Valley of the Shrines (Inactive)

Game Master Grimmy

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FYI, I have to recalculate the distance, I was in a hurry before work and simply compared the opposed stealth and perception rolls without considering lighting, vision, and availability of concealment.


Old Wagon Campsite


5 AM
4th Watch (Wilfort)
Dim Light (moonlight)

A call and response of wolf howls are heard, each perhaps 300 feet away, beyond little ridges and copses of trees.

Wilfort and Fluffy spot 3 much closer wolfs closing on the campsite from behind the cover of shadows and dense brush. The closest one is a mere 35 feet away before being detected!

DC 12 Perception for sleeping characters to wake up to the howling on time for surprise round.


Initiative:
Wilfort: 1d20 + 10 ⇒ (20) + 10 = 30
Jeb: 1d20 + 3 ⇒ (9) + 3 = 12
Andrek: 1d20 + 3 ⇒ (3) + 3 = 6
Lucia: 1d20 + 9 ⇒ (7) + 9 = 16
Andrek: 1d20 + 3 ⇒ (13) + 3 = 16
Priscilla: 1d20 + 9 ⇒ (4) + 9 = 13
Ares: 1d20 + 1 ⇒ (8) + 1 = 9
Tarvelin: 1d20 + 1 ⇒ (13) + 1 = 14


Passive Perception:
Wilfort: 1d20 + 2 ⇒ (8) + 2 = 10
Jeb: 1d20 + 5 ⇒ (2) + 5 = 7
Andrek: 1d20 + 7 ⇒ (5) + 7 = 12
Lucia: 1d20 + 3 ⇒ (12) + 3 = 15
Andrek: 1d20 + 7 ⇒ (11) + 7 = 18
Priscilla: 1d20 + 10 ⇒ (1) + 10 = 11
Ares: 1d20 + 4 ⇒ (12) + 4 = 16
Tarvelin: 1d20 + 7 ⇒ (10) + 7 = 17


Surprise Round Open!

Surprise Round Initiative
Wilfort - 30 <<<<
Lucia - 16 <<<<
Andrek - 16 <<<<
Wolfs - 14
Tarvelin - 14
Ares - 9

The "<<<<" can go now.

DM rolls:
Wolfs: 1d20 + 2 ⇒ (12) + 2 = 14


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 1 Init 16

Sleeping in his leather armor Ha! See! Andrek awakens to the sound of wolves and grabs his bastard sword and stands up, ready for battle even as he clears the sleep from his eyes.

Status AC 14 HP 22/22


Gnome Lorewarden 1 / Witch 1 AC:13, FF:13, Th:11, HP 19/19, F4/R2/W1, Perc +2, Init +10

Round 1 initiative 30

Wilfort shrilly yells to wake the others, TO ARMS! HUNGRY CANINES ARE UPON US!! GET UP YOU LAZY LUGS!!!

Wilfort waits until the wolves get closer to use his magic upon them.

When one of the 3 wolves is 25' from WIlfort he will use Ear-Piercing Scream on it. EPS dazed and sonic damage: 1d6 ⇒ 1 DC 15 fort save will avoid dazed condition and 1/2 damage.


Jeb and Priscilla wake up to the shrill yell of the gnome.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

She snorts as she gets up and blinks. "What in the bloody Hells is going on, I mean can't a girl get her beauty sleep under the stars, with out some idiots making loud noises geez!"

She than hops up on her feet and stretches. She rubs her eyes and than looks about." This better not be some one mistaking the gnome for a goblin, cause if so I so am gonna punch you all in the butts"


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Round: 1 Init: 16

Lucia quietly moves into the shadows beyond the fire(If there is one), and fires a snowball at the unsuspecting wolf.

Stealths to N8 and cast Snowball on the wolf at X4

Stealth: 1d20 + 10 ⇒ (7) + 10 = 17

Snowball(Ranged Touch): 1d20 + 3 ⇒ (6) + 3 = 93d6 ⇒ (2, 1, 4) = 7

If that somehow hits flat-footed touch, DC 15 fort or be staggered for 1 round.

Status: AC 14 HP 16/16


Lucia we are in surprise round. One standard or move action.

The fire is low but still burning..


Lucia Delays


Surprise Round Init 14:

The three wolfs close in on Wilfort! His spell goes off targeting the one that can reach him the soonest.

Fort: 1d20 + 5 ⇒ (13) + 5 = 18

The wolf shakes off the dazing effect of the scream. It reaches Wilfort, bearing it's fangs.

Knowledge Nature DC 12:
These wolves look emaciated. They may be easier to kill then most wolves, but they are also desperate for food.

5 more wolves come within sight, watching to see how the first three fare.

Two more can be heard howling maybe 300 feet away.

Ready for Lucia, Tarvelin, Ares!


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

That's what happens when I post while tired. At any rate, just use the actions I listed above as my first round. Sorry for the confusion.


