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Game Master ZenFox42

Vampires, Zombies, Werewolves and Apple Pie – A Savage Worlds Adventure.

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Bennies: 3/3 | Wounds: 0

I wasn't protesting the need to roll. You'd said earlier you'd have to look it up, so I was just providing the information I came across while trying to look up what to roll.

As stated, I assumed Medium Cover. He's stretched on the ground and behind bushes or in the underbrush. I should think that'd make him pretty tough to spot. Ref. "Prone" p. 75.

If you don't like that one :o) there's also a +2 Stealth modifier if you're crawling, and I'd think being flat on the ground would more than equate to that. Ref. "Stealth Modifiers" table, page 27 or 154

Any wallet/driver's license on the corpse?


I didn't think you were "protesting", but you did say you didn't see why it was needed, so I was just explaining. We're good.

Ah, I forgot about the prone & cover. They actually "stack", so +4, and your roll is a 6.

Yes, there's a wallet with cash and credit cards and ID. No expensive jewelry on the body.


Bennies: 3/3 | Wounds: 0

Ahem... the original question you were going to look up was whether he needed to roll. I was helpfully offering my interpretation of the rules. :o)

"If you found a wallet and you're going to be doing stupid things anyway," Nate says quietly over the comms, "check the name and see if she was a local."


Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds

Faith photographs the evidence of the bullet wound, the wrist abrasions, and the ID, as well as the cell phone call screens. All personal items are returned to original locations. Then she motions for Arlo to withdraw, trying to retrace their steps to avoid compromising any footprints found in the path into the cave. Once outside the cave, she sends the local police a text message. "Found a woman dead in the cave. She was shot. Team will await police at crime scene. Faith Sierra, Nitro Cable Scouting team."

To the team, she says, "This smells like a set-up, so look wary, but keep your hands away from your weapons. These LEOs are likely going to be concerned about our level of armament. None of our guns have fired and there is no-gunshot residue on our sleeves or hands, so unless someone is prepared to plant evidence, we shouldn't be suspects."

She scans to path leading to the cave for signs of the officers coming their way. "My guess would be the people trying to recruit monsters hope to get us out of the way and make it impossible for us to scout this location. Since this is park land, the local LEOs will not have jurisdiction, so we can use that to our advantage. Anyone remember seeing the woman in town?" Faith shows the pictures of the dead woman to the others.

She also pulls out the note and looks it over again, wondering if there was anything to indicate if this was a woman's handwriting or some other tip-off that the note was not written by the victim.


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

"Oh! I trip. Sorry, sorry. Is lots of brush here, da?"


Bennies: 3/3 | Wounds: 0

Nate frowns. What's he trying to tell us? That he's coming in with them? That there are more behind the first group?

Did we hear the sound of a rustle-crash anywhere nearby?

"Gavril," he says very quietly. "How many? Cough."


Her ID lists her address as the little town (no time to look it up, if I ever gave it). There's nothing on her person with handwriting, so nothing to compare the note to. No one in the group remembers seeing her, but that wouldn't be unusual.


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

"What?" Pause. "Ah!" Beat. "Uhah! Is TWO times I fall! So clumsy."


Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds

Sometimes, female handwriting is decidedly, well, feminine. More loopy. Not a reliable indicator, but something.

Faith speaks for the benefit of Gavril and the others listening on the earbuds, "Sounds like Gavril's on the move with two LEOs? If there are more officers ahead of your position, Gavril, take as many swigs of water as there are boggies."


As mentioned before, the writing was really awful - more like a first-grader learning to write.

Before Gavril can respond again, you hear the sound of multiple footsteps approaching.

As two police officers come in sight (with Gavril), they say "Freeze! Nobody move! We've been told there's a dead body here - why are you here?"


Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds

Faith holds up her hands with her cell phone showing a picture of the body in one hand, the open note in the other. Her hands still have the latex gloves on. "We got a note from somebody in town asking to meet us here. We just arrived, looked in the cave and saw the body. I just sent you a text message about it."

She figures it may take these guys some time to process so she doesn't say anything more.


Sorry, didn't check to see if this board was up yesterday, because some Paizo boards were down all day.

BTW, these are the two officers Faith chatted with just a few hours ago.

