WR PATRIOT, Inc.

Game Master ZenFox42

Vampires, Zombies, Werewolves and Apple Pie – A Savage Worlds Adventure.

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Bennies: 3/3 | Wounds: 0

Nate follows John, covering him.


John can hear some shuffling behind the front door. He doesn't think they'll make it through though. The real danger would be the sliding glass door in the back from whence you entered.

A strength check to break it down. Or a lockpicking success if you have the tools for it.


Male Human

Having neither strength nor lockpicking, John gestures in a grand sweep at the door for someone else to deal with it.


Bennies: 3/3 | Wounds: 0

Nate looks at Gavril pointedly. "That's your forte, Hulk."


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

Gavril frowns at Nate. "I hear of Hogan, but never like him. And does he break down doors?"

Not sparing time for an answer, the large Romanian plows into the door with a mighty shoulder...

Strength: 1d8 ⇒ 3
Wild: 1d6 ⇒ 2

..."Ouch."


Male Human

Suppressing a snort (but not completely), and with more than a little bit of sarcasm : "Try *punching* it, that's what you seem to do best."


Bennies: 3/3 | Wounds: 0

"Wrong Hulk," chuckles Nate as Gavril bounces off the door. "You alright?"


Male Human Investigator, Wounds 3/3, Bennies 4/4, PP 4/10

"Here". "Let me try the quieter way first".

1d4 ⇒ 4 Lockpicking 5
1d4 ⇒ 1 XD
1d6 ⇒ 5 WD


Arlo picks the lock on the front door with no real trouble. He opens it slightly, peeks inside and notices the last zombie crawling up the stairs. He is completely oblivious to Arlo's presence.

Okay, so there's a zombie crawling up the stairs. What would you guys like to do?


Male Human

"How about we wait for a minute for it to get farther upstairs, then sneak down into the basement, if that is where all the action is supposed to be?"


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

"Sound good. Less blood."


Bennies: 3/3 | Wounds: 0

"Fine by me. Not too attentive, these things. Almost kicking the door down and it's like they didn't even notice."

Nate turns and looks at Gavril. "Wait, if they're that out of it, how did they even know we were upstairs?"


Male Human

"I don't know, we didn't fire our guns, and Gavril was only punching things. Maybe they can just sense the presence of living things?"

I re-read the posts since we entered the house and couldn't find any gunfire, but I might have missed something...


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Nope. No gunfire.

K. Occult :
It occurs to you that the house itself might have become tainted. Or perhaps something otherworldly is directing the evil inside. It could require an exorcism which you can perform with a ritual. A successful K. Occult roll.

-Posted with Wayfinder


Bennies: 3/3 | Wounds: 0

Kn: Occult & Wild: 1d6 ⇒ 11d6 ⇒ 4 = 4 Success

Nate frowns and looks around. "Maybe that guy who cut his hand off is directing the action. Or there's evil baked into the house itself. Anybody know how to do an exorcism?"


Male Human

Know/Occult & Wild: 1d4 ⇒ 41d6 ⇒ 6
Double explode!: 1d4 ⇒ 31d6 ⇒ 2 = 8 = Success AND 1 Raise!

Do John know anything more with the Raise? Will speak once I know what I know...


Male Human Investigator, Wounds 3/3, Bennies 4/4, PP 4/10

"A what". "A possessed house". "Sure you haven't been watching too many late night Sci-fy Channel movies"?


Bennies: 3/3 | Wounds: 0

Nate studies Arlo a moment before answering dryly. "We just dealt with an animated hand, we're currently sneaking up on zombies, and you're struggling with the concept of a possessed house? Please."


John Smith42 wrote:

Do John know anything more with the Raise? Will speak once I know what I know...

It occurs to John that something must be in the house, functioning as a focus for the evil. If it is found you could perform a Ritual to exorcise the evil from there.

Dramatic Tasks: p.84 SWD.


Male Human

From the look on John's face, you can tell that a light bulb just went off in his head.

"Wait, I got it! There *must* be something or someone in the house, functioning as a focus for the evil. If we can find it we can perform a Ritual to exorcise the evil from it.

I still say we head for the basement first. Shall we go, or do you two want to continue to debate the improbability of the situation we're actually in?"


