
Vraxel |

Go to work on the closest skeleton with my light maces.
"Return to hell!"
mace1: 1d20 + 6 ⇒ (20) + 6 = 26
dam1: 1d4 + 2 ⇒ (1) + 2 = 3
mace2: 1d20 + 6 ⇒ (18) + 6 = 24
dam2: 1d4 + 1 ⇒ (1) + 1 = 2

Vraxel |

confirmcrit: 1d20 + 6 ⇒ (8) + 6 = 14
dam1: 1d4 + 2 ⇒ (4) + 2 = 6

Randtam |

I throw an acid dart.
acid dart: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d6 + 1 ⇒ (3) + 1 = 4
crit dam: 1d6 + 1 ⇒ (5) + 1 = 6

Uuranx |

Arrgggghhhh!!! Whoreson of a pipe blower!!!
Swing with the flatside of the Greataxe
attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d12 + 6 ⇒ (9) + 6 = 15

Carrion Crown CAW |

Cast resistance upon myself...+ 1 saving throw
[dice=will]1d20 + 4 + 1
[dice=initiative]1d20 + 1
It didn't end up mattering, but this would have been a standard action and would have to be done on your round after the save is made, not prior. As the save will be required every round I need to know if you want to cast that spell or acid dart.

Alamin Silvergleam |

MW club: 1d20 + 2 ⇒ (18) + 2 = 20
Crunch: 1d6 + 1 ⇒ (2) + 1 = 3

Carrion Crown CAW |

Vraxel, Alamin, and Uuranx make a loose circle around Randtam, trying to keep the bones at bay. Vraxel smashes one of the skeletons to bits as a shaken Alamin deals some damage to another. Uuranx seems out of sorts and swings wide of his foe.
The remaining ten skeletons swarm!
skeleton claw: 1d20 + 2 ⇒ (1) + 2 = 3
skeleton claw: 1d20 + 2 ⇒ (18) + 2 = 20
skeleton claw: 1d20 + 2 ⇒ (16) + 2 = 18
skeleton claw: 1d20 + 2 ⇒ (13) + 2 = 15
skeleton claw: 1d20 + 2 ⇒ (19) + 2 = 21
skeleton claw: 1d20 + 2 ⇒ (2) + 2 = 4
skeleton claw: 1d20 + 2 ⇒ (4) + 2 = 6
skeleton claw: 1d20 + 2 ⇒ (7) + 2 = 9
skeleton claw: 1d20 + 2 ⇒ (18) + 2 = 20
skeleton claw: 1d20 + 2 ⇒ (12) + 2 = 14
skeleton claw: 1d20 + 2 ⇒ (16) + 2 = 18
skeleton claw: 1d20 + 2 ⇒ (14) + 2 = 16
skeleton claw: 1d20 + 2 ⇒ (18) + 2 = 20
skeleton claw: 1d20 + 2 ⇒ (11) + 2 = 13
skeleton claw: 1d20 + 2 ⇒ (2) + 2 = 4
skeleton claw: 1d20 + 2 ⇒ (11) + 2 = 13
skeleton claw: 1d20 + 2 ⇒ (10) + 2 = 12
skeleton claw: 1d20 + 2 ⇒ (3) + 2 = 5
skeleton claw: 1d20 + 2 ⇒ (4) + 2 = 6
skeleton claw: 1d20 + 2 ⇒ (20) + 2 = 22
PC: 1d3 ⇒ 1
PC: 1d3 ⇒ 2
PC: 1d3 ⇒ 3
PC: 1d3 ⇒ 1
PC: 1d3 ⇒ 1
PC: 1d3 ⇒ 1
PC: 1d3 ⇒ 2
PC: 1d3 ⇒ 1
shredding Alamin: 4d4 ⇒ (2, 4, 3, 1) = 10points of damage
shredding Uuranx: 2d4 ⇒ (4, 2) = 6points of damage
shredding Vraxel: 1d4 ⇒ 3points of damage
The Piper plays on!
His spirit begins to manifest...
http://cdn.obsidianportal.com/assets/86566/Piper.jpg

Vraxel |

Get ready to syphon the piper Randtam!
will: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
will: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
*extra +2 is vs fear, if not fear effect then don't count +2
mace1: 1d20 + 6 ⇒ (18) + 6 = 24
dam1: 1d4 + 2 ⇒ (2) + 2 = 4
mace2: 1d20 + 6 ⇒ (4) + 6 = 10
dam2: 1d4 + 1 ⇒ (4) + 1 = 5

Randtam |

GM Did my acid dart hit? I rolled a critical and had iniative.
I ready the siphon. If I know it will work with the Piper partly manifested I shall open it now.
will: 1d20 + 4 ⇒ (18) + 4 = 22

Carrion Crown CAW |

GM Did my acid dart hit? I rolled a critical and had iniative.
I ready the siphon. If I know it will work with the Piper partly manifested I shall open it now.
See my note above on needing clarity of whether you were going to cast resistance or acid dart. I'll assume based on your most recent will roll that you went with acid dart. Also, acid dart is not critical eligible. Lastly, your dart destroys the skeleton in question 1d10 ⇒ 10 reducing Alamin's received damage by 1 point.
You believe the siphon will affect the Piper in his current state.