The older one says to the younger "Clem, you keep all these here people here while I go check out the cave". Clem pulls out his gun, and motions everyone into a tight group about 10 feet away from him, and tells Gavril to join the group.

The older one goes into the cave for several minutes, then comes out and says "That's Daisy Mae, her old man runs the gas station. What a shame. She wasn't the brightest candle, but she was sweet. Whoever did this is gonna pay for it" looking right at all of you with a scowl.

"So, I see y'all've had plenty of time to plant evidence, or meybe re-arrange some things. Who knows, meybe y'all did this to generate better ratings for that TV show of yers."

Looking you all over carefully for the first time, he eyes widen, he pulls out his gun, and says "Tarnation! Since when did TV folk need to dress up for *war*??? I want y'all to VERY SLOWLY AND CAREFULLY drop your weapons, and pull out ANY other weapons you might have with two fingers, and drop them on the ground, NOW!"

-->Does anyone try to keep any kind of weapon on them?

Once that's done, he says, "In any case, we got you fer tamperin' with a crime scene, and if nothin' else, as material witnesses. I'm gonna to have to ask y'all to come back with us to the station". Altho it's worded like a request, you can tell it isn't.

"Now I want every one of you to empty your pockets into this sack that Clem has...aw, Clem, go get that sack from the car! Cell phones, keys, hell, even sticks of gum.
Once you've done that, take off them vests, SLOWLY, ONE at a time, and drop them on the ground."

Clem comes back in just a couple of minutes, slightly winded from running.

-->Does anyone try to keep any kind of items on them?

Oh yeah, trying to notice Nate (TN=6) :

Older guy
Notice: 1d8 ⇒ 3

Clem
Notice: 1d6 ⇒ 6 'Fraid the jigs's up for Nate...
Explode: 1d6 ⇒ 1 = 7

Clem must have heard Nate shift slightly in the brush and break a twig, because he suddenly exclaims "Hey Jim-Bob, looky over here! Hey, you, come out with your hands up, or I'll shoot! 1....2...."

But Jim-Bob doesn't shift his attention from the group, and keeps his gun leveled at you.

-->What does Nate do?

Conversations to be continued once I know if anyone's holding any weapons/items back, and what Nate immediately does.
Please don't anyone say anything yet (Jim-Bob won't let you), just tell me what you're *doing*.

In terms of game mechanics, they are both on Hold (so they can interrupt any action you take, and are both Hostile in attitude regarding anything you say or ask.


Bennies: 3/3 | Wounds: 0

Ridiculous.

Nate curses mentally. I could take them. But shooting police is not in Nate's nature. He pauses for a moment to weigh the risk of his guns being stolen or rained on against coming out of the bushes loaded for bear. With a sigh he cautiously puts the Desert Eagle down in a manner he hopes won't be noticeable through the bushes.

"Dial it down a notch, Clem!" he calls out before standing. "I'm coming out unarmed!"

Nate slowly climbs to his feet. Hands half-raised, he cautiously comes out of the bushes and moves towards the group in a non-threatening manner, leaving both guns hidden behind.

EDIT: To speak or not to speak, that is the question:
"We discovered a murder scene," he explains as he approaches, choosing his words carefully. "Then people are tromping this way, not sure how many. You can't fault a man for being cautious; the murder or murderers might still be around. As soon as I knew someone was coming I dove for cover until I could see for sure what was up."

All technically true, so nyah!

EDIT: Oops, just noticed you asked us not to say anything (or was that just the main group?) I could re-do the post, but the above is the intent, and the initial "I'm coming out" kinda has to be there, so... shrug. I stuck the rest of it in a spoiler. You can retcon or use it or keep Nate quiet or whatever works best for you.


Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Clem wrote:
"I want y'all to VERY SLOWLY AND CAREFULLY drop your weapons, and pull out ANY other weapons you might have with two fingers, and drop them on the ground, NOW!"

Other than Nate, nobody should have any weapons in hand, as Faith told everyone we should have all weapons holstered. So the command to drop weapons wouldn't really be necessary.

Faith leaves her hands in the air and simply says, "No." She keeps her eyes glued to Clem.


