Tomb of the Emperor Gods -- PbP

Game Master Tarren Dei

This PbP started with Entombed with the Pharaohs and continues with The Pact Stone Pyramid. Many of the characters travelled to Osirion after completing a PbP based on River into Darkness.


2,651 to 2,700 of 4,710 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>

Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

haha! Of course not! ; ) Didn't consider we'd get another Knowledge-local. I Can tell you that that Julistar is our dear favourite villan, the one and only Paracount ; ) Ok, I think I must confess here to the worst kind of metegaming. Korian hates the Paracount and really wishes him dead, or even better, suffering. But I just can't but help love him for the evil villain he is, so I'm, ah, kinda secretly hoping he gets rescued or something...I know, I know, terrible, right?

As he considers further Korian also adds "And I don't like that these Chelaxians are already asking about the Paracount. I want him to rot in his cell for a good long time still. Maybe we should pay them a visit. We can find out about Khymrasa, see what's up with Estaban and stop any plans they have to rescue or buy back the Paracount. All in a nights work, no?"

While speaking the young mage also considers what he may know of this 'thin man'. Knowledge(local):1d20 + 9 ⇒ (4) + 9 = 13


Korian Allande wrote:

haha! Of course not! ; ) Didn't consider we'd get another Knowledge-local. I Can tell you that that Julistar is our dear favourite villan, the one and only Paracount ; ) Ok, I think I must confess here to the worst kind of metegaming. Korian hates the Paracount and really wishes him dead, or even better, suffering. But I just can't but help love him for the evil villain he is, so I'm, ah, kinda secretly hoping he gets rescued or something...I know, I know, terrible, right?

As he considers further Korian also adds "And I don't like that these Chelaxians are already asking about the Paracount. I want him to rot in his cell for a good long time still. Maybe we should pay them a visit. We can find out about Khymrasa, see what's up with Estaban and stop any plans they have to rescue or buy back the Paracount. All in a nights work, no?"

While speaking the young mage also considers what he may know of this 'thin man'. Knowledge(local):1d20+9

A Chelish man who signs his name R. E. Villuk works as a secretary and accountant at the House of the Loyal. He's said to be tall and thin. He's a fairly harmless character though, unless you've miscalculated a bill.


Fighter (Shield) 3 / Rogue 4

Thoughts?


Female Human Cleric 7

"Well once we find this Esteban we should probably get going to the dig site."


Upon being informed that the Julistar is not a place but instead the Paracount she continues in Elven, "You mean they may come to free the Paracount? Good, maybe they will come to us then."

Sykala will begin watching the Paracount's prison by flying over it looking for suspicious activity after verifying that he still indeed resides in captivity.


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

I'm begining to feel like the begining of our next adventure here is stalling folks. Haven't heard input from Ixius in a while and no one has really answered any of my or Korian's questions as to whether they think we should raid one of the compounds or go on a spy mission or what. (Although Refina and Sykala kind of have). I'll make a decision for everyone if I have to but as this kind of choice defines a whole avenue of adventure possibilities I was kind of feeling that there should be more group input. If there hasn't been anything else said in the next day or two Terran then I guess we can just say that Korian advises and arranges a night time foray for the group to the Chelish 'House of the Loyal'. Sound good?


Fighter (Shield) 3 / Rogue 4

Ovirid is not familiar enough with the area, he's happy following Korian's lead. He's a dwarf, and not a tactician sort, so he's happy to be puttering around. Did you have any thoughts on the suggestion in the discussion thread?


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

Sorry budski! Hadn't checked it. My two coppers are there now though.


Fighter (Shield) 3 / Rogue 4

Not a problem. Ovirid will concentrate on simple spear-chucker traps and such that can be laid in the path of evening patrols, etc. Although bear traps sound like fun, too. Simple, single-target traps designed to make nervous and scare more than kill.

I'll have to check what the pricing is for such. Beyond that, he will be looking for tools and materials that can be used to sabotage things to slow down the caravan -- break axles, flatten the side of a wheel so it rides very rough, leaks in water containers, any other suggestions?