Bennies: 3/3 | Wounds: 0

"When we first met, I thought I wouldn't like you," Nate says to John.

Turning his attention back to the matter at hand he adds, "Now I'm sure."

"Basement's fine by me. How do we I.D. this theoretical focus of evil?"


Male Human

"Hey, I'm with you, there's some weird s**t going on here, can't deny that.

As to your question, I guess we'll know it when we see it - big glowing hovering ball of blackness, girl who's head is spinning around, you know, that sort of thing..."


Male Human Investigator, Wounds 3/3, Bennies 4/4, PP 4/10

Arlo bristles, and starts to respond, then simply mutters something under his breath.

"Yeah". "Let's go down, and take care of this evil furnace, or microwave or whatever it is".


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

"I have evil microwave once. Always cook over or under, never cook straight on. Once blow up potato. Big mess. Had to get new microwave." Gavril scowls. "I hope this not like that."


Male Human

Waiting till that last zombie gets upstairs, then entering and trying to find the door downstairs as quietly (but quickly) as possible.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Waiting for the last zombie to leave is not a problem. I'll need Stealth rolls though. Since the zombies are currently preoccupied, make the rolls with a +2.

Let's treat this as an opposed roll.

zombie notice: 1d6 ⇒ 5

-Posted with Wayfinder


Bennies: 3/3 | Wounds: 0

Hoo boy, that's not good. Nate is not a stealthy guy. :o/

Agility & Wild: 1d6 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (4) + 2 = 6


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

Nate isn't stealthy? Try Gavril...

Untrained Stealth: 1d4 - 2 + 2 ⇒ (4) - 2 + 2 = 4 Ace: 1d4 ⇒ 1
Wild: 1d6 - 2 + 2 ⇒ (2) - 2 + 2 = 2

Total of 5. That just might pass... if not, we can hopefully continue exploding punches.


Bennies: 3/3 | Wounds: 0

Well, wait. I thought if one wasn't trained one could use the associated ability. You rolled a d4 whereas your Agility is d6. Am I mistaken? I didn't find an answer in a quick spin through the PDF. (And if I was supposed to apply a -2 "not within the norm" penalty across the board, then Nate lost the roll-off.)


No, the "untrained" skill roll is just always d4-2, and the -2 applies to the Wild Die. But if Ray lets you keep the Wild d6 roll, you still made it : (4) + 2 - 2 = 4 is a Success.

Stealth & Wild: 1d4 ⇒ 41d6 ⇒ 3
Explode: 1d4 ⇒ 4 Wow! Continuing just for the thrill of it...
Explode: 1d4 ⇒ 4 Figures I'd get this on Stealth, not any kind of attack or damage roll...
Explode: 1d4 ⇒ 3 Awww, "only" 15-2+2 = 15 is a Success and TWO Raises!

Despite his bulk (perhaps because of his fear), John manages to practically tip-toe across the room so quietly you have to check to make sure his feet are actually touching the floor.


Male Human Investigator, Wounds 3/3, Bennies 4/4, PP 4/10

1d4 ⇒ 1 Stealth
1d6 ⇒ 3 WD

Whoops! Better Bennie that

1d4 ⇒ 4 BStealth Total of 11
1d4 ⇒ 4 XD
1d4 ⇒ 1 XD2
1d6 ⇒ 5 BWD

Arlo almost trips, knocking over a vase, but catches himself in time, and follows in "Silent John's" footsteps.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Rechecked the stealth rules. I actually should have kept it to a standard success, rather than an opposed roll. So congrats, y'all! You made it.

It takes a bit of finagling but you locate the basement door without alerting the zombies upstairs. The basement creaks open to reveal a darkened stairway.

For this next part you guys need light. So let me know what you do, and who is carrying a flashlight.

-Posted with Wayfinder


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

Gavril looks down the dark stairway and turns to the others, pulling a couple items from his duffel. "I have flashlight and lantern," he says in a hushed voice. "Also lighter, but is small. We want more light, da? Who want what?"


Male Human Investigator, Wounds 3/3, Bennies 4/4, PP 4/10

"Thanks". "I've got my own". Arlo pulls an immense 5-cell Maglight from his pocket, then quizzically looks at Aavril.