Ok, so what do you want to do now, in the surprise round? It's your turn. Just stand up maybe?


Gnome Lorewarden 1 / Witch 1 AC:13, FF:13, Th:11, HP 19/19, F4/R2/W1, Perc +2, Init +10

Form a circle people! Archer and mage in the middle! Don't let them get behind you or behind the person next to you.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin gets up and out of bed at the sound of the gnome's screaming. He sees the three wolves approaching the campsite and the others on the hills.


Ares Bot

Surprise Round Init 9:

Move Action: Ares stands up and draws his sword.


Round One Open!

Round 1:

Andrek - 16 <<<<
Wolfs - 14
Wilfort - 14
Lucia - 14
Tarvelin - 14
Priscilla - 13
Jeb - 12
Ares - 9

Ready for Andrek!


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 1 Init 16

Andrek tries to recall what he knows about wolves and their tendancies, but his mind is still struggling to fully awaken. Andrek moves over to the wolf by Wilfort and brings his bastard sword down.

Knowledge (nature): 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Bastard Sword (2-Handed): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d10 + 6 ⇒ (1) + 6 = 7

Actions this round

Free Action Knowledge Check to ID Monster
Swift ActionJustice Judgment
Move Action Move 20' to J14
Standard Action Attack Wolf


The fearsome wolf is cut down by the Andrek's blade just before it can clamp it's jaws on Wilfort's throat.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Andrek smiles at Wilfort, "Got your back, now back up before more come! Brother you got that side?"


Round 1 Init 14:

The wolves close in to the edge of the campfire light.

Four encroach on Wilfort and Andrek, two circle the campsite, and one sniffs the old wagon, separated from Lucia and Priscilla by a thin wall of rotting splintering wood.


Round 1 cont'd:

Andrek - 16
Wolfs - 14
Wilfort - 14 <<<<
Lucia - 14 <<<<
Tarvelin - 14 <<<<
Priscilla - 13 <<<<
Jeb - 12 <<<<
Ares - 9 <<<<

The "<<<<" can go now.

Map updated.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Grimmy, I don't see an updated map. Just letting you know.


No? The battlemap I mean. Same link. Just refresh if you already had it open.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Round:1 Init:12

Jeb's eyes snap open upon hearing the Gnome's alert. He had made it a habit to sleep with his bow in his hands while camped when traveling. He stands up and takes in the camp, noticing the feral attackers encroaching on the party. Notching an arrow, he takes aim and firs on one of the wolves attempting to flank away from the main attack.

Jeb stands and fires, using Point Blank Shot and Deadly Aim against the wolf at L19

1d20+2(BAB)+3(Dex)+1(weapon focus)+1(point blank shot)-1(deadly aim)
Longbow: 1d20 + 6 ⇒ (8) + 6 = 14
1d20+1(Point Blank Shot)+2(Deadly Aim)
Longbow: 1d8 + 3 ⇒ (3) + 3 = 6


Jeb's arrow strikes true, nearly slaying the wolf.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Priscilla loads her sling and goes to the edge of the wagon and than begins to see who she can help.

Holding attack to see what is happening


Priscilla see's that Wilfort and Andrek are in the thick of melee with four wolfs, but she has a clear shot to the one Jeb has injured.

If you 5' step to L12 you could shoot that wolf right now with no penalty.


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Is it cool if I grabbed my shield along with my sword last round if not let me know, I wear light armor as well so I am at my full ac.

Round:1 Init: 9

Ares glances back to see his brother take down one the wolves surrounding them. He smiles in reply, "Nice sword work brother, I'll make it around to flank them!" With that Ares charges the lone wolf on the other side, he brings down his bastard sword in a powerful blow.

Charging Wolf at R10
Sword strike:1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Damage:1d10 + 3 ⇒ (10) + 3 = 13
Current AC:15 due to charge.


Ares takes down another wolf!


Gnome Lorewarden 1 / Witch 1 AC:13, FF:13, Th:11, HP 19/19, F4/R2/W1, Perc +2, Init +10

We need to shorten the line so they can't flank us.

Wilfort steps closer to the wagon to keep the wolves from getting in this end of it, and strikes at the closest wolf.
5' step to K12 and attack the wolf at J12.

trident attack: 1d20 + 2 ⇒ (7) + 2 = 9 drat


FluffyCuddles skitters under the edge of the wagon behind Wilfort. If one of the wolves tries to get behind him by going under the wagon, she will sting it.


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Lucia draws her dagger and steps to set up a flank with Prescilla, stabbing at the wolf in the proccess.Eww melee combat

I'll distract him, you strike from behind!

Dagger: 1d20 ⇒ 11d4 ⇒ 4

5-Foot step to M10, draw dagger from spring-loaded sheath and attack.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Priscilla steps out and lets loose with her sling. Going for the first clear shot at the wolf.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 ⇒ 4


Lucia manages where the wolf had failed, crawling out of the crumbling wagon to stand beside the hungry predator.