Female Human Cleric 7
Ovirid Thorvirson wrote:

Not a problem. Ovirid will concentrate on simple spear-chucker traps and such that can be laid in the path of evening patrols, etc. Although bear traps sound like fun, too. Simple, single-target traps designed to make nervous and scare more than kill.

I'll have to check what the pricing is for such. Beyond that, he will be looking for tools and materials that can be used to sabotage things to slow down the caravan -- break axles, flatten the side of a wheel so it rides very rough, leaks in water containers, any other suggestions?

Talk some of the slaves (possibly even the guards) into deserting?

Refina is okay with raiding if it is to save someone's neck (yes even Esteban's) however if it is just for the sake of getting information she would probably think that is inviting more trouble than would be worth whatever infrmation they could get.


Fighter (Shield) 3 / Rogue 4
Refina Frizart wrote:
Ovirid Thorvirson wrote:

Not a problem. Ovirid will concentrate on simple spear-chucker traps and such that can be laid in the path of evening patrols, etc. Although bear traps sound like fun, too. Simple, single-target traps designed to make nervous and scare more than kill.

I'll have to check what the pricing is for such. Beyond that, he will be looking for tools and materials that can be used to sabotage things to slow down the caravan -- break axles, flatten the side of a wheel so it rides very rough, leaks in water containers, any other suggestions?

Talk some of the slaves (possibly even the guards) into deserting?

Refina is okay with raiding if it is to save someone's neck (yes even Esteban's) however if it is just for the sake of getting information she would probably think that is inviting more trouble than would be worth whatever infrmation they could get.

"'s 'n idee, but ye'll 'ave t' offer 'em somethin' t' desert - money, freedom, somethin'. 'at d' we 'ave t' offer?"


Akkhunis pops his head in the door to the room set aside for your group, "Somethin' for desert? The cook prepared some raisins in goat cheese covered with mixed berries. Get it yourself if you want it."


Refina: What Sykala related she saw with her last scry seems to indicate that Esteban has been freed already and needs no rescue. Sykala will be verifying that with another scry the next day.

Tarren: Does she have any luck with watching over the Paracount? She'll find a bird and cast animal messenger, sending it to Korian only if something should happen.


Sykala: The Paracount is in a highly guarded cell within the lodge. You can get in there with permission, but you'll find it well protected, particularly against spellcasters (permanent silence spells, protection from scrying, hands and fingers bound to prevent spellcasting, etc.).


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)
Ovirid Thorvirson wrote:


I'll have to check what the pricing is for such. Beyond that, he will be looking for tools and materials that can be used to sabotage things to slow down the caravan -- break axles, flatten the side of a wheel so it rides very rough, leaks in water containers, any other suggestions?

[/ooc]Yes, in addition to the traps and sabotage Korian has been thinking that illusion spells and the like designed to scare the bejezzus out of the slaves & guards may be effective. Along with that also poisions and such in their food and drink (to make them sick, not dead) could be good. The general idea being to make them all feel that their expidition is cursed rather than under attack. These are just ideas I'm tossing around though...[/ooc]

And so as it seems that the Chelaxians won't be coming to us, i guess going to them it is. Tarren, are any more knowledge(local) checks needed or permited? Or have we found out all about the House of the Loyal compound that we're gonna at this point?

At the announcement Korian's head pops up from his work with a smile: Standing and brushing off his hands he says to his companions "The Society cook here is an excellent one my friends and deserts are one of his specialties. I highly reccomend them!" and with that the young mage heads out, following the minotaur towards the tasty treats.


Fighter (Shield) 3 / Rogue 4
Korian Allande wrote:
At the announcement Korian's head pops up from his work with a smile: Standing and brushing off his hands he says to his companions "The Society cook here is an excellent one my friends and deserts are one of his specialties. I highly reccomend them!" and with that the young mage heads out, following the minotaur towards the tasty treats.

"'at'd be th' best idea Ah've 'eard fer a while now!" Ovirid follows them down the hall.


You know the location of both the Sand Sage's compound outside of Sothis and the House of the Loyal. These are pretty secretive places though, in both cases.


