Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Furnok gets his bow out and heads into the brush with Maria
Stealth: 1d20 + 6 ⇒ (1) + 6 = 7

Furnok's giant hammer however, is sticking right out of the bush.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali moves to the side of the road, taking a knee in the brush, using his cloak and the darkness of the woods to hide himself the best he can. He aimed his crossbow out in to the open, towards the direction the Goblins were coming from.

Stealth-1d20 + 2 ⇒ (20) + 2 = 22


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

Azeri darts after the Summoner, crouching down in the brush also, preparing himself to charge at the Goblins, communicating his plan with Ali mentally.

Stealth-1d20 + 1 ⇒ (14) + 1 = 15

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Vandra and Jeaux are quick to dive into cover, Vandra scratching his leg furiously the whole time and Jeaux gripping her glaive tightly in anticipation.

Vandra's Stealth: 1d20 + 3 ⇒ (16) + 3 = 19
Jeaux's Stealth: 1d20 + 6 ⇒ (6) + 6 = 12

Vandra hid well in the brush, trying to ignore the itching in his leg as he prepares to casts spells to help out his comrades.

Jeaux hid next to her son, mentally preparing herself to help protect him from the goblins approaching their location. Unfortunately, the top of her glaive poked out, glinting in the remaining sunlight.


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Dice Rolls:

Helgarr Stealth: 1d20 ⇒ 4Take 10=10
Perception Distance: 2d8 ⇒ (4, 5) = 9x10=90 ft.
Round 1 Perception: 1d10 + 1 ⇒ (6) + 1 = 7

Those of you who rolled under 10, feel free to take 10. There's enough time since these goblins are moving maybe 10 ft. per round.

The goblins seem to take forever as they drag their treasure behind them. One of the goblins, perhaps their leader, sits atop this covered object like a king. He sneers and whips the dogs to pull faster. Meanwhile the other three goblins walk in front. The goblins all wear armor that seems to be made from junk, and they wield dogslicers accompanied by shields. The last goblin carries a bow along with his whip.

Those who can understand the goblin language hear the following:
"It good find yes? Goldfinder find good stuff."
"Yes yes, Seven Tooth make new weapons now. Kill longshanks soon. Maybe find last of Birdcruncher and make them do more killing."
"Birdcruncher too weak. Birdcruncher no like fighting. Only Mosswood magic can make Birdcruncher fight, like yesterday."
"SHUTTUP FLOWERS OR SQUIRRELEYE SHOOT!! PUSH NOW!!"

That's when the three goblins race to behind the large object and start pushing it. The group speeds up slightly as they keep heading down the road.

How close do you want the goblins to get before you strike? They are currently at 90 ft. and if they keep to the road will eventually get to 20 ft.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

I say we wait till they're within 20-30ft or so.

Huh, never had a magic-user able to act in a surprise round before...


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

I'm voting 20ft. Also, probably time we roll Initiative, right?

Ali Initiative-1d20 + 2 ⇒ (10) + 2 = 12

Azeri Initiative-1d20 + 1 ⇒ (20) + 1 = 21

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Good point.

Vandra's Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Jeaux's Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Init: 1d20 + 6 ⇒ (6) + 6 = 12


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Initiative:

Cleo Stealth: 1d20 + 5 ⇒ (5) + 5 = 10Take 10 = 15
Cleo Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Helgarr Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Goblin Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Azeri = 21 Crit
Jeaux = 19
Furnok = 12
Ali = 12
Vandra = 11
Maria = 5

Sorted Initiative:

1. Surprise Round!
2. Azeri
3. Goblins
4. Everyone else

The goblins push along the road without noticing a single person. The leader is too busy bossing the others around, while they are too distracted to be actively searching. The goblin dogs, however, do take notice of something in the bushes. They both make eye contact with Helgarr 20 ft. away.