Priscilla's sling stone, fired through a hole in the wagon wall, whizzes harmlessly past the wolf Jeb had shot with an arrow.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Drawing his greataxe in mid charge, Tarvelin roars and runs to toward the group of three wolves. He swings at the wolf by Wilfort. "You should get back in the wagon with the other squishies," he tells the gnome.

Greataxe: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d12 + 7 ⇒ (2) + 7 = 9

Free Action-Activate Rage, 8 rounds remaining
Move Action-Move to J13
Standard Action-Power Attack wolf at J12

AC 14, HP 30


Another one bites the dust...

Gotta say you guys are crushing it, I was really worried when the table yielded 10 wolves.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

" I can't work like this" She drops the sling and pulls daggers. She than throws one through the opening.

attack: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d3 + 1 ⇒ (1) + 1 = 2

this is for my next turn


Woops I could have opened Round 2 a long time ago. My bad. Use the headers guys, that way I won't make that mistake again.

Round 2:

Andrek - 16 <<<<
Wolfs - 14
Wilfort - 14
Lucia - 14
Tarvelin - 14
Priscilla - 13
Jeb - 12
Ares - 9

Ready for Andrek.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Round 2 Init 16

After seeing some of the wolves in action he once again tries to recall what he knows about wolves OK, clearly not his forte

Knowledge (nature): 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Bastard Sword (2-Handed): 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d10 + 6 ⇒ (6) + 6 = 12

Actions this round

Free Action Knowledge Check to ID Monster
Standard Action Attack Wolf

AC 14


Andrek slays another wolf!


Round 2 Init 14:
Two wolves move in and snap at Wilfort.

5' Step to J11, Move to J12 avoiding AoO

Bite: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Trip: 1d20 + 2 ⇒ (18) + 2 = 20

Bite: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Trip: 1d20 + 2 ⇒ (20) + 2 = 22

One moves to flank Andrek, and the pair of them attack.

Move to K15

Bite: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Trip: 1d20 + 2 ⇒ (9) + 2 = 11

Bite: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Trip: 1d20 + 2 ⇒ (12) + 2 = 14


Round 2:

Wolfs - 14
Wilfort - 14 <<<<
Lucia - 14 <<<<
Tarvelin - 14 <<<<
Priscilla - 13 <<<<
Jeb - 12 <<<<
Ares - 9 <<<<
Andrek - 8 <<<<

The "<<<<" can go now.


Gnome Lorewarden 1 / Witch 1 AC:13, FF:13, Th:11, HP 19/19, F4/R2/W1, Perc +2, Init +10

Round 2 initiative 14
.
Almost started to panic when I saw their trip rolls, until I noticed they didn't hit me first.
.
Sputtering gnomish curses, Wilfort decides to just stall the wolves since the others are showing how effective they are at killing them. He yells to get their attention.
.
Come on you beasties! You think you can make a meal of me! Bring it!
.
Full defense so his AC goes up to 17 and his CMD is 16.
.
I'd like to take another step over to keep them out of this end of the wagon, but that would allow Tarvelin to be flanked. I think I will stay there so I at least get an AoO if one tries to get past.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Round:2 Init:12

Jeb quickly looks left to right to reassess the situation. Tracking the wolf he's already scored against, he follows it to its' destination. He then pulls and arrow and lets fly...

Attacking the wolf at K15
Rapid Shot 1: 1d20 + 2 + 3 + 1 + 1 - 2 - 1 ⇒ (18) + 2 + 3 + 1 + 1 - 2 - 1 = 22
damage: 1d8 + 3 ⇒ (5) + 3 = 8

...and then chooses the other of the wolves flanking one of the brothers. "Andrek, watch your back! You shouldn't let these things sneak up on you like that.

Quick as lightning he looses another arrow into the beast harrowing the priest.

Second attack at the wolf in I13
Rapid Shot 2: 1d20 + 2 + 3 + 1 + 1 - 2 - 1 ⇒ (1) + 2 + 3 + 1 + 1 - 2 - 1 = 5
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Missed the map update do to lag. I changed my tagets.


The archer brings down another kill.

The wolf at K15 was the one you had injured, it moved from L19. Map updates seem to be lagging today, slow internet. It's ok though, one of your shots missed so it works out.


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

The Aasimar rushes towards the pack, and as he closes in on a wolf he holds his blade points forward preparing the stab the creature.

Moving to K10 and attacking the wolf within range.
Sword strike:1d20 + 4 ⇒ (16) + 4 = 20
Damage:1d10 + 3 ⇒ (8) + 3 = 11

As his sword sinks into the creature Ares smiles at the wagon, "Sorry for joining this party a little late, I hope you can forgive me." Then refocuses on the enemy.

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