"Who carries a lantern around with them"?


Bennies: 3/3 | Wounds: 0

Nate looks at Arlo and answers him with a grin. "Gavril, obviously." He likewise pulls a smaller flashlight from his pocket, but doesn't turn it on just yet.

ZenFox42 wrote:
Despite his bulk (perhaps because of his fear), John manages to practically tip-toe across the room so quietly you have to check to make sure his feet are actually touching the floor.

Now I have this image in my head I can't purge... was it from Fantasia... the hippo in a tutu toe-dancing across the room...


Male Human

Also pulling out mini-flashlight, but not turning it on yet, as long as 2 lights illuminate the area enough. But if any noises come from unlit areas, the light goes on immediately...

Yeah, that was Fantasia!


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

The Hunters descend to the basement and hear quiet singing. You point your lights to the sound and find a Caucasian man in a faded blue baseball cap and grey jacket, singing a lullaby to a swathed bundle in his arms.

He pretends to notice you for the first time and says quietly , "Shh! You'll wake the baby."

-Posted with Wayfinder


Bennies: 3/3 | Wounds: 0

*Blink*


The Baseball Cap Man smiles at you, and you see him raise a knife to the little bundle.

"So...are you friends of the mongrel lovers that rented this place?"

Notice (Roll with a -1):

The knife he's holding is dripping with blood and covered in some sort of strange lettering. It also seems to be made out of bone, not metal.


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

Gavril shrugs. "When work maintain, work with hands, need both hands. No hand for flashlight. Lantern better." And it is an electric lantern, guys. He doesn't walk around with some Victorian-era oil piece... even if that seems more fitting now that I think of it. The large Romanian draws his flashlight and heads down the stairs with the others, sweeping it back and forth while grumbling about "...job like this never end well..."

Notice: 1d6 - 2 - 1 ⇒ (1) - 2 - 1 = -2
Wild: 1d6 - 2 - 1 ⇒ (5) - 2 - 1 = 2

Gavril freezes as he sees the man with the bundle and raises his hands, loosely holding the flashlight, palms forward. "Hold on. I am no bad guy. We no bad guy. No hurt baby, da?"


Male Human

Notice & Wild: 1d6 ⇒ 41d6 ⇒ 6
Explode: 1d6 ⇒ 2 = 8-1 = 7 is a Success
Nice knife! Not liking what he's about to do with it.

Since initiative hasn't been given, just work this in whenever...
And, I can't/wouldn't do this if I'm more than 20" away from him.

Concentrating...
Magic & Wild: 1d10 ⇒ 61d6 ⇒ 2 = 6 is a Success

Everyone sees a small dot of light appears in front of the guy's face. It grows slowly at first (hopefully getting his attention so he looks right at it), and then suddenly bursts like a flashbulb.

He must make a Smarts-2 check or be Shaken.

Note to self : another PP used.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Okay, we'll use that as a surprise action, sort of. But no bonus for getting the drop on him.

Smarts: 1d4 - 2 ⇒ (2) - 2 = 0

The Baseball Cap Man shouts in surprise as the flashing light hits him. He manages to hold onto the knife, but the bundle in his hands lands on the ground with a wet splat.

Arlo: 1d54 ⇒ 38
Gavril: 1d54 ⇒ 49
John: 1d54 ⇒ 53
Nate: 1d54 ⇒ 45
Cap: 1d54 ⇒ 50
Bundle : 1d54 ⇒ 30

Okay, John, is up.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Almost forgot...

Notice (roll at -2):

The bundle is shifting and moving unnaturally. Whatever that is, it's no baby.

-Posted with Wayfinder


Bennies: 3/3 | Wounds: 0

Notice & Wild #1: 1d6 + 2 - 1 ⇒ (6) + 2 - 1 = 71d6 + 2 - 1 ⇒ (5) + 2 - 1 = 6
Boom!: 1d6 ⇒ 4+7=11 => 11 One Raise
Notice & Wild #2: 1d6 + 2 - 2 ⇒ (2) + 2 - 2 = 21d6 + 2 - 1 ⇒ (5) + 2 - 1 = 6 => 6 Success


Bennies: 3/3 | Wounds: 0

Notice & Wild (per Discussion thread): 1d6 + 2 ⇒ (6) + 2 = 81d6 ⇒ 2
Boom!: 1d6 ⇒ 5+8=13 => 13 Two Raises

(But watch what happens when I need good rolls...)


