DM Pendin Fust Wrath of the Righteous - Group A (Inactive)

Game Master theheadkase


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HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

And we're not even mythic yet

Nebbin keeps a close eye on the creatures, making sure the wormy parts don't keep moving.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom spins on the second demon only to see that it's already taken care of. He blinks in surprise, but recovers quickly. "Lucius, since you already look like them, will you take a look inside the door? Nebbin, will you make sure they're fully dead?"

He quickly rummages through his backpack and pulls out one of the healing wands, taking a few moments to touch himself, Nebbin, and Saoirse.

Getting back to full hp's...
Wand of CLW x1: self: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of CLW x1: Nebbin: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW x1: Saoirse: 1d8 + 1 ⇒ (5) + 1 = 6

3 charges off the wand, and everyone's back to full health.

Happy with his work, Thom returns the wand and looks to the team. "Down the snake hole, right?"


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"I think they're worms, Thom, not snakes. But they definitely look alike. Snakes, you can see their heads. Worms you can't usually tell."

As usual, he sounds completely sincere.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Lucius walks back the the ruin to recover his pack. Shouldering it, he peers at his hands, and decides to allow the illusion to persist. It could be handy, after all.

Returning to the slain demons, he explains, "Worm demons, more precisely. They use the bodies of the dead as fleshy armor, manipulating them like puppets. Lord Hulrun and Master Nyserian were fortunate enough to be dead before being used by these monstrosities. They were not traitors."

Peering into the now-open door, with the desecrated murals inside, he asks "Shall we?" and steps inside.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom nods and follows, keeping his morningstar in-hand.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Aero nods and heads in, morningstar in hand.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Actually, lets be smart...

As he passes the destroyed bodies of the one-time local nobles, Thom pauses to search for anything useful.

Percpetion (Nyserian body): 1d20 - 1 ⇒ (15) - 1 = 14
Percpetion (Hulrun body): 1d20 - 1 ⇒ (2) - 1 = 1

Someone with a decent Perception wanna give this a crack?


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Searching through Vemlek infested bodies seems pretty disgusting...


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

I was keeping an eye on them to make sure no worms crawled out, so...
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Perception: 1d20 + 6 ⇒ (4) + 6 = 10


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

@ Aero: I thought archaeologists were used to getting their hands dirty. :)


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Take 10 Perception = 19 Assuming within 3 rounds of combat, otherwise only 18


WotR - A | Drezen | WotR - B | Righteous Medals

The vermleks are unconscious, not dead, although the Nyserian vermlek looks to be very near death. The only thing of value on them seems to be the scythes they were carrying.

Appraise, Spellcraft DC 12:
These are +1 scythes.

You don't hear anything coming from the inside of the door, and no alarm seems to have been raised.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Appraise: 1d20 ⇒ 11; wow ... lame.

Thom stands back up, wiping his gauntleted hands on his pants to hastily clear them from the gore from the men's bloated remains. Then, he unceremoniously slams his morningstar powerfully and deliberately in what he thinks is the head of each demon.

Two CDG's to end these things...
Nyserian: 2d8 + 18 ⇒ (8, 2) + 18 = 28
Hulrun: 2d8 + 18 ⇒ (3, 3) + 18 = 24

Then he does his best to sling any gore from his morningstar and follows Lucius into the building, shutting the door behind him.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Appraise: 1d20 + 7 ⇒ (20) + 7 = 27

"Grab those scythes, they're magical.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

"Uh...." Thom says, looking at his own bulging pack, then looking over at Nebbin. "Can you strap those on?"

So, other than blood-stains and the defiled images on the wall, what do we see when we open the doors and head inside?


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

"I guess." Nebbin looks dubious.

Nebbin certainly can carry them weight-wise, but I don't know if they might be too obstructive strapped to his back. Up to you, GM.


WotR - A | Drezen | WotR - B | Righteous Medals

Watching Guardians this morning...update later :)


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse takes a moment to look over the bodies of Lord Hulrun and Lord Nyserian, "I don't like leaving their bodies here like this. Lord Hulrun at least deserves better than this but I guess we'll just have to hope nothing happens to them for now."

Checking her shield strap one more time, Saoirse steps into the mural room warily and checks over the room.