Alamin Silvergleam |

MW club: 1d20 + 2 ⇒ (7) + 2 = 9

Vraxel |

Randtam wrote:GM Did my acid dart hit? I rolled a critical and had iniative.
I ready the siphon. If I know it will work with the Piper partly manifested I shall open it now.
See my note above on needing clarity of whether you were going to cast resistance or acid dart. I'll assume based on your most recent will roll that you went with acid dart. Also, acid dart is not critical eligible. Lastly, your dart destroys the skeleton in question [dice=]1d10 reducing Alamin's received damage by 1 point.
You believe the siphon will affect the Piper in his current state.
Acid Dart Crit? Acid dart seems to be similar to a ranged touch attack spell which is crit eligible. Food for thought.
CRB p. 184: Spells and Critical Hits: A spell that requires an attack
roll can score a critical hit. A spell attack that requires
no attack roll cannot score a critical hit. If a spell causes
ability damage or drain (see Appendix 1), the damage or
drain is doubled on a critical hit.

Carrion Crown CAW |

Carrion Crown CAW wrote:Randtam wrote:GM Did my acid dart hit? I rolled a critical and had iniative.
I ready the siphon. If I know it will work with the Piper partly manifested I shall open it now.
See my note above on needing clarity of whether you were going to cast resistance or acid dart. I'll assume based on your most recent will roll that you went with acid dart. Also, acid dart is not critical eligible. Lastly, your dart destroys the skeleton in question [dice=]1d10 reducing Alamin's received damage by 1 point.
You believe the siphon will affect the Piper in his current state.
Acid Dart Crit? Acid dart seems to be similar to a ranged touch attack spell which is crit eligible. Food for thought.
CRB p. 184: Spells and Critical Hits: A spell that requires an attack
roll can score a critical hit. A spell attack that requires
no attack roll cannot score a critical hit. If a spell causes
ability damage or drain (see Appendix 1), the damage or
drain is doubled on a critical hit.Good look up! The skeleton in question is REALLY destroyed now! :)

Carrion Crown CAW |

Uuranx's might axe obliterates a skeleton, turning it into bone fragments as Alamin bats about ineffectually with her club. Vraxel's form suddenly stiffens with rigor, unable to move, as he is magically held by the power of the Piper's pipes. From within the cover of the other three, Randtam once more uncaps a spirit siphon unleashing it positive energy on the Piper for 3d6 ⇒ (2, 2, 3) = 7 points of damage. The sound of the pipes grows a little more shrill and the menacing gaze of the Piper focuses in on Randtam as a small swarm of stirges flies to the attack!
stirge strike: 1d20 + 7 ⇒ (18) + 7 = 25
stirge strike: 1d20 + 7 ⇒ (10) + 7 = 17
stirge strike: 1d20 + 7 ⇒ (13) + 7 = 20
All three stirges attach to Randtam and begin to pump blood from the host; Randtam takes 3 point of CON damage!
The skeltal host continues its assualt on the other PCs:
skeletal claw: 1d20 + 2 ⇒ (6) + 2 = 8
skeletal claw: 1d20 + 2 ⇒ (5) + 2 = 7
skeletal claw: 1d20 + 2 ⇒ (2) + 2 = 4
skeletal claw: 1d20 + 2 ⇒ (20) + 2 = 22
skeletal claw: 1d20 + 2 ⇒ (13) + 2 = 15
skeletal claw: 1d20 + 2 ⇒ (20) + 2 = 22
skeletal claw: 1d20 + 2 ⇒ (11) + 2 = 13
skeletal claw: 1d20 + 2 ⇒ (7) + 2 = 9
1d3 ⇒ 3
1d3 ⇒ 2
1d3 ⇒ 1
Alamin: 1d4 ⇒ 1points of damage
Uuranx: 1d4 ⇒ 1points of damage
Vraxel: 1d4 ⇒ 4points of damage
Vraxel is able to shake out of the effecdt holding him at the end of the round but must make still ANOTHER DC 14 Will save.
Randtam, please continue to roll DC 14 Will save for the next round.
Next round.
3 stirges attached and pumping blood from Randtam.
8 skeletons on the loose in the corridor attacking the PCs.
1 Piper of Illmarsh piping away.

