very well
Male Human Rogue 2
'The entrance seems clear, if you want to take point Haldo.'
Male Halfling Cleric of Irori 3
xyrophobic wrote:
most of the walls are around 20' tall so that won't work very well
Oh well, worth a shot.
"Never mind Remos, I better get down now."
Faysal follows the young rogue..
Makin ibn Fahd wrote: 'The entrance seems clear, if you want to take point Haldo.' The warrior nods curtly and moves forward.
Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4
"Allow me," Numair says, sending a set of dancing lights into the ruins, illuminating the way. "There are likely to be many strange magics in a shrine dedicated to Nethys."
Male Human Rogue 2
'Good point,' Makin keeps his eyes peeled.
Perception 1d20 + 5 ⇒ (13) + 5 = 18
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
"I don't see nothing."
I am away form my computer until Thursday and may not be able to post much, I will try to post tomorrow night but I may not be able to.
Ahead the room opens into another, all the ceilings and roofs that were once above you seem to have fallen away long ago. sand has invaded and is against the walls. ahead of you there is a room which seems to have a forest of pillars inside.
Map
Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4
Numair will scan the area for magical auras, invoking his detect magic cantrip throughout the first room.
Haldo points to the central hallway to the north. "I don't like the look of that passage. Ambushers can come in from the opening to the left and the right and cut the party in half."
Male Human Rogue 2
'Let's just proceed with caution,' Makin says quietly as he edges forward on the balls of his feet.
Stealth1d20 + 8 ⇒ (3) + 8 = 11
Makin moves into the room with all of the little poles, staying queit and hidden as he can.
M Dwarf Bard 5
Faysal knods his assent, and pads quietly along....
Stealth 1d20 + 6 ⇒ (6) + 6 = 12
Perception 1d20 + 6 ⇒ (1) + 6 = 7
Remos draws his falchion, following the others into the room.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Stealth: 1d20 + 3 ⇒ (8) + 3 = 11
Beyond the outer ruins, a wide doorway leads into a forest of stone pillars: the roofless, colonnaded hall of a temple interior. The breeze here carries a pungent stench of decay. Two rectangular depressions run across the pillared hall’s rubble strewn floor, perhaps once filled with water, but now choked with thorny desert weeds.
I am assuming you are all in the area with the pillars now, in the center between the pools.
Numair Alazario wrote: Numair will scan the area for magical auras, invoking his detect magic cantrip throughout the first room.
Male Human Rogue 2
'Very odd,' Makin says quietly, almost as if talking to himself.
He begins to look around the room for anything of interest.
Perception 1d20 + 5 ⇒ (19) + 5 = 24
Remos squats down and looks in the depressions, scraping the weeds with his sword.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Male Halfling Cleric of Irori 3
Faysal quietly surveys the ruined area, pondering it's original meaning and purpose
Perception1d20 + 6 ⇒ (4) + 6 = 10
Know: History 1d20 + 6 ⇒ (19) + 6 = 25
Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4
"The fountainheads are radiating faint magic. Conjuration, in fact. They likely once just created water to flow out of them, but be wary nonetheless. Nethys is god of both creation magics AND destructive magics."
Faysal Ibn Ahmad Ibn Aziz wrote: Faysal quietly surveys the ruined area, pondering it's original meaning and purpose
Perception1d20+6
Know: History 1d20+6
Out of the corner of his eye Makin notices movement high up on one of the walls. A closer look reveals that some hungry spiders have taken notice of the party below.
initiative
Male Human Rogue 2
'Spiders!'
Makin draws his rapier ready to face the skittering beasts.
Init: 1d20 + 3 ⇒ (3) + 3 = 6
Male Halfling Cleric of Irori 3
"Eugh!!"
Faysal winds up his sling to take a shot
Init 1d20 + 4 ⇒ (16) + 4 = 20
Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4
initiative 1d20 + 6 ⇒ (9) + 6 = 15
Numair immediately creates a shimmering field of force in front of him, and backs away from the disgusting arachnids (cast shield and use move action to stay at least 10' away)
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Init 1d20 + 3 ⇒ (18) + 3 = 21
order is Haldo, Faysal, Remos, Numair, Spider, Makin. Waiting on Haldo and Remos actions. Assume the spiders are 10' up the walls so an adjacent medium creature can hit but a small creature has to be in the same square.
Map
Male Human Rogue 2
Making moves 3 squares east to be adjacent to spider 4.
Makin rushes forwards and jabs at one of the hideous creatures.
1d20 + 5 ⇒ (7) + 5 = 12 plus whatever magic adds
1d6 + 2 ⇒ (3) + 2 = 5 plus whatever magic adds
Remos moves three spaces west, slashing at spider #1.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11
Male Halfling Cleric of Irori 3
Faysal lobs a sling stone at spider 1
Attack!!!! 1d20 + 4 ⇒ (13) + 4 = 17
Damage 1d3 ⇒ 1
Being small sucks :)
Attack Spider #2 /w Magic bastard sword
Attack 1d20 + 7 ⇒ (17) + 7 = 24
Damage 1d8 + 5 ⇒ (7) + 5 = 12
Male Human Wizard 2 (Enchanter) Init +2, Per +1/+3, AC 12, TAC 12, FFAC 10, HP 14, Fort +2 / Ref +2 / Will +4
Haldo swings his bastard sword at the closest spider striking it squarely.
Faysal lobs a stone at the spider in the corner striking it in its face.
Remos moves to spider that Faysal hit but misses his attack.
Numair immediately creates a shimmering field of force in front of him, and backs away from the disgusting arachnids
Spider 3 shoots a web onto Remos, spider 4 shoots its web onto Numair Remos and Numair are bith entangled. Escape artist or Str to get free
Spider 1 bites Remos 4 damage
Spider 2 attempts to it Haldo but cannot make contact
Makin rushes forwards and jabs at one of the hideous creatures.
now it is the next round!
map
Male Halfling Cleric of Irori 3
Faysal whips a sling stone at spider #3, and moves to get close to Remos.
Attack!!! 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d3 ⇒ 3
Little man is HOT today :)
Attack Spider #2 /w Magic bastard sword
Attack 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d8 + 5 ⇒ (5) + 5 = 10
Male Human Rogue 2
I haven't moved on the map.
Makin again stabs at spider 4 with his magic weapon.
1d20 + 5 ⇒ (10) + 5 = 15
1d6 + 2 ⇒ (3) + 2 = 5
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