
Evil JB |

The group may have many reasons why they were going to take the Angel up on her offer, with the possibility of finding out where Master Dainoth is at/being held. There was little that the group had going on for them.
There was the chance to change how the world would see slaves and those that used Arcane magic. Not to mention there was idea that the plane where the group was from, may not exist long, at least a century at least.
Still, there was hope to be found, other planes have been located, the chance to start fresh somewhere else, build another base where people could be live their lives.

Argon Alma |

Argon thanks Mithis for the 'payment' and puts on the magical cloak. "I have high hopes that this will make a difference on our home. If it doesn't, we will endeavor to make it a difference. About the Devour, do you think there is anything that can be done about it? It seems to be even larger than a world, if this map is accurate."
He finishes his ale, and orders another, all the while thinking about Dainoth and Taylor the tracker.

Evil JB |

Lunch has been had, a deal was made, the group finds themselves moving about Sigil for the next 6 days, items have been crated, Argon spends time learning more about forging metals, various types that he had no idea existed.
After spending that much time learning about forging, he looks around the city, for the most part avoiding the worst of hive, and hearing various bits of news from walking around. Nothing seems to seize his ears newsworthy that is, his connection to his god is still filtered. Argon has learned that the Lady does allow divine energy, she or perhaps it is Sigil itself limits what is used.
Nothing can he done to change that short of finding a way to change the vary nature of this plane.
Ssilax has spent time in the library and moving around the city itself taking in more of how such a strange place exists and the offers of wares and things for sale are amazing. Ssilax also spends some of his time in the Sensate Palace, which was something that he didn't know he want to see and experience until he had heard about it.
The end of the week is at hand and the morning of the 7th day, Taylor shows up in the inn that you are staying at and sits down at your table, whicheck happens to be in the middle of the room.

Argon Alma |

Argon moves to sit at the table with Taylor. He studies him carefully, trying to gauge how things have gone, whether he has located Dainoth or not. Some have said he moves like a cat; he doesn't know about that, but he's always ready for the unexpected.
He greets Taylor and asks him what he would like to drink; then orders it, and an ale for himself.

Evil JB |

Taylor snorts at Argon's offer and sbakes his head " No not while I'm on the job so to speak. So your missing person currently in hiding, and I've found out where he is staying at/being held. A fair amount of guards are at hidden throughout the place a number of wards are etched into the brick work itself, all sorts of people are still in there. While I was unable to locate which room he is in, but it feels like he isn't a prisoner so to speak. I'll leave you with a map and a couple of possible routes in and out. You will need a portal key to activate the passageway, he is deep in the underground passages in Sigil so there is some good news I guess. "

Ssilax the Lost |

It had been a busy week, aside from his wanderings, exploring, Ssilax had been busy. He had a number of tomes copied to return to their home plane, ideas, and spells ready to aid his home. Knowledge had been gained, somewhat freely, from just watching the comings and goings of the native Sigilians.
Greeting Taylor, the dragonkin smiles, pleased by the news.

Evil JB |

Taylor nods and hands over a scroll case, inside is a map leading to the portal, another map leads from the portal to the complex, another map gives the layout of the building. Finally the last map holds how many guards in the building, patrolling the building and a list of the traps that are hidden, magical and mundane.
Taylor also pulls out the bones of a dragon's right hand, old enough to have been a fossil, he says it is a true hand of glory from long ago. It is completely mundane but Taylor informs you that it is tied to the portal itself. It will activate at the portal for both sides, so it isn't a one way trip.

Ssilax the Lost |

Opening the scroll case, the dragonkin begins to pull out the maps as Taylor mentally informs them what each pertains to. Nodding as the mental voice informs them, the dragonkin's sapphire orbs pour over the maps. Ssilax spread the maps out a bit so the others can get a good look at them as well.
Thinking about what Taylor had said about the wards etched into the brick work, Ssilax nods to himself. To his knowledge, Dainoth was devilishly clever and effective with his wards. There was a reason he had been able to hide from the Arch-Magus for over 2 decades, in the very city that he had once protected. Shaking his head to clear it, Ssilax looks at the ancient bit of dragon bone.
Reaching out, Ssilax picks up the portal key, balancing it in the palm of his golden scaled palm. Still mental sorting through what they had just learned, the dragonkin briefly wonders about what the dragon might have seen and lived through during its life. 'However many eons that was ago,' Ssilax thinks with a slight grin. Slowly, his clawed hand close over the dragon fossil, and he pockets in one of his inner robe pockets. A grin slides across the Blackened side of his muzzle. Sitting half in the shadows, half in the light, the faint glowing veins of red are just visible within the Mask of Nethys.
"After pleasantries are exchanged, we will have to retire to a room to plan this out properly. Going in spells blazing and blades cutting probably is not a good idea. In all bets, a terrible idea actually," Ssilax's grin slides across his entire muzzle, his maw of razor shape teeth glinting in the light briefly.
"Many thanks for this Taylor," the dragonkin looks over to the Tracker and nods, smiling at the human(?). "If you are no longer on the job, would you care for a drink? I feel a small celebratory drink is in order before we get to work."