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4
Sykala wrote:
"You mean they may come to free the Paracount? Good, maybe they will come to us then."

"It sounds like they will. Maybe we should wait here for them instead of going to their place."

Ovirid wrote:
"'at'd be th' best idea Ah've 'eard fer a while now!"

"Yes it is!" This being the first thing Ovirid has said in a while that Ixius can make out.

Sorry for my lack of posting the past week or so. Ixius is definitely down with sabotaging the caravan, and likes Sykala's idea of waiting for the Chelaxians to come to the lodge instead of
going to their place, but would certainly follow the rest of the group there if that is what we decide to do.


Time passes as preparations are made ...

A messenger arrives at the Pathfinder Lodge bearing a message from the Vice-Secretary to the Ruby Prince for International Disputes. He requests that Venture Captain Krenshar accompany him to the palace to discuss a foreign noble apparently taken into unlawful custody. She leaves.


Tarren the Dungeon Master wrote:
A messenger arrives at the Pathfinder Lodge bearing a message from the Vice-Secretary to the Ruby Prince for International Disputes. He requests that Venture Captain Krenshar accompany him to the palace to discuss a foreign noble apparently taken into unlawful custody. She leaves.

Grrrrrr......how Chelaxian! Damn them! Korian, quickly, get them tied up in red tape and lets move out before they can free the Paracount.


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

I don't know how much 'political cloult' Korian could wield to start up any red tape, but it does seem like it might be time for the going to be gettin' good. I was thinking though, maybe we could poison or disease the $&@/%er into unconsciousness or something? You know, just to mess them up and piss them off? Heh heh. Like this one Maybe?
Striped toadstool ingested 11 10 min. 1/min. for 4 min. 1d3 Wis and 1 Int 1 save 180 gp

Unseen Servant to pour it into his food or something? Any other ideas? And I dunno, I'm starting to think that maybe hitting one of the compunds may be more trouble then it's worth. Do you guys wanna just hit the road instead?

Somewhat troubled by the message and the Captain's departue, Korian starts packing up his thiings, getting ready for a quick departure and reccomends to his companions that they perhaps do the same.


Sykala just smiles at Korian's suggestion and says in Elven, "I am always ready to leave."


Female Human Cleric 7

"I'm ready to go."


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

Ixius starts packing his things. He again leaves his chest and canoe behind

How much time did we spend in Sothis? If Ixius had time to shop, he picked up a wand of grease and a wand of glitterdust if they were available.

Is there somewhere safe where he can store his chest while he is away? (I assume he dad that for the last adventure as well; if not then he lost the chest I suppose.)


Ixius wrote:

Ixius starts packing his things. He again leaves his chest and canoe behind

How much time did we spend in Sothis? If Ixius had time to shop, he picked up a wand of grease and a wand of glitterdust if they were available.

Is there somewhere safe where he can store his chest while he is away? (I assume he dad that for the last adventure as well; if not then he lost the chest I suppose.)

You spent about a week in Sothis between adventures. If you want to harass the caravan of slaves, it should be a week exactly as the caravan is leaving. You had enough time to go shopping and what have you. (I want to be lenient in terms of crafting time but still keep the sense of urgency for story purposes.)

Ixius can store his chest at the Pathfinder lodge if he doesn't distrust the ashen-skinned pesh addict.


Is the intention to head to the site or to harass the caravan?


Tarren the Dungeon Master wrote:
Is the intention to head to the site or to harass the caravan?

Sykala votes for harassing the caravan. If we free the slaves or slow them from arriving then we slow down work at the site.


Fighter (Shield) 3 / Rogue 4
Sykala wrote:
Tarren the Dungeon Master wrote:
Is the intention to head to the site or to harass the caravan?
Sykala votes for harassing the caravan. If we free the slaves or slow them from arriving then we slow down work at the site.

+1 from Ovirid

During the downtime, Ovirid is working on creating traps that can be installed quickly, particularly bear trap-style and javelin-chuckers. What rolls do you need from him to determine how much he got done?


