Wicht's Serpent Skull

Game Master Wicht

Brave Souls explore the Mwangi Expanse in a quest to uncover secrets of an ancient race.


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Caasi Jecir wrote:

One more arrow (extremely careful not to hit Klania) before I decide to shove metal in its face.

The arrow hits. Roll for damage.


Female Half elf Rogue 1

i want to try and hit it again with Misha
To Hit: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
and Sesha
To Hit: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Human Paladin 1

Am I up there?


Janrose, Knight of Erastil wrote:
Am I up there?

You should be for this round; botched pre-round climb; so the second roll would have been round 1.


Male Human Paladin 1

Okay

I'm charging with my greatsword, Dropping it, and lifting my sheild.
attack: 1d20 + 5 ⇒ (5) + 5 = 10


Male Human Paladin 1

doubt that I hit, but here is the damage...
2d6 + 3 ⇒ (5, 2) + 3 = 10


M Gnome Animist 1

Well, my little gnome with his lousy attack, out of attack spells has nothing else to do but to charge with club. Of course the charge gives a plus two. Hopefully i hit and hopefully it has one hitpoint left.

Attack: 1d20 + 3 ⇒ (12) + 3 = 151d4 ⇒ 4

i also don't mind my thrush attacking.

ThrushAttack: 1d20 - 1 ⇒ (15) - 1 = 14

if it hits it does one nonlethal


M Gnome Animist 1

I was not aware of the -2 for being on ship...got 13 instead


Caasi's Damage:: 1d8 + 2 ⇒ (6) + 2 = 8

Caasi's arrow sinks into the shell of the creature, as the others then move into finish it off. Though Klania and Janrose both manage to still miss the now-dying creature, Malchi moves in and clubs it on the head and his thrush pecks out one of its eyes. It is dead.

The lower deck is in shambles. The crew is nowhere to be seen. A survey of the surroundings reveals the following...

There is blood leaking out from under the door of the supply room.

There is an anchored and coiled rope ladder attached to the lower deck, as if someone was climbing up and down to the water.

Several of the areas of the ship are no longer in extent, but surveying the wreckage of the ship, you figure the Captain's Quarters, the kitchen and larder, and the Captain's mess are still solid, as is, obviously, the supply room.


M Gnome Animist 1

I want to search for valuables, treasure, and any survivors that might be hidden...I do not have perception as a skill (even though my perception is still pretty awesome) and i am hoping the REST of you will help me. My thrush will land on me giving me my additional +2

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Do i find anything?


M Gnome Animist 1

I am searching captain quarters. While i am at it i am searching for clues of interest


I attempt to open the supply closet. Apart from what is dead or dying in there I also look for anything useful. Particularly some tools to draw a map.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16


"Be cautious moving around. I don't like how this ship moves."


"Who all can heal? If there is someone in here, they are injured and will need help."


Male Human Paladin 1

I am also going into supply room.
perception: 1d20 + 3 ⇒ (14) + 3 = 17

"I have some experience, mostly on wildlife and pets... I believe though that our gnomish friend here well be best at it"


Female Elf Arcanist 1

I also will search the captain quarters.
Perception: 1d20 + 3 ⇒ (12) + 3 = 15


Female Half elf Rogue 1

i want to help search the kitchen area
Perception: 1d20 + 11 ⇒ (16) + 11 = 27


Splitting up, the members of the group quickly go their separate ways to search the ship. Janrose and Caasi head into the supply room, and the other three head towards the Captain's Quarters and the Kitchen

Janrose and Caasi:
The contents of the supply room have been thrown around, but they appear mostly intact. Janrose espies the crate containing his books and manuscripts still intact among the ropes, shoveles, and other goods. Of more immediate concern however is the body of the first mate. Alton Devers lies slumped against the wall, quite dead, his sword clutched in one hand.

Klania:
Moving behind Arinka and Malchi, you follow them through the mess, and then turn aside to look into the kitchen. The contents are a mess, thrown everywhere. The door of the larder hangs open and you appear inside. The light is dim, but you can see that there is still a good number of rations in here. There is also a body, lying under several bags of flour, the hand sticking out. You cannot see from where you are whose body it is.

Arinka and Malchi:
You both quickly move towards the Captain's Quarters. Klania follows you for a ways and then turns aside to look in the kitchen. When you reach the Captain's room, you find it to be a wreck, literally. A jagged hole in the wall, where the ship smashed against the rocks, has allowed much of the content to be washed away into the ocean. The hole is currently blocked by the Captain's desk which was too large to fit through. You begin searching the room... The others need to act and then I will tell you what you two find.


Is there anything in here that I can use later?


I want to examine the body.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Male Human Paladin 1

While he examines the body, I'll look for a group of keys.
perception: 1d20 + 3 ⇒ (20) + 3 = 23
Also when he is done searching the body, I'll try to determine Modus Operandi
heal: 1d20 + 7 ⇒ (1) + 7 = 8


Male Human Paladin 1

Huh!? adding the Perception changed my heal!? Those numbers should be switched please... I rolled that 20 for the heal.
Not that I wouldn't mind a Twenty three perception...


Janrose and Caasi:
There are puncture wounds on the body and Janrose's examination leads him to conclude that the first mate was likely stung by the very creature that was banging on the door, and that he came in here and died from the venom. It takes a few minutes to examine the body before you turn your attention to the contents of the room.