Argon Alma |

Argon's eyes eagerly devour the maps as he tries to make sense of them so that he can better remember them. Taylor has done a very thorough job, assuming everything he said is true; and there's not reason to believe it is not.
"Yes, thank you for this fine work! I now have some hope that we may see Dainoth alive again. I would like to ask you how you arrived at this information, but I realize that is not something you would disclose."

Evil JB |

Taylor nods and says " Part of my skill as a tracker that is all I'll say, now if you don't mind I will be taking my leave of you as the job is done and unless you have any other jobs that will require my skills, well you will know where to find me. " With those words said, Taylor turns away from the table and salutes you and leaves the bar.

Evil JB |

The maps that Taylor gave the group are very detailed, giving descriptions of the terrain, land marks, and the pathway leading up to the portal it self has a number of stalls and vendors. The Map leading up to the portal is in a rather rough section of the Hive Ward, and also gives possible gangs roving that section of the Hive. The Hive Ward leading up to the portal in the control of the Bedlam boys, demons inhabiting human bodies, have both of the advantages of their hosts and the very demonic nature of the demons themselves.
The Map leading past the portal shows an underground catacombs or perhaps a rather large Tomb, various types of hostile undead and rumors of a fallen angel leading a number of unsavory types of beings as well. Taylor's notes state that he was unable to confirm that rumor, but strange going on's in the Tomb are on the rise, more so then the norm.
Taylor's map also notes that you will want to take the first right as soon as you reach the broken Diva Statue, marked with fresh blood, weeping from it's eyes, no one has kept a record as to how long the statue has been broken and weeping blood. Taylor's map notes that once you have taken the first right, that some keep watching everyone's back as there are statues that move.

Ssilax the Lost |

Having corralled his friends back to their chambers, he has the maps sitting out on a small table. The dragonkin paces back and forth, as his mind puts the various factors of what stands before them and Dainoth.
"We should probably employee stealth for this. As must as I want to take the straightest course and the god's help whomever gets in our way, damaging Sigil itself might bring the attention of the Lady of Pain. That is something that is on the top of "Do not Want," list," Ssilax adds with a dry chuckle. Stopping for a few moments to look down at the maps, the dragonkin taps the side of his snout as he thinks,
"The Bedlam Boys might pose some annoyance, depending on the range of their demonic abilities from possession. I might have some spells that could disrupt the possession, but that would more than likely give away our presence. Argon and myself are pretty bonfires to those that can sense the divine presence, so we will have to use a degree of caution. This might be a situation we can threaten, talk, or bribe our way out of trouble," the dragonkin says as he thinks out loud. Or wipe them off the face of Sigil if they are foolish enough to want to fight us," Ssilax comments without any emotion in his voice, just ice.
In that moment it was clear that Ssilax would completely annihilate anything or one that would stand in their path at this point.
Slightly shifting a map and looking at it for a moment, he taps the catacombs, or possible large Tomb.
"The simple undead I can make us invisible against their senses. If we are discovered here, we can attempt some form of parlay with the intelligent undead, provided they have no intent to feast upon us. Again, perhaps an area better suited for us to be stealthy in." Ssilax muses to the others as he thinks about the various forms of undeath. "As for the fallen angel and it's underlings, if they do not start anything, everyone remains among the living. If they try anything, well, then we feed them to the undead," the dragonkin says with a shrug of his robed shoulders.
"Concerning the moving statues, I would guess they would more than likely be some form of golem. So we might look into acquiring a Scarab of Golem Bane before heading in," Ssilax says, cocking his head to look at one of the maps. "If that actually is Diva Blood that is being wept, I would like to collect a few vials for later test," Ssilax says, thinking out loud once more. The dragonkin's shadow leans against the wall with it's arms crossed. Dog paws at the spectral foot trying to play with it.
"For traps and the like, Dax of course, is the best bet, perhaps with Wrathe changed into a small bird to spot the magic as back up. Argon and I will be keeping as quiet as possible, and remain a good 10-20 paces behind while you scout." Ssilac looks up at his friends and smiles, pouring himself a glass of spiced wine.
"Well, how did I do as far as stitching together an outline of a plan?" Ssilax asks with a chuckle. "Given how some of my other plans have gone in the past, I try to learn from my mistakes," the dragonkin says with a short laugh.

