Volcano's Land - Forged in Blood (Inactive)

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.

Map.

Most recent loose ends


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Winged creatures typically fall under the purview of Sky, so this is very likely a "hybrid" (for lack of a better term) of Volcano and Sky, partially belonging to both.


So roughly speaking, Samoon tells Samen to get Rentwyrth, Samen cracks his knuckles, and combat begins. Marianne, you can keep your previous post as a free action. If you are not acting right away, please post that you are delaying so I know to bring in the footsteps from the hall.


Female CG Sylph Ranger (Stormwalker) 3 | HP: 19/19 | AC: 15 (14 Tch, 11 Fl) | CMB: +4, CMD: 18 | F: +3, R: +8, W: +4 | Init: +4 | Perc: +8, SM: +2 | Speed 35ft | Active conditions: none

Sorry, missed this. Marianne was threatening Rentwyrth with the serious intention of carrying through if she didn't like his answer, but wasn't going to attack immediately. She would have fired if she won initiative over Rentwyrth, but I assume that he got under the desk before she could, especially with such clear warning as she gave, so she is turning to what she assumes is hired muscle of some sort... it's not (five minutes of finding the right spelling later) Pugliesi, is it? That would be a plot twist.


Yep, PbP surprise rounds etc can be a little weird, but Rentwyrth was definitely readying his own action, so since everyone was "aware" at the beginning it kind of all happened at the same time with Rentwyrth just barely sliding under the desk first.

I'll plan on updating tonight with a map.


Wamblee, since you have combat reflexes, you get AoO even before you act. With that in mind, I don't think you can do trips as AoO (and you haven't had a chance to draw your weapon yet), but I will treat your rolls like unarmed attacks. They both hit, assuming your bonuses would be roughly the same. Roll some damage for that when you get a chance please - two separate els provoked for you.


It's technically round 2 now, but I wanted to give Samoon an opportunity to react. So all of you are free to post your RP reactions to what just happened, but Samoon still has the only action left this round.

I'll bot if I don't hear back by tomorrow night. Once Samoon acts, the rest of you are free to post for round 2.

(oh, and I rolled Wamblee's AoO damage, so never mind that earlier post)


Oh, and the map link at the top of the page has been updated.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

I've just gotten to check, I'm fine with that.

Wamblee's diwn so not voicing an opinion on our next move.

I'll be at a work event for most of tomorrow, don't know if I'll be able to post.


Female CG Sylph Ranger (Stormwalker) 3 | HP: 19/19 | AC: 15 (14 Tch, 11 Fl) | CMB: +4, CMD: 18 | F: +3, R: +8, W: +4 | Init: +4 | Perc: +8, SM: +2 | Speed 35ft | Active conditions: none

I can get a post up later tonight, but Marianne will be attempting diplomacy.


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Female CG Sylph Ranger (Stormwalker) 3 | HP: 19/19 | AC: 15 (14 Tch, 11 Fl) | CMB: +4, CMD: 18 | F: +3, R: +8, W: +4 | Init: +4 | Perc: +8, SM: +2 | Speed 35ft | Active conditions: none

Or not


3 people marked this as a favorite.
Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

I think my dagger may have helped changed one ifrit's mind.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Excellent work! Sod giving in to these volc-heads!


So for Marianne to keep her advantage in terms of being close to the remaining enemy, she can't wait for the others to catch up. So Marianne:

--Are you chasing with the intent to slow him down in some way?
--Are you waiting for a good shot with your arrow?
etc

As for the rest of you:
--Are you taking Samen's advice and getting out of the house right away?
--Checking anything before you leave?
--Trying to keep up with Marianne?
etc


So, there are multiple things to decide and no clear consensus yet:

--Leaving town right now?

--Going through Rentwyrth's papers before the Watch arrives?

--Calling the Watch yourselves?

--Addressing the fact you now have Father's key?

--Mother is still sick and at the doc's

Not too much time has passed due to dialogue yet, but keep in mind there is a dead/dying mercenary in plain view of the house, and the morning is getting later.

