XCOM: Enemy Unleashed

Game Master JDPhipps

Originally assigned as UN Peacekeepers after a mysterious incident in the Middle East, a group of exceptional individuals have been recruited by a mysterious government organization after it's discovered that Earth is facing an imminent alien invasion.


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Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

Actually, I missed the update. On my way to shoot at the witch.


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto
Jon, The Evil DM wrote:

Are people waiting to see if Lena goes down before they continue their actions? I'll roll for her Soak and stuff then, just in case. Let's see how she does...

[dice=Vigor; Soak]d8
[dice=Wild]d6

She takes a Wound, so now she has two. She still has one Benny left.

Next time I update in Gameplay I'll give you an update on Malik.

If you take a wound, you're automatically shaken and then you can only take free actions unless you make a raise on a Spirit check on your turn, correct?

And you don't get a Spirit check the same round as the wound unless you use a Benny?


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Sort of. There was some errata on being Shaken. You no longer have to Raise in order to act on your turn; you just need to succeed. If you are wounded you are also Shaken; if you roll to Soak that wound and succeed in soaking all wounds inflicted by that attack, you also aren't shaken. Normally you do roll to unshake until your turn comes around, but you can also spend a Benny at any time to automatically unshake.


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

Ah, that's why I was confused about people acting without a raise on being Shaken.

But any wound that you don't soak, leaves you Shaken, which you don't roll for until your turn, correct?


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Yes. If you fail to soak a wound or take multiple and only soak one, you remain shaken until your turn. This means that you're still susceptible to further wounds if they match your Toughness.


Hello! I'm told to report here for duty, in order to get whatever those aliens are back where they come from.

Makeba is a survivalist, scout, and close quarters combatant, mostly similar to a Scout Ranger from XCOM 2. I'll be looking forward to playing with you all!


Greetings all, happy to be playing with you soon.

Naomi is an infiltrator and sharpshooter, and with a bit of equipment, quite a nasty


Wounds: 0/3 | Bennies: 2/3 | Parry: 4 | Toughness: 8/10 (2/4) | Charisma: +2 | Pace: 6

Hello :) Good to have you.


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

Welcome. FYI, all rookies have to carry the luggage. And since this is a special ops group, there is a LOT of luggage, and it's really heavy.

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

Second rule: Never carry Jacob's luggage. It's his, and it might or might not be composed at least partially of highly volatile and reactive... completely legal stuff, oh, hello there Miss Moshad lady I wholeheartedly welcome to our group.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Nice to have you guys aboard!

You both can jump in whenever you want, actually. You've just arrived and were directed to the room with the other PCs. I'm fine with you guys arriving on your own, I'll give a little bit of introduction and you can jump in.


No issues on the luggage, Richard is quite the strong chap. Does that extend to psychological luggage, too?


<Tosses duffle bag out of Skyranger mid flight>

Sure, syre, I'll carry your gear for you...

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8
Richard Makeba wrote:


...Richard is constantly on the border of 'unprofessional behaviour'...

I call dibs on training this rookie.

Listen here, you chummer, when the higher ups ask what will you need for the mission, always add at least three explosives, a bottle of fine whiskey and a tank.

One of these days they'll give us the tank...


Oh, I did plan on Richard learning a bit of the explosive arts from Jacob. After all, the only thing better than an explosive in the enemy's midsts is an explosive in the enemy's midsts that they are unaware of.


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

Hey all, posting this in all my games to let people know I'll be away for a few days. My family is headed to camp later today, and I won't have Internet or my computer while I'm there. I should be back and posting Friday afternoon/evening (Eastern Time), but please push the game as needed, botting my character if you need to do so. Thanks!


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Yikes, these have been some long posts... I'm wearing myself out, here.

If anyone has more pointed questions for the general, feel free to just ask them here or in character, depending. If it's background stuff for the new people I'd prefer it be asked here as I can explain it out-of-character, but questions about anything current are fine for Gameplay. I'm giving you all a chance here to speak with each other or interact in character for a bit, and then I'll move us along. I'll be drawing cards for Interludes here soon enough--for those of you new to Savage Worlds, I'll explain what they are when the time comes--and then we'll be off on another mission. Most of you will get randomized topics but two of you have specific things I'm intending to give you as a topic.