Daxniss Sassith |

Daxniss nods at Ssilax's plan and his words, sipping a mug of tea she looks over the maps themselves, it was a simple enough plan, with enough room to adjust as needed. Daxniss wonders about the statue weeping blood, there was something very strange about that feature and there would be little benefit for creating an such a thing that would bring in coin, it might just be an 'normal' occurrence in Sigil. Not being a native everything here in Sigil was weird for her, her foray's into different areas in Sigil there had been a number of folk that had been trying to get her to join various factions, non held any interest to her.
" Sounds good enough, with the detailed maps we now have, we should have enough wiggle room to adjust as needed, the traps should be challenging enough that I'll try to locate a few extra supplies that might give us enough of an edge if we need it. "

Evil JB |

The second map has a path marked out, after taking the first right you will travel down the right path for no more then 50 ft as another destroyed statue blocks your progress, the group will take the next right at the next intersection after a hundred feet. After that there will be an intersection that will be on the right and one that will lead to to the west, (Left =west, Right =north at this section of the map).
I will try to get a rough map made for this section for the group to follow

Argon Alma |

"Sounds like a pretty good plan to me, too" says Argon. "We should be able to prepare today, and get spells tomorrow morning. Perhaps invisibilites for the initial stealth part."
He studies the maps thoroughly, looking for alternate routes, ambush spots, places to hide, lines of sight, and so on. He commits it all to memory, taking his time as he considers the strengths and weaknesses of the various creatures and races mentioned.
Then he starts to think about spells he can cast...

Argon Alma |

Argon says to the others, "I'm going to do a bit of shopping. Anyone want to come with me?"
He is planning on getting a +3 LC Bow, Adaptive (19400gp), and two metamagic rods, (Both lesser, Reach and Silent, for 3000gp each). And maybe also an Efficient Quiver (1800gp)

Ssilax the Lost |

The dragonkin grins, nodding to his friends.
"Sounds good then, we can use the rest of today to prepare. I have a little bit more musing to do as far as what we might encounter and how to prepare us for it. But I would say that seem to be a plan," Ssilax says after taking a sip from his wine cup.
Knowledge: Religion (for the possessed, and how to depossess them):1d20 + 17 ⇒ (4) + 17 = 21; Know: Relgion (undead necropolis and what to expect, possible surprises):1d20 + 17 ⇒ (20) + 17 = 37; Know: Planes (fallen angels and what to worry about):1d20 + 16 ⇒ (13) + 16 = 29.

Evil JB |

Argon is able to find everything that he is looking for with no problem, as there were many shops nearby that were selling all sorts of magical items and weapons.
Ssilax: Depending on how the person was possessed there were a number of ways to remove the demon's from their host. If it was free will then there was no way to remove the demon without a banishment spell, a circle of protection from evil, death, wish or a miracle. If the victim was unwilling then a banishment spell would work as long as the demon wasn't strong enough in will. If the demon was bonded to the person as an infant then there would be no way to save the person's life, death or miracle would be the only way to free the person's soul.
As for the undead necropolis: Zombies or skeletons for certain, even necroelemental's would be another possibility as well, Ssilax would know how difficult it would be to face them in combat. Worse case there could be a fledgling lich in there or a necromancer, protection from evil spells, holy spells, magic circle against evil, deathward would serve the party well.
Ssilax would find that the if there was a fallen diva around, then the group would be in for a major challenge for certain. Depending on the reason's why the Diva fell from grace, as the fallen angel could be as powerful as a blackguard, all of it's holy abilities turning into that of the unholy ilk.

Ssilax the Lost |

"And yes, Argon time for some shopping, I will be going as well," the dragonkin chuckles as he grabs a few things and the group heads out to get themselves prepared for the coming battle. Well, possible battles.
Ssilax considers his options while they do a little shopping.

Ssilax the Lost |

Making the last of his selections, Ssilax eyes the new spells he had selected, their knowledge concealed from him for a short time longer. He had picked up a few magical items as well, a Necklace of Adaptation, that had was dually enchanted with a spell that increased his natural armor, as well a more powerful ring of protection.
Other than the new spells that he needed to add, the dragonkin was ready.
"Well, aside from preparing and resting, I am all set. I suggest a hearty meal for tonight, tomorrow should prove to be a very interesting day," Ssilax says with a smile to his friends.
aside from the items also picked up 10 4th level spells :P

Argon Alma |

Argon finds his magical items at various places in Sigil. After looking around, and with Ssilax buying some new spells, they grab a quick lunch along the way. Argon makes sure he buys some extra arrows to fill his new quiver.
He finds he is getting to know the city, or at least the parts of it near where they are staying. He wonders if they'll have a chance to get a tattoo from Fell. If they do extricate Dainoth, they may need to leave in a hurry.

Evil JB |

The group can get a Tattoo from Fell at anytime that they want, depending on how long they wish to plan for the rescue of Master Dainoth or after, after all it will take time to locate a gate to travel back to Sel Torin. Depending on the type of tattoo and how intricately designed they wish to Fell to inscribe the design on their flesh, which could take up to a year of 8 hour sessions, to around a month.