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

Gavril has begun complying, but only gets as far as slowly removing the shotgun sling from around his shoulders when Faith responds as she does. His eye widens for a moment, and he pauses, the strap held loosely in one hand. He slowly turns to keep his eye on Jim-Bob, and readies to try and stop the man if it looks like he's going to shoot.

Of course, Gavril actually doesn't have all that much on him that he'd need to drop. His duffel bag, perhaps, although with the rest of the group coming out most of that is probably taken care of. As for the protective vest he didn't put one on, since he just uses his flak jacket and amulet. Ironic, perhaps, that the big bulky Romanian who's posing as the TV crew's enforcer is the least armed or armored. Or maybe it's fitting.


Nate, if you started to talk any more after "I'm coming out unarmed", Clem would have said "can it, and come out real slow like..."

*I* missed the part where Faith said to holster our guns, so I'm going to say that John did too. He is also in the process of gingerly lowering his glock to the ground when Faith speaks.

I think we ALL need clarity here, Faith - are you saying "no" to Jim-Bob's command to drop all your stuff, or to something else he said?

If you are saying "no" to his demands, then his eyes will squint, you can see the muscles of his hand and forearm bulge a little as he squeezes the gun tighter, and he'll say "Say, *what*, missy?", and you can say what you want to say out loud now.

Otherwise, please explain the "no" to us, ooc.

Please nobody say or do anything else until Faith posts.


Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds

As indicated by the placement of the quote, Faith says 'No' right after the command to put our weapons on the ground. I'm assuming he has not yet said anything about other possessions.

"My name's Faith and I'm an ex-cop. This is federal parkland, which makes it out of your jurisdiction. Protocol dictates you contact the park rangers and wait for them to come and take over the investigation. We give our weapons to them when they get there, not to you. Ask me why."

She keeps calm and keeps her hands up, still holding the cell phone and the note.

To keep calm while facing a loaded gun.
Spirit: 1d6 ⇒ 1
Wild: 1d6 ⇒ 6
Wild Ace: 1d6 ⇒ 2
Result = 8


A smirky, superior grin slowly spreads across Jim-Bob's face as Faith talks. "Izzat so, missy? Well, in the first place I don't believe you're any more a cop than you are a TV producer. Next thing you'll be tryin' to tell us you belong to some secret gov'mint organization!
And in the second place, this here's park is so small they deputized *us* as park rangers, too, cause they didn't want to waste the manpower! Clem, get out your park badge and show them - you *did* bring your badge this time, didn't you Clem - but don't get to close to them, and stay out of my line of fire!"

Clem does so, showing you all what looks to be a perfectly valid park ranger badge/ID/whatever.

Jim-Bob will repeat the detailed instructions from before, after Faith said no.

"Now, DROP YOUR STUFF! And no more backtalk! If you behave like good little boys and *girls* (looking Faith right in the eyes) we'll sort all this out at the station. But you do as you're told until we get there."


Male Human Investigator, Wounds 3/3, Bennies 4/4, PP 4/10

Arlo reviews the situation, and realizes that his knowledge of police work probably doesn't relate very well here, so he decides to shake things up a bit.

"Please. We didn't do anything., and looking at Faith, "You told me we were just going to film interviews and things, and now look what's happened. We find some dead body in the woods, and are suspected of murder. I quit"!

With that Arlo pretends to have a fainting attack and falls roughly to the ground.

Let see how these bumpkins deal with that.


Bennies: 3/3 | Wounds: 0

Ya know, when he said "drop your stuff," he didn't mean...


Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds

Faith rolls her eyes, first at Clem and then at Arlo's stunt. She tries to ignore what Arlo's done, keeps her hands in the air, and says, "Why don't you just slow down and wait for the rangers you called in to help process the crime scene to show up? ... You did call the rangers to tell them there is a dead body on park land? They're on their way now aren't they? Let's just wait for them."

Then she says to John, "Be a dear, John, and once you've put down your weapon, roll the camera and make a record of how these guys behave."

She then begins to put one weapon on the ground at a time (this should take some time). But she's not going to let them put anything into a bag without pointing out how failing to properly bag and tag evidence will make it inadmissible. If they insist on taking us back to the station, leaving a murder victim's body in a cave as food for bears and coyotes, she's going to go limp and they'll have to physically carry her to the car. She'll order everyone else to do the same. And unless they put tape over her mouth, she's going to say a lot more.