WotR - A | Drezen | WotR - B | Righteous Medals

@Nebbin, I don't typically get TOO real life in my games, but I leave it up to the group on what they want to consider as being the line. I can certainly see how having Nebbin strapped down with an earthbreaker, backpack, and 2 scythes could be obstructive.

To the west, the faces of the portraits that hang on the walls of this room have been slashed. Two marble planters lie smashed in pieces
on the ground, and mud streaks across the white stone floor. You hear several voices coarsely laughing.

Infernal:
It sounds like they are playing some sort of game. They are making very lewd jokes.

To the east, a bracket shows where a longsword once hung over a stylized
gold sunburst affixed to the south wall. Lines of strange runes are carved into the walls on both sides of the sunburst. Dried blood and excrement have been smeared across the sunburst and a short bench for kneeling that sits on the floor.

Knowledge Religion DC 12:
This alcove is a shrine to Iomedae, visiting guards would have knelt here and prayed before moving further into the garrison. The runes are prayers most likely to Iomedae...and written in Celestial. They seem to be overly florid and complex.

I'll give it another chance before being hard :) Anyone stealthing?


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Knowledge (Religion): 1d20 + 10 ⇒ (3) + 10 = 13

Lucius speaks Celestial. Can he read the runes? Or are they 'overly complex' in the sense of 'vocal component'?


WotR - A | Drezen | WotR - B | Righteous Medals

Lucius:
As you kneel before the shrine on the bench to get a better view of the writing, an optical illusion forms before your eyes. The overly complex runes form into the image of a longsword, and the Celestial runes resolve to say Let us inherit thine arms, Iomedae.


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

"Soairse, there is a shrine here. It is magical, and does not appear to have been desecrated like the rest of the accouterments in this room. I suspect it is activated by prayer. Would you like the honor? I hesitate to do so myself. From the Inheritor's point of view, I am a heretic."


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Stealth really isn't in our portfolio. :)
But for the sake of sensibility ...

Thom follows into the room as quietly as he can...
Stealth: 1d20 - 7 ⇒ (17) - 7 = 10
... which is to say he does a fair job of keeping his armor and gear's clanking and rustling to a minimum as he moves to guard the western-most door.

He seems content to stand quietly as the team enters and Lucius and Saoirse discuss the strange shrine.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Know:Religion: 1d20 + 2 ⇒ (18) + 2 = 20

Aero whispers "Strange, that's not the language of demons coming from ahead, but some other sinister speak"

Aero intones a silent prayer to Pulura and watches his step.

Stealth: 1d20 - 1 + 1 ⇒ (8) - 1 + 1 = 8


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Nebbin moves as quietly as possible along with everyone else. He takes up position at the western entrance in case Thom's clanking alerts the people there.

Stealth: 1d20 + 3 ⇒ (9) + 3 = 12


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Watch it, now! That's about as ninja as Thom gets. :)


WotR - A | Drezen | WotR - B | Righteous Medals

Somehow, noone notices you from the next room, although from the sounds of it, drink could be a part of that. Nothing seems to happen when the prayer on the shrine is repeated in that room. It does seem odd that a shrine to Iomedae would have so carefully crafted of an optical illusion for no reason.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom's unease is apparent, his masked visage swinging from the noises through the open door back to Lucius and Saoirse at the strange shrine. "No pressure," he says in a whispered croak, "But let's not miss a chance to get the drop on these guys."

Just keeping watch, hoping to catch sight or sound in case someone heads our way from the left-ern door.
Perception: 1d20 - 1 ⇒ (20) - 1 = 19


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Standing up from her short prayer, Saoirse shakes her head "Either Iomedae has forsaken this place or it isn't meant for here... Either way, we should not linger here. Thom is right, lets attack the next room quickly while we still have surprise on our side."


WotR - A | Drezen | WotR - B | Righteous Medals

Thom notices first that that raucous noises have died down somewhat from the western room. Chairs can be heard scraping and random bangings permeate the air. It could mean a changing of the guard.