Evil JB |

After purchasing magic items and gear that they might need, Aliza starts to lead the group to the worst parts of the Hive Ward. The group can feel eyes on them, the stench of suffering, poverity, and waste... human and non human assaults your sense of smell.
Upon reaching an intersection the eyes that are on you can be felt coming from the alleys, folk that are truly at the bottom of the barrel look at you as a means of coin and eatable meat.

Ssilax the Lost |

'Well, now I feel like we are back at home,,' the dragonkin thinks to himself, a faint grin curving his muzzle behind his cowl. Keeping his wits about him, Ssilax mentally reviews his spells, hoping that he had made the wisest possible choices.
Wrapped in the protective magics of his Mage Armor, the dragonkin is eager to find their long lost mentor.

Evil JB |

Looking around the intersection all you spot a group of young boys moving toward you, the boys are 10 or so years old, all sorts of races. Around 20 of them, they stop in unison and you can see rusty razors dried blood can be seen on their faces and the razors are dripping eternally with fresh blood, when they grin, their mouths open impossibly wide and serrated teeth can noticed, along with the whatever light in the area does dim, not blanketing in darkness but absorbing much of the light.

Argon Alma |

Argon had not spent a lot of time in the Hive, just skirting the edges of it, though he had been fascinated and a little frightened by it at the same time.
Now they are in it, and a group of what are definitely not human children are threatening them. He looks at them with hard eyes, and says, "Begone! We have business hereabouts." He knows a show of strength is probably needed. He considers options as he wonders what these creatures really are, studying the one closest to them.
Knowledge/planes: 1d20 + 14 ⇒ (1) + 14 = 15
Knowledge/religion: 1d20 + 13 ⇒ (14) + 13 = 27
How far away are they?

Evil JB |

Argon and the rest of the group notes that the "children" are about 50 feet away from them, and the disturbing voices that emanates from the "boys" throats is akin to a lover's voice in your ear whispering madness to you while stabbing you in the back. " The bedlam boys require a tribute of flesh and coin, the pretty lasses will be our playthings until they beg for the release of death. " Giggling, they start to move forward, some licking their razor blades.

Argon Alma |

Argon looks at the buildings near the boys to see if they are made of stone.

Evil JB |

Argon notes with some dismay that this area of the Hive Ward has simple wooden huts, shanties, a good portion of the wood is rotted in spots. As noting that the smell of sewage is seeping out from open sewers, there is some stone building behind the group and about 100 feet away there are a number of stone buildings ahdad of the group. Glancing around at the location where the Bedlam boys are moving from, more wooden buildings can be seen. The cobblestone terrain that you are walking on has a layer of trash, rotted wood, and spots of died blood. It would seem that if any corpses made it here, they didn't stay for very long, as dead bodies were taken to the Duskman to be sold.

Daxniss Sassith |

Daxniss growls and moves forward staming next to Argon, taking a dwe breath she opens her mouth and exhales. A plume of frost escapes her mouth and the entrance way where the "boys" were approaching towards the party is bathed in frost from the deepest part of winter strikes them.
breath attack standard action
DC 21 reflex save for half damage.
10d6 ⇒ (4, 6, 5, 3, 4, 4, 3, 3, 6, 3) = 41
" Go f%*$ yourselves daemons, I've got better things to do then deal with little boys and the demon's that inhabit their mortal forms "

Ssilax the Lost |

"Conversation with demons rarely proves useful," Ssilax says dryly.
With a quick prayer, the dragonkin spreads protection from Evil that inhabited the Bedlam Boys to his friends. His sapphire orbs glance about, keeping track of the gang as they closed in.
Protection from Evil, communal. Lasts for 2 minutes
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.
Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.

Evil JB |

Your foes are taken a bit aback, it would seem that thy are used to getting the drop on their victims and it would seem that they use their flesh forms as small boys as a way to get the first blow in.
Daxniss' breath weapon strikes most of the boys in the lead, about 15 of the 20 are coated in frost.
reflex save 1d20 ⇒ 16

Evil JB |

The bedlam boys shake off some of the damage and start moving closer to the group, getting ready for an en-mass charge those that had taken damage from the frost that Daxniss had brought forth, are not distracted from the first valley of offensive magic. It looks like there will be no action but violence, something that the group is well schooled in.
The debris on the cobblestones prevent the group from employing the stone shape spell to inhibit your does from reaching you. Tag Argon.