After Arlo drops, and as Faith *begins* to speak (but before she finishes)...

Jim-Bob shouts "EVERYBODY SHUT UP AND FREEZE! I've had enough of this sh*t! You there" pointing the gun at John and tossing him some handcuffs "put these on her" gesturing at Faith "with her hands *behind* her back!

Clem, you handcuff the guy on the ground. If he so much as twitches, you can restrain him with whatever force you need to."

After that's done, he proceeds to get everyone else in handcuffs, using John to cuff Gavril and Nate, then Clem to cuff John.
Then he orders you all to sit down on the ground, so it will be very difficult to get up quickly.
Then he and Clem strip you of your weapons (but nothing else yet), and do a pat-down of everyone for hidden weapons. Clem pats down Faith, and he's obviously embarrassed, but does nothing more than a professional job of it.

"NOW : you have the right to remain silent, AND I SUGGEST YOU USE IT!" glaring at Faith, and he proceeds with the rest of your Mirandizing exactly as it should be done.

"Clem, check their phones and cameras" (I forget, did you have some real video camreas as props? If not ignore that last bit) "to make sure they're not recording anything."

He takes off his hat, wipes his brow, takes a deep breath, and exhales slowly. Obviously straining to be semi-polite, he says "Now then - I received an anonymous tip that someone had been killed out here. I wouldn't call the rangers, the Parkersburg CSI, or the f*cking CIA..." he inhales and exhales slowly again "without checking the scene out myself first, would I? And what I found were a bunch of strangers who had already contaminated the crime scene AT BEST, and possibly planted or concealed evidence AT WORST. If they didn't commit the crime themselves, and were caught in the middle of covering it up.

So this is what we're going to do : Clem is going to stay here to guard the body. But first, I'm going to re-cuff you TO EACH OTHER, while Clem stands guard with his gun. Anyone twitches, he shoots. Then I'm taking you all to your van, and securing you in there, and drive it back to our station. Once I get you in separate cells, I'll empty your pockets and interview you each separately. THEN you can say anything you want to say.
THERE IS TO BE NO TALK BETWEEN ANY OF YOU AT ANY TIME, DO YOU UNDERSTAND?"
I'm sure there's another legal charge he could add if you do continue to talk, but I personally don't know what it is...

And he then proceeds to do exactly what he said. Fortunately, all the guns, ammo, equipment, etc. are hidden in secret panels in the van, so he doesn't see anything odd in there.

Does anyone attempt to do *anything* other than exactly what he orders you do at this point?


Male Human Investigator, Wounds 3/3, Bennies 4/4, PP 4/10

I hear the train a coming... wow these guys carry a lot of handcuffs for rural cops :-)

Arlo stumbles to his feet, mumbling,

1d4 ⇒ 3 Psionics
1d6 ⇒ 6 WD
1d6 ⇒ 2 XD Total of 8 Success with a raise.

He then phases out like an old Television, appearing next to the vehicle. (-6 PP?)

If the police cruiser is open with keys, he will jump in it and head back towards civilization ditching it at the first opportune time. If not he will disable the radio / slash a tire or two something to delay them, and jump in the SUV and head somewhere close-by to hide it and take time to think about what to do.


Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds

@Arlo: Very impressive!

From my reading of the teleport power, there may be more rolls needed and he may not be able to reach the squad car.

I'm going to wait to find out if and when in the long sequence of proposed events Arlo does what he does. At that point, please describe exactly where Clem and Jim-Bob are and what their immediate actions are. It will probably be best to start an initiative round. May need a map showing where people are.

I'm assuming Faith has not yet had time to lay any weapons down. Faith isn't going to let these two clowns shackle everybody and leave a single officer at the crime scene, so sooner or later, she's going to do something risky before anybody gets handcuffed to anything.


Bennies: 3/3 | Wounds: 0

Dig that hole deeper, baby...

Clearly unamused by the podunk cop's gestapo tactics, Nate nonetheless complies. It's not like every government entity can't be expected to pull such stunts after all, so it's not as if he wasn't expecting it.