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

Once the decision is made to harass the caravan along the way, Korian packs up his crafting materials and prepares for another extended desert adventure. Obtaining a map of the region they shall be heading into from The Society stores, he calls his comrades to come around to discuss the best place to set up their first 'ambush' of the caravan.

Once a location is settled upon, the mounts are prepared and everyone is ready, Korian says farewell to Captain Krenshar and calls for the small caravan of his friends and allies to be on their way.

Tarren, would the Captain have returned from the Ruby Prince before we left? If so, what's the news?


Ovirid: I'd rather not go by the craft rules as written, as you wouldn't get anything done. How about this: you pay the cost of the traps at Trap CR x 250 x 2(if reset) or x3(if automatic reset). That cost only applies to traps that would be relatively portable. You can make one Craft check each day with the DC = 20 + trap CR. You cannot take 20. Fair enough?

Krenshar does return from her meeting. Cheliax has petitioned for the release of the Paracount and has pressured the Court of the Ruby Prince to do so. The Ruby Prince is hesitant to just cave in so he has asked that the Pathfinders seek to make it so he doesn't have to make a decision. Krenshar plans to drug the Paracount and book him passage on a ship to Qadira.


Fighter (Shield) 3 / Rogue 4

Sure, that's reasonable. One week's worth of craft rolls, coming up. The traps are low-CR because the aim is not to kill and higher CR would mean more time and money.

Trapmaking 1d20 + 15 ⇒ (10) + 15 = 25
Trapmaking 1d20 + 15 ⇒ (9) + 15 = 24
Trapmaking 1d20 + 15 ⇒ (14) + 15 = 29
Trapmaking 1d20 + 15 ⇒ (8) + 15 = 23
Trapmaking 1d20 + 15 ⇒ (19) + 15 = 34
Trapmaking 1d20 + 15 ⇒ (2) + 15 = 17
Trapmaking 1d20 + 15 ⇒ (14) + 15 = 29

At CR 1, each trap will cost 500 gp. I'm not sure what our budget it for this, but I would submit that after a trap or two goes off, some "looks like a trap" would have a useful effect, too. Pay for enough pieces to look dangerous - which could be as simple as a javelin protruding from a likely trap point with no way to launch it, then don't hide it as well so the uninitiated trapseeker can find it and get nervous.


Ovirid Thorvirson wrote:

Sure, that's reasonable. One week's worth of craft rolls, coming up. The traps are low-CR because the aim is not to kill and higher CR would mean more time and money.

Trapmaking 1d20 + 15
Trapmaking 1d20 + 15
Trapmaking 1d20 + 15
Trapmaking 1d20 + 15
Trapmaking 1d20 + 15
Trapmaking 1d20 + 15
Trapmaking 1d20 + 15

At CR 1, each trap will cost 500 gp. I'm not sure what our budget it for this, but I would submit that after a trap or two goes off, some "looks like a trap" would have a useful effect, too. Pay for enough pieces to look dangerous - which could be as simple as a javelin protruding from a likely trap point with no way to launch it, then don't hide it as well so the uninitiated trapseeker can find it and get nervous.

You successfully prepared six CR 1 traps. These will still have to be put into place once you decide where to put them. Which traps did you prepare?

The map that the lodge provides to the site shows a couple of interesting places to ambush the party.

The caravan will probably travel by road while in the vicinity of Sothis. This gives you a day of rather predictable travel as they head towards the smaller villages outside of the city. These smaller villages make their money from travelers and won't look kindly on being the site of an ambush, but it is possible.

There is a series of constantly shifting dunes that they will have to pass through. These dunes shift in somewhat unpredictable ways, but those who fly over insist that the dunes for Osirion hieroglyphs and can be read from the air. Those within cannot sense the large shape.

Finally, according to Krenshar, the site is in a valley and, though it may be guarded, they will probably descend into the valley at the easiest point of entry.


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

Some more questions! Aren't you excited? ; 1)How long should the whole trip take the caravan? One week? Are they likely to stop overnight in the towns? How many smaller villages are there? Is there pretty much just one route to the valley? Do we have any idea how big the caravan will be? How many guards? And what type and strength? How long would it take them to travel through the 'shifting dunes'?