Argon Alma |

Argon had been hoping to put a stone wall in front of the Boys, but alas, there is not enough stone to support such an endeavour.
Instead, he casts a quick spell and touches his Falcata (Quickened: Weapon of Awe), then turns to face his opponents and watches for just a bit (Studied target, move action). The heels of his boots meet, briefly (Boots of Speed activated Haste, Free Action). Finally, he steps forward, pulling out a javelin (quick draw) and hurling it at the leader Boy.
(Point Blank Shot)
Javelin attack and damage: 1d20 + 20 ⇒ (7) + 20 = 271d6 + 10 ⇒ (3) + 10 = 13
Status:
HP: 140/140
Mana remaining: 15 Domain, 38 Regular
AC: 33 (35 vs Evil)
Weapon of Awe (+2 dam with Falcata, dur 10min)
Hasted (+1 attacks, +1 dodge AC, +1 reflex saves, extra attack during FRA)

Evil JB |

One of the boys snarls as the javelin strikes true, however it seems that the Javelin didn't seem to have as much impact as he would hope, it would seem that the boys have some of the same resistances as a demon would have. Wither this was due to the unnatural nature of the binding or something that had happened over time.

Evil JB |

Sotry about the delay on my end, work today was like driving the struggle bus with three flat tires. New server for programming and storing the inspection of PCB's and a bit of a learning curve, along with a few more steps.
The boys have moved into range of the group not all of them going to be able to attack the party. The bloody razors strike at all of you as they work to surround you.
Three attacks on Argon, keep in mind that the protection fRon evil spell will not give you a bonus to AC if you have a deflection bonus already greater than two.
Argon: 1d20 + 16 ⇒ (10) + 16 = 26
Razor damage 1d4 + 4 + 2d6 ⇒ (4) + 4 + (5, 4) = 17 unholy damage
Razor 2 for Argon: 1d20 + 14 ⇒ (14) + 14 = 28
Damage from the second Razor from the second Bedlam Boy 1d4 + 4 + 2d6 ⇒ (3) + 4 + (1, 2) = 10
Daxniss: Bedlam boy 3 1d20 + 15 ⇒ (19) + 15 = 34
Damage 1d4 + 4 + 2d6 ⇒ (1) + 4 + (1, 2) = 8
Bedlam boy 4 1d20 + 16 ⇒ (9) + 16 = 25
Damage 1d4 + 4 + 2d6 ⇒ (3) + 4 + (5, 5) = 17
Ssilax: bedlam boy 5 1d20 + 14 ⇒ (7) + 14 = 21
Damage 1d4 + 4 + 2d6 ⇒ (4) + 4 + (1, 3) = 12
Bedlam boy 6 1d20 + 15 ⇒ (11) + 15 = 26
Damage 1d4 + 4 + 2d6 ⇒ (4) + 4 + (6, 4) = 18
Wraith is keeping the rest of the bedlam boys off the groups backs so to speak with a rapid summoning and a counter spell, preventing the rest of the bedlam boys from swarming the group.
Tag PCS

Ssilax the Lost |

Barely saved saved from a vicious slash aimed at his tender bits by his magical protections (mage armor, beginning of the day), Ssilax was not so lucky with the second attack. He hisses slightly in pain as the filthy razor parts some of his scales along his ribs.
Taking a large step and adjusting his aim, the dragonkin begins a spell. Interwoven with the magics was a thread of the divine, slightly shaping the spell with divine energies.
Completing the spell with a gesture towards the bedlam boys, a cone shaped spray of tiny, glittering diamond shards rips into appearance.
Cast Diamond Spray after moving back 5 feet. Also, the spell is Consecrated (+2 casting cost, thats right, it's Holy diamond shards!). Reflex save is 19 (not sure if it being holy effects their saves), and they do get SR. Damage is: 10d6 ⇒ (1, 5, 5, 6, 1, 3, 5, 6, 6, 5) = 43. Divine mana: 57/61, Domain mana: 15/15, Arcane mana: 47/53. Current HP:92/110; AC: 21

Argon Alma |

Argon's quickness and his fine armor and shield protect him from the attacks against him. At this point he starts to worry about magical attacks, but all he can do at this point is start fighting them.
He focuses on the vanguard, the first one in to attack him. In order to defeat him quickly, on the first attack he casts a Forceful Strke (Fort Save, DC 18 for half damage and no Bull Rush)
Studied Target (1st target only - if he drops, take 3 off attack and damage to 2nd target), Weapon of Awe on Falcata, Forceful Strike on first attack
Falcata attack and damage: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 18 ⇒ (6) + 18 = 24
Forceful Strike force damage + bull rush: 10d4 ⇒ (3, 3, 2, 1, 3, 3, 4, 1, 2, 4) = 261d20 + 26 ⇒ (1) + 26 = 27(Forceful Strike)
Falcata attack and damage: 1d20 + 16 ⇒ (16) + 16 = 321d8 + 18 ⇒ (3) + 18 = 21
Falcata attack and damage: 1d20 + 11 ⇒ (20) + 11 = 311d8 + 18 ⇒ (5) + 18 = 23
Falcata crit confirm and damage: 1d20 + 11 ⇒ (20) + 11 = 312d8 + 36 ⇒ (8, 1) + 36 = 45
Shield bash attack and damage: 1d20 + 18 ⇒ (6) + 18 = 241d4 + 15 ⇒ (1) + 15 = 16
Shield bash attack and damage: 1d20 + 13 ⇒ (14) + 13 = 271d4 + 15 ⇒ (1) + 15 = 16
Status:
HP: 140/140
Mana remaining: 15/15 Domain, 41/51 Regular
AC: 33 (34 vs Evil)
Weapon of Awe (+2 dam with Falcata, dur 10min)
Hasted (+1 attacks, +1 dodge AC, +1 reflex saves, extra attack during FRA)