Wow, enough negatives in that statement, or what? The vagaries of the paranoid mind...


-Wow! So much for the "simple" scene I was planning... :)
-Arlo, it would be best if you specify *when* in Jim-Bob's last post you vanished.
-I will look into teleport and get back to everyone ASAP, but it may be as late as Thursday AM.
-Maybe cuffs, maybe zip-ties, they're smaller and harder to get out of.


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

Again, I'll need to know about exact timing, but if Arlo's teleporting and everything after we would have been shackled, then Gavril has a response to that as well. I'll wait to post exact details until I know if it's necessary, but suffice to say he's not about to sit by while the group is made helpless.


Male Human Investigator, Wounds 3/3, Bennies 4/4, PP 4/10

Just after he was cuffed and helped to his feet.

1d6 - 2 ⇒ (1) - 2 = -1
1d10 - 2 ⇒ (6) - 2 = 4 For location 4 should be a success

Since there was a raise on the spell roll he should be able to get 15" per 3 pp. Since he put in 6 pp that should be enough for 30" or 180' Hopefully if that doesn't get me back to the vehicles, it would get me far enough away to make my way there.


Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds

What Faith is thinking:

Since the GM seems to expect us all to go peacefully back to the police station in handcuffs, here is in fact what Faith is thinking and how she is going to respond.

She has been trying to figure out why the perpetrators of this attempted frame job would do such a thing. She doesn't think they believe the group will actually be found guilty of anything, particularly with the way Jim-Bob is about to mishandle all the evidence. But as soon as it became clear that Jim-Bob intended to disarm and shackle the whole group, she saw a much more sinister point to it all.

She thinks that whoever has it in for us, fears us when we are fully armed and prepared for trouble. So getting Jim-Bob and Clem up to this isolated spot is a way to get the group disarmed and immobilized without the bad guys having to put themselves at any risk. She expects that if the group gets shackled and has no weapons, then the people who planned this will swoop down and take control of the situation. At that point, only John and Arlo, with their arcane powers, have any options.

So as soon as she sees a set of handcuffs about to go on anyone, she'll do something to try to prevent it. Just what depends on exactly where each person is, but charging Jim-Bob is a distinct possibility. She'd rather take one bullet and hope her vest protects her and maybe face a charge of assaulting a police officer later than to find our whole group handcuffed together with the only armed people these two dysfunctional cops. If this were in the city, she'd not feel the same concern and would cooperate fully. And if she is successful in keeping the group unshackled and armed, and if nothing materializes, she will call the forest service and explain the situation and cooperate fully when they arrive to secure the crime scene.


Ok, so briefly :

According to the posted order of events, Faith would have been cuffed before Arlo disappears. So are you doing anything before he vanishes?

Arlo disappears. He arrives still in woods, roughly 1/3 of the way to the cars, *still handcuffed*. By my calculations, it will take you 18 rounds of *walking* to get back to the cars.

So basically only the first 3 lines of Jim-Bob's post happened before all h*ll breaks loose. No one else would be bound at this point. Everyone would still have vests etc. on.

I'll remind everyone that the cops are on Hold with their guns drawn, and any sudden overt movement (beyond people just outright vanishing) will result in their immediately taking an action. You can guess what it will be.

Did Clem SEE him disappear: 1d20 ⇒ 5
Did Jim-Bob SEE him disappear: 1d20 ⇒ 13

Jim-Bob sees something change out of the corner of his eye, and says "Clem, keep your eyes on your prisoner!"

Clem replies "Uh, Jim-Bob...*what* prisoner? He was here just a second ago, I turned around, and now he's gone! No one can move *that* fast!"

I don't know if there'll be enough time for the above conversation to actually happen, but just in case...

I can't see that rolling initiative here would be any good, it sounds like too many people are going to act based on other people's prior actions.

Remember everyone's weapons are holstered (as per Faith's orders), except John's, which is on the ground.

So, everyone post what they'd do. If the action you have in mind depends on what someone else would do, wait until they post and then state what you're doing.

Be prepared to be interrupted in your action by the cops.