As for the Paracount! Perfect! Before he leaves...

Unable to resist, Korian may pays a visit to the Paracount "Ah, so I see you're are comfortable? How nice for you, I did ask that they use only the softest manacles possible. What's that? Oh, no, no, don't bother to thank me, I know it's hard to talk with that gag in your mouth. Well, anyway, I'm off to do what I love most, explore more runes and find more ancient treasures! I'll also probably follow up on that portal you were seeking. Wouldn't do to have all your hard work gop to waste now, would it? Isn't it just lovely when life works out and everyone gets what they deserve? Well have a nice day!"


Fighter (Shield) 3 / Rogue 4
Tarren the Dungeon Master wrote:
You successfully prepared six CR 1 traps. These will still have to be put into place once you decide where to put them. Which traps did you prepare?

I'm thinking four arrow traps and two swinging axe traps with four 'fake' axe traps and four 'recycled' crossbows to use as 'fake' arrow traps for psychological purposes.

The intent with these is to place them along the guards' patrol routes when the camp has settled in for the night, so they won't be placed until they camp for the night.


Korian Allande wrote:
Some more questions! Aren't you excited? ; 1)How long should the whole trip take the caravan? One week? Are they likely to stop overnight in the towns? How many smaller villages are there? Is there pretty much just one route to the valley? Do we have any idea how big the caravan will be? How many guards? And what type and strength? How long would it take them to travel through the 'shifting dunes'?

The trip should take four to five days, but only because the caravan will be moving slowly and largely on foot. You could make it by camel in half that time easily. There are many possible routes, I've given you the likely choke points. The village I've mentioned is a fixed destination that you can predict in advance. You could follow and find your own choke points. You don't know how many guards until you spy on them.

Korian Allande wrote:

As for the Paracount! Perfect! Before he leaves...

Unable to resist, Korian may pays a visit to the Paracount "Ah, so I see you're are comfortable? How nice for you, I did ask that they use only the softest manacles possible. What's that? Oh, no, no, don't bother to thank me, I know it's hard to talk with that gag in your mouth. Well, anyway, I'm off to do what I love most, explore more runes and find more ancient treasures! I'll also probably follow up on that portal you were seeking. Wouldn't do to have all your hard work gop to waste now, would it? Isn't it just lovely when life works out and everyone gets what they deserve? Well have a nice day!"

A permanent silence spell prevents either of you from hearing this speech. As the Paracount is also blindfolded and in a cell far out of your reach, he can neither see nor feel you.


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

Ok cool thanks. So can we say that we have already left by camel at least a day ahead of the caravan and have been scouting for the best posible first ambush point? And also, Korian will have asked our capable druid to spy on the caraven and let us know their full compliment of guards and number of slaves, if possible. Sykala?

Tarren the Dungeon Master wrote:

A permanent silence spell prevents either of you from hearing this speech. As the Paracount is also blindfolded and in a cell far out of your reach, he can neither see nor feel you.

And...Awwww! Spoilsport! lol Well, Korian wouldn't have just stood there flapping his lips uselessly to someone who can't even see him so i guess we'll just have to say that this little episode only happened in his head. You know, what he would have liked to have been able to taunt his enemy with ; )


Sykala has no problem flying high above the caravan in air elemental form to count numbers and see what routes they are taking.


Fighter (Shield) 3 / Rogue 4

Aw, we have to ride the horrid beasts again? Does this one eat dwarves, too?

"'t least Ah'm able t' see if'n 's one tries t' bite me..."


I assume Sykala will share so I won't spoiler this.

Sykala finds the caravan easily. It consists of over 200 slaves guarded by 20 whip-bearing slave masters. Eight ankhegs travel in front of the pack pushing scoops that flatten the path, sometimes plowing a road straight through smaller dunes that are in the way. Three clay golems carry palanquin's on their heads. You can't see inside the palanquins, but on the outside of each are bare-chested, muscled men who look like they aren't just there to look pretty.