Evil JB |

Bedlam boy 1
1d20 + 11 ⇒ (16) + 11 = 27
Spell Resistance 15
Bedlam boy 2
1d20 + 12 ⇒ (11) + 12 = 23
Spell Resistance 15
Bedlam boy 3
1d20 + 11 ⇒ (20) + 11 = 31
Spell Resistance 15
Bedlam boy 4
1d20 + 13 ⇒ (3) + 13 = 16
Spell Resistance 15
Bedlam boy 5
1d20 + 13 ⇒ (14) + 13 = 27
Spell Resistance 15
Bedlam boy 6
1d20 + 10 ⇒ (7) + 10 = 17
Spell Resistance 15
With a snarl the Bedlam boys take the damage the Ssilax threw out, suprised that the Dragonkin had that kind of spell, although harmed from the spell they keep attacking.
The one Bedlam boy that is on Argon takes the brutal blows from Argon and is still standing, although it looks like another Salvo from Argon should be enough to drop him, and allow him to focus on other targets. Daxniss curses and with a grunt quickly sends mana for a spell towards those that are being held off by Wrathe's summoned creatures. Tentecles spring up from the ground and start sending opponents to the ground, grappling everything in the area. Turning her attention back to the boys, she lunges at the one that had hit her twice, the damage from the unholy blade had in fact hurt her and she wanted to focus her attention on him. The quarters were too close for her to risk another cone of cold for the moment.
To hit with Rapier 1d20 + 12 ⇒ (12) + 12 = 24
damage 1d6 + 4 + 2d6 ⇒ (6) + 4 + (1, 2) = 13
Second attack with Rapier 1d20 + 6 ⇒ (14) + 6 = 20
Damage 1d6 + 4 + 2d6 ⇒ (2) + 4 + (6, 4) = 16
Status: 82/116
AC: 26
Mana: 66/78

Evil JB |

Bedlam boys
The boys that are able to focus on the party react, trying to bring down the party, looking forward to the tasty meat that is the party, would fill the void in their bellies, for a little while. Argon notes that most of his attacks reached his foes AC 27 is the target
Bedlam Boy 1
to hit 1d20 + 16 ⇒ (12) + 16 = 28
damage 1d4 + 4 + 2d6 ⇒ (4) + 4 + (1, 1) = 10
to hit 1d20 + 11 ⇒ (16) + 11 = 27
damage 1d4 + 4 + 2d6 ⇒ (3) + 4 + (1, 4) = 12
to hit 1d20 + 6 ⇒ (15) + 6 = 21
damage 1d4 + 4 + 2d6 ⇒ (4) + 4 + (3, 1) = 12
Bedlam boy 2:
To hit 1d20 + 14 ⇒ (19) + 14 = 33
damage 1d4 + 4 + 2d6 ⇒ (2) + 4 + (5, 4) = 15
to hit 1d20 + 9 ⇒ (20) + 9 = 29
damage 1d4 + 4 + 2d6 ⇒ (3) + 4 + (2, 1) = 10
Bedlam boy 3:
to hit 1d20 + 14 ⇒ (8) + 14 = 22
damage 1d4 + 3 + 2d6 ⇒ (3) + 3 + (3, 1) = 10
to hit 1d20 + 9 ⇒ (6) + 9 = 15
damage 1d4 + 3 + 2d6 ⇒ (3) + 3 + (1, 1) = 8
Bedlam boy 4:
to hit 1d20 + 16 ⇒ (20) + 16 = 36
damage 1d4 + 4 + 2d6 ⇒ (2) + 4 + (3, 3) = 12
to hit 1d20 + 10 ⇒ (20) + 10 = 30
damage 1d4 + 4 + 2d6 ⇒ (2) + 4 + (6, 1) = 13
to hit 1d20 + 14 ⇒ (18) + 14 = 32
damage 1d4 + 3 + 2d6 ⇒ (2) + 3 + (3, 6) = 14
to hit 1d20 + 9 ⇒ (17) + 9 = 26
damage 1d4 + 2 + 2d6 ⇒ (4) + 2 + (4, 5) = 15
to hit 1d20 + 15 ⇒ (20) + 15 = 35
damage 1d4 + 4 + 2d6 ⇒ (4) + 4 + (4, 5) = 17
to hit 1d20 + 10 ⇒ (13) + 10 = 23
damage 1d4 + 3 + 2d6 ⇒ (4) + 3 + (5, 5) = 17
One of the Bedlam boys goes after Wrathe instead of Ssilax allowing the Dragonkin to focus on the one that is facing him. Ssilax notes that they seem to shy a bit away from him, due to the fact that the Dragonkin had added holy damage the equation.

