Variel's Reign of Winter (Inactive)

Game Master Neltji

loot list second page

combat map update


1,151 to 1,200 of 2,066 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

I'm out for a day or two. I'm sick as a dog.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Get well soon!


Male Half-Orc Magus (inactive)

Hope you recover soon, Cynelhelm.
There's been a nasty bug going all around here too.


for future DM use:

a potion of bear's endurance, a potion of nondetection, a scroll of continual flame, a scroll of invisibility sphere, a scroll of phantom steed, bottled yeti fur (Ultimate Equipment 2 85), a hammered copper
bracelet (worth 15 gp), a violet garnet (worth 260 gp), a gold
necklace (worth 500 gp), a carved j ade ring (worth 225 gp),
a masterwork silver dagger, 15 pp, 248 gp, and 1,060 sp. In addition, a gold water clock worth l,ooo gp

potion of protection from arrows, a black star sapphire worth 3,000gp, and a jar of earwigs, a scroll of flame strike, a bejeweled skull worth 1,200 gp, a leather sack containing 800 gp in assorted coins and small
gems

necklace of fireballs (type II); bottle of messa13esUE. If the bottle
is smashed or the cork removed, Baba Yaga's voice issues
from the mouth of the bottle: "If you hear these words,
my own blood has betrayed me. Jadrenka has one key; the
other lies in the Eon Pit. Follow my trail! "

scroll of age resistance


Guys, I'm travelling for the weekend. Will be back on Monday. Posts are not likely to occur until then :)

Please bot me as needed.


Sorry guys, this week is going to be murder for me... Moving for the Nth time in two years is really taking its toll on me..

If all goes well, I should have internet right from the get go, so from next Monday onwards it should be smooth sailing only.

But until then, it won't be easy to get online.

My apologies to you all.


Male Half-Orc Magus (inactive)

You have my condolences! Moving is my least favourite thing to do! :P


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Indeed. I have striven mightily to never have to do so again. I won't pretend to give advice to someone so much more practiced.


Male Half-Orc Magus (inactive)

`allo, `allo, `allo!

Sorry I've not posted a thing for four days.

I had a decidedly unplanned trip to the hospital.
And there's no Internet access where I was, sad to say...

Thing is I had a spill down [u]two[/u] whole stairs in my flat and landed just right (or horribly wrong) on my right knee.

Turns out I tore the patella (?) tendon that holds my right kneecap in place.

I've been in the hospital from Thursday night until an hour ago.

Had to wait a while for the surgery because of a crazy busy weekend at the hospital ER and all that.

So I ought not be going anywhere outside my flat for quite a while. Have to wear a knee immobilizer for six weeks. Lotsa fun (sarcasm!).

But if I do go off radar again like this, please feel free to bot me.

This was rather unexpected, and hopefully won't happen again!

Thanks for your patience, all!

I'll post a bit later tonight; I just need to have a bit of a lie-down for now...


NP Orgar. Glad that you are doing 'ok', not great but ok. good luck with the rehab as well.


Male Half-Orc Magus (inactive)

Thanks. It'll be six weeks of the knee immobilizer and three months for a full recovery.

Could've been worse; I saw people in ER with a lot worse problems than I had.

Can't complain about the Canadian health care system. They take good care of you when you really need it...


Hang in there Orgar - as long as the painkillers do their job you just need to give that knee a good rest for now :D

All the best man, and a speedy recovery.


Male Half-Orc Magus (inactive)

Thanks, Helgash.
Of course, with this knee immobilizer I don't have any choice but to rest...
:-/


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

My trips to the ER have been few and far between and I have to say I am generally willing to wait when I see what other people are dealing with. "There but for the grace of God go I."

Best wishes on the recovery going as quickly as the doctor expects.


On call onight but will get the combat going tomorrow night


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cripes, Orgar! That sounds awful!

But seriously, how are the stairs? Are they alright?


Male Half-Orc Magus (inactive)

The stairs are doing just fine! :P

Problem was it was one of those corner stairs and my foot slipped on the narrowest part of one of the 'turning' stairs.

Turns out to be a relatively common mishap (unfortunately)...


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Yarg


Arrrrrrr.


Male Half-Orc Magus (inactive)

Like I said it could've been a lot worse. I could've cracked my skull on the landing corner coming down.

The knee is feeling a lot better now. Still awkward with this knee immobilizer on all the time. Just everyday things like getting shoes or pants on because one leg can't bend. Oh well. At least the leg is still attached! :D


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Good attitude. When all is said and done, you are expected to have full use of your leg. That’s something to focus on.


Male Half-Orc Magus (inactive)

Thanks. I can't undo the injury, but whining and whinging won't help it heal.