Goblin A, Goblin B, and Goblin C are pushing the large object. Goblin Leader is sitting ontop of the object. Goblin Dog A and Goblin Dog B are tied to the object and are not surprised of Helgarr. They are all 20 ft. from you.
You may all make a single standard OR movement action for your surprise round (including Helgarr).
LET THE SLAYING BEGIN!


Furnok pops up and shoots the leader.
Bow: 1d20 + 3 ⇒ (11) + 3 = 141d8 ⇒ 3


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

Azeri waits patiently, holding himself back from charging the creatures and cutting them to smithereens, as he steps out of the brush, but only five feet from Ali.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali reaches out, white runes wreathing his hand, as he touches Azeri on the back, sending his energy coursing through the bears body, urging him to grow, to double in size.

Ali casts Enlarge Person

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Vandra looks over at his mother-in-wallaby and nods his head. Reaching deep within himself, feeling the warmth that contains his magic, he pushes it out to his hand and touches his mother's glaive, augmenting its capabilities.

Vandra casts Magic Weapon on her glaive.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

High-5 for being buff machines!

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

Jeaux smiles at her son, proud of the way he's acting in battle. She can feel his magic coursing through her weapon and tightens her grip. Readying herself, she prepares for the coming skirmish as the large human stands up and fires the first shot.

Jeaux uses Total Defense.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Hi-Five! Yeah, Vandra is based around buffing, and will get into illusions later on.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria stays still intending to again try to remain unnoticed while picking off the goblins.


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

whoa, sorry, got distracted yesterday apparently

Whenever Cleo gets a chance to go, she'll cast entangle on the goblins in the back.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Helgarr steps forward when the goblins are engaged, her polearm well in front of her, in case the wretches try to charge or move in on them.

AoO in case they come close:

Bardiche: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d10 + 7 ⇒ (4) + 7 = 11

Crit?: 1d20 + 3 ⇒ (5) + 3 = 8
Additional damage if it crits: 1d10 + 7 ⇒ (2) + 7 = 9


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Dice Rolls:

Cleo's Entangle DC 13
Goblin A: 1d20 + 1 ⇒ (7) + 1 = 8
Goblin B: 1d20 + 1 ⇒ (19) + 1 = 20
Goblin C: 1d20 + 1 ⇒ (12) + 1 = 13
Goblin Dog A: 1d20 + 4 ⇒ (16) + 4 = 20
Goblin Dog B: 1d20 + 4 ⇒ (12) + 4 = 16

Furnok draws and fires his bow to signal the ambush to begin. The arrow flies through the air before catching the goblin leader in the side. He screams in pain (a high pitched, girly goblin scream) and curses at Furnok. Meanwhile, three spellcasters (Ali, Vandra, and Cleo) all begin to chant. Azeri steps forward and suddenly grows 10 ft. tall! Jeaux's glaive glows slightly, and Cleo... oh Cleo. Raising her hands to the sky, the little halfling conjures all sorts of gnarly roots to grasp at all the goblins and goblin dogs in the area. The goblin leader cowers on his perch, but the other goblins aren't quite as lucky. One of the goblins gets snatched up by the roots and can barely move. The other two goblins along with the goblin dogs find themselves waist deep (snout deep) in roots.

Helgarr steps forward, bardiche at the ready, while Maria takes the opportunity to observe. She silently searches for the opportune moment.

Goblin A [Entangled], Goblin B, Goblin C, Goblin Leader [3], Goblin Dog A, Goblin Dog B

Azeri is up first, followed by the goblins.


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

Azeri charges forward and lashes out his massive claw at the Goblin leader sending the razor sharp, now short sword sized blades, singing towards the little beasts stomach.

1d20 + 8 ⇒ (4) + 8 = 121d8 + 5 ⇒ (1) + 5 = 6

He is flat-footed still so I might have hit, maybe. That damage roll was abysmal though. Ugghhh...