Ssilax the Lost |

Keeping his wits about him, not to mention an eye on the surroundings, Ssilax hisses once more, feeling the blades part his scales.
Taking another large step back, the dragonkin gathers up his divine energy quickly shaping it with prayer and gesture. Looking at a spot in between the Bedlam Boy that was slicing into his scaled flesh and the other that was moving to attack Wrathe, the dragonkin releases his spell.
Took a 5' step back, and going partially defensive, casting Holy Smite (4 mana). I'm pretty sure these things are evil, Not sure if there outsiders or not at this point, so I'll throw both damage rolls out. Will save DC (for half, and to be not blinded): 20; SR: yes. Damage (evil):5d8 ⇒ (5, 1, 3, 3, 3) = 15; Damage (for evil, outsider):5d6 ⇒ (3, 4, 6, 5, 5) = 23. Divine mana: 53/61, Domain mana: 15/15, Arcane mana: 47/53. Current HP:63/110; AC: 23

Ssilax the Lost |

Whoops! I can read spell descriptions, really I can :P. Okay, here's the damage:10d6 ⇒ (3, 2, 6, 5, 3, 4, 4, 6, 5, 4) = 42

Argon Alma |

Argon studies his second target (can have three, swift action) as he keeps attacking the leader (and if he drops, his second target). His falcata and shield dance, bobbing and weaving like dervishes, together here, at odds there, but it all comes together, ending in blood. If these creatures even have blood.
He asks the leader, "Why do you seek death?"
Studied Target (2 targets), Weapon of Awe on Falcata:
Falcata attack and damage: 1d20 + 16 ⇒ (8) + 16 = 241d8 + 18 ⇒ (1) + 18 = 19
Falcata attack and damage: 1d20 + 16 ⇒ (20) + 16 = 361d8 + 18 ⇒ (6) + 18 = 24
Falcata attack and damage: 1d20 + 11 ⇒ (6) + 11 = 171d8 + 18 ⇒ (7) + 18 = 25
Shield bash attack and damage: 1d20 + 18 ⇒ (15) + 18 = 331d4 + 15 ⇒ (1) + 15 = 16
Shield bash attack and damage: 1d20 + 13 ⇒ (7) + 13 = 201d4 + 15 ⇒ (3) + 15 = 18
Falcata crit confirm attack and damage: 1d20 + 16 ⇒ (13) + 16 = 292d8 + 36 ⇒ (4, 3) + 36 = 43
Status:
HP: 115/140
Mana remaining: 15/15 Domain, 41/51 Regular
AC: 33 (34 vs Evil)
Weapon of Awe (+2 dam with Falcata, dur 10min)
Hasted (+1 attacks, +1 dodge AC, +1 reflex saves, extra attack during FRA)

Evil JB |

Argon's Falcata blow strikes true on his second attack and beheads his foe and works on his second foe, the first bedlam boy is down and the second one is still up, his shield bash is potent however these creatures have a resistance to damage it would seem. Bedlam boy number 2 doesn't give Argon an answer except to smile, whispering to Argon as he starts to moves quicker then the first Bedlam boy " For fun and food. "
Each of the Bedlam boys takes the damage from Ssilax's spell, while their normal vision might be blinded, they still seek out their targets. Smoke pours out from their eyes and a third eye in the middle of their forehead snaps open. The center eye is the color of molten lava, and every one of the Bedlam boys laugh, even those that are being beaten up by Wrathe's summons and Daxniss' Tentacles. The good news is that there are now 5 Bedlam boys attacking you:
Bedlam boy 2
To hit 1d20 + 12 ⇒ (7) + 12 = 19
damage 1d4 + 4 + 2d6 ⇒ (3) + 4 + (1, 6) = 14
to hit 1d20 + 7 ⇒ (5) + 7 = 12
damage 1d4 + 4 + 2d6 ⇒ (2) + 4 + (2, 2) = 10
Hasted attack : To hit 1d20 + 12 ⇒ (7) + 12 = 19
damage 1d4 + 4 + 2d6 ⇒ (4) + 4 + (5, 2) = 15
Bedlam boy 3
To hit 1d20 + 10 ⇒ (2) + 10 = 12
damage 1d4 + 3 + 2d6 ⇒ (2) + 3 + (3, 5) = 13
To hit 1d20 + 5 ⇒ (19) + 5 = 24
damage 1d4 + 3 + 2d6 ⇒ (2) + 3 + (6, 3) = 14
Bedlam boy 4
To hit 1d20 + 12 ⇒ (7) + 12 = 19
damage 1d4 + 3 + 2d6 ⇒ (3) + 3 + (2, 5) = 13
To hit 1d20 + 6 ⇒ (3) + 6 = 9
damage 1d4 + 3 + 2d6 ⇒ (3) + 3 + (2, 3) = 11
Ssilax and Daxniss can get an AoA as the one Bedlam boy moves from attacking him to go towards Argon.
the other two Bedlam boys move from attacking Ssilax and Wrathe, it would seem that they are trying to avoid attacking Ssilax thanks to the holy smite, the Bedlam boys are dealing with some penilites for having their main eyesight stripped from them and are easier to hit for it.