Bennies: 3/3 | Wounds: 0

Faith, relative to your spoilered musings, the first thing that came to my mind when they showed up was whether these were actually cops, or baddies posing as cops. It was only the GM's comment that you remembered these two from yesterday that kept me from chasing that.

GM, Nate's actions will depend entirely on what happens, so I'll "Hold" for now. How far is it from where he's standing to his guns? Or if you're going to put a map up, that'll do.

(I'm really tempted to have him go, "Vanished prisoner? You nuts? There's only (n-1) of us, always has been." Cue gaslighting music. ;o) )


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

As soon as Arlo disappears and it looks like things are going downhill, Gavril moves. Since he's still unbound, he simply takes a step toward Jim-Bob, who seems the more dangerous of the pair, and wraps his arms around the man, pinning the cop's own arms to his sides and restraining him.

Fighting: 1d10 ⇒ 10 Ace: 1d10 ⇒ 2
Wild: 1d6 ⇒ 5
Total of 12. This is an opposed Fighting roll; if Gavril succeeds, then Jim-Bob is entangled and will have to try to break free or take a -4 penalty on anything else he attempts to do. There may be other restrictions if you decide, GM--grappling in Savage Worlds seems a little unclear on just what it does. If Gavril gets a Raise on this attempt, then Jim-Bob is also Shaken.

Once he has the man held, Gavril turns to Clem and shouts. "No move! We no bad guys. No shooting or I get angry. You no like when angry."


Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds

Did John actually secure the cuffs as the officer wanted, or did he just make it appear to be on her? Also how far between Faith and Jim-Bob?


I will try to get a map up soon.

From the way I'm playing things out in my mind, Jim-Bob gave the order for everyone to drop their weapons, at which point Faith interrupted him, negating everything else in that post and giving no one any time to do anything.

Then after a short exchange between Faith and Jim-Bob, he ordered Clem to start cuffing people, at which point Arlo vanished, negating everything else in *that* post.

So, everyone has all their stuff on them, but holstered. Except Gavril had unslung his shotgun, and John had already dropped his glock right next to himself since he hadn't holstered it before the cops showed up.

I'll sort it all out later, but so far it appears that :
Arlo has vanished, and is presumably running for the cars. Will get back with an estimated number of rounds that will take.
Gavril dropped his shotgun and is attempting to grapple Jim-Bob.
Nate's on Hold.
John's on Hold (he's actually probably Shaken by the turn of events, I know his player is ;)
And Faith needs to post an action, after she checks out the Discussion.

Once I know who's trying to do what (or not), the cops will act.


Bennies: 3/3 | Wounds: 0
ZenFox42 wrote:
So, everyone has all their stuff on them, but holstered.

In the spirit of clear communication, I'll just point out that Nate's pistol and shotgun are back in the bushes where he was hiding.

-Posted with Wayfinder


True, I knew that but forgot to include it in the summary, thanks!
Wait - really, Nate has no other weapons on his person??? :)


Bennies: 3/3 | Wounds: 0

You said, "everyone has all their stuff on them." I merely declared that Nate's most recent firearms are not on his person. No one said anything about other weaponry. ;o)

-Posted with Wayfinder


Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds

I'm still not clear on Faith's options, but she was thinking of just running at Jim-Bob and trying to grapple him. That's why I wanted to know how far away he was, to know if she could make it in a single move or if she would have to run.

To keep from having to ret-con back once again to before Arlo teleports and negate another chunk of dialogue, how about we assume that John pretended to cuff Faith, but in fact just cuffed one wrist and then just looped the cuff chain around her other wrist, so it appears to be in place, with her holding the unattached end between her wrist and her back, hiding it to casual inspection. Then let's say Arlo disappeared. While Jim-Bob and Clem are distracted, Faith will make her move, but I still want to know the distance between her and Jim-Bob.


Here's the PC's order of events according to posted statements above :

As John moves towards Faith to cuff her, she rushes Jim-Bob to grapple him.
Arlo vanishes.
Gavril drops his shotgun and rushes Jim-Bob to grapple him.
Nate and John are on Hold.
I am not accepting any further discussion about this.

Everyone is within one Move action of everyone else. I will try to get a map up today.


