To The Nine Worlds (Inactive)

Game Master Signore di Fortuna

Chosen by Woden, our adventurers search for the lost gods. Combat Map


301 to 350 of 9,728 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

"And meet other people along the way and form an army to take down this evil little dictator and bend her to our will instead? Okay...sounds like a plan." She says with a smirk.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Works for me." Sig says with a wicked grin.


"Let me fill in Nolletta and we can leave," Dan says, getting up from the table.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

For a moment she looks a little sorry, "You don't think she'll be upset do you?"


"Maybe," Dan answers. "But she'd rather us try something than sit here and rot."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She gets a kind of worried expression on her face, "Oh....okay...but...but make sure she understands that we're not gonna just leave her here and it's just until she's strong enough to walk again and that in the meantime we'll be working on the plan. Oh...she won't be here alone though either, Ishmael will be here and so will Corrie...so that should help make her feel better right?"


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"It'll be alright," Sig says laying a hand on Frostine's shoulder.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

The physical contact from Sig makes her realize that she's just carrying on so she stops and takes a few deep breaths to steady her nerves. Nodding her head she quietly and simply says, "Yes....Sig." She stands there for a second before running to the bathroom to do her business before they leave again. Trying to relax and not feel like her whole entire world was just turned upside down was a really difficult thing that left her with a lot of feelings that she didn't know what to do with. Taking a few minutes to get herself together, she washes her hands and uses a face cloth to wash her face before going back to Sig and the others.


Dangren returns shortly after Frostine. "Alright, it's settled. Let's head on out."


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"We can always come back here if things get dicey...again," Jerrica says.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods as she grabs her pack and walks out with the others.


You head toward the Fudge Swamp, out of the Candy Cane Forest. Soon, you hear the sounds of boiling fudge and the clash of steel on something else. Dangren surveys the scene. "We might find a few people here."


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"At the very least, we'll find some monsters," Jerrica says.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "All I can say is, it's gonna be a really long time...if ever before I ever want another piece of candy again or want anything sweet." She says as they try to get to a place where they can get a better view of what's going on without ending up getting cooked in chocolate. She figured once they finally left this crazy land of candy that the mere smell of chocolate and sweets would probably make her feel ill.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Yeah, this is definitely a bit much." Sig mutters, drawing her axe at the sounds of battle as they move closer.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Staying close to Sig she takes out her crossbow and makes sure it's loaded before getting too close.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

"Over there," Jerrica says, pointing to a clearing.


You move in the direction Jerrica indicated, careful not to fall in the bubbling pools of fudge. You see a group of four struggling against what appear to be chocolate goblins.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She shakes her head, "Oh.....that's just gross." Clearing her head she asks, "So...how many of those...things are there?"


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Looks like four," Jerrica says.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"I didn't think goblins could get any dirtier. Shall we?" the battle singer asks her companions.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Let's go for it."


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

'All right, let's do this!" Sigrdrífa says striding out into the open, axe held in a combat grip. "Looks like you could use a hand!" she calls out to the embattled people facing the goblins as her group approaches.


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan pulls his weapon. "Let's be careful."


2 people marked this as a favorite.
Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Always with the careful...it's just goblins...again..."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine looks confused, "Again? Did we fight them before?" She says as she readies her crossbow.


As you move in, four fudge goblins emerge from the nearby pools to attack you.

Initiative:

Sig: 1d20 + 2 ⇒ (2) + 2 = 4
Frostine: 1d20 + 2 ⇒ (2) + 2 = 4
Jerrica: 1d20 + 4 ⇒ (3) + 4 = 7
Dan: 1d20 ⇒ 3
Goblins: 1d20 + 6 ⇒ (11) + 6 = 17

Roll-off:

Sig: 1d20 + 2 ⇒ (16) + 2 = 18
Frostine: 1d20 + 2 ⇒ (6) + 2 = 8

The goblins approach the frontliners and attack with quite metal looking blades.

Vs. Sig: 1d20 + 2 ⇒ (16) + 2 = 18; Damage: 1d4 ⇒ 2
Vs. Sig: 1d20 + 2 ⇒ (10) + 2 = 12

Vs. Jerrica: 1d20 + 2 ⇒ (19) + 2 = 21; Confirm: 1d20 + 2 ⇒ (15) + 2 = 17; Crit.: 2d4 ⇒ (3, 4) = 7
Vs. Jerrica: 1d20 + 2 ⇒ (9) + 2 = 11

The goblins continue to assault the foursome up ahead.

Round 1: Goblins, Jerrica, Sig, Frostine, Dan


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica yelps in pain. "I fought them before...and they're still pains in the ass."

Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 1 ⇒ (15) + 1 = 16; Damage: 1d6 ⇒ 3

The rogue lands a blow on the goblin who struck her, but not enough to finish it off.


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan moves up and places a healing hand on Jerrica. "By Sarenrae's might, may you fight on."

CLW: 1d6 + 1 ⇒ (2) + 1 = 3


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Healing is about as effective as when we fought them before too. No offense, Dan," Jerrica sighs.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Wincing slightly seeing the damage already being inflicted she redoubles her efforts to be of more use in this fight. Their last few encounters in Frigia hadn't gone so well for them either....at least she always seemed to have a difficult time.

Focusing on the one attacking Jerrica she holds out her hand and concentrates on cold coming from her in an icy blast to hit the goblin thing, thinking that if she couldn't kill it...maybe she could just slow it down a bit.

