To The Nine Worlds (Inactive)

Game Master Signore di Fortuna

Chosen by Woden, our adventurers search for the lost gods. Combat Map


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F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "Yup...just give me a minute and I'll be ready to go." Giving Thorgr a kiss she gets up from her seat and goes to the bathroom. After completing her business and getting washed up a little she comes back out a few minutes later and goes to where the others are waiting, "Okay....I'm ready to go. Let's go kick some kobold butt."


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr gets out of his chair and puts his arm around Frostine. "Well said."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She giggles as he wraps his arm around her.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She waves goodbye to Corrie and the others before heading out with the others to find the kobolds.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Ready love?" Sig asks rising from the table and securing her axe across her back.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica nods. "Let's get going."


You head in the direction indicated by the villagers. Before long, you come to some rolling hills. However, you see nothing around.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Nice scenery." Sig says scanning the area

Perception: 1d20 ⇒ 10


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

"Huh.....that's weird." She says as she looks around.

perception: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan looks around as well.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

"It certainly is nice," the cleric agrees.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"There must be something around here..."

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"Doesn't seem like it."

Perception: 1d20 + 2 ⇒ (13) + 2 = 15


After a casual search, nobody finds anything.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Told you the little bastards are good at hiding. So should we keep on in the same drection?" Sig asks the others with a frown.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "Yeah...we're not giving up that easily. Come out come out wherever you are."


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica shakes her head. "I guess we're going to need to take our time."

Take 20 on Perception.


After a bit of searching, Jerrica finds a well-hidden trapdoor under some bushes.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Careful, this probably leads to tunnels that will them a big advantage in a fight. Oh and they can see in the dark too." she says to Jerrica and Dan


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr pulls the bushes aside and opens the trapdoor. "Anyone have a light?"


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She kind of shrugs, "I got something to light a torch with...but no torch and I gave the Ioun stone to Corrie a while back...if someone has a torch though I can light it."


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

"I've got a spell. I think everyone has torches."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She takes a torch from someone and lights it, "There we go."


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"I'll go in first since I'll have to keep an eye out for traps," Jerrica says, taking the torch from Frostine. She peers down the dark tunnel before stepping down.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Jerrica descends, noticing the missing step down. The tunnel goes down about sixty feet before leveling off.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Watch out for the missing step up there," Jerrica warns.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr looks at Sig. "Want to go next?"


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Nodding in agreement, Sig follows holding her axe in hand. "If we have to fight something, hand me the torch so you can use both hands," she whispers to Jerrica as she makes her way down the steps.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine gives Thorgr a kiss and follows Sig down the stairs into the tunnel.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr heads down next.


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan descends last, lighting his own torch after reaching the bottom.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Dusting herself off she makes a face, "Why does being underground have to be so dirty?"


The narrow passage you are in continues on behind Dan and comes to a fork in front of Jerrica. You don't see much else in the dim light.

Check the map if that doesn't make sense.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"I'm not even going to answer that one. Which way should we go?" Jerrica asks.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She shrugs, "Left?"


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Do you mean straight and then left or what?" Jerrica asks.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She touches the wall next to her, "Well...since I don't think we can move through solid objects that we should take the first left that we come to. Is that better?" She asks while smiling.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica shakes her head and moves forward, keeping her eyes open for traps or kobolds.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


AT the intersection, Jerrica notices a raised stone, clearly an indication of a trap.


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Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica takes out her tools to work on the trap. "This may be a long day."

Disable Device: 1d20 + 12 ⇒ (9) + 12 = 21


Jerrica disables the trap, preventing the ceiling from collapsing. Moving on, you come to a small workshop where two kobolds are tinkering with some nefarious devices. There does not appear to be any exit here. They immediately draw their weapons to fend you off.

Initiative:
Sig: 1d20 + 2 ⇒ (14) + 2 = 16
Frostine: 1d20 + 2 ⇒ (9) + 2 = 11
Jerrica: 1d20 + 4 ⇒ (19) + 4 = 23
Thorgr: 1d20 + 1 ⇒ (17) + 1 = 18
Dan: 1d20 ⇒ 8
Kobolds: 1d20 + 3 ⇒ (13) + 3 = 16

Round 1: Jerrica, Thorgr, Kobolds, Sig, Frostine, Dan


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica moves to the left side of the room and attacks the kobold.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26; Confirm: 1d20 + 7 ⇒ (5) + 7 = 12; Reg. Damage: 1d6 ⇒ 5; Sneak Attack: 1d6 ⇒ 2


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr moves to the center of the room between both kobolds, striking at the one Jerrica wounded first.

Attack: 1d20 + 8 ⇒ (5) + 8 = 13

In the cramped quarters, the warrior misjudges his swing and misses.


Cornered, the kobolds strike at Jerrica and Thorgr with their spears.

Vs. Jerrica: 1d20 + 2 ⇒ (1) + 2 = 3
Vs. Thorgr: 1d20 + 2 ⇒ (20) + 2 = 22; Confirm: 1d20 + 2 ⇒ (9) + 2 = 11; Reg. Damage: 1d6 - 1 ⇒ (1) - 1 = 0; 1 non-lethal damage.

Round 1: Jerrica, Thorgr, Kobolds, Sig, Frostine, Dan

GM Notes:
K1 hp: 5
T: 1 NL


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Moving past Sig, Frostine gets a few feet behind Jerrica and fires at the kobold they're attacking.

Attack!: 1d20 + 6 ⇒ (13) + 6 = 19
Damage!: 1d8 ⇒ 7

Move to Q7 and attack K1


Frostine puts the first kobold down with a well-aimed bolt.

Round 1: Jerrica, Thorgr, Kobolds, Sig, Frostine, Dan

GM Notes:
T hp: 1 NL


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Sig charges forward, bringing her axe slicing down to strike the kobold.

1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
1d8 + 2 ⇒ (2) + 2 = 4


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan moves into the room, staying next to Frostine in case his healing would be needed.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica steps forward to corner the kobold and attacks.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 3 ⇒ (4) + 3 = 7


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr attempts to strike down the kobold.

Attack: 1d20 + 8 ⇒ (19) + 8 = 27; Confirm: 1d20 + 8 ⇒ (7) + 8 = 15; Damage: 2d6 + 6 + 2 ⇒ (4, 6) + 6 + 2 = 18


Thorgr finishes the fight with his furious strike.

Combat Over.

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