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

She got one, always better than none. And ugh just noticed, Azeri's worst damage roll is Cleo's best! :)


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Try as he might, Azeri, the now lumbering giant, lurches forwards clumsily as he swipes at the goblin leader. Unfortunately for him, the massive claws scrape across the goblin's armor, shredding a portion off its breast. The goblin leader looks shaken, but unhurt.

Dice Rolls:

Goblin Acrobatics to stay on: 1d20 + 5 ⇒ (14) + 5 = 19
Goblin Acrobatics vs AoO: 1d20 + 5 ⇒ (6) + 5 = 11
Goblin Escape Artist: 1d20 + 1 ⇒ (18) + 1 = 19
Goblin B Dogslicer: 1d20 + 6 ⇒ (7) + 6 = 13
Goblin C Dogslicer: 1d20 + 6 ⇒ (4) + 6 = 10
Goblin B Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Goblin C Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Without warning, the two goblin dogs spring into action and dart AWAY from the battle! At full speed they drag the wrapped object towards the forest on the other side, with a scared looking goblin riding on top. The roots dig in, making it hard to pull, but the goblin dogs pull with all their might in sheer panic. They manage to pull the object (and goblin) just to the edge of the woods, but not without a chance for Azeri to take another swipe!

The entangled goblin manages to crawl out of the root's hold, and darts out of the area while drawing his shield. He stands next to Azeri, lining up a flank for his allies. The other two goblins also draw their shields and get next to Azeri. They have enough time to take a swing each at him. Both dogslicers fail to pierce through the eidolon's natural armor.

Goblin A, Goblin B, Goblin C [still in roots], Goblin Leader [3, shaken], Goblin Dog A, Goblin Dog B

Azeri gets an attack of opportunity! Then it is everyone else's turn.


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

Azeri usually just does d6 but his enlarge throws him to a d8 so his damage gets boosted quite a lot. I actually figured his attack wrong there. So I'll fix it for the AoO.

1d20 + 5 ⇒ (4) + 5 = 91d8 + 4 ⇒ (4) + 4 = 8

Azeri lashed out with his claw again, but fails to connect as the leader gets pulled to safety.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali moves out of the brush, keeping one hand on his crossbow as he reaches out once again, drawing on all of his power, focusing it in to a couple of protection runes and sending them crashing over Azeri like a golden protective shell.

Ali casts Mage Armour on Azeri


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Cleo will try and shoot a goblin dog before it can get away.

small long bow: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 1 ⇒ (5) + 1 = 6included point blank subtract if out of range for that now

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Wanting to further enhance his mother-in-wallaby, he touched her arm, channeling into her magic to bulk up her strength.

Augment ability for a +2 bonus to Strength.

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

Jeaux comes out of the brush, brandishing her glaive and attacking the nearest goblin.

Glaive Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Glaive Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria pops up to unleash an arrow at the shaken leader and then ducks back into the foliage. Shortbow: 1d20 + 3 ⇒ (20) + 3 = 23C.Confirm: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 ⇒ 3
Sneak Attack: 1d6 ⇒ 6 Sniping stealth: 1d20 + 7 - 20 ⇒ (15) + 7 - 20 = 2 Critical damage: 2d6 ⇒ (3, 1) = 4


Furnok fires on any other goblin.
Bow: 1d20 + 3 ⇒ (18) + 3 = 211d8 ⇒ 1


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Seeing that both Ali and Vandra are using magic to boost Azeri and Jeaux, Helgarr understands they should be the ones taking the frontline, and thus stands close to Cleo, Maria and Furnok, offering a safety area for his companions to attack the goblins from a distance.

Plan is to stand near the ones using ranged attacks, bardiche ready to strike at any that come for them, and protecting them. If Maria isn't visible, she stands next to Cleo and Furnok, hoping to AoO anyone that comes for our mobile artillery.


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Out of nowhere, Maria the great pops up and makes a masterful shot. The arrow from her new bow whips right through the air to strike the goblin leader right between the eyes. He makes a sudden gasp before falling lifeless on the forest floor.

