
wicked_raygun |

Nate: It was a tragic shame when the Beetle Skulls East Coast West Coast rivalry ended in the tragic shooting death of Mr. Potato Head.
However, I will say this, you guys are Street Wise enough to remember that you have the Internet on your snazzy smart phones. So you could also make an Investigation check, if you want to sit here for 10 minutes -- with dead bodies -- at a crime scene - that may or may not be coming to life to eat your brains.
You can also spend a Benny on a reroll. :)

Rasp the Rogue |

on a less snarky note...
Nate, is very sure that no gang affiliation he's heard of uses this symbol. But he seems to remember something he read once about demon worshipping psychos using a similar symbol.
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Nate "Thrasher" McCulligan |

I thought of the smartphones but between one of us wandering off for that earlier (I'm thinking not the greatest signal strength in here especially) combined with the same risk observation you made, I felt that was research for later.
Calling Maggie and asking her if PATRIOT had a related database she could search for us also came to mind, but for the same reasons: "later."
And, such a shame about Mr. Potato Head...

Rasp the Rogue |

Let's say 5 minutes per floor for a very perfunctory once over. Give me some Notice Rolls for the second floor that you're on.
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ZenFox42 |

Notice & Wild: 1d6 ⇒ 41d6 ⇒ 6
Explode: 1d6 ⇒ 2 = 8 is a Success and 1 Raise
Notice & Wild: 1d6 ⇒ 31d6 ⇒ 6
Explode: 1d6 ⇒ 6
Explode: 1d6 ⇒ 1 = 13 is a Success and 2 Raises
That roll was for whatever room had the hardest-to-spot thing... :)
Notice & Wild: 1d6 ⇒ 41d6 ⇒ 5 = 5 is a Success
Notice & Wild: 1d6 ⇒ 41d6 ⇒ 4 = 4 is a Success

Rasp the Rogue |

Just one notice per floor for now. I don't intend this game to be a dungeon crawler.
Nate and Jon discover a ladder that leads up to the attic at the end of the hall. And in the child's bedroom they find a very large symbol painted in blood hidden underneath the bed.
But this they identity very quickly. It's a swastika.
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Nate "Thrasher" McCulligan |

"But other body parts are alright, eh?" Nate shakes his head, pulls out a roll of vinyl tape and wraps his flashlight to his pistol, then heads up the ladder.
"Kids today," he mutters, "video game excitement's fine but as soon as there's any real danger it's oh no I insist YOU go first and they're all worried about decapitation why in my day we were all about danger and..."
No idea what to roll here, but for starters he'll just barely stick his head through the hatch, swinging the flashlight beam quickly around the attic for a first take.
Notice & Wild: 1d6 + 2 ⇒ (3) + 2 = 5 1d6 ⇒ 5

Rasp the Rogue |

The group moves on to the attic. At first, they don't find anything unusual there. But they do suddenly hear groaning. After a few minutes of investigating they realize that it's coming from the first floor.
Some thing is coming up the stairs. And it's not alone.
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Rasp the Rogue |

Arlo looks for a window to look outside for anything, then pulls out his pistol, and flashlight. "Is there a light switch anywhere"?
No electricity. But...
Arlo finds a window and looks out but doesn't see anything in the yard below. But it suddenly occurs to him that they never checked the basement.
So are you guys going to shine a light down the attic entrance. A moth to a flame situation?
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John Smith42 |

Despite Ray's comment, I would have said this anyway (no, really!) from personal (player) experience :
"Arlo, we'll see them better and they'll see us worse if we don't have any light up here."
To everyone in general : "You know, our shooting could attract attention, and do we really want to be caught in a house full of freshly dead bodies?"
It occurred to me yesterday, along the lines of SW's "you don't *have* to fight everything out" philosophy that if we hustle maybe we could get out of here.
Ray, when we scouted the second floor was there any alternate way down, like a second set of stairs, or a balcony off of one of the rooms?

Rasp the Rogue |

There are some nice juicy windows on the second floor you could jump out of. And...
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John Smith42 |

Notice & Wild: 1d6 ⇒ 51d6 ⇒ 5 = 5 is a Success
"Hey, there were some vines off of the balcony in the master bedroom, weren't there? Think we can make it in time?"
So how far away are we from the master bedroom compared to the sounds we're hearing, and is the bedroom in the *other* direction from the sounds, or on the *other side* of the sounds?
In case a Notice is needed to pinpoint the exact location of the sounds :
Notice & Wild: 1d6 ⇒ 11d6 ⇒ 2 = 2 means I guess I'm lucky I even hear the sounds! :(
"Can anyone tell where the sounds are compared to where the master bedroom is?"

John Smith42 |

John snorts, an ugly sound. "That's B.S. and you know it. How can we find answers if we're *dead*?
And, if the police find a bunch of dead bodies with our bullets in them, do you *really* think they're going to believe that they were dead before we shot them? Really?
Same for that body that Gavril punched out - its blood is all over him!
Think, man! If it helps your pride, consider it a 'tactical retreat to regroup'." FWIW, there's no fear in his voice.