And now I know beyond any doubt that skid proof socks are definitely a good thing! :o


That's what I keep telling my kids :D


Male Half-Orc Magus (inactive)

But aren't your kids (still) immortal? :D

Like we all thought we were until this 'ageing' s#&+ starts happening! :P


Recruitment thread post made. Chime in if you would like.

Updates coming tonight


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Hello, thanks for giving me the chance to join your game.

Want me to pick up anything on my way in?


Welcome aboard Manos.

Cookies are always welcome :)


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

I was told you were bringing the pizza.

Welcome aboard!


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

From the gameplay thread:

Helgash wrote:
Duardlara Frostborn wrote:
Helgash wrote:
Had you already used that fireball? ;)
I considered that, but Cynehelm’s much better fireball didn’t seem to have as much effect as desired and mine is more likely a minion-roaster than BBEG-killer. I opted to enable our bruisers. I thought a well-placed sneak attack on the weakened cleric might allow Greta to start hammering on the heavy hitter. At least I was able to provide you a flank to help finish the creature off.
How so on the fireball? You saw he took x1.5 damage from fire, right? :D

I haven't done the metagame math, it was an off-the-cuff analysis, but let's see. (I do try to not metagame in the midst of a combat, but I don't know that I'm terribly good at completely avoiding the temptation.)

Cynehelm threw a fireball with a damage range of 15 - 90 plus 30 and a Reflex save of 18.
Duardlara's fireball would have a damage range of 8 - 48 plus 3 with the same Reflex save. My first evaluation error is that I thought Cynehelm's save would be much stronger than mine.

The creature's reflex save vs. Cynehelm's fireball had a bonus of +13, so a 5 or more makes the save. In other words, it has an 80% of making the save for either of our spells. I was assuming if he avoided Cynehelm's, he would avoid mine even before I realized we proffered spells of the same DC.

Assuming the successful save, we are basically looking at him taking 75% of the rolled damage. For Cynehelm, the damage range becomes - roughly, I'm not examining the details of how fractions would actually round - a low of 12 + 22 points of damage and a high of 68 + 22.

For Duardlara, the damage range would be from 6 + 2 to 36 + 2.

We're both correct - yes, the creature was vulnerable to fire, but my fireball is much inferior to that of Cynehelm.

In the end, I just felt my best contribution was to free up Greta so her devastating attacks weren't wasted on the relatively squishier cleric.

Besides, as the timing worked out with the retcon, I had already committed to the attack sequence when he threw that fireball - it took three rounds for it to resolve and his fireball was on round two of the three.


Thanks for clarifying your gameplay Duardlara ;)


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Not saying it was the correct choice. Just explaining the choice I made. I honestly did consider trying to one-two the baddies with Cynehelm's fireball and mine, but I'm trying to play her more as rogue than mage - which is why she only preps a single fireball in the first place. Plus the other factors I already shared.

I'm going to have to figure out how to gain some new spells for her. When she gains a caster level via the prestige class, she doesn't get new spells automatically as she would gaining a caster level as wizard. So next time she levels, she gains two fourth-level spells per day - but has none in her spellbook. She can use the slots for lower-level spells, of course, but greater invisibility would be a wonderful addition to her repertoire, don't you think?


Greater Invisibility sounds amazing on an Arcane Trickster.

And I think we already spoke about the Arcane Trickster before and I gave you my opinions and suggestions then, but bottom line you should play your character exactly how you'd like ;)


Guys, dropping a line to let you know I will be going on vacations from the 20th until the 30th June. Will have access to internet, and will probably be able to post here and there during those 10 days, but in between family, SUN, beach, swimming pool and summer beverages, the posts will have to wait a tad ;)


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Helgash and Greta charge forth heedlessly. Got it.

Enjoy!


Always!


Hang in there Manos almost to you.


anyone leveling up or making their purchases? was going to see what you did quick to see if anything needs to be altered before moving on.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Will level up. Will get an Efficient quiver and many arrows

Level 10

HP +8
Bab +1
Fort +1
Bravery +1
Bonus Combat Feat:Improved Snap ShotYou can take advantage of your opponent’s vulnerabilities from a greater distance, and without exposing yourself.

Prerequisite: Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9.

Benefit: You threaten an additional 10 feet with Snap Shot.

Normal: Making a ranged attack provokes attacks of opportunity.

So I can threaten with a 15 foot range if anyone gets close. So say someone moved up to melee while I have my bow out, I can hit them up to 3 times

Skills: Perception +1 Swim+1 Ride +1


Helgash level up:

+1 level in Paladin (Hospitaler)
+6 HP
+1 HP healed with Lay on Hands (FCB)
+1 BAB
+1 to all saves
+1 Mercy (never know what to choose - going with Sickened)

Skills: Diplomacy +1, Knowledge (Religion) +1, Sense Motive +1

Variel, Greta also levels up, right?