Meanwhile, Ali rushes over to Azeri to give him a little more protection from battle. With a quick touch and a few words, Azeri gains a golden protective shell of energy. Vandra further increases Jeaux's strength, before she hops into the fray to strike at goblin C. Unfortunately for her, the goblin manages to deflect her attack off his shield.

In the back, Cleo and Furnok each notch an arrow and send it into the fray. Cleo shoots at a goblin dog, but the arrow flies into a nearby tree. Furnok however sets his sights on the melee fight. It is difficult to find a moment to shoot the goblin instead of Azeri, but Furnok manages to graze the goblin across the cheek. It squeaks in surprise.

Helgarr brandishes her bardiche to protect the archers and Vandra, just in case the dexterous goblins manage to weave through the fight for a weaker target.

Dice Rolls:

Goblin C vs Entangle: 1d20 + 1 ⇒ (20) + 1 = 21
Goblin A Dogslicer vs Ali: 1d20 + 4 ⇒ (4) + 4 = 8
Damage vs Ali: 1d4 + 1 ⇒ (1) + 1 = 2
Goblin B Dogslicer vs Jeaux: 1d20 + 4 ⇒ (20) + 4 = 24DM Intervention: Fails!
Damage vs Jeaux: 1d4 + 1 ⇒ (2) + 1 = 3

As the goblin dogs race into the forest, the remaining three goblins fight on completely unaware of their lack of support. Their battle tactics should surprise the party, when Goblin C withdraws through the roots, pulling out his sling in the process. Goblin A decides to take a swipe at Ali instead of the now super tank Azeri, but still fails to deliver a solid slash. Goblin B, however, takes a step to the side and flings his dogslicer at Jeaux. As if in slow motion, the blade targets right for her throat, but at the last moment Jeaux miraculously sidesteps the wicked dagger and it flings into a tree.

Goblin A [1], Goblin B, Goblin C, Goblin Leader [DEAD], Goblin Dog A [FLED], Goblin Dog B [FLED]

Azeri's turn

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

I hearby sacrifice my firstborn puppy to you, TreasureFox. If Jeaux had died, it would have been the end of my character lol. I really hate familiar's HP restriction to having half of the wizard's.


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Thou shalt worship the TreasureFox. Lol I'm kidding, no problem Vandra. I'll think up something to give Jeaux a little survivability. In the meantime, be cautious at sending her into the fight. Technically you too =P


Familiar pouches are the best thing ever. Also make enough for everyone that allows the familiar to teleport from pouch to pouch.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Wait, did you take into account the fact that she's using a reach weapon? She was 5ft away from the goblin she attacked, so he'd had to move to attack her with a dogslicer.

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Is what they were dragging still here or was it firmly attached and went with them?


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Vandra, Jeaux can't attack from 5 feet, she has to use the 10ft. reach. Only polearm archetype fighters can use a reach weapon from 5 feet, but they suffer a -4 to hit. The goblin took a 5ft. step away and then threw his dagger at Jeaux.

The goblin dogs dragged the thing through the woods with them.


Male Eidolon (Agathion) Eidolon / Level 1 / HP [25/25] / AC 17 [21] / T 13 / FF 12 / Fort +4 / Ref +1 / Will +2 / Initiative +1 / Perception +4

Azeri lashes out at the beast that attacked Jeaux, trusting that Ali can take care of himself for a moment.

1d20 + 5 ⇒ (1) + 5 = 61d8 + 4 ⇒ (7) + 4 = 11

Growling his frustration to the sky, he lashed out again with the other paw.

1d20 + 5 ⇒ (16) + 5 = 211d8 + 4 ⇒ (5) + 4 = 9

He feels his claws sink home and grins viciously.


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If at first you don't succeed, try try again. That's why some believe in reincarnation. Hopefully that goblin does, cuz Azeri claws the life right out of him.

Goblin A [1] next to Ali, Goblin C is on the other side of the entanglement.

