Trail of Cthulhu: Eternal Lies

Game Master James Keegan

In 1937, a team of investigators are assembled by the heiress Janet Winston-Rogers to look into her late father's past and a things left undone back in 1924...
Trail of Cthulhu System Cheat Sheet


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Health 12/12 | Sanity 6/8 | Stability 6/10

Despite being lax with my posting, I'm still alive and interested in continuing. I'm just a bit concerned with there being a lack of quorum.


Yeah. I knew going in that Cthulhu games have a high character turn over but I thought it would be due to madness and calamity, not players just plain dropping out. I love the game and the campaign and I'm proud that we were able to stubbornly keep it up in spite of how much player attrition wound up happening, but I'm wondering if we'll be able to keep it going (it is dispiriting after a while). I know the GM is responsible for keeping things rolling despite whatever is going on with players that prevents posting but too much of that and I feel like I'm just playing with myself. (And no one needs to see that.)


Sanity 8/9 Stability 9/9 Health 12/12

FWIW, this is probably my favorite play by post that I've ever been in and I hope that you don't decide to cancel it.

I just got blindsided by work after the holidays. This is typically the slowest time of year at my job, but circumstances have made it the total opposite this year. Hopefully things will get back to normal for me after this week.


It's worth a lot to me that it's your favorite game and I don't want to cancel it, but I also don't feel enthused to keep it moving when there's a post/week. And I get that things get busy, especially around the holidays (they do for me as well) but I feel like it's languished there for a while.

I like running this game far more than I like running a D&D or PF pbp, it's just a hard sell on these boards I guess. Getting more players in occurs to me, but I kind of think we'll just end up with someone coming in and dropping out a month later.


Alright, I'll give it a rest and try to push the gameplay thread forward.


Do we want to try recruiting again to find another investigator or two?


Health 12/12 | Sanity 6/8 | Stability 6/10

Yeah, I think that would be a good idea. A character or two that could patch the holes in our investigative skills, with some players that will stick around.


I'll give it a try. I think a good "story so far..." summary will also be important. I've been meaning to put all of the core clues together by chapter that you've picked up for reference, but I've been putting it off.


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

I'm currently writing up a new recruitment thread. I'm going to take a look at what skills may be missing here and see what gaps we need to fill.


Sanity 8/9 Stability 9/9 Health 12/12

Have you heard anything from Josephs player?


I haven't, I'll send him a message.


New recruitment is open now! Here's the link in case you guys know anyone that might be interested- New Recruitment


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Hey everybody! Get ready for many noob questions! Glad to join the game and hope that we can see this through to the conclusion without becoming (too) insane.


Welcome aboard! I'm going to give thejeff a little time to get an alias together if he wants to play and then we'll introduce you and get this train rolling.

I'm thinking that maybe you're also dinner guests at Francisco de la Vega's mansion since you've been looking to go to Chichén Xoxul and it's supposedly on his land. Or, if you'd rather jump in quickly, you may have "found" one of the PC's passports after over-hearing them talking about the site and you're using returning that as a means of getting in with them.


Health 12/12 | Sanity 6/8 | Stability 6/10

Welcome! None of us have gone insane yet, but I figure it will happen sooner or later.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Would Francisco de la Vega have criminal interests. Might be good for Cora to be at the dinner for unrelated reasons and then somehow get roped into the Chichen Xoxul expedition?


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Would Francisco de la Vega have criminal interests? Might be good for Cora to be at the dinner for unrelated reasons and then somehow get roped into the Chichen Xoxul expedition?


His money mostly comes from his family's henequen fortune, but he may have some interests in the grey market antiquities trade if that works.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Sounds good. I don't think Cora would have any problems being a go between for some smuggling action. That's pretty classy and a victimless crime to boot!


Neutral Elf 1 5/7 hp | AC 5 | ThAC0 18

I'm definitely in. Just didn't have a chance to touch it last night.

Dinner guest probably works best for Louise.

I'll track down a picture when I get more time. I took a quick look, but there aren't a lot of not-obviously fantasy avatars available.


Okay, I have intro hooks for Louise and Cora posted- let me know if you have any questions. I'll give the rest of the group a little time to figure out how they want to talk to Francisco. Let me know when you're ready or I'll just push us along to the dinner party when it seems like discussion has run it's course.

Welcome aboard!


| HP: 10/10 | AC: 14 (12 Tch, 12 Ff) | CMB: 2, CMD: 10 | F: +1, R: +4, W: +5 (+2 vs emotion) | Init: +2 | Perc: +5, SM: +5 | Speed 30ft | Inspiration 4/4 | Spells 1st 2/2 | Active Conditions: None

Yeah there aren't many Doctor! This is Cora and maybe consider this one that I'm using on another avatar. It's got a nice 30s type feel to it.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Ok, first noobish question. Do I need to 'spend a point' to keep Cora's gun on her? Also. Uh. Is there a gear component to the pregenerated character?


I would say that it's a Conceal skill roll to have a gun hidden on you- so it's a 1d6 + points spent to hide your gun (usually a 4 or higher is a success).