Correct Helgash. Greta will continue to level up now as you do and be 2 levels behind you.

What is your item you are purchasing as well?


Ok gotcha - will level her.

I was planning on keeping that Belt of Constitution if the group agrees... Also, the item we can buy from the centaurs, the limit cost will be based on the amount of gold each one of us has after splitting the 18k?


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Haven't gotten around to it. Will try to knock it out tonight.


Male Half-Orc Magus (inactive)

Likewise


8k is the cap on purchasing an item. You may have more saved up than just the split of the 18k from the chest.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

The changes are basically done for D’lara, but on another system, so I can’t provide them yet here. I may look at an enhancement belt to negate some of the physical effects of my aging. <Metagame thinking> I really can’t be too upset about bonuses to all my mental stats with a more-dedicated rogue coming on board to handle physical roguishness.


Male Half-Orc Magus (inactive)

Here are the changes for Orgar:
• +1 level of magus
• FCB: +¼ Arcane Pool
• New Spells: Glitterdust (2), Greater Invisibility (4), Wall of Fire (4)
• Skills: know (arcana) +1, know (local) +1, know (planes) +1, perception +1, spellcraft +1
• New Item: Amulet of Natural Armour +2 (8,000 GP)

I've updated my profile/avatar as well. Correctly, I hope.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

So if we include Greta in the split, that's 3000gp per character? I didn't realize I'm poor as a church mouse, also. Some thief I am...

No time to update the character sheet, sorry, Variel. I didn't do anything too crazy - another level of arcane trickster. The aging effects might make me adjust some leveling choices, but I'm not certain yet.


Don't forget that you can sell anything that you found as well to get more money for purchases. I was wondering if anyone was going to mention any of the items found that they are keeping or selling. The frost thunder hammer is valued at 24,524gp and can be sold for half. That right there is some extra money in 1 item. The cookbook of augmentation is valued at 21,500gp. You have more money available than you think if you sell stuff off.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Didn't pay attention. :P

Seeling the hammer makes sense at least


I think our main issue is that we stopped keeping track of loot.

I went back to check everything we found and here is what I got Variel:

- frost thunder hammer: 24,524gp
- cookbook of augmentation: 21,500gp
- rough-cut gems, art objects, andjewelry: 18,000gp
- +1 lance
- mwk composite longbow
- 40 arrows (Jetro)
- potions of cure serious wounds (2)
- mwk breastplate
- belt of mighty constitution +2
- periapt of health
- spell component pouch
- potion of bear's endurance
- potion of nondetection
- scroll of continual flame
- scroll of invisibility sphere
- scroll of phantom steed
- bottled yeti fur (Ultimate Equipment 2 85)
- a hammered copper bracelet (worth 15 gp)
- a violet garnet (worth 260 gp)
- a gold necklace (worth 500 gp)
- a carved j ade ring (worth 225 gp)
- a masterwork silver dagger
- 15 pp
- 248 gp
- 1,060 sp
- a gold water clock worth l,ooo gp
- potion of protection from arrows
- a black star sapphire worth 3,000gp
- jar of earwigs
- scroll of flame strike
- bejeweled skull worth 1,200 gp
- a leather sack containing 800 gp in assorted coins and small gems

Now further back.... The Ice Devil dropped this which I think we never sold (Link):

+1frost spear
+1 Mithral chain shirt of lesser shadow (Lara has this I believe?)
+1 shocking longbow +3 str [basically composite - Jetro you have this?]
Decoy ring
Periapt of health

Also this (Link):

- 4 doses of enhanced shadow essence poison
- 3 magic potions of remove blindness/deafness (think Orgar took one, but don't know about the rest, perhaps Greta should get one)

And this (or were they an ilusion? Link):

- the longspear on the south wall is a +1 giantbane longspear,
- the curved sword on the north wall is a +1 cold iron scimitar.
- The panpipes on the table are pipes of haunting.
- The punching dagger is +1 alchemical silver punching dagger.

Then there are:

- Ghost Touch Longsword (assume they are +1) x2

And I stopped there :P

I know we already have one, but I'm going to put this all on to another spreadsheet, do the math and mark what has been assigned to whom.

We may have WAY more gold than we think.

Guys, Variel, could you confirm we never sold any of these?

1,151 to 1,200 of 2,066 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Variel's Reign of Winter Discussion All Messageboards

Want to post a reply? Sign in.