Also, in looking to double-check the name of your pilot, I learned that I inadvertantly renamed the lieutenant who is your liaison while on missions. I originally named him as Wingham and apparently immediately changed it to Winger. Whoops. As a point of reference, in the future you can communicate with him as you wish. He effectively serves as a way for me as the GM to communicate with you directly and efficiently about questions you might have that someone in XCOM command could theoretically answer. He may also be more active on my end for certain missions.


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

So what's our situation with gear? Are there better weapons, armor, hi-tech gadgets?

Also, on the benny thing, Does Borax just get four bennies one time?


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

You don't yet have any higher tech gear, no. We'll reach a point where you'll have the option to get new stuff, but it's not quite yet; I may give you guys the option of what you would rather have from a tree of options, or just dole stuff out. Which would you all prefer?

Yes, just once you will get four bennies. Of course, if you don't use any by the next time your Bennies refresh it doesn't expire. Just once you spend it, you won't get it back again.

PS: Updates tomorrow, this week was busy and I'm currently looking for a job. I'll be moving us into Interludes and then we'll start our next mission as well.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Interlude prompts are up! You each get a chance to tell your story, narrating as you would like. More or less everything is in your control at this point. If your story needs you to be playing darts or pool or having a waiter show up to interrupt you, that's fine! You're in charge of your Interlude, based on the prompt provided. I'll give people a few days to each post up their own Interlude, and those who participate earn a Benny.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Everything all good here? I've only heard from two of you. It's only been a few days, but I want to make sure people understand what's going on with this. We've been moving a little slowly at times (I'd love to speed us up some, to be honest) but I'm alright with it as long as it isn't because anyone is confused.


Yeah I'm good, just been a bit busy.

Working up a little story now, should have up later today.


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

Sorry, I've been away from the boards basically since the last time I posted. I'm hoping to be better.

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

Have no excuse, it simply slipped my mind. Which is a bad thing that I intend to fix in the morning.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Could our two stragglers try to get their stuff up by Monday? I'm going to move us along Monday evening, so I'd love it if we could do so. If not, you can post them afterward but I'd like us to be finished with these before we go into other stuff.

Jacob, feel free to also post about visiting your family if you wish. The general does give you leave to go and see them.

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

I can't even apologize. It's simply that I couldn't write something I did enjoy reading.

Since you moved us into the Interlude I knew the story, but the words weren't flowing. THat said, good or not (I hope yes), tonight will be.

Sorry, anyway.


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

Sorry--much like Jacob I've just been struggling to get something written that sounds at all decent and works for Gavril. I'll try and get it up as soon as I can today.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

So, I sent Rosa a message to see if there was a reason no one responded to my post, and guess who discovered their post got eaten? I'll give you a hint, he's got two thumbs and his name rhymes with Ron. I'll put one up some time today.


Hi all!

I'm just warning you, I'm about to finish my final bachelor's degree project, so my posting might be patchy in the next week-ish. I'll still try and post, but it's possible that a day or two might pass where I'd be unable to do so, so feel free to bot me!

Since this is looking to be a more RP situation going to town, I'll try and add On The Train spoilers if I've missed some RP situations.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Updates from me tomorrow, probably the afternoon my time. No worries on finishing up your degree project... I still technically need to finish off two classes, so no worries there.


Hey guys! Quick update, I mentioned I will be scarcely posting this week, as I'm just about wrapping up with university, period.

In addition, my laptop had honorably passed away, luckily the day after I handed in my final report. I'll be looking into getting it fixed, but for now I'll be posting scarcely, if I find somewhere to do it from. I'd ask you to bot me, if possible, and I'll try and get on with the game ASAP.

Cheers, and sorry!


Just an FYI: I'll be heading for vacation from the 12th-20th.

I'll have my phone and will try to post but if necessary, please bot me.

Thanks!


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

I'm not certain, but I'm getting the sense we're all ready to get on the train and head out? I know Richard and Naomi are MIA for a little bit and that's fine, but if you're still able to post and are ready to go, just let me know here and I'll move us along. I just don't want to do so until I'm sure you're all ready to go.