I want to give everyone one last chance to chime in, and I'll plan on updating tonight (if everyone has had their say) or tomorrow night (even if some have not responded)


And I don't know if I've ever spelled this out, but I'm fine with splitting the party. Seems like we have two very different views being supported by exactly half of you. So if you are either:

Leaving town by the fastest route, say so
Going to the Watch, say so
Sticking around Rentwyrth's, say so
Going to the bank to use Hotah's key, say so
etc

And we'll go from there!

(or work it out amongst yourselves, that's ok too!)


Just so we are all clear - Samen has assured me he is not trying to leave the campaign, but acting on what his character would do (unsettled by the murder he just committed, anxious about the consequences and talking to more elens)

(I strive to be clear on what's happening OOC when situations like this pop up)


Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

Just an fyi--I am driving to and fro tomorrow to visit relatives and may not be able to post.

And next week we have a very sudden important movie deadline on Wednesday--I should be able to post, but maybe not -every- day. Yay work! :D


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

The GM is correct. This is a difficult emotional time for Samen, and he isn't in the mood the face the judgement of the local judiciary.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Pbp is actually one decent format for party splits. There is still the issue of what can befall an isolated party member, but that's in world consequences.

But let's see how this pans out first.


sounds like consensus! I'll update tonight.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

@GM: Should Wamblee get dead here, which is quite possible given that he's already wounded, feel free to think up plot elements that a replacement character could draw to the attention of the party. I'm thinking a character with some sort of healing capability but unsure what exactly. A (bard) agent investigating a case or a dark-hunting junior Inquisitor perhaps?


I will mull that over, and let you know.

In case it flew under the radar, I'm pretty sure the wind-witch gave you all a healing potion when Samen griped about her losing Uncle.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Cheers! Though I'd like to keep Wamblee, he is a stubborn creature and prone to getting stuck in when others might be more cautious.

Could Wamblee have downed that potion already? 1d8+1 hp?


I think that is reasonable! Sorry if I didn't make it clear (whenever that happened, a month or two ago) that everyone got a potion.

healing: 1d8 + 1 ⇒ (5) + 1 = 6

There you go!


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Huzzah! Less need to think about backup characters! :D


Female CG Sylph Ranger (Stormwalker) 3 | HP: 19/19 | AC: 15 (14 Tch, 11 Fl) | CMB: +4, CMD: 18 | F: +3, R: +8, W: +4 | Init: +4 | Perc: +8, SM: +2 | Speed 35ft | Active conditions: none

I forgot about those potions too. Wamblee's still pretty beat even with a potion down. If GM is okay with this much retcon, Marianne probably would have handed hers off to him at some point.


How about I allow you to retcon your action instead - would you be willing to spend a full round administering it to Wamblee as soon as you recognized danger?


Female CG Sylph Ranger (Stormwalker) 3 | HP: 19/19 | AC: 15 (14 Tch, 11 Fl) | CMB: +4, CMD: 18 | F: +3, R: +8, W: +4 | Init: +4 | Perc: +8, SM: +2 | Speed 35ft | Active conditions: none

That sounds fair


weekend with family - I'll update sunday night or Monday afternoon.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Enjoy!

If Wamblee gets a potion, just let me know how much he gets healed. :)


Female CG Sylph Ranger (Stormwalker) 3 | HP: 19/19 | AC: 15 (14 Tch, 11 Fl) | CMB: +4, CMD: 18 | F: +3, R: +8, W: +4 | Init: +4 | Perc: +8, SM: +2 | Speed 35ft | Active conditions: none

Marianne’s first action was to administer a potion to Wamblee.

Healing Potion: 1d8 + 1 ⇒ (2) + 1 = 3


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Cheers!


Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

Bottoms up! Glad I got that Infusion thang, as Samoon will be passing out the potions.


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Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

I have a feeling that won't be the only passing out that happens this encounter.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Yup. Wamblee is down to -3 hp.


If anyone administers a potion, infusion etc to you this round, you can act after them, and your init will be synced with theirs.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Yeah, a potion would be great! :)


I should have made this more clear - the 2 guards have not acted yet for Round 2. They are hesitating, based on the current situation. Any/all of you can try out a social skill (bluff, intim, dip, etc) but any failures will count against you.