Thom:
You notice a pair of ratlike demons have entered the room with the 6 card playing cultists. The reason for the chair scraping is not respect, rather it is a gruesome puppet show being put on by the demons using the severed heads of two crusaders.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

DM:
Help me understand/visualize. So Thom knows that there are 2 demons in the western room? And 6 cultists? And the demons are having some kind of morbid game with the heads of two crusaders? Do they show any indication that they're aware of our presence?

Also, can Thom ID the demons?
Knowledge (Planes): 1d20 + 4 ⇒ (3) + 4 = 7


WotR - A | Drezen | WotR - B | Righteous Medals

Thom:
Yes, as you took your look around, you peeked your head into the room to look. You don't recognize the demons (with that roll). No indication that they are aware of your presence.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Thom steps back from peeking around the corner, his black eyes full of fury and disgust behind the mask. It takes visible effort for him to keep his voice low, ”Two filthy demons using crusaders’ heads as play-things in here. And six cultists playing cards.” His gauntlet creaks as he squeezes the grip on his morningstar, ”They don’t know we’re here... yet.”


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

After a quick, whispered discussion of options (basically what we just went over in the Discussion thread), Thom looks at Aero, "See if you can get them to fall asleep like you did to Faxon's men." He looks to Nebbin and Saorise. "See if you two can take down the rat-demons. I don't know what they're capable of, so be careful. I'll see if I can get past them and block any exits they may have on the far side."

Assuming no one has any alterations or objections, Thom slips his morningstar back onto its belt-hook, readies his shield, and whispers a few words of power. Then he nods his readiness to Aero.

Casting Moment of Greatness. Everone's affected, duration 3 minutes.


WotR - A | Drezen | WotR - B | Righteous Medals

I've updated the map, are there any specific 4 tieflings you wish to cover? (each at 1 HD) Not that you would absolutely KNOW that the demons wouldn't be affected because of their HD....


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

I was going to say go for the four eastern-most, so we can get to the demons... but it looks like no matter what, there are going to be cultists in the way. I think -- if the spell gets the two easternmost tieflings, someone (Saoirse or Thom) can charge one of the demons. Then I think try to sleep the two to the immediate west of the table. That'll give Nebbin a way to get near one of the demons. I don't think the second demon can be charged in the surprise round, since there's no straight line. I'll charge one of the cultists and be ready to step up and engage the demon next round, I guess.

Anyway, on the count of 3?

As agreed, Nebbin charges forward as Aero casts his spell, his hammer catching the farthest cultist squarely in the chest, crushing ribs with the thunderous impact.

Targeting the farthest west cultist, assuming the other two to the west of the table have gone down. If not, I'll be trying to charge one of them.
Mwk cold iron earth breaker, power attack, furious focus, charge: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14
-2 AC for charging


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Edit: I'm good with whatever Aero decides, and Thom will rush in once that spell is cast (and we get an initiative count). :D


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Considering Aero just said he's super busy, let's DMPC him instead of waiting. Sounds like he's good with sleep, so let's just pick some and go.


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Oh, good call. Then Nebbin's suggestion is good with me. Try to unconscious-ify who of the tieflings we can, with an eye towards clearing charge lanes for un-targetted tieflings and the two demons. :)

Aero peeks out, getting just enough of a view of his opponents to target them while also keeping himself as safe as possible.

Now to see who's left standing after the spell goes off, and who wins initiative. >:D


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Initiative doesn't matter quite as much if we all act in the surprise round.


WotR - A | Drezen | WotR - B | Righteous Medals

Western 1 Will Save DC 14 vs. Sleep: 1d20 + 1 ⇒ (6) + 1 = 7
Western 2 Will Save DC 14 vs. Sleep: 1d20 + 1 ⇒ (5) + 1 = 6
Central 1 Will Save DC 14 vs. Sleep: 1d20 + 1 ⇒ (15) + 1 = 16
Central 2 Will Save DC 14 vs. Sleep: 1d20 + 1 ⇒ (16) + 1 = 17

Two of the tieflings standing central to the table lean against it and close their eyes. Their bodies slump to the floor, to the apparent chagrin of the demons playing with the severed heads. They growl in a guttural language.

Abyssal:
"Wake up! Our show is FUNNY and you WILL watch!!"

The other four tieflings stand terrified, not sure whether to wake their comrades or dart out of the room.