Nate "Thrasher" McCulligan |

John snorts, an ugly sound. "That's B.S. and you know it. How can we find answers if we're *dead*?
"First," Nate retorts, not taking his eyes off the attic hatch, "those dead things," gesturing towards the bedroom, "don't seem to have any problem doing things."
He looks at John briefly. "Second, I don't plan on dying."
"I'll tell you what's B.S.: not assigning a commander. A tac team doesn't run on democracy." He signs heavily. "But until that oversight's corrected, I guess we'll have to. If the consensus is to bail, we bail."

John Smith42 |

"First," Nate retorts, not taking his eyes off the attic hatch, "those dead things," gesturing towards the bedroom, "don't seem to have any problem doing things."
John snorts again at the illogicality of the comparison.
Arlo starts to descend.
"Wait! (Grabbing Arlo's arm if needed) Can anyone tell if those...things are between us and the master bedroom? If they are, we'd be better off up here!"
Mr. DM?

wicked_raygun |

The group leaves the attic and runs past the stairway. Sure enough there are some zombies beginning to stumble their way up the stairs. The moan and reach out for you, but are to slow to worry about just now.
You arrive back in the Master Bedroom with the rotting, handless corpse on the bed. You move to one corner where the sliding glass door is.
It's locked. No matter. Gavril has the key.
Fighting: 1d8 ⇒ 2
Wild: 1d6 ⇒ 2
Objects have a parry of 2, believe it or not. I'm going to set the damage for the glass door as 4 vs Blunt.
Damage: 1d8 + 2 + 1d4 ⇒ (6) + 2 + (1) = 9 And that'll do.
He slams his fist into the glass, and it smashes open
Ok, I need either a Climb check for the ivy. Or you can choose to make a raw Agility check to "jump" down. The Target Number for both of these is 4. If you fail, take 1d6+1 damage. I'm going to say Armor wouldn't apply.

Nate "Thrasher" McCulligan |

"Easy there, big man," Nate says as Gavril smashes the glass. Stepping out, he looks down at the trellis as he sets the safety on his pistol and holsters it.
"Screw it," he says. "It's only one floor, have to tuck-and-roll more than that on the BTOC."
He points at John and says, "I still think this is a wuss move," but doesn't hesitate as he climbs over the balcony railing, positions himself and then, dangling, lets go.
Agility & Wild: 1d6 ⇒ 11d6 ⇒ 5=5 Success
Landing cleanly, he pulls his gun again and releases the safety. Glancing around him, he quickly steps away to make room for whoever's coming down next.

Gavril Vasilescu |

Gavril looks at Nate after he smashes through the glass. "Oh, sorry. Is just there are dead bodies moving, walking corpse, we need leave, and I AM COVERED IN BLOOD!" He gestures at his chest. "Is gross! Not what I sign up for."
Looking over the balcony, he shrugs his shoulders. "Not what I sign up for," he mutters again, but after a brief consideration of the moaning coming from the zombies, he makes like Nate and leaps over the side, rolling as he hits the ground. It isn't graceful, but he gets to his feet without too much of a stumble, and it doesn't look like he hurt himself.
Agility: 1d6 ⇒ 4
Wild: 1d6 ⇒ 2

John Smith42 |

No Climbing skill, so...
Agility & Wild: 1d4 ⇒ 11d6 ⇒ 5 Whew!
Despite his bulk, John manages to roll with it and not hurt himself too badly. Standing up he says to Nate, "I would like to point out that I merely posed the question. Gavril made the choice."
Looking around, "Now what? Do we wait and see if the "zombies" follow us out of the house? Could there be clues in there that's worth slogging thru a bunch of zombies to get, but risk ending up in jail?
The zombies probably came out of the basement, I'm thinking we're going to have to get down there or tell...what's-her-name that we washed out on our first assignment."
Now that we at least know what we're up against, maybe we can come up with some kind of strategy."
Pointing between Nate and Arlo (and with something of a sneer in his tone), "If one of you two wants to be 'commander', be my guest. At least I won't take the blame for any mistakes along the way."

Arlo Franco |

1d6 ⇒ 3 Agility
1d6 ⇒ 5 Agility
Arlo jumps down, and using his hands to keep from hitting the ground, regains his balance.
"Well there was the whole sound of gunshots thing...". And I'd rather not be trapped on the upper floors by things that come from below". "If they come from above, we can jump out the front door".
And finally growing impatient with the bickering. "Nobody has to be in charge in every situation". "I'm sure we've all got skills that make us better in certain situations". "As we work together we'll figure out what those are, and learn to work as a team...if we live that long".
"My instincts just tell me to burn the place to the ground, and live with the consequences...but knowing my luck the Fire Department would get here before the Zombies were consumed, and have to face flaming zombies". "Plus we need to figure out the how and why of their presence"...so I guess we gotta go back in". "Let me plug in a quick search here".
Arlo pulls out his phone, and googles several combinations of zombies, walking dead, and the local town, county, and area to see if anything pops up.

Rasp the Rogue |

Arlo, make an Investigation roll. I'll say it takes 5 minutes. Do me a favor and make a streetwise roll as well. The results are below.
It hits you like a ton of bricks. These aren't just supernatural cases. They're hate crimes.
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