Jim-Bob, who is on Hold, fires off 2 fast shots at Faith, targeting her head (he *really* doesn't like her!) :

Shooting: 1d8 ⇒ 5 +1(2T) +1(tmkwpn) +2(marksman) -4(headshot) = 5 vs. TN=4 is a Success

Damage: 2d6 ⇒ (1, 5) = 6 + 1(2T) + 4(headshot) = 11 vs. Toughness=6 is a Raise

At least one of the bullets grazes the side of her head hard, stunning her and drawing blood.
Faith takes a Wound and is Shaken

====================================================================
Clem, who is on Hold, fires off 2 fast shots at Gavril, targeting his leg (he's young and hesitant to kill) :

Shooting: 1d8 ⇒ 6 +1(2T) -2(limb) = 5 vs. TN=4 is a Success

Damage: 2d8 ⇒ (7, 8) = 15
Explode: 1d8 ⇒ 6 + 1(2T) = 22 vs. Toughness=9 is 3 Raises

But both bullets hit big muscles in his leg, ripping thru them.
Gavril takes 3 Wounds and is Shaken

=====================================================================
Jim-Bob bellows at the top of his lungs "EVERYBODY F*CKING *FREEZE*, OR YOU'RE ALL DEAD!"

What do you do? If even one person (other than Arlo) says they're going to take *any* kind of action, I'll roll initiative.


Bennies: 3/3 | Wounds: 0

Geez...

(I see an "inappropriate use of deadly force" lawsuit in these yokel's futures.)


Seriously? This game is (mostly) in the real, modern world. Suspects found at a murder scene, *loaded* with multiple weapons (including firearms), rush a cop while trying to be cuffed. I don't think shooting them is out of line.
But, I know an ex-cop at work, I'll ask her early next week, now I'm curious. :)

BTW, I want responses from every player as to what their PC is doing (or not) at this point. I will not proceed until everyone has replied.

John is putting his hands up in the air. His face looks even more pasty white than normal.


Map is up.

Cars and Arlo are way off to the NW.
Cave is just barely off-map to the S.
The bushes Nate where was are on the W edge, between the cops. Basically due W of where Nate is now.

There aren't any real grid lines, but you can tell from where the different-textured squares meet and from the icon sizes where they are.

I was Googling "cop" and "gun" and when I saw this icon, I *had* to use it. No apologies. :)


Male Human Investigator, Wounds 3/3, Bennies 4/4, PP 4/10

Arlo keeps making for the vehicles. He cringes at the sound of the gunshots, knowing that probably is not a good thing, but he is set on a course of action, and probably couldn't change the outcome of things back at the scene.


Bennies: 3/3 | Wounds: 0

A nightstick, mace, stun gun... sure. Shoot the attacker in the arm or leg, probably justifiable. A bullet to the kneecap or similar that will be permanently debilitating, and you're getting into dark territory. But a shot intentionally aimed at the head when there's no weapon out/being aimed (though with all the confusion I might have missed that)? If your resource doesn't say, "Yeah, we were encouraged to avoid that" :o) I'll be astounded.

Besides, if you're gonna plead "real, modern world," do you really think a lawsuit wouldn't happen? :op

Nate's still on Hold, so: Maintaining his current status -- arms half up, standing still, not talking. And watching everything like a hawk.


-Well, I was referring to shooting an attacking suspect in general, when I run the scenario by my co-worker that's all I'm going to say.
-When your target is wearing a Kevlar vest, a standard shot to the chest is almost pointless, so you have to pick somewhere. The head shot was my choice based on Jim-Bob's reaction to Faith (she refused to comply to a direct order, she kept mouthing off, etc.), I'm not saying *that* would be standard police procedure.
-And hey, if the head-shot works, no lawsuit! :)


Bennies: 3/3 | Wounds: 0
ZenFox42 wrote:
-Well, I was referring to shooting an attacking suspect in general, when I run the scenario by my co-worker that's all I'm going to say.