For gear, it's pretty fluid in ToC. If you have the Firearms skill you have a pistol, Locksmith you probably have lockpicks etc. If it's something a person would normally have you can assume you have it and if it isn't terribly expensive vs your Credit Rating you can pretty easily buy it. The Preparedness skill covers having a gas mask or blasting caps or a Tesla coil easily on hand- that requires a roll in the moment.

Feel free to define your every day carry loadout on your character sheet if you like, I just assume you have a pistol and skill required equipment (hence Dr. Malley's enormous purse).


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

I like the general assumption of gear being associated with skills. I love Pathfinder but shopping in that game is hard.

What do starred skills mean?


The starred skills are Occupation skills. During character creation, each point spent in them was worth double. Improving them after character creation is 1 for 1, though.


thejeff, jump on in whenever you want!


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora needs a hook to join you crazy people on a dangerous wilderness trek :)


Well, the suggestion that there may be valuables is a start- do you think de la Vega is going to volunteer that there are valuable things out on his lands while he's in the same room as someone he knows that fences antiquities?

And with a Drive like Adventure, Mérida is *super boring*. There's not much in the way of night life, it's mainly a banking and export city- someone with an eye for trouble like Cora (or Freddy) would find it way too quiet. So getting into the only thing that sounds risky might be a good angle.

I'll prompt the others to try and talk up their previous adventures.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Ah right, the Adventure Drive helps!


Health 12/12 | Sanity 6/8 | Stability 6/10

Hey GM, would you mind swapping me and the other Dr. Malley on the characters tab?


Fixed!


Health 12/12 | Sanity 6/8 | Stability 6/10

Thank you. :)


Heads up! I am gonna get out of town tomorrow to celebrate my birthday and be best man at my friend's wedding! So my posting will likely slow down until Monday!


Sanity 8/9 Stability 9/9 Health 12/12

Nice! Have a blast and happy birthday!!


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Have a lovely time GM.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Cora knows two spells right now right? The move pyramid one and the bridge spell?


Three, in fact: Control Xoxul Observatory, Summon/Bind Aspect of Gol-Goroth and Create Hyperspace Gate. I will post the spells soon.


Summon Aspect of Gol-Goroth:
Stability Test Difficulty: 5 (4 if performed in Mayan)
Cost:6 Stability and 2 Health
Time: Summoning takes 30 minutes of chanting and ritual bloodletting, culminating in contact with the target's body (by the caster or a piece of the Pyramid of the Sorcerer). This also binds the aspect to a particular act- the slaying of the target- at the end of which the aspect of Gol-Goroth must be bound again to some new task or banished.

The spell requires the caster to devour a snake, bones and all, at the site where Gol-Goroth's aspect is to appear.

Create Hyperspace Gate:
The caster creates a gate joining two points through hyperspace. The caster must have visited the place or have an accurate vision or visual reference of the destination. The spell requires some sort of drawn, painted or chalked marks. Using an already created gate costs 1 Stability in addition to any costs for the sights or threats at the destination.

Stability Test Difficulty: 5 (4 with Physics, 3 with Physics spend)

Cost: 2 Stability or 4 Health, doubled per increment of distance (continental, global, interplanetary, interstellar, intergalactic). For each 4 Health points spent from the caster's pool, lose 1 point from the caster's Health rating.

Time: One hour (ten minutes with Physics, one minute with Physics spend).


I may not be able to post until Thursday this week (though the game isn't super fast paced so I'm not sure it will be a big deal at all)- gotta set up for Book Expo America at my job, busiest day of the year for me. See you on the other side.


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Sanity 8/9 Stability 9/9 Health 12/12

Hey all, next week I'll be headed off to the Yucatan Peninsula in real life! Hopefully I will get to explore some Mayan ruins without the threat of being skewered by half illusory spears or shunted through time and space by an ancient frog being. Either way though, I'll try to snap some pictures and share them with you all.


Woah, awesome!


I’m going to read the Ethiopia chapter again before jumping into it- will have a post up in a day or two.


Heads up: I'm going to be out of town tonight-Sunday. I should have internet access, but if I'm not posting much it's because I'm relaxing someplace where it isn't an 89 degree oven of concrete and humidity.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

On two weeks vacation. Should be back to posting second week of August.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Wondering how everyone else is doing :)


Freddy’s player messaged me that he’s still here- very busy at work given that the school semester is going to start soon.


I will be out of town from tomorrow (Thursday) - Sunday for the second of three weddings this year. I may be able to post if I have time, but that's the reason for the silence if I'm not.


Health 12/12, Stability 8/8, Sanity 8/8 (max 9)

Enjoy the wedding GM!


Male(s) 27 Ducks in a James suit Duck 27/ Expert 5

Hey everyone, sorry for stepping away for a while.

It sucks to say this after stubbornly keeping Eternal Lies going for three years, but I don't think I can keep running the game. I just haven't been having a lot of fun running pbp games lately and my job hasn't given me a lot of open time to update the game. Given that the GM sets the pace for the game I think it will grow less fun for everyone if I try to tough it out.

I'm glad to have gotten to play with all of you, however long or short we've played together and thank you all for taking a chance on a relatively obscure, niche game like this. Sorry for dropping the game so abruptly like this, you're all great players and I hope you had fun while it lasted.

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