Vraxel |

will: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
mace1: 1d20 + 6 ⇒ (13) + 6 = 19
dam1: 1d4 + 2 ⇒ (3) + 2 = 5
mace2: 1d20 + 6 ⇒ (8) + 6 = 14
dam2: 1d4 + 1 ⇒ (2) + 1 = 3

Alamin Silvergleam |

MW club: 1d20 + 2 ⇒ (10) + 2 = 12
Uuranx's axe swings wide once more and Alamin's club is equally ineffective. Vraxel, however, resumes his whirl of maces shattering another skeleton into pieces. As he does blood momentarily begins to flow from dozens of tiny punctures along his arms and neck. Vraxel takes spiritual stirge effect: 1d6 ⇒ 1 points of damage from the blood loss.
Meanwhile, Randtam wrestles with the three Stirges siphoning off his life blood. Randtam grapple: 1d20 + 4 ⇒ (16) + 4 = 20 He is able to pull one free and throw it against the wall for 1d4 ⇒ 4 points of damage. The other two attached stirges bleed out another 2 points of CON damage (5 total so far).
The Piper's haunting melody now focuses on 1d3 ⇒ 2 Randtam. DC 14 Will save to avoid being held.
The skeletons fight on!
claw: 1d20 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 2 ⇒ (17) + 2 = 19
claw: 1d20 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 2 ⇒ (9) + 2 = 11
claw: 1d20 + 2 ⇒ (14) + 2 = 16
claw: 1d20 + 2 ⇒ (5) + 2 = 7
claw: 1d20 + 2 ⇒ (5) + 2 = 7
claw: 1d20 + 2 ⇒ (8) + 2 = 10
claw: 1d20 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 2 ⇒ (9) + 2 = 11
claw: 1d20 + 2 ⇒ (1) + 2 = 3
1d3 ⇒ 2
1d3 ⇒ 1
Uuranx is clawed for 1d4 ⇒ 2 points of damage.
Next round.
Randtam needs to make 2 DC 14 will saves-1 for the hold; 1 for fear/shaken. He has 2 stirges still sucking as the third takes to the air to strike again.
6 skeletons continue their assault as the Piper continues to play his baleful dirge.

Vraxel |

mace1: 1d20 + 6 ⇒ (15) + 6 = 21
dam1: 1d4 + 2 ⇒ (3) + 2 = 5
mace2: 1d20 + 6 ⇒ (5) + 6 = 11
dam2: 1d4 + 1 ⇒ (1) + 1 = 2
Back to hell you skeletal scum!

Carrion Crown CAW |

[dice=mace1]1d20 +6
[dice=dam1]1d4 +2[dice=mace2]1d20 +6
[dice=dam2]1d4 +1Back to hell you skeletal scum!
"skeletal scum" is top notch and could only have been bettered by speling it "skeletal skum".
Reminds me of Mrs. Potts from Beauty and the Beast during the final battle scene with the viallagers, "Take that, you scurvy scum"
Nice work!

Randtam |

will: 1d20 + 3 ⇒ (2) + 3 = 5
will: 1d20 + 3 ⇒ (20) + 3 = 23
Took -1 in my rolls. Attempt to get rid of another stirge...
grapple: 1d20 + 4 ⇒ (14) + 4 = 18
Throw it at a wall
damage: 1d4 ⇒ 3
Wondering if mage armor keeps the stirges from attaching to my body? It is a powerful force surrounding my body.

Vraxel |

Think Randtam is getting mage armor and stirge armor mixed up.

Randtam |

At least Randtam is trying before he dies of weakness. He is trying anything. For example...
What is a Spiritual stirge effect? Are they incorporeal entities...or just juiced up blood suckers? Incorporeal cannot pass through my mage/stirge armor as easily.

Carrion Crown CAW |

Vraxel and Uuranx destroy another pair of skeletons, while Alamin continues to be shaken from the Piper's dirge and cannot connect.
Randtam resists the spelling power of the Piper and is not held! In the meantime, he wrestles another stirge free and flings it against the wall. The stirge collects itself and takes to the air once more.
claw: 1d20 + 2 ⇒ (12) + 2 = 14
claw: 1d20 + 2 ⇒ (15) + 2 = 17
claw: 1d20 + 2 ⇒ (13) + 2 = 15
claw: 1d20 + 2 ⇒ (6) + 2 = 8
claw: 1d20 + 2 ⇒ (18) + 2 = 20
claw: 1d20 + 2 ⇒ (8) + 2 = 10
claw: 1d20 + 2 ⇒ (7) + 2 = 9
claw: 1d20 + 2 ⇒ (5) + 2 = 7
1d3 ⇒ 3
1d3 ⇒ 3
1d3 ⇒ 2
Uuranx is clawed for 1d4 ⇒ 2 points of damage.
One stirge pumps another point of CON out of Randtam while another buzzes in and 1d20 + 7 ⇒ (17) + 7 = 24 attaches itself once more, skewering Randtam with its needled beak!
The Piper focuses his haunting melody on 1d2 ⇒ 1 Alamin and she Will: 1d20 + 7 ⇒ (18) + 7 = 25 resists!
Next round.
4 skeletons not behind bars and attacking.
2 stirges attached to Randtam.
1 Piper piping.