Argon Alma |

Argon takes in his foe, and another (Studied Target), looking at their strange eye, and says, "You are freaks. Nothing against freaks - we're freaks too - but you guys are just ugly!"
His weapons continue their dance of death, faltering a little, perhaps. He recalls that creature - the one that attacked him when he was nine years old; and how the guards fought it. That dance, that is what he strives for.
Haste, Studied Target (2 targets), Weapon of Awe on Falcata, also Axe to Grind (+1 damage assuming nobody else is threatening my foes):
Falcata attack and damage: 1d20 + 16 ⇒ (16) + 16 = 321d8 + 19 ⇒ (7) + 19 = 26
Falcata attack and damage: 1d20 + 16 ⇒ (5) + 16 = 211d8 + 19 ⇒ (7) + 19 = 26
Falcata attack and damage: 1d20 + 11 ⇒ (9) + 11 = 201d8 + 19 ⇒ (1) + 19 = 20
Shield bash attack and damage: 1d20 + 18 ⇒ (2) + 18 = 201d4 + 16 ⇒ (4) + 16 = 20
Shield bash attack and damage: 1d20 + 13 ⇒ (15) + 13 = 281d4 + 16 ⇒ (2) + 16 = 18
Status:
HP: 115/140
Mana remaining: 15/15 Domain, 41/51 Regular
AC: 33 (34 vs Evil)
Weapon of Awe (+2 dam with Falcata, dur 10min)
Hasted (+1 attacks, +1 dodge AC, +1 reflex saves, extra attack during FRA)

Daxniss Sassith |

Daxniss stabs the Bedlam boy that had moved past her, and misses him, cursing, Daxniss takes a step to the side and angles a lighting bolt through both of the Bedlam boys trying to hit her.
1d20 + 13 ⇒ (2) + 13 = 15
damage 1d6 + 4 + 2d6 + 5d6 ⇒ (4) + 4 + (3, 4) + (2, 3, 2, 2, 2) = 26
(Sneak attack due to the Ssilax's holy smite]
10d6 ⇒ (6, 1, 2, 2, 2, 5, 5, 1, 1, 4) = 29
DC reflex save 17
To hit 1d20 + 13 ⇒ (9) + 13 = 22
damage 1d6 + 4 + 2d6 ⇒ (6) + 4 + (3, 4) = 17
to hit 1d20 + 8 ⇒ (2) + 8 = 10
damage 1d6 + 4 + 2d6 ⇒ (5) + 4 + (1, 2) = 12

Evil JB |

After a few moments your realize that the 5 Bedlam boys are quickly felled thanks to Ssilax's Holy smite spell, The rest of the Bedlam boys are being smashed into the ground and being chewed on by Wrathe's summons. This corner of the Hive Ward will be a bit safer to travel through.... for a little while.
Combat is over.

Argon Alma |

Argon looks around, a bit puzzled. He goes to the leader and looks for any symbols, amulets, or other identifying objects or marks. "We should not linger. More could come. Is everyone okay? Let me do a healing." His eyes move to the roofs to look for watchers.
He quickly touches his Djed-Ankh-Was, summoning healing energies from Ptah and spreading them to his friends, once it clear the demon kids are truly dead.
Channel: 5d6 ⇒ (4, 2, 2, 6, 4) = 18
Status:
HP: 133/140
Mana remaining: 15/15 Domain, 41/51 Regular
AC: 33 (34 vs Evil)
Weapon of Awe (+2 dam with Falcata, dur 10min)
Hasted (+1 attacks, +1 dodge AC, +1 reflex saves, extra attack during FRA)

Evil JB |

Argon starts to search the leader, as he hand brushes the leaders weapon he feels pain (unholy) and jerks his hand back from the dagger, nothing of note can be found, no symbols that proclaim where the demons came from, or a better chance to tell what type of demons they originally were.
If the Bedlam boys had anything of value they are not carrying on them, if they had a hide out any number of mundane items could activate the portal to their hideout. The question is take anything and stumble into a random portal, and deal with whatever defenses they left behind.