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

Yeah, I'm ready to board the train. I think we've figured out our plans as best as we can at this point. Surely they'll all work perfectly, with no hiccups or surprises whatsoever.


Wounds: 0/3 | Bennies: 2/3 | Parry: 4 | Toughness: 8/10 (2/4) | Charisma: +2 | Pace: 6

I'm pretty much ready and I think we've got some decent plans worked out.


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

Borax is overconfident that any plans will work. So he's ready.

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8
Borax Bohan wrote:
Borax is overconfident that any plans will work. So he's ready.

Funnily, Jacob always works under the assumption that any plan is doomed from the word go and will need the liberal application of explosives to unf%$+ it.

That makes him overconfident in his cyinicism and C4.

So let's go undercoverly and slyly kick some alien asses.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Apologies. I've had some people sort of go missing in my other games and I've been trying to sort that out. I'll update here tomorrow and get us moving.


I'm back! I'm working on a post for Richard right now, I'll be back on regular tracks now.


Wounds: 0/3 | Bennies: 2/3 | Parry: 4 | Toughness: 8/10 (2/4) | Charisma: +2 | Pace: 6

Hey. Quick heads up. My sister is going away to college for the first time this weekend and the whole family is going with to help her move in. I'm leaving tomorrow morning and I should have internet, but my posting may be slower than usual until Sunday.

Grand Lodge

Male
Abilities:
Strength d6 Agility d8 Spirit d6 Smarts d8 Vigor d6
Stats:
Toughness: 5(7) Parry: 5 Pace: 8 Run: d10 Charisma: 0 Bennies: 3/3
Skills::
Fighting d8, Notice d8, Repair d8, Investigation d4, Streetwise d6, Stealth d8, Shooting d8

Posting later today, I fancy myself writing some pure incoherent Irish RP text!

Also, on the matter of equipment: what are we bringing and in which amounts? Not like I want to blow up the entire town but I want to be sure I could if I needed.


Naomi is packing her pistol, some ammo, her knife, lockpicks, and whatever super awesome spy gear we get from XCOM. NVGs, laser pens, what have you.

Also dressing like a complete civilian.


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

Borax is wearing his EXofficos and his vintage 1980's Members Only leather jacket.

I think that's worth at least two extra Bennies, am I right?


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

I assumed tomahawk, survival knife, and pistol for Gavril, and then appropriate civilian clothing for his role as bodyguard/manservant/personal aide. That probably means a flexible, comfortable suit, or at least somewhat formal attire.

Oh, and sick shades. Can't forget those.


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Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:
Borax Bohan wrote:

Borax is wearing his EXofficos and his vintage 1980's Members Only leather jacket.

I think that's worth at least two extra Bennies, am I right?

Is he... is he wearing pants with those? Because my immediate mental image was a black man with an air of authority walking through the streets of a small British town in nothing but a pair of stylish boxer-briefs and a badass leather jacket. Not to say that wouldn't garner attention, although perhaps not the kind you want.


Richard's going to wear a set of blue overalls over a normal t-shirt, combined with a utility belt and a backpack. In the backpack there'll be his hatchets, and possibly a pistol. He's also wearing glasses with tape in the middle, because there's nothing that makes you less intimidating.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Borax, I may not have been clear; if you don't pass the Smarts roll, you won't notice what happens to the others. If you want you can spend a Benny and I'll give you the success, since your Notice roll would have been the next Smarts roll and it would have succeeded. Alternately, you can wait for one of the other characters to physically break you from the trance you're in. However, that does carry a small penalty.


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

How do I not notice the others talking about something that's just happened to them?


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

I'd wager it has something to do with the trance.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

It's the trance. You haven't broken out of it, so you don't notice things are amiss. I have no plans to keep anyone out of the game for any long period of time, but being jostled out of the trance by another team member (and not passing the Smarts roll) carries a point of Fatigue. As I said, burning a Benny would alleviate the penalty, or you can take the point of fatigue. I don't think I was very clear about that in my original post, so I apologize. You won't lose the Notice roll results either way, but a -1 from Fatigue is what's up in the air here.

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