Assuming you'll go for the one not against the western wall but the one left central of the table, Nebbin, since the spell didn't take down the other ones.

Nebbin's mighty swing impacts in a bone shattering thud and the tiefling drops to the floor with a stunned look on his face.

Nebbin's right, everyone gets an action in the surprise round.


Human HP 21/21 | AC:16 T:11 FF:15 CMD: 13 | F+1 R+4 W+4 | Percpetion +7 | 30ft: +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects

Thanks guys!


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Excellent. Gotcha.

Not having a charge lane himself, Thom draws his morningstar as he rounds the corner on Nebbin's heels.

Updated his position. Tried to leave Saoirse a spot in melee. :)


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Surprise round is only one standard action, right?

Lucius darts into the room, crossbow at the ready. I'm assuming he was able to load a cold-iron bolt while the plan was discussed.


HP 92, +13 CMB, CMD 26, +2 Init, +9 Perception, AC 20/13T/17FF (-2 when raging), +10 Fort, +6 Ref, +3/+5 Will Human barbarian 8

Correct, though you can still charge with that (not that I'm expecting Lucius to do so.


Female Human Paladin/Marshal: 5/1 HP: 30/62 AC: 23(26 Smite, 20 No Shield) T: 12(15) FF: 21(24) CMD: 21(F:19) F: +11 R: +8 W: +13 Perception: +6, Immune Disease, Fear (+4 morale 10 ft.)

Saoirse rushes into the room along with Nebbin, her shield held high as she steps around the large bulk of Nebbin, setting herself up to take care of the remaining cultists still standing.


WotR - A | Drezen | WotR - B | Righteous Medals

Tiefling Init: 1d20 + 3 ⇒ (20) + 3 = 23
Tiefling Init: 1d20 + 3 ⇒ (16) + 3 = 19
Tiefling Init: 1d20 + 3 ⇒ (16) + 3 = 19
Tiefling Init: 1d20 + 3 ⇒ (2) + 3 = 5
Abrikandilu Init: 1d20 ⇒ 10
Abrikandilu Init: 1d20 ⇒ 20
Lucius Init: 1d20 + 1 ⇒ (9) + 1 = 10
Aero Init: 1d20 + 1 ⇒ (9) + 1 = 10
Thom Init: 1d20 ⇒ 17
Nebbin Init: 1d20 + 2 ⇒ (3) + 2 = 5
Saoirse Init: 1d20 + 2 ⇒ (19) + 2 = 21

Tiefling 1
Saoirse
Abrikandilu 1
Tiefling 2
Tiefling 3
Thom
Lucius
Aero
Abrikandilu 2
Tiefling 4
Nebbin

The tiefling against the west wall screeches and touches the wall. Suddenly, inky darkness spreads throughout the room. You hear, "Quick, raise the alarm." yelled in the room.

Saoirse, what's your action going to be with that development?


HP 47/52 :: AC 23 CMD 20 :: Fort +6 Reflex +4 Will +6 :: Perception -1 Initiative +0

Is Darkvision still effective? And what kind of action would it take to throw the table on the two demon-things? Bull-rush? Strength check?


WotR - A | Drezen | WotR - B | Righteous Medals

Sorry forgot to say this, this casting takes the light level down to dim light. So 20% miss chance, unless you have darkvision (so yes it still works, everything is in black and white).

I'd say you can bullrush, if you exceed the CMD of 1 demon then he will have to spend a move action to throw it off, if you exceed the CMD of the 2nd (with a +2 modifier to his CMD) then the same to him. Although, it IS kind of more of a dirty trick...


Male Human (Chelaxian) Sor 6 HP: 34 AC: 14 T: 12 FF: 13 CMD: 12 Fort: +3(+5 vs. poison) Ref: +4 Will: +6 Per: +0

Now that Lucius has had a chance to look at the demons for himself, he'll try to see if he knows anything else about them. Knowledge (Planes): 1d20 + 6 ⇒ (1) + 6 = 7

Then he'll try to put a cold-iron bolt into the likeliest-looking target. Probably one of the demons clustered by the back door. Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Miss chance: 1d100 ⇒ 2
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Worst. Dice. Ever.

Bolt destroyed?: 1d100 ⇒ 4

And the bolt breaks against the wall.

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