Vraxel |

mace: 1d20 + 6 ⇒ (2) + 6 = 8
dam: 1d4 + 2 ⇒ (4) + 2 = 6
mace: 1d20 + 6 ⇒ (14) + 6 = 20
dam: 1d4 + 1 ⇒ (4) + 1 = 5

Alamin Silvergleam |

Blessed sun!
undead PULSE: 1d6 ⇒ 6

Carrion Crown CAW |

Uuranx misses, but Vraxel connects dropping another set of bones. Randtam painfully detaches another stirge; this time it does not rise after impacting the wall. Alamin summons Sarenrae's blessings and shatters the remaining skeletons-the Piper's piping grows weaker!
The remaining attached stirge sucks another point of CON out of Randtam and the other BZZZZZ: 1d20 + 7 ⇒ (18) + 7 = 25 dives down grabbing him again, prepairing to siphon more blood from its host.
The Piper trills at Uuranx this time-make another DC 14 Will save.
1 Piper piping.
2 stirges a sucking.
Next round.

Vraxel |

Forget the stirges Randtam, get the Piper!
Can I attack a stirge without hitting Randtam?

Uuranx |

will: 1d20 + 5 ⇒ (19) + 5 = 24
Grab a stirge and crush it with my monstrous mitts
squeeze: 1d20 + 4 ⇒ (2) + 4 = 6

Vraxel |

attack: 1d20 + 8 ⇒ (15) + 8 = 23
Stun the stirge

Randtam |

[dice=attack]1d20 +8
Stun the stirge
With your mace...I can handle the stun...
Hopefully opened the siphon beforehand. I flex my chest and Wizard Up.
Alamin Silvergleam |

stirge grab: 1d20 + 1 ⇒ (8) + 1 = 9

Carrion Crown CAW |

Vraxel grabs a stirge and wrestles it off of Randtam's body before it can siphon of more blood. The halfling and the stirge battle it out with neither being able to gain a decisive advantage. Wide eyed and shaken, both Alamin and Uuranx are unable to deal with the remaining stirge.
As the leathery winged creature continues to pump blood from its host for another point of CON damage, Randtam opens one of the final two haunt siphons and 3d6 ⇒ (1, 1, 5) = 7 light stabs out at the Piper, enveloping him and then dissipating back into the glass vial. Once again the vapor within the vial has turned from white to green.
1 bloated stirge a suck'n.
Next round.

Randtam |

Vraxel grabs a stirge and wrestles it off of Randtam's body before it can siphon of more blood. The halfling and the stirge battle it out with neither being able to gain a decisive advantage. Wide eyed and shaken, both Alamin and Uuranx are unable to deal with the remaining stirge.
As the leathery winged creature continues to pump blood from its host for another point of CON damage, Randtam opens one of the final two haunt siphons and [dice=]3d6 light stabs out at the Piper, enveloping him and then dissipating back into the glass vial. Once again the vapor within the vial has turned from white to green.
1 bloated stirge a suck'n.
Next round.
Did I open another siphon? First one was for 7. The one I opened was for 13 points. Did I open a third for 7 points. How many did I start with. I thought I used one for the sickle guy and two here.

Carrion Crown CAW |

Carrion Crown CAW wrote:Did I open another siphon? First one was for 7. The one I opened was for 13 points. Did I open a third for 7 points. How many did I start with. I thought I used one for the sickle guy and two here.Vraxel grabs a stirge and wrestles it off of Randtam's body before it can siphon of more blood. The halfling and the stirge battle it out with neither being able to gain a decisive advantage. Wide eyed and shaken, both Alamin and Uuranx are unable to deal with the remaining stirge.
As the leathery winged creature continues to pump blood from its host for another point of CON damage, Randtam opens one of the final two haunt siphons and [dice=]3d6 light stabs out at the Piper, enveloping him and then dissipating back into the glass vial. Once again the vapor within the vial has turned from white to green.
1 bloated stirge a suck'n.
Next round.
You count is correct 1 on the scythe 2 on the Piper.

Vraxel |

Can I smash the stirge i am holding against the wall this round?