Everyone else's turn

Grand Lodge

Human HP 33/33 Init +3 AC18(+2)/CMD17/FF15/TA14 Saves:F3/R8/W2 Maria's Sheet

Maria breaks through the trees and starts to run after the goblin dogs. I'm going after those beasts. I wanna see what's in there!


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Ali takes a step back, away from the Goblin, before raising his crossbow and firing, aiming for the point between the little runts eyes.

1d20 + 2 ⇒ (5) + 2 = 71d8 ⇒ 2

Cursing his lack of luck, Ali grits his teeth and glares at the Goblin. "Bring it on piglet!"


Furnok shoots at the goblin at the other end of the entanglement
Ping: 1d20 + 3 ⇒ (10) + 3 = 131d8 ⇒ 4


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12
Maria the Great wrote:
Maria breaks through the trees and starts to run after the goblin dogs. I'm going after those beasts. I wanna see what's in there!

"I will go with you young Maria!" - Helgarr adds to her companion, following suit.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Ah, sorry, I meant 10ft >.< And I forgot that the goblin thrrew thee dogslicer

Vandra freezes for a moment as his mother's life was nearly ended right before him once again, before anger floods his body with adrenaline. He rushes over to his mother and places his hand on her shoulder, flooding her with magic once again.

True Strike on Jeaux, +20 on her next attack.

Grand Lodge

Female Wallaby Protector Familiar 2 / HP [10/10] / AC 16 / T 13 / FF 14 / Fort +2 / Ref +2 / Will +1 / Init +2

Feeling the surge in power from her son once again, Jeaux grips her glaive tightly and targets the goblin next to her new comrade Ali. She bends her knees slightly, then rushes forward, ready to impale the goblin on her weapon.

Jeaux's Charge Attack: 1d20 + 5 + 20 + 2 ⇒ (17) + 5 + 20 + 2 = 44
Jeaux's Charge Damage: 1d8 + 5 ⇒ (4) + 5 = 9


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Having a hard time keeping up with the chaos of the battle she looks back to the goblins to see one moving away to pull a sling. Remembering the last sling one of the goblins had used was dedicated to her own god, she releases an arrow toward that one.

small longbow: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 1 ⇒ (1) + 1 = 2


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The group seems to be cleaning up fairly well. With a charge from the magically infused Jeaux, another goblin falls under her glaive. Unfortunately for our archers, arrows fly everywhere EXCEPT where they are SUPPOSED to fly. Thankfully, no one in the fray has gotten hurt... yet.

Helgarr and Maria both dash around the roots to catch up with the goblin dogs. The dogs are slowed down, otherwise this would be a very hard chase. Maria and Helgar both make headway upon their target, dashing past trees, roots, and bushes. However they still need more time to fully catch up.

Chase Dice Rolls:

Maria's Dex: 1d20 + 3 ⇒ (4) + 3 = 7
Helgar's Dex: 1d20 + 2 ⇒ (9) + 2 = 11
Goblin Dog's Dex: 1d20 + 2 ⇒ (4) + 2 = 6
Goblin Dog's Dex: 1d20 + 2 ⇒ (4) + 2 = 6
Goblin's Dex: 1d20 + 1 ⇒ (20) + 1 = 21
Special: Since the Goblin dogs are bound, I will take the lowest of their rolls and count that for the both of them. In this case... they rolled the same.

In an absolute panic for self preservation, the last remaining goblin also charges after the goblin dogs, yelling "Help!! Help!! Somegoblin help!!" The most amazing thing, however, is he speeds faster than any goblin seen before and nearly catches up to the goblin dogs instantly!

For initiative I'll merge Azeri back with the rest of the group. Right now we're starting a chase scene which for simplicity will only include flat dexterity checks. In the future I might become more evil and throw Acrobatics checks and the like in there. Those of you who want to run after Maria and Helgarr may do so, just keep in mind that there's an entanglement of roots in front of you, and I'll need Reflex saves if you run through it.

Everyone's turn

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