Well I wasn't referring to "shooting an attacking suspect in general." The lawsuit comment was specific to this incident. "Withholding evidence" might get you an answer, but it won't necessarily be pertinent to this question and it certainly won't convince me. Man up and tell her Jim-Bob tried to shoot through the forehead a woman who hadn't raised a weapon to fire on him (did she even have one in hand?), and I'll give her answer some weight. :o)

ZenFox42 wrote:
-And hey, if the head-shot works, no lawsuit! :)

Don't count on it. The way these boneheads behave (or Jim-Bob specifically, I suspect Clem is just a sheep), they'll be before the judge eventually, regardless. And not in a good way. :op


Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds

Faith will try to soak the wound, but she'll spend a Bennie if she has to so she will not be shaken. She was expecting the shot and will continue to try to grapple Jim-Bob.

Soak Roll
Vigor: 1d6 ⇒ 1
Wild: 1d6 ⇒ 3
No wounds soaked, still shaken.

If Faith acts before Jim-Bob in the initiative, she will attempt to recover from the shaken with a spirit roll and spend a Benny if necessary. If Faith acts after Jim-Bob, she'll spend the Benny right away, so as not to risk getting shot again and having the shaken condition turn into a wound, if that is allowed.

Given that there are frequent headlines about cops shooting unarmed suspects and killing them, Jim-Bob's attempt at a head shot is hardly surprising and very realistic. He had the chance to control the situation properly by notifying the park rangers of the potential problem and waiting for back-up to arrive before trying to handle the situation with only two cops and a known contingent of 5 potential criminals of unknown level of armament and intention. As I said earlier, Faith would have gladly surrendered to park rangers but Jim-Bob showed signs of trying to handle everything himself, which would put the group into an unacceptable situation of complete vulnerability.


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

Woops. Apparently my computer backtracked to Discussion somehow. I'm gonna quote it over to preserve the rolls.

Gavril Vasilescu wrote:

From my (admittedly limited) knowledge of proper police procedure, they're generally authorized to use force "one step up" from a criminal or suspect or what-have-you. So if someone punches a cop--unarmed assault--they can respond with a nonlethal weapon like a nightstick or mace. Headshotting Faith is probably an understandable reaction, but it would likely earn a reprimand based on the situation (although her wearing kevlar vest and being equipped with various weaponry could affect that). Gavril, though? That's the one that could easily earn a lawsuit or other problems. Yeah, he jumped at a cop. But being that the cops don't know his history--and he in fact isn't a blackbelt or anything, so his hands are not qualified as lethal weapons, even if history suggests otherwise--shooting an unarmed attacker is quite unnecessary. That could cause problems.
Realistically, and within the scope of this game, I doubt legal repercussions would be all that big a deal. Especially in a podunk town like this the cops would probably suffer very few, if any, troubles for this. We're outside folk, after all.

However, another point--Gavril's Toughness is actually 11 due to his Flak Jacket/Amulet combo, and I believe that actually becomes 13 against bullets (although I remember a debacle with kevlar-based armor in Discussion previously, and I don't know exactly how Flak Jackets work with those rules--they're listed as +2/+4, and I'm inclined to think the +4 is against bullets, but I might be mistaken). In any case, his Toughness is a little higher than 9, so at most he's taking 2 Wounds with his Shaken. And I'm going to try and Soak. (I think we all started this mission with 3 Bennies again?)

Soak: 1d8 ⇒ 4
Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 6 Ace: 1d6 ⇒ 3
Uh, total of 15? Success and 2 Raises. So whether he took 3 Wounds or 2, he's actually okay. That said, Gavril's had enough of this, he's tired of the trouble and he's reached the decision that these cops are more likely to shoot his friends and hurt them all than to be helpful in any way. The fact that the shooting's now started just makes it worse. So he'll continue with his grapple. Not sure if you need another action.


(Gavril, I responded in Discussion before I saw your re-post)

Both Gavril and Faith are continuing, so...

Arlo : Init: 1d1000 ⇒ 474
Faith : Init: 1d1000 ⇒ 942
Gavril : Init: 1d1000 ⇒ 365
John : Init: 1d1000 ⇒ 478
Nate : Init: 1d1000 ⇒ 371
Jim-Bob : Init: 1d1000 ⇒ 644
Clem : Init: 1d1000 ⇒ 948

So in order : Clem, Faith, Jim-Bob, John, Arlo, Nate, Gavril

(Arlo, please continue to state that you're moving towards the cars, just so I know what you're doing. Gonna have to do some complicated math soon...)

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