| DM Wicht |
The scene at the Captain's mess fades out,... and the adventure begins...
In darkness...
Suddenly there is a fierce pain in your foot!
Malchi opens his eyes.
Malchi takes 1 point of damage.
| DM Wicht |
There are three creatures crawling across the sand, tan colored, looking a little like a lobster, but with a coiled, upraised tail similar to a scorpion... only finned. (Knowledge Nature?) One of these creatures is near to where your foot was, its large pincer clicking at the air. The ground seems to shift beneath your feet as a wave of nausea washes over you.
Initiative? And you are sickened...
Caasi opens his eyes and sees sky above him.
Initiative Roll: 1d20 + 5 ⇒ (4) + 5 = 9
| DM Wicht |
I take it my familiar is on me. I also do no have Know nature so either way. I counted in i had the sickened codition to each of the above.
Your familiar is fluttering with agitation overhead. Nearby Caasi is beginning to stir. You are in your armor, which you were wearing on the ship.
Malchi has initiative.
| Malchi Shua |
i step back and cast PRODUCE FLAME! this is a spell like ability as a fiery sort of gnome has...i proceed to chuck one at my enemy!
TouchAttack: 1d20 - 1 ⇒ (11) - 1 = 101d6 + 2 ⇒ (4) + 2 = 6
i would have used burning hands but i did know how close they were. Since my damage is a spell do i still take the minus two? to his hit i know he will and figured that in but i didn't for my damage
| DM Wicht |
You are on the beach, surrounded by your fellow passengers. There are also two more of the creatures coming up out of the water towards you and the other passengers. Nausea continues to grip you.
You can make an initiative check and a Perception check if you wish. Your character is sickened
The creature darts forward to strike at you with claw and sting.
Claw 1: 1d20 ⇒ 3
Claw 2: 1d20 ⇒ 19; damage: 1d2 - 1 ⇒ (2) - 1 = 1
Sting: 1d20 ⇒ 14
You manage to leap nimbly out of the way of the stinger, but one of the claws strikes. The other two creatures are now moving up the beach towards the other passengers.
Janrose opens his eyes.
Malchi takes 1 point of damage
| Malchi Shua |
so then whose turn is it? Caasi, right? I also take it then the fortitude was to see who woke up first. With that said those who are wondering when they are going to wake up can look. You know i probably should have tried reasoning with these creatures. I might have been able to succeed at that. I am more than willing to heal everyone after these creatures are dead.
| DM Wicht |
Don't feel that you have to necessarily wait your turn to post, incidentally, in the interest of moving things along, if you know what you want to do, go ahead and post and I'll work it out as necessary, so if Caasi has a plan of action, he can lay it out, even though its Malchi's turn.
Isaac: generally speaking, if you know you want to make an attack or perform some sort of skill related action, go ahead and make any necessary rolls. Your attack roll is a d20 modified by your attack skill. A skill roll is a d20 modified by your skill modifier. Consult the stats Caleb posted for you if in doubt.
| DM Wicht |
There are two of the creatures left, moving towards the bodies on the sand.
Caasi realizes that he does not have his weapons on him. Casting about the beach with his eye, however, he sees a pile of gear that looks suspiciously like his, about ten feet away from him, and his weapons are there.
Caasi can act.
| DM Wicht |
It will take Caasi one combat round (6 seconds) to reach his gear, and pick out his bow and arrows. He may thus attack on the next round. When attacking, you announce your intentions, target and any special abilities you are using and then make a "d20 roll." Said roll will be modifed by your skill with the weapon (+5 for both your weapons) as well as by your other abilities (+2 vs animals). There will sometimes be other adjustments based on range, feats, etc. but don't worry about them for the moment. Simply put, to hit one of the creatures in question is 1d20+7 for you. Your damage, if you hit, is 1d8.
| DM Wicht |
Klania and Arinka open their eyes.
Claw Attack at Caasi: 1d20 ⇒ 4
Caasi easily avoids the oversized claw.
| Malchi Shua |
I want to rush to my staff, seeing that I would also not be right above it. I also want to tell my thrush to attack. It's attack won't be effective but its attack isn't effective at all as well so i don't mind my raven to attack.
Thrush Attack: 1d20 - 1 ⇒ (2) - 1 = 11d2 - 5 ⇒ (1) - 5 = -4
| DM Wicht |
| DM Wicht |
Nearby, you see Malchi running towards a pile of gear, a bright red dead creature nearby. Two more of the creatures are on the beach, those these are tan. They look a little like a lobster, if a lobster had a finned, scorpion like tail. One of the creatures is trying to pinch Caasi, who has his bow in his hands, taking aim at the other creature down the beach. That creature is approaching the prone Ishirou. Also on his feet is Janrose who is running towards a pile of gear, belonging to Ishirou. Initiative? Also you are sickened
Malchi's thrush tries to distract the creature attacking Ishirou with a flyby attack but does little. However, despite his sickened state, Caasi manages to skewer the animal with an arrow. It is flipped over by the impact and twitches on the sand, dying.
Malchi reaches his pile of gear and grabs his staff.
Janrose runs to the nearest pile and realizes that it is Ishirou's gear. The katana on top of the pile being the clue.
The remaining animal moves forward, focused on Caasi.
Claw 1: 1d20 ⇒ 13
Claw 2: 1d20 ⇒ 19 Damage: 1d2 - 1 ⇒ (1) - 1 = 0
Stinger: 1d20 ⇒ 8
One of the claws finds a grip, pinching somewhat painfully.
Caasi takes 1 point of non-lethal damage