There are many larger dunes that they will have to go around rather than through. Those would be ambush points.

Plans?


How are the Ankhegs tethered and controlled? Same goes for the slaves, how are they bound?


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

Ankheg stampede?


Female Human Cleric 7

As the group travels Refina seems to ponder something about a day into her journey she decides to speak up "I think I can help Ovrid with the trap's. you all remember the trouble you had with the Glyphs well I was thinking of something similair but on a much smaller scale. I think I could make Glyph's that could temporary deabilitate someone or scare them"

Basically thinking of using the Glyph of Warding spell and filling them with cause fear spells/ hold person etc,


The ankhegs aren't tethered. Two of the slave masters occassionally prod them, but they're pretty much moving along without much urging. Doesn't seem right to nature girl.

The slaves are bound by a rope around their necks with their hands and feet unrestricted.


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

After Sykala makes her report, Korian considers what he knows about Ankhegs and shares the information with his companions.
Knowledge(arcana):1d20 + 14 ⇒ (2) + 14 = 16
Knowledge(nature):1d20 + 9 ⇒ (13) + 9 = 22

He also makes sure all are aware of the abilities and immunities of the dangerous clay golems. If another roll is needed for this please just roll it Tarren

"It is a bit strange that they are untethered, but perhaps they are simply well trained." Korian muses to his friends. "Still though, given a big enough fright or injury, I am sure they would flee or panic. I like your idea Refina. Perhaps one of your fear spells could be used in conjunction with Orivid's traps for the first ambush against the beasts? Then, after one or two attacks perhaps Sykala could charm or speak with the creatures and convince them to leave their masters? What think you all? "

Tarren how many of the 'muscle boys' are there? One on each? So just 3?


Korian Allande wrote:

After Sykala makes her report, Korian considers what he knows about Ankhegs and shares the information with his companions.

Knowledge(arcana):1d20+14
Knowledge(nature):1d20+9

He also makes sure all are aware of the abilities and immunities of the dangerous clay golems. If another roll is needed for this please just roll it Tarren

"It is a bit strange that they are untethered, but perhaps they are simply well trained." Korian muses to his friends. "Still though, given a big enough fright or injury, I am sure they would flee or panic. I like your idea Refina. Perhaps one of your fear spells could be used in conjunction with Orivid's traps for the first ambush against the beasts? Then, after one or two attacks perhaps Sykala could charm or speak with the creatures and convince them to leave their masters? What think you all? "

Tarren how many of the 'muscle boys' are there? One on each? So just 3?

Two muscle men on each, so six.

Korian is pretty sure that these ankhegs would not be trainable. He suspects some kind of magical dominance.

Korian knows that clay golems are normally obediant, but sometimes go into a rage. He knows that they can be dangerous. These ones, however, hold the palanquins on their heads with two hands. Fighting would be a challenge for them without dropping the palanquins.


Ok, some ideas that Sykala puts on the table are: Dispel Magic for the Ankhegs and asks Korian and Ixius whether Stone Shape, Meld into Stone, and Soften Earth and Stone would effect the Clay Golems. What are the palanquins themselves made out of?


It's either solid gold or wood with a whole lot of gold paint.


Male Human (Taldan/Osirioni) Rogue 3/Sorcerer 4

I was thinking dispel magic too.

Knowledge (arcana) for the golems: 1d20 + 5 ⇒ (7) + 5 = 12


Male Human Rogue 1/ Wizard 6 (but Drained 2 levels)

Hey all. In the interest of not cluttering up the IC too much, I've moved further talk of Korian's plans and ideas to the OOC (that's a Link). Hope that's alright.


Fighter (Shield) 3 / Rogue 4
Korian Allande wrote:
Hey all. In the interest of not cluttering up the IC too much, I've moved further talk of Korian's plans and ideas to the OOC (that's a Link). Hope that's alright.

Capital idea! But it's been over an hour and your post hasn't showed up there yet.

2,651 to 2,700 of 4,710 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Tomb of the Emperor Gods -- PbP All Messageboards

Want to post a reply? Sign in.