Female CG Sylph Ranger (Stormwalker) 3 | HP: 19/19 | AC: 15 (14 Tch, 11 Fl) | CMB: +4, CMD: 18 | F: +3, R: +8, W: +4 | Init: +4 | Perc: +8, SM: +2 | Speed 35ft | Active conditions: none

Oh yeah, I thought that they ran after Pugliesi did. Marianne would do something, but she's a bit too taken with Bree at the moment to remember those guys.


You are all level 3 now! You can make all your changes, just don't regain hit points or spells (or anything that would happen during a rest). As before, a short summary is appreciated.


Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Monk Level 3

HP 18 -> 26

+1 BAB

Flurry of Blows AB: +1/+1

Skills Improved: Perception +2,

Skills Gained: Sense Motive +2

Feat:
L3: Step Up

Class Features:

Maneuver training, Still mind

Strength of Stone (Ex)
At 3rd level, a student of stone learns to draw strength from the earth. So long as both he and his opponent are touching the ground, the student of stone gains a +1 bonus on attack rolls, damage rolls, bull rush and trip combat maneuver rolls, and to his CMD when resisting a bull rush or trip attempt.

This ability replaces fast movement.


Male Neutral Oread Magus (staff magus)(Elemental Paragon) 9 | Arcane pool: 6/7 | HP: 65/65 | AC: 18(+stf bonus) (12 Tch, 15 Fl) | BAB: 6, CMB: +11, CMD: 23 | F: +9, R: +7, W: +10 | Init: +2 | Perc: 2, SM: 2 | Speed 30ft | Active conditions: None. | Spells: 0th: AS, Det. Mg, RoF, Arc. Mk, RoF 1st: (Elemental) Frostbite 3/3, Det. elem 2/2 2nd: bladed dash 2/2 Frigid Touch 2/2 Shatter 1/1 3rd: Infuse Self 2/2 Planar Inquiry 0/1

Magus lvl 3

HP 17 -> 24

BAB = 2

Saves = 4/3/5

Skills++

Spells:
+1 1st lvl spell slot
two more known spells, haven't picked them yet, but I will probably only ever memorize magic weapon and frostbite.

Feat:
Elemental spell: change elemental damage type of a spell.

Features:
Elemental Paragon aspect: burn 1 arcana as a standard action to gain fly 30 for 1 min/lvl.


Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

I'm dealing with a kitchen renovation and have my life slightly pear shaped at the moment, but will level up soon!


*nods* Kitchen renovation means cooking a can of beans is a major life issue, so I understand if it takes a little while.


Wamblee, as part of 3rd level, you are now at DR 2/Adamantine. Keep increasing it at odd levels until you are at DR 5 and we'll see where we're at.


Samen:

elemental possession is a thing talked about as a certainty, back before the gods began slumbering. (more than a thousand years ago) it was usually benign, but occasionally more capricious spirits would stay too long or have ill effects upon their hosts.

real elementals have intelligence and personality- the mindless lumps of walking dirt or burning pillars that some think are 'elementals' are like animals to them.

given access to a library of some kind, you would be able to find out more.


Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

Ok, Samoon is leveled; lemme write out the particulars of the leveling in a bit. :) .


Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

Ok, the leveling:

HP is at 21 (currently 3 or 8 depending on what happens with the leveling HP)
+1 to Will

Feat: Precise Shot
Extract: Blend
(Learned Formula: Disguise Self)

Skills:
+1 Craft Alchemy
+1 Craft Glass
+1 Kn Arcana
+1 Kn Natures
+1 Perception
+1 UMD


Samoon, eventually you find a way to manipulate small amount of the white light - Father's journal implies it is a starlight.

You have the alchemist discovery that gives you bombs that deal electricity damage now!


Spells:
Blend, Blurred Movement, CLW, Shield, True Strike, CMW
Alchemist Grenadier 5
Stats:
HP 29/33 Init +4 Perc +7 AC 15/13/12 (+2*) F+5 R+9 W+1 | Bombs used 1/9

Woo hoo, Shock Bombs! I'll have to explore this starlight, then. :)

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