Female Half elf Rogue 1

i want to go over and examine the body, while keeping my eye out for any thing that may be a threat
perception: 1d20 + 11 ⇒ (14) + 11 = 25


Klania:
Klania pulls the sacks of flour off the body, revealing the body of the cook, who appears to have been dead for a while. There are curious puncture wounds on her throat.


Female Half elf Rogue 1

who has knowledge Nature? i want to examine and search the kitchen
perception: 1d20 + 11 ⇒ (18) + 11 = 29


Janrose and Caasi:
Further examination of Alton Devers body shows that he also had some slightly older wounds: they appear to have been rapier wounds, or something like.

The supply room itself contains Janrose's crate as well as block and tackle, canvas sheets, fishing nets, a grappling hook, lanterns, flask of lantern oil, hemp rope and shovels.

The ship lurches from a large wave.

Klania:
Besides the food and the body in the larder, there is not much else of interest in the kitchen.

The ship lurches from a strong wave.

Arinka and Malchi:
Searching the overturned desk proves to be worthwhile. One upper drawer contains several keus. Another contains sea charts and maps and the Captian's log. [u]A lower drawer is locked.[/u]

A footlocker near to the desk congains a dagger, a suit of armor, some potions, a holy symbol and a small pouch.

The ship lurches from a strong wave.


M Gnome Animist 1

I take the sea charts and maps as well as the Captians log. I want to search around for keys and i want to also smash open the lower drawer (Why bother keep it intact if it is going to be under water at high tide anyway?) and then i want to examine the holy symbol. I take it and want to bring it to one who has know religion later.


Malchi Shua wrote:
I take the sea charts and maps as well as the Captians log. I want to search around for keys and i want to also smash open the lower drawer (Why bother keep it intact if it is going to be under water at high tide anyway?) and then i want to examine the holy symbol. I take it and want to bring it to one who has know religion later.

Malchi and Anrinka:
The "keus" in the desk were in fact keys.

M Gnome Animist 1

It was disguised? what sort of witchcraft is this!!! *gasp* :) I take the keys then...also let's see about opening the bottom drawer. i will try to pry it open with my crowbar. If that doesn't work i will smash it open with my hammer.


M Gnome Animist 1

That will take a strength check plus two for using a crowbar.
Strength: 1d20 + 2 ⇒ (6) + 2 = 8


M Gnome Animist 1

Wait a minute...do any of those keys fit? I am going to check as soon as possible.


Female Elf Arcanist 1

Malchi... why didn't you try the keys first.


M Gnome Animist 1

I was ascociating the keys with our shackled friend. It never crossed my mind that it might be for the drawer


Can I take the grappling hook, lanterns, and lantern oil?


Male Human Paladin 1

Rapier wounds... there was a fight, he either escaped, or he won. then this creature got him when the boat crashed.


Female Half elf Rogue 1

i want to go and look out on the lower deck to see if anything is happening outside. then i want to go an help Malchi and them.
Perception: 1d20 + 11 ⇒ (14) + 11 = 25


Janrose and Caasi:
The grappling hook and lanterns can easily be carried by one person, and the oil might fit into a single pack.

Klania:
Looking back out, you see nothing of interest, and so you make your way to the Captain's Quarters.

Malchi and Arinka:
Malchi stuffs the various maps and papers into his pack and then pulls out his crowbar to pry open the locked drawer. He can't quite manage it on the first try and then decides to try the keys, which fit. The drawer is unlocked. Inside the drawer is a bottle of brany, a darkwood model ship in a bottle, a small coffer, and a long leather satchel.

Klania enters the room.

Klania:
The Captain's Quarters are a wreck, literally, with a hole in the side of the room. It looks like much of the room got washed out to sea, but currently the hole is blocked by a large desk, and Malchi and Arinka are going through the contents of the drawers.


M Gnome Animist 1

I also take those items and open up the coffer


Male Human Paladin 1

If Cassi carries the grapples, I'll grab the body and the laterns...


I'll take the grapples and the oil.

How many lanterns are there?


Caasi and Janrose:
There are two lanterns and 25 flasks of oil.

Malchi, Arinka, and Klania:
The leather satchel is clearly not empty when Malchi picks it up. The coffer contains coins. The brandy and the ship in the bottle are easily placed in a pack.


Janrose, lets get these out of here.


Male Human Paladin 1

Janrose looks around for blankets or something
perception: 1d20 + 3 ⇒ (7) + 3 = 10


Janrose, Knight of Erastil wrote:
Janrose looks around for blankets or something.

Janrose and Caasi:
The supply room contains...

  • Janrose's crate
  • block and tackle (1)
  • large canvas sheets (3)
  • fishing nets(2)
  • grappling hook (2)
  • bullseye lanterns (2)
  • flasks of lantern oil (25)
  • hemp rope (150 ft)
  • shovels (5)
.


Male Human Paladin 1

let's see, I'll grab my crate, one canvas, rope, fishing nets... and was the life boat operable?


If we can access the crew quarters, I want to go there.


I'll grab the rope, two shovels, and the block and tackle.


The lifeboat was in pieces...
As was the crew's quarters...

Janrose and Caasi:

fishing nets (2) 5 lbs each
Canvas (3) 15 lbs each
Rope (150 ft) 30 lbs
Crate (1) 100 lbs
Block and Tackle 5 lbs
Shovel (5) 8 lbs each

Edited to be for the right two.


I want to check the Captain's Cabin for anything Malchi might have missed. Those map drawing tools, alcohol, and anything else.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

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