Ranged Touch Attack!!: 1d20 + 5 ⇒ (9) + 5 = 14

Ice Ice baby...: 1d3 ⇒ 2

Glaring at the goblin she says, "Cool it!"


1 person marked this as a favorite.
F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

I keep forgetting about the slowed thing. DC 14 fort save, or slow your roll.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Growling angrily, Sigrdrífa takes a vicious swing at the vile little monster that cut her, her xe sailing over it's head as she misjudges it's height.

1d20 + 2 ⇒ (7) + 2 = 9
1d8 + 2 ⇒ (5) + 2 = 7


Fort: 1d20 + 3 ⇒ (12) + 3 = 15

The goblin avoids the secondary effect of Frostine's spell. The goblins attack again, including Dan as one of their targets.

Vs. Jerrica: 1d20 + 2 ⇒ (18) + 2 = 20; Damage: 1d4 ⇒ 3; The dice want her dead.

Vs. Dan: 1d20 + 2 ⇒ (15) + 2 = 17; Damage: 1d4 ⇒ 2

Vs. Sig: 1d20 + 2 ⇒ (17) + 2 = 19; Damage: 1d4 ⇒ 3
Vs. Sig: 1d20 + 2 ⇒ (13) + 2 = 15; Damage: 1d4 ⇒ 3

Round 2: Goblins, Jerrica, Sig, Frostine, Dan

GM Notes:
G7 hp: 1


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica grunts as the battle goes poorly. "I swear I am so sick of this."

She steps up and attacks the wounded goblin.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17; Damage: 1d6 ⇒ 1


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

With a scream of agony and rage, Sig swings wildly, her attack missing as her axe thuds into the dirt.

1d20 + 3 ⇒ (7) + 3 = 10
1d8 + 3 ⇒ (7) + 3 = 10

Yeah, we're gonna die. Fudge these fudgin' fudge goblins.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

*sigh* It's our lot in life to suffer..... Well...let me try one more thing before we bite the big one...Lol

Taking in the scene before her, Frostine stretches out her hands towards the two little fudge monsters beating down on Sig as waves of rainbow light flash out of her hands and into the faces of the hideous chocolate monstrosities, "Can I just say how much I really dislike these things?"

Casting Color Spray on the two facing Sig...not sure what kind of roll that would be...so I'll Henry figure it out. Love you honey.


G5 Will: 1d20 - 1 ⇒ (4) - 1 = 3; U/B/S: 2d4 ⇒ (3, 4) = 7; B/S: 1d4 ⇒ 4
G6 Will: 1d20 - 1 ⇒ (18) - 1 = 17

One of the goblins collapses as it catches sight of the multi-colored lights. The other manages to resist the effect.


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Seeing that the remaining goblins are uninjured, Dan takes a step back and channels healing energy.

CPE: 1d6 ⇒ 1


The two conscious goblins attack Jerrica and Sig again.

Vs. Sig: 1d20 + 2 ⇒ (9) + 2 = 11
Vs. Jerrica: 1d20 + 2 ⇒ (1) + 2 = 3

The goblins stop hitting the skald and rogue for once.

Round 3: Goblins, Jerrica, Sig, Frostine, Dan

GM Notes:
G5: U/B/S 6 rounds; B/S 4 rounds


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica steps next to Sig and attacks the conscious one with both rapiers.

Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 1 ⇒ (15) + 1 = 16; Damage: 1d6 ⇒ 5

Jerrica grins as she lands a strong hit. "Finish it off, Sig."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Summoning the cold within her, she reaches out and blasts the Gobblin in front of Jerrica with another ray of frost. Giving them a smile she says, "I think it's time we ice these fools. Sig, get the other one."

Ranged Touch Attack: 1d20 + 5 ⇒ (10) + 5 = 15

Eat Snow: 1d3 ⇒ 3


The goblin solidifies and shatters as the icy blast hits it.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

I'm just keepin' it real....yo. Lol


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

As the goblin shatters she actually looks a little stunned before getting a small smile on her face and thinking about what she should do next.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Her chanting song of absolute fury ringing out, Sig spins on her heel stepping towards the other goblin to bring her axe crashing down on the little monster.

1d20 + 3 ⇒ (12) + 3 = 15
1d8 + 3 ⇒ (8) + 3 = 11


Male Human Cleric (Merciful Healer) 3 HP: 25/25, AC: 17, T: 10, FF: 17, F: +4, R: +1, W: +6, Init: +0, Perception: +3

Dan moves behind Sig and protects her with a holy light.

Shield of Faith.


In Sig's fury, she misses the goblin, who counterattacks.

Attack: 1d20 + 2 ⇒ (9) + 2 = 11

The goblin seems to be caught off-guard, perhaps catching a glimpse of the other group starting to rally against the other goblins.

Round 4: Goblins, Jerrica, Sig, Frostine, Dan


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica takes the opportunity to stab the goblin while it's incapacitated.

Coup de Grace: 2d6 ⇒ (6, 2) = 8; Sneak Attack: 1d6 ⇒ 2


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine takes aim and fires at the remaining Goblin with her crossbow.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18

Damage: 1d8 ⇒ 3

301 to 350 of 9,728 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Bored Games (Gameplay) All Messageboards

Want to post a reply? Sign in.