Male Human

Drat. NOT making a Notice roll, as that is an Action, and both it and my attack would be at -2 for multiple actions (which I hadn't thought of in my first action post, but fortunately they'd still both succeed)...

Shouting "Attack him while he's distracted!"

And following my own advice :

Shooting & Wild: 1d6 ⇒ 51d6 ⇒ 6
Explode: 1d6 ⇒ 2 = 8 is a Success and a Raise (since Ranged TR=4)
(If he's more than 12" from me but less than 18", using a free Move action to get within Close range for no penalty)

Damage + Raise: 2d6 + 1d6 ⇒ (6, 2) + (4) = 12 Woohoo!
Explode: 1d6 ⇒ 1 = 13 = ??? Don't know his Toughness - Ray? Don't forget 1 point of Armor Piercing.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

John uses the distraction of his flare to fire a single shot that hits the Baseball Cap Man dead center in his chest. It knocks him over on the chair he was sitting on, sending his knife flying. You all want to breathe a sigh of relief but then the bundle on the ground begins to grow. And grow. And grow!

A figure with a shiny, black oily carapace rises from the bundle. It's body is covered in razor sharp spines. It is otherworldly and horrific.

Where it's face should be there is simply nothing. No eyes, nose, or mouth. But you know without a shadow of a doubt that this monster knows exactly where you are, what you smell like, and will certainly consume you if given the chance.

Everyone must make a Spirit check versus fear or be shaken. And everyone but John is up. We are still in the first round.

K. Occult :
This is a spined demon. They are often summoned as demonic foot soldiers. Mundane attacks will only do half damage. But like most demons they are weak to cold iron.

-Posted with Wayfinder


Bennies: 3/3 | Wounds: 0

Spirit & Wild: 1d6 ⇒ 21d6 ⇒ 1 => 2 Failure: Shaken
Occult & Wild: 1d6 ⇒ 21d6 ⇒ 6
Boom!: 1d6 ⇒ 3+6=9 => 9 One Raise (sure, now)

Burning a Bennie to shake off the Shaken.

Reaction Roll (high = cap Cap Man): 1d100 ⇒ 33

Shaken out of his reverie by John's shout, Nate takes aim at the man. But John shoots first, knocking the target backwards. Before Nate can again line up a shot, it becomes obvious there's another threat in the room. Without a moment's thought he refocuses, and one of the world's most powerful autoloading handguns barks.

Shooting & Wild => Demon Thingy: 1d8 ⇒ 81d6 ⇒ 6 (Now THAT'S what I'm talkin' about!)
Boom bada Boom!: 1d8 ⇒ 31d6 ⇒ 3+8=11 => 11 One Raise

Damage (Desert Eagle + Raise: 2d8 + 1d6 ⇒ (2, 8) + (4) = 14 Yeah, baby!
Boom!: 1d8 ⇒ 4+14=18 => 18 Damage

"Demon! Demon!" he shouts. "Magic or cold iron if you have it!"

I hope I got all that right. Note: Knowing what this might have been about, Nate loaded garlic bullets... which obviously don't help. He also has silver nitrate bullets for werewolves. He has no cold iron gear at all.


Nate fires a perfect shot -- center mass, good penetration. Anything human would be just dead. But this unholy monstrosity is only fazed.

An awesome shot from Nate. This sucker is shaken. Arlo and Gavril are up.


Novice (16 XP) | Parry 7, Toughness 9 (2) | 0 Wounds | 3 Bennies

Spirit: 1d6 ⇒ 4
Wild: 1d6 ⇒ 4

Although he was unsure of what to do about the man, when Gavril sees a demon burst out of the bundle as John and Nate open fire, he lunges forward to tackle Baseball Cap and keep him down if necessary. Guessing that'd be a Grapple.

Fighting: 1d8 ⇒ 5
Wild: 1d6 ⇒ 2

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