After initiative is rolled I'll post groupings. Members of a grouping can act in any order. A group will have 6 hours for all of its members to complete their actions, at which point any who haven't acted will be considered to be taking the full defense action and the initiative count will move to the next group. Initiative count also immediately moves to the next group when all members of the current group have used their turns. Initiative may never move past the pathmasters turn without him acting. This is not to favor the pathmaster, but instead to allow him to pause the game at night.
Play will look something like this:
Initiative Count 1 (Bold may act)
Player 1
Player 2
Goblins
Player 3
Player 4
Orc Boss
Player 5
Initiative Count 2 (Bold may act)
Player 1
Player 2
Goblins
Player 3
Player 4
Orc Boss
Player 5
Initiative Count 3 (Bold may act)
Player 1
Player 2
Goblins
Player 3
Player 4
Orc Boss
Player 5
Initiative Count 4 (Bold may act)
Player 1
Player 2
Goblins
Player 3
Player 4
Orc Boss
Player 5
Initiative Count 5/1 (Bold may act)
Player 1
Player 2
Goblins
Player 3
Player 4
Orc Boss
Player 5
NOTE* Someone who misses their turn may still take it after their 6 hour window closes as long as no one from the next group has acted yet. The 6 hour timer still starts